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Oath of D'nai
Oath of D'nai
Poison Blade: You apply a magical poison onto your blade that lets you do an extra 2d10+ paladin level
damage with your hit. You must spend a champion point.
Shadow Clones: You gain the ability to make several copies of yourself. You can spend a champion point
and you can roll a d4. You make that many shadow clones. These shadow clones can only move, talk,
and casts spells (smite not included). If a person tries to attack you, then they have to roll a d6 and if
they roll a 4 or bellow then they can not hit you. This number lowers depending on how many shadow
clones are out. This lasts for 1 minute.
8th level:
Uncanny Dodge: When an attacker that you can see hits you with an attack, you can use your
reaction to halve the attack’s damage against you.
You can become blended into the shadows. You can use an action to gain the following effects:
Have +10 on all stealth checks, +10 on all thievery checks, you can have advantage on melee
attack rolls against any creature that has one or more of its allies within 5 feet.
16th level:
Blackguard’s Escape: You have the ability to slip away from your foes. You can use your reaction to turn
invisible and teleport up to 60 feet to a spot you can see. You remain invisible until the end of your next
turn or until you attack, deal damage, or force a creature to make a saving throw. Once you use this
feature, you must finish a short or long rest before you can use it again.
20th level:
You gain the ability to emanate feelings of treachery. As an action, you can magically become an avatar
of deceit, gaining the following benefits for 1 minute:
One you use this feature you can’t use it again until you finish a long rest.