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Airfix Scenario - Digital v4 PDF
Airfix Scenario - Digital v4 PDF
Airfix Scenario - Digital v4 PDF
Victory Condition
1st player to get 3 Stars.
We’ve got through the Atlantic Wall! Now we The Allies have landed! If your defending forces
need to link up with our paras. If you destroy destroy 3 Stars of their Units, you win!
3 Stars of the Axis Units, you win!
1
2. RESCUE THE COLONEL! / HUNT DOWN THE COLONEL! 7 June 1944.
Normandy, France
Victory Condition
Take the Objective in the middle of the
map and hold it for the next 2 Rounds
(2 successive Clean-ups).
Map
ROUGH ROUGH
OBJECTIVE
Forest TERRAIN TERRAIN
Rules Introduced
ROUGH
Edge Cover: Each player gets 2 TERRAIN
1 Snipers 2 1 MG Section 2
2
Scenarios
3. TAKE THE VILLAGE! / CRUSH THE ALLIES WITH ARMOUR! 8 June 1944.
Normandy, France
Victory Condition
Score the most Stars in 4 Rounds.
Rules Introduced
Vehice Combat: See page 14 of the
Rulebook.
Forward units have spotted a Tiger tank. Its heavy armour and The Allies are threatening a strategically important village. Your Tiger
88mm gun will make quick work of Allied Shermans. Secure is far superior to their Shermans; clear the enemy from the area.
the village and try to use the Infantry to support our Armour.
Destroy Shermans: 2 Stars each
Destroy the Tiger Tank: 5 Stars Take the Objective: 5 Stars
Take the Objective: 5 Stars
These Stars are scored in addition to normal
These Stars are scored in addition to normal Stars gained for destroying enemy Units.
Stars gained for destroying enemy Units.
3
4. ASSASSINATE THE CAPTAIN! / PROTECT THE CAPTAIN! 9 June 1944.
Normandy, France
Victory Condition
1st player to kill the enemy Captain
wins.
Map
Cross Road ROUGH ROUGH
TERRAIN TERRAIN
Edge Cover
2 Pieces/Player
ROUGH
TERRAIN
Rules Introduced
Building Your Force: See page 16
of the Rulebook.
Both players start with a Captain and 10 Stars to spend on Both players start with a Captain and 10 Stars to spend on
additional troops (for a total of 13 Stars), but neither side additional troops (for a total of 13 Stars), but neither side
can use Red cards. can use Red cards.
4
Scenarios
Victory Condition
Either: Hold both Objectives at the end
of Round 5; Or: if one side doesn’t hold
Map ROUGH
TERRAIN
ROUGH
TERRAIN
ROUGH
TERRAIN
Check Point
3 Pieces/Player
Rules Introduced
Towed Guns: See page 18 of the
Rulebook.
Destroy enemy Tanks: 3 Stars each Take the Objectives: 3 Stars each
These Stars are scored in addition to normal These Stars are scored in addition to normal
Stars gained for destroying enemy Units. Stars gained for destroying enemy Units.
5
6. TAKE THE FARM! 6 July 1944.
Normandy, France
Victory Condition
Either: Hold both Objectives at any
time (you win immediately); Or: score
the most Stars at the end of 5 Rounds.
Up to 5
Map ROUGH
TERRAIN
ROUGH
TERRAIN
ROUGH
TERRAIN
Long Road
2 Pieces/Player
Rules Introduced
Reinforcements: See page 17 of
the Rulebook.
Wilson! You’re in charge of the Advance Guard — it’s Take the Objectives: 5 Stars each.
at least half of our available troops. The rest are
racing up the road behind you! Make it count! These Stars are scored in addition to normal
Stars gained for destroying enemy Units.
Take the Objectives: 5 Stars each.
If you hold both Objectives at the same
These Stars are scored in addition to normal time, you win immediately.
Stars gained for destroying enemy Units.
Your whole Force consists of a Main Force and Reinforcements. Your whole Force consists of a Main Force and Reinforcements.
Your Main Force must contain at least 10 Stars. Your Main Force must contain at least 10 Stars.
Your Reinforcements must contain at least 8 Stars. Your Reinforcements must contain at least 8 Stars.
6
Scenarios
Number of Rounds
5
ROUGH ROUGH ROUGH
TERRAIN TERRAIN TERRAIN
Map
Check Point & Long Road
OBJECTIVE OBJECTIVE
Edge Cover
4 Pieces/Player ROUGH ROUGH ROUGH
TERRAIN TERRAIN TERRAIN
Take the Objectives: 5 Stars each. These Stars are scored in addition to normal
Stars gained for destroying enemy Units.
These Stars are scored in addition to normal
Stars gained for destroying enemy Units.
You may choose your own Commanders in this game. Your You may choose your own Commanders in this game. Your
Force can have up to 20 Stars. Remember, you must fill each Force can have up to 20 Stars. Remember, you must fill each
Commander’s compulsory Unit requirements before you buy Commander’s compulsory Unit requirements before you buy
optional Units or more Commanders. optional Units or more Commanders.
7
8. FIGHTING FOR ST LO! 18 July 1944.
Normandy, France
Victory Condition
Either: Hold all the Square
Cover at any time (you win ROUGH
TERRAIN
immediately); Or: score the
most Stars at the end of 5
Map
Long Road & Cross Road
OBJECTIVE
Edge Cover
3 Pieces/Player ROUGH
TERRAIN
ROUGH
TERRAIN
Take the Objectives: 5 Stars each. Take the Objectives: 5 Stars each.
These Stars are scored in addition to normal These Stars are scored in addition to normal
Stars gained for destroying enemy Units. Stars gained for destroying enemy Units.
If you hold all the Square Cover at the If you hold all the Square Cover at the
same time, you win immediately. same time, you win immediately.
Your Reinforcements must contain at least 5 Stars. Your Reinforcements must contain at least 5 Stars
8
Scenarios
Picking up / Moving
Victory Condition the Intelligence Dossier
Use any infantry Unit to pick Any infantry Unit can pick up
up the Intelligence Dossier from and carry the documents —
ALLIED DEPLOYMENT ZONE
MAJOR’S
the building in the middle of the keep the Dossier with that Unit UNIT START
map and return it to your own as it moves. The first infantry
deployment zone. The game Unit to enter the square picks
ends when the Intelligence them up. If all the men in the
Dossier counter enters either Unit are killed or it routs, place
player’s deployment zone the Intelligence Dossier counter
(including both side’s starting into the square that the Unit
square for their Major’s Unit), was in. It may then be picked
and that player wins. up by any infantry Unit from
either side.
Number of Rounds
Unlimited
ROUGH
TERRAIN
Allied Briefing
OK, listen up, all of you. A prisoner’s told us that maps
with the whole Kraut deployment in this sector have been ROUGH
TERRAIN OBJECTIVE ROUGH
TERRAIN
left undestroyed in that building in no man’s land. We
got to get to them before Fritz. Wilson, take a team and
get to those documents before the Krauts get ‘em!
ROUGH
TERRAIN
Allied Forces
UNIT STARS
1 Major
1 Sarge
1 Veterans
Reinforcements up to 10
Axis Briefing
Leutnant Schultz says Hauptmann Weber wasn’t able to
destroy our plans before he was killed in that last artillery
strike on our forward command post! It’s a disaster!
What are you waiting for… go and get them!
MAJOR’S
UNIT START
Axis Forces
Reinforcements up to 10
9
10. FOUR PLAYER BATTLE 24 July 1944.
Normandy, France
Victory Condition
The team with the most Stars
at the end of turn 5 wins.
AXIS PLAYER 1 AXIS PLAYER 2
DEPLOYMENT ZONE DEPLOYMENT ZONE
Number of Rounds ROUGH
TERRAIN
5
Map ROUGH
TERRAIN
ROUGH ROUGH
Edge Cover TERRAIN TERRAIN OBJECTIVE
2 Pieces/Player
ROUGH
TERRAIN
Rules Introduced
Team Play: See page 20
ROUGH
of the Rulebook. TERRAIN
These Stars are scored in addition to normal These Stars are scored in addition to normal
Stars gained for destroying enemy Units. Stars gained for destroying enemy Units.
10
CO-OPERATIVE BOARD GAME
Become International Rescue, avert deadly disasters
and thwart the Hood’s vicious schemes!
Icelandic Volcano
ERUPTION
SCOTT
Tracy
VIRGIL
Tracy
EVENT
Quick-witted... Bold... Decisive
Sky
Serious... Risk-taker... Artist
WIRE
Move actions cannot be made across
EVENT
AND
P IL O T
SCHEME
the edges of the board until a player GEO-
in the North Atlantic discards STATIONARY +2
ORBIT
EVENT
OM M
O RT
II SCHEME
&C
NS P
OT
P IL
RA
III
.B.
use a rogue to
F.A
International satellite to spy on
Once per turn, you may Once per turn, you may Rescue’s operati
ons.
spend an action to draw spend an action to draw
if you are in Thunderbird 1. if you are in Thunderbird 2. © ITC
© ITC
© ITC
© ITC
ALAN GORDON
Relaxed... Light-hearted... Chess Player
Tracy Tracy
Young... Speedster... Explorer
CARS
ELEVATOR TRANSMITT
RO N AU T
A N AU T
ER TRUCK
A QU
A ST
THUN
DERIZ
RECOVERY VEHICLES ER
Add +2 to Space Rescues Add +3 to Sea Rescues
when you roll. when you roll.
DOMO
Once per turn, you may Once per turn, you may
spend an action to draw spend an action to draw
if you are in Thunderbird 3. if you are in Thunderbird 4.
Lady
JOHN PENELOPE
Sharp-minded... Eager... Astronomer
Tracy
T
UN T
N A GEN
RO N A
N DO
A ST
LO
Hood
with the supply for free. AFRICA
DISASTER ADVANCES
fact, DEAD on
LAND
just in time! In
Thunderbird
4 (+3)
Lady Penelo
pe (+2)
friends are
Person
F.A.B.
Shut down
HOVERJEal
plant in thethe atomic irrigat
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before the Sahara Desert
T
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Add +3
to any
Land Res
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Force the +2 Virgil (+2) th e dic MINAT
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hijacke
safely in Hong d EJ2 jet to land 3. Pa
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DARKNESS
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Collect ation. end of this turn.
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tokens ss otherwis Hood track
Bonus unle one space on the The
SOUTH
if you roll AMERICA
Transmitter Excavator
Truck
© ITC
1- 4 10+ 45-60
www.modiphius.com/thunderbirds
Thunderbirds™ and © ITC Entertainment Group Limited 1964, 1999 and 2015.
Licensed by ITV Ventures Limited. All rights reserved.
Movement Points Table
Number of 2 4 6 0*
Turn 90 degrees Free 1 1 Free
Open Terrain 1 1 /2 (reverse) 2 0*
Rough Terrain 2 1 3 0*
Road 1 1 1 0*
Square Cover / River Crossing 2 Cannot enter Cannot enter Cannot enter
Edge Cover 0 0 Cannot cross Cannot cross
Weapons Table
, crew,
Assault (bayonet, etc) N/A 1 /
Soft Skinned Vehicles
Vehicle Weapons See Unit card May fire as long as the vehicle is not destroyed.
Morale Summary
nn You must make a Morale Check for a Unit when it takes 2 or more hits from one attack (casualties do not have to be caused).
nn You must also make a Morale Check for an or Unit when it suffers 1 or more casualties (not hits) that reduce it to half strength
or are suffered when it is already at or below half strength.
12