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• ANIMALS • CRYOKINESIS

• CHARM • ELECTROKINESIS
• HYPNOLOGICAL • HEALING
• MANIA • KINESIS
• MENTAL • MATTER ALTERATION
• MENTAL ASSAULT • PSYCHOKINESIS
• MNEMONIC • PYROKINESIS
• PSYCHIC ASSAULT • RADIKINESIS
• SENSORY • TELEPORTATION
• TELEPATHY

• ASTRAL BODY
• ASTRAL • BODY CONTROL
• PRECOGNITION • PSYCHIC FOCUS
• PSYCHOMETRY • REGENERATION
• TRANSFORM

SUCCESS MODIFIER TABLE (TABLE VI)


+3 Character is meditating successfully.

+1 In a relaxed state

-2 Some damage taken, but less than 4 points.


Currently engaged in combat. Wounded/Combat: If the
-4
character is wounded (-1 per 4pts) or in combat (-2).
-4 Between 5 and 12 points of damage taken.

-8 More than 13 points of damage taken.


RANGE MODIFIER
All powers have certain range modifiers.
Depending the category, they have differe n t m
odi fiers, which apply tod player's roll for ESP
success when using the power in question ,A
powers may use any of the listed possible
Mod. Range
ranges under each category. Only the best Touch: The power affects a target,
modifier applies to each target Therefore a location or item
power thatwould affect a dearfriend who was 19 0 that the character is in physical
meters away would get a +4 bonus, ignoring the contact with. Cloth
distance modifier. ing does not protect the target.
Sight; The power affects a target,
TELEPATHY location or item
-2
Mod that is in an unobstructed line of
Range sight.
.
Self. The power will affect the character * In the case of Precognition, there is no
+6
alone. range modifier.
Cognition, Advanced: The power will
affect a target whom the character has
+4
known for more than 1 year. Generally
any friend, relative or lover. PSYCHOKINESIS
Touch: The power affects a target that the
+2 character is in physical contact with. Mod. Range
Clothing does not protect the target.
Touch: The power affects the target
Cognition, Basic: The power affects a
target whom the character has known for
that the char
0 +2 acter is in physical contact with.
less than a year, yet more than a week.
Recent contacts fall under this category. Clothing does not
Sight: The power affects a target that is in protect the target.
0 Sight: The power affects a target that
an unobstructed line of sight.
Distance per 50m: The power affects a 0 is in an
-1 target that is some distance away, out of unobstructed line of sight.
sight. For every 50m, a -1 penalty is given. Distance per 50m: The power affects
Blanket*: The power affects multiple a target that
-2 targets. For each target above the first, a .2 .1 is some distance away, out of sight.
penalty is given. For every 50m,
* This modifier, unlike the others, will always
a –1 penalty is given.
apply for every target past the first.
Blanket*: The power affects multiple
targets. For
SELF CONTROL POWERS -2 every 5 meters cubed that the power
affects, a –2
Mod. Range penalty is given.
Self: All Self Control powers affect * This modifier, unlike the others, will
0 self, and no other always apply for every
targets. target past the first.

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