Airfix Scenario - Digital v4 PDF

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Scenarios

1. LINK UP WITH HQ! / HALT THE ALLIED BREAKTHROUGH! 6 June 1944.


Normandy, France

Victory Condition
1st player to get 3 Stars.

ALLIED DEPLOYMENT ZONE


Number of Rounds

AXIS DEPLOYMENT ZONE


Unlimited
ROUGH
TERRAIN
Map
Cross Road
ROUGH ROUGH
TERRAIN TERRAIN
Rules Introduced
Movement: See page 7 of the
Rulebook.
ROUGH
TERRAIN

Infantry Firing: See page 7 of the


Rulebook.

Allied Briefing Axis Briefing


Captain Wilson, we have managed to punch through Herr Hauptmann! We are receiving reports of Amerikaners
the enemy lines. It’s vital to maintain our advantage and already through the dunes on the coast! They’re
disrupt any effort by the enemy to reinforce their defenders threatening to link up with their paratroopers! You
on Utah! I want you to get in there and give them hell! must advance and engage them — wipe them out!

We’ve got through the Atlantic Wall! Now we The Allies have landed! If your defending forces
need to link up with our paras. If you destroy destroy 3 Stars of their Units, you win!
3 Stars of the Axis Units, you win!

Allied Forces Axis Forces

UNIT STARS UNIT STARS


1 Captain (Hand 4, Play 2) 3 1 Captain (Hand 4, Play 2) 3
1 Veterans 1 1 Veterans 1

2 Infantry Squads 2 each 2 Grenadier Squads 2 each

1
2. RESCUE THE COLONEL! / HUNT DOWN THE COLONEL! 7 June 1944.
Normandy, France

Victory Condition
Take the Objective in the middle of the
map and hold it for the next 2 Rounds
(2 successive Clean-ups).

ALLIED DEPLOYMENT ZONE

AXIS DEPLOYMENT ZONE


Number of Rounds
ROUGH
TERRAIN
Unlimited

Map
ROUGH ROUGH
OBJECTIVE
Forest TERRAIN TERRAIN

Rules Introduced
ROUGH
Edge Cover: Each player gets 2 TERRAIN

pieces of Edge Cover to place at the


beginning of the game — page 12 of the
Rulebook.

Taking Objectives: See page 13 of


the Rulebook.

Allied Briefing Axis Briefing


Wilson! Listen up. Colonel Parker’s command post got overrun Hauptmann Müller — good work with those Amerikaners
by the Krauts, and the Colonel’s shot up pretty bad. You’re behind the beach! We have more good news. The company
the nearest unit, so get in there, patch him up best you can, on your flank overran an enemy position; we think their
and I’ll send some help along to get him out of there. commander is dead or wounded there. Find him, and see
if he carries any orders or other useful information.
The Objective is in the centre of the battlefield. Get there
and hold it for two rounds, after which you’ll be relieved. The Objective is in the centre of the battlefield. Get there
and hold it for two rounds, after which you’ll be relieved.

Allied Forces Axis Forces

UNIT STARS UNIT STARS


1 Captain (Hand 4, Play 2) 3 1 Captain (Hand 4, Play 2) 3
1 Veterans 1 1 Veterans 1

1 Infantry Squad 2 1 Pioneer Squad 2

1 Snipers 2 1 MG Section 2

2
Scenarios

3. TAKE THE VILLAGE! / CRUSH THE ALLIES WITH ARMOUR! 8 June 1944.
Normandy, France

Victory Condition
Score the most Stars in 4 Rounds.

ALLIED DEPLOYMENT ZONE


Number of Rounds
4

AXIS DEPLOYMENT ZONE


OBJECTIVE
Map
Check Point
ROUGH ROUGH ROUGH
TERRAIN TERRAIN TERRAIN
Edge Cover
2 Pieces/Player

Rules Introduced
Vehice Combat: See page 14 of the
Rulebook.

Allied Briefing Axis Briefing


‘A’ Company, can you hear me? Wilson! If you hear this, Hauptmann Müller, this is Regimental Headquarters. Our
get to the village south of your position. There’s a Kraut tank forces are containing the enemy near the beachhead.
there, and it’s all over our guys! Get your men in position to Armoured forces are moving in to crush them! Support them
help our Shermans, or it’s curtains for the whole sector! as they wipe out the Americans and their toy tanks!

Forward units have spotted a Tiger tank. Its heavy armour and The Allies are threatening a strategically important village. Your Tiger
88mm gun will make quick work of Allied Shermans. Secure is far superior to their Shermans; clear the enemy from the area.
the village and try to use the Infantry to support our Armour.
Destroy Shermans: 2 Stars each
Destroy the Tiger Tank: 5 Stars Take the Objective: 5 Stars
Take the Objective: 5 Stars
These Stars are scored in addition to normal
These Stars are scored in addition to normal Stars gained for destroying enemy Units.
Stars gained for destroying enemy Units.

Allied Forces Axis Forces

UNIT STARS UNIT STARS


1 Sherman M4A2 Lieutenant 1 Panzer IV Lieutenant
5 5
(Hand 2, Play 2) (Hand 2, Play 2)

2 Sherman M4A2s 2 each 1 Tiger tank 4

1 Lieutenant (Hand 1, Play 1) 1 1 Lieutenant (Hand 1, Play 1) 1


Infantry Squad 2 Grenadiers 2

1 Infantry Squad 2 1 Grenadiers 2

3
4. ASSASSINATE THE CAPTAIN! / PROTECT THE CAPTAIN! 9 June 1944.
Normandy, France

Victory Condition
1st player to kill the enemy Captain
wins.

ALLIED DEPLOYMENT ZONE

AXIS DEPLOYMENT ZONE


Number of Rounds
Unlimited ROUGH
TERRAIN

Map
Cross Road ROUGH ROUGH
TERRAIN TERRAIN

Edge Cover
2 Pieces/Player
ROUGH
TERRAIN

Rules Introduced
Building Your Force: See page 16
of the Rulebook.

Allied Briefing Axis Briefing


Wilson! You’re on point. Enemy forces are pretty Müller! The situation is critical. Are there Amerikaner forces
weak in this sector, so let’s try to punch through to your front? If so, engage them, and kill their officers.
and mess ‘em up. Take out their officers – the more We must disrupt their advance! Do you understand?
we leave ‘em confused, the easier it will be.
You appear to be facing light American forces. At
Axis armour has been redeployed from the area, rendering their this time, we cannot be certain if they have armour
forces vulnerable. Engage and defeat the enemy; find a way support. Find their leader and kill him, and you will
to kill their officer and decapitate their forces in this sector. have cut the head off the allied forces in this sector.

Kill the enemy’s Captain. Kill the enemy’s Captain.

Allied Forces Axis Forces

UNIT STARS UNIT STARS


1 Captain (Hand 4, Play 2) 3 1 Captain (Hand 4, Play 2) 3

Both players start with a Captain and 10 Stars to spend on Both players start with a Captain and 10 Stars to spend on
additional troops (for a total of 13 Stars), but neither side additional troops (for a total of 13 Stars), but neither side
can use Red cards. can use Red cards.

4
Scenarios

5. BREAK THROUGH TO ST LO! / 5 July 1944.


Normandy, France
COUNTER-ATTACK TO STABILISE THE FRONT!

Victory Condition
Either: Hold both Objectives at the end
of Round 5; Or: if one side doesn’t hold

ALLIED DEPLOYMENT ZONE


both Objectives, score most Stars at the

AXIS DEPLOYMENT ZONE


end of Round 5.

Number of Rounds OBJECTIVE

Map ROUGH
TERRAIN
ROUGH
TERRAIN
ROUGH
TERRAIN

Check Point

Edge Cover OBJECTIVE

3 Pieces/Player

Rules Introduced
Towed Guns: See page 18 of the
Rulebook.

Transports and Infantry: See page


19 of the Rulebook.

Allied Briefing Axis Briefing


C’mere and look at the map, Wilson. From this village Müller, I have some good news! High Command is planning
there’s open country beyond all the way to St Lo! We’re to launch an armoured counter-attack in your sector. The
going to throw everythin’ we have forward from here Allies think they are close to defeating us, but we have a few
tomorrow, and blow the Krauts to hell! Hold the village surprises left for them, nein? Throw back the Amerikaners; with
till then, Captain, and watch out for Panzers! the aid of our Panzers, you should have no trouble at all!.

Destroy enemy Tanks: 3 Stars each Take the Objectives: 3 Stars each

These Stars are scored in addition to normal These Stars are scored in addition to normal
Stars gained for destroying enemy Units. Stars gained for destroying enemy Units.

Allied Forces Axis Forces

UNIT STARS UNIT STARS


1 Sherman M4A2 Sergeant Panzer IV Sergeant (Hand 1, Play 1) 3
3
(Hand 1, Play 1) 1 Panzer IV 2
2 M3 Half Tracks 1 each 1 Captain (Hand 4, Play 2) 3
2 57mm AT Guns 1 each 1 Intelligence Officer (Play 1) 1

2 Lieutenant (Hand 1, Play 1 each) 1 each 1 Grenadiers 2


2 Infantry Squads 2 each 1 Panzergrenadiers 4

1 Sdkfz 251 Halftrack 1

5
6. TAKE THE FARM! 6 July 1944.
Normandy, France

Victory Condition
Either: Hold both Objectives at any
time (you win immediately); Or: score
the most Stars at the end of 5 Rounds.

ALLIED DEPLOYMENT ZONE


AXIS DEPLOYMENT ZONE
Objectives are worth 5 Stars each

Number of Rounds OBJECTIVE

Up to 5

Map ROUGH
TERRAIN
ROUGH
TERRAIN
ROUGH
TERRAIN

Long Road

Edge Cover OBJECTIVE

2 Pieces/Player

Rules Introduced
Reinforcements: See page 17 of
the Rulebook.

Play any Command Card as the Basic


Order — Reinforce to place 1 Unit from
Reserve into your Deployment Zone.

Allied Briefing Axis Briefing


Those Krauts keep comin’ back for more! Our aerial recce I won’t pretend to you, Müller... the situation in this sector is
has spotted the enemy movin’ up into that farm ahead. grave! If we don’t take that farm up ahead, the Amerikaners
We’ll have to grab it with our advance guard and bring will be able to direct their artillery from there over the depth of
up reinforcements to hang on to it. Then we can stick our whole position. We must take it from under their noses! I am
a spotter in there to call in artillery and air strikes. reinforcing your company, Müller — do not fail the Fatherland!

Wilson! You’re in charge of the Advance Guard — it’s Take the Objectives: 5 Stars each.
at least half of our available troops. The rest are
racing up the road behind you! Make it count! These Stars are scored in addition to normal
Stars gained for destroying enemy Units.
Take the Objectives: 5 Stars each.
If you hold both Objectives at the same
These Stars are scored in addition to normal time, you win immediately.
Stars gained for destroying enemy Units.

If you hold both Objectives at the same


time, you win immediately.

Allied Forces Axis Forces

UNIT STARS UNIT STARS


Choose Your Forces 20 Choose Your Forces 20

Your whole Force consists of a Main Force and Reinforcements. Your whole Force consists of a Main Force and Reinforcements.
Your Main Force must contain at least 10 Stars. Your Main Force must contain at least 10 Stars.
Your Reinforcements must contain at least 8 Stars. Your Reinforcements must contain at least 8 Stars.

6
Scenarios

7. PUSH DOWN THE ROAD TO ST LO! / 16 July 1944.


Normandy, France
DEFEND THE ROUTE TO ST LO!
Victory Condition
Score the most Stars at the
end of 5 Rounds. Objectives ALLIED DEPLOYMENT ZONE
are worth 5 Stars each.

Number of Rounds
5
ROUGH ROUGH ROUGH
TERRAIN TERRAIN TERRAIN
Map
Check Point & Long Road
OBJECTIVE OBJECTIVE

Edge Cover
4 Pieces/Player ROUGH ROUGH ROUGH
TERRAIN TERRAIN TERRAIN

AXIS DEPLOYMENT ZONE

Allied Briefing Axis Briefing


Listen up, Wilson, and maybe we’ll be at the beginning of Verdammt! The Amerikaners have almost broken through!
winning this goddam war. The Krauts are over there, on We must hold them right here, so that reinforcements can be
the St Lo road. We don’t know what they’ve got, but you brought up. Müller; it’s up to you! Hold that road at all costs!
can bet they want to hold this sector at any cost. Get get
down that road, and don’t stop until you reach St Lo! Prevent the Allies from taking the Objectives
and wipe out any enemies that attack.
Get your force down the road and capture the
Objectives, destroying any enemies you find. Take the Objectives: 5 Stars each.

Take the Objectives: 5 Stars each. These Stars are scored in addition to normal
Stars gained for destroying enemy Units.
These Stars are scored in addition to normal
Stars gained for destroying enemy Units.

Allied Forces Axis Forces

UNIT STARS UNIT STARS


Choose Your Forces 20 Choose Your Forces 20

You may choose your own Commanders in this game. Your You may choose your own Commanders in this game. Your
Force can have up to 20 Stars. Remember, you must fill each Force can have up to 20 Stars. Remember, you must fill each
Commander’s compulsory Unit requirements before you buy Commander’s compulsory Unit requirements before you buy
optional Units or more Commanders. optional Units or more Commanders.

7
8. FIGHTING FOR ST LO! 18 July 1944.
Normandy, France

Victory Condition
Either: Hold all the Square
Cover at any time (you win ROUGH
TERRAIN
immediately); Or: score the
most Stars at the end of 5

ALLIED DEPLOYMENT ZONE


Rounds. Objectives are worth ROUGH

AXIS DEPLOYMENT ZONE


TERRAIN
5 Stars each.

Number of Rounds OBJECTIVE

Map
Long Road & Cross Road
OBJECTIVE

Edge Cover
3 Pieces/Player ROUGH
TERRAIN

ROUGH
TERRAIN

Allied Briefing Axis Briefing


Wilson, are you there? Listen closely; the Krauts are all over Ach; I can barely hear a thing through all this shelling. Müller,
the place here. There’s a wrecked suburb ahead of you - just the Amerikaners are moving up on your position. That built
follow the road you’re on. You can see it? OK: I want to you up area ahead of your position, you are close, ja? Then get
to advance and take the area; occupy any key buildings and in there and occupy it… The more you take, the harder it will
watch out for a counter-attack. Intelligence doesn’t have a be for the allies to advance. The crossroads are particularly
clue what Fritz has in the area, so be ready for anything! important, do you understand? Müller! Müller!! Verdammt…

Take the Objectives: 5 Stars each. Take the Objectives: 5 Stars each.

These Stars are scored in addition to normal These Stars are scored in addition to normal
Stars gained for destroying enemy Units. Stars gained for destroying enemy Units.

If you hold all the Square Cover at the If you hold all the Square Cover at the
same time, you win immediately. same time, you win immediately.

Allied Forces Axis Forces

UNIT STARS UNIT STARS


Your whole Force consists of a Main Your whole Force consists of a Main
Force and Reinforcements for a total of 25 Force and Reinforcements for a total of 25
25 Stars. 25 Stars.

Your Reinforcements must contain at least 5 Stars. Your Reinforcements must contain at least 5 Stars

8
Scenarios

9. RECOVER THE INTELLIGENCE DOSSIER 21 July 1944.


Normandy, France

Picking up / Moving
Victory Condition the Intelligence Dossier
Use any infantry Unit to pick Any infantry Unit can pick up
up the Intelligence Dossier from and carry the documents —
ALLIED DEPLOYMENT ZONE
MAJOR’S
the building in the middle of the keep the Dossier with that Unit UNIT START
map and return it to your own as it moves. The first infantry
deployment zone. The game Unit to enter the square picks
ends when the Intelligence them up. If all the men in the
Dossier counter enters either Unit are killed or it routs, place
player’s deployment zone the Intelligence Dossier counter
(including both side’s starting into the square that the Unit
square for their Major’s Unit), was in. It may then be picked
and that player wins. up by any infantry Unit from
either side.
Number of Rounds
Unlimited

Map Edge Cover


Long Road & Cross Road 3 Pieces/Player

ROUGH
TERRAIN

Allied Briefing
OK, listen up, all of you. A prisoner’s told us that maps
with the whole Kraut deployment in this sector have been ROUGH
TERRAIN OBJECTIVE ROUGH
TERRAIN
left undestroyed in that building in no man’s land. We
got to get to them before Fritz. Wilson, take a team and
get to those documents before the Krauts get ‘em!
ROUGH
TERRAIN

Allied Forces

UNIT STARS
1 Major
1 Sarge
1 Veterans

Reinforcements up to 10

Axis Briefing
Leutnant Schultz says Hauptmann Weber wasn’t able to
destroy our plans before he was killed in that last artillery
strike on our forward command post! It’s a disaster!
What are you waiting for… go and get them!
MAJOR’S
UNIT START
Axis Forces

UNIT STARS AXIS DEPLOYMENT ZONE


1 Major
1 Intelligence Officer
1 Veterans

Reinforcements up to 10

9
10. FOUR PLAYER BATTLE 24 July 1944.
Normandy, France

Victory Condition
The team with the most Stars
at the end of turn 5 wins.
AXIS PLAYER 1 AXIS PLAYER 2
DEPLOYMENT ZONE DEPLOYMENT ZONE
Number of Rounds ROUGH
TERRAIN
5

Map ROUGH
TERRAIN

Forest & Checkpoint

ROUGH ROUGH
Edge Cover TERRAIN TERRAIN OBJECTIVE

2 Pieces/Player
ROUGH
TERRAIN
Rules Introduced
Team Play: See page 20
ROUGH
of the Rulebook. TERRAIN

ALLIED PLAYER 1 ALLIED PLAYER 2


DEPLOYMENT ZONE DEPLOYMENT ZONE

Allied Briefing Axis Briefing


Wilson, Beauregard, get in here! It’s time to get the lead So, Wiedling, you can see it is critical that we defeat the
out, gentlemen, and push the Krauts out of this sector. Amerikaners in this sector. Ah, here’s Müller. Sehr gut.
We think they have forces in the remains of that … well, Here is what I want you to do; penetrate into the remains
it’s a wood on the map, but our guns have messed it up of the forest, and engage the enemy. Use this open ground
bad! I want one team to tackle them head on; the other across the road to flank them. I see a promotion ahead for
to push around their flank. Let’s finish them off, OK? whichever one of you destroys the most of the enemy!

Take the Objective: 5 Stars. Take the Objective: 5 Stars.

These Stars are scored in addition to normal These Stars are scored in addition to normal
Stars gained for destroying enemy Units. Stars gained for destroying enemy Units.

Allied Forces Axis Forces

UNIT STARS UNIT STARS


No Majors. Each player has between 9 No Majors. Each player has between 9
and 11 Stars for a total of 20 Stars per 20 and 11 Stars for a total of 20 Stars per 20
team. team.

10
CO-OPERATIVE BOARD GAME
Become International Rescue, avert deadly disasters
and thwart the Hood’s vicious schemes!

Icelandic Volcano
ERUPTION
SCOTT
Tracy
VIRGIL
Tracy
EVENT
Quick-witted... Bold... Decisive

Sky
Serious... Risk-taker... Artist

WIRE
Move actions cannot be made across
EVENT
AND

P IL O T

SCHEME
the edges of the board until a player GEO-
in the North Atlantic discards STATIONARY +2
ORBIT

EVENT
OM M

O RT

II SCHEME
&C

NS P
OT

P IL
RA

Add +2 to Air Rescues


when you roll.
Add +2 to Land Rescues
when you roll. © ITC
Defeat The
Hood’s plot

III

.B.
use a rogue to

F.A
International satellite to spy on
Once per turn, you may Once per turn, you may Rescue’s operati
ons.
spend an action to draw spend an action to draw
if you are in Thunderbird 1. if you are in Thunderbird 2. © ITC

© ITC

© ITC

© ITC

ALAN GORDON
Relaxed... Light-hearted... Chess Player

Tracy Tracy
Young... Speedster... Explorer

CARS
ELEVATOR TRANSMITT
RO N AU T

A N AU T

ER TRUCK
A QU
A ST

THUN
DERIZ
RECOVERY VEHICLES ER
Add +2 to Space Rescues Add +3 to Sea Rescues
when you roll. when you roll.
DOMO
Once per turn, you may Once per turn, you may
spend an action to draw spend an action to draw
if you are in Thunderbird 3. if you are in Thunderbird 4.

Lady
JOHN PENELOPE
Sharp-minded... Eager... Astronomer

Elegance... Charm... Deadly Danger

Tracy
T
UN T

N A GEN
RO N A

N DO
A ST

LO

Once per turn, you may


Add +2 to Space Rescues
spend an action to draw
when you roll.
if you are in Europe. 10 The Mig
hty
Ignore one result for each
Rescue roll (made by any player)
Once per turn, you may
exchange one bonus token
ATOM
if you are on Thunderbird 5.
The
time!”

Hood
with the supply for free. AFRICA

DISASTER ADVANCES
fact, DEAD on

LAND
just in time! In

Thunderbird
4 (+3)
Lady Penelo
pe (+2)
friends are

Person
F.A.B.
Shut down

HOVERJEal
plant in thethe atomic irrigat
ion
before the Sahara Desert

T
reacto
“Excellent! My

Advance The r explodes.


Hood 1 space
on The Hood
track.
Do not advance
any
cards on the disasterdisaster
© ITC track.

Add +3
to any
Land Res
cue.
11 Pit of +2
PERIL 8 They Cal
l Him
Play befo
re som
eone rolls

MR. X © ITC for a Resc


Attack of
ue.
10
AFRICA
the
ASIA ALIGATORS
LAND
SOUTH
AIR AMERICA
N
UR
ET
SIDEWINDER
ber
M num
NS
GA
Recovery SEA any
TOKE
Vehicles (+3)
d do
S
BONU
ns an
Mole (+2)
Mobile Crane
(+2) actio ns
Scott (+2) ke 3
OLOGY vehicle
io

Holiday in
Thunderizer 1. Ta operat r ca
rd
Save the crew
(+2) of aste TECHNct one pod
of the upturn DOMO (+2) Thunderbird a dis Constru

BONGA BONGA
Sidewinder ed 4 (+3) aw
NS
from certain
2. Dr e ION
in the African
jungle.
death
Force the +2 Virgil (+2) th e dic MINAT
TIO ur Destination
hijacke
safely in Hong d EJ2 jet to land 3. Pa
ss DETER extra action
AC Take an
the Interna Kong and
rescue
to yo eed
DARKNESS
tional Air Ministe Protect Dr
r. Orchard’s e up top sp NCE ed
base from
four giant
research
alligators and Mov hine’s d ELLIGE you just roll
adINT
recover the
Theramine VE m ac an d one die
solution. MO dice Re-roll
the en
Roll ses ca rd th aceORK roll tota
l
E
bonu .B. oneMW sp r dice
F.A TEA

SCHEME
SCU one+2e HoodAdd +2 ck
to you +2
RE
Draw e Th ba MARS
N advanc card ter ICS
ter
PLA disas IST
disas the LOG 5 F.A.B. card

IV
a ird
Mov
e
t on unDra derb w one ITC
© ds)
A N one slo on Th disa ster car en
SC if (on us tok card at
track WILD any one bonDo not draw a disaster ASIA
Collect ation. end of this turn.
the
is an oper r players,
s tokens given to othe
Using bonu be d. 1 die. Advance The Hood
may not Roll
e state
tokens ss otherwis Hood track
Bonus unle one space on the The
SOUTH
if you roll AMERICA
Transmitter Excavator
Truck

Uncover The Hood’s plot to


.B .

plant nutomic explosives on the


F.A

Martian Space Probe.

© ITC

GAME DESIGN BY MATT LEACOCK

1- 4 10+ 45-60
www.modiphius.com/thunderbirds

Thunderbirds™ and © ITC Entertainment Group Limited 1964, 1999 and 2015.
Licensed by ITV Ventures Limited. All rights reserved.
Movement Points Table

INFANTRY TRACKED WHEELED TOWED GUN


UNIT TYPE VEHICLE VEHICLE

Number of 2 4 6 0*
Turn 90 degrees Free 1 1 Free
Open Terrain 1 1 /2 (reverse) 2 0*
Rough Terrain 2 1 3 0*
Road 1 1 1 0*
Square Cover / River Crossing 2 Cannot enter Cannot enter Cannot enter
Edge Cover 0 0 Cannot cross Cannot cross

* Only moves when limbered to a Vehicle.

Weapons Table

WEAPON ABBREVIATION WAR DICE PERMITTED TARGET


Rifle/LMG, Assault Rifle, Sniper
N/A 1 / , crew
Rifle, SMG
, crew,
Machine Gun MG(X) Roll X
Soft Skinned Vehicles

Anti-tank AT(X) Roll X Armoured Vehicle

Roll for each and


, crew,
High Explosive HE[X+] Soft Skinned Vehicle in target
Soft Skinned Vehicles
square. Hits on a roll of X+.

, crew,
Assault (bayonet, etc) N/A 1 /
Soft Skinned Vehicles

Grenades have their HE or AT effect regardless of the


Grenades HE[X+] or AT(X)
number of men in the Unit.
Each non small arms weapon requires 1 man in the Unit to fire it.
Crewed Weapons See Unit card If there are multiple weapons in a Unit, you may fire each one with
their full stats as long as you have a man for each weapon.

Vehicle Weapons See Unit card May fire as long as the vehicle is not destroyed.

Morale Summary
nn You must make a Morale Check for a Unit when it takes 2 or more hits from one attack (casualties do not have to be caused).
nn You must also make a Morale Check for an or Unit when it suffers 1 or more casualties (not hits) that reduce it to half strength
or are suffered when it is already at or below half strength.

12

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