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Simulation City Presents The Lobster Heist' - Trafalgar Edition 2020 - Character Dossier
Simulation City Presents The Lobster Heist' - Trafalgar Edition 2020 - Character Dossier
Simulation City Presents The Lobster Heist' - Trafalgar Edition 2020 - Character Dossier
FUCK OFF!
In this document you will find a script for the element, examples
of some of the generated stories which inspired it, details on cos-
tume, a movement catalogue to help you get into character, and a
personal storyboard for your path through the square.
(On the first page of this document are two name labels. These will be deliv-
ered to you in the physical edition of this document, and function as back-ups
should you lose the one mailed to you.)
“The Lobster Heist”
by
Simulation City
EXT. TRAFALGAR SQUARE, DAY
CHEF
LOBSTER THIEF
FUCK OFF!
THE LOBSTER THIEF LAUGHS GLEEFULLY AND RUNS ACROSS THE SQUARE,
WEST TO EAST.
CHEF
OI!
LOBSTER THIEF
LOBSTER
...
CHEF
YOU WILL BE WEARING/USING:
1 chef’s apron
1 set of chef’s whites
1 chef’s hat
LOBSTER THIEF
1 lobster
Highlights throughout
timings below
2:00 Character A begins to walk from 3:00 Character A starts to run, charac-
point A, Whitcomb Street, towards the ter B starts pursuing from Whitcomb
west steps. street.
3:30 both characters run across the 3:30-4:00 Characters begin dialogue and
width of the square, West to East. chase each other around the square for
1 minute before continuing path up the
East stairs and back to Whitcomb
Street, at a run. Finish at 5:00, and
wait to restart.