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Artín BMM Erastil None Chaotic Neutral

Character Name Player Name Deity Region Alignment


Summoner (Master Summoner) 13 Aasimar / Outsider Medium / 5 ft. 0' 0" / 0 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
13 (12) 315000 / 445000 190 Femenino 25
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 6 -2 6 -2 HP 68 Walk 40 ft., Fly


hit points
Strength 30 ft.(Good)
DEX 12 +1 12 +1 AC 19 : 18 : 13 = 10 + 4 + 0 + 1 + 0 + 2 + 2 + 0 + 0 + 0 + 0 + 0 + 0
Dexterity armor class
BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
CON 11 +0 11 +0 TOTAL FLAT TOUCH
BONUS BONUS
ARMOR TION

Constitution
INITIATIVE +1 =
+1 +
+0 0 +0 0 5 5 5
INT 18 +4 20 +5 modifier
Intelligence TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
WIS 18 +4 18 +4 Failure PENALTY
Wisdom Encumbrance Light TOTAL SKILLPOINTS: 78
SKILLS MAX RANKS: 13/13

CHA 22 +6 24 +7 SKILL NAME


KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Charisma
✓ Acrobatics DEX 3 = 1 + 2
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
SAVE
✓ Acrobatics (Jump) DEX 12 = 1 + 11
FORTITUDE +9 =
+4 +
+0 +
+5 +
+0 +
+0 +
✓ Appraise INT 7 = 5 + 2
(constitution)
✓ Bluff CHA 12 = 7 + 5
REFLEX +10 =
+4 +
+1 +
+5 +
+0 +
+0 +
✓ = +
(dexterity) Climb STR 0 -2 2
Craft (Armor) = + +
WILL +17 = +8 +
+4 +
+5 +
+0 +
+0 + INT 11 5 1 5
(wisdom) Craft (Jewelry) INT 11 = 5 + 1 + 5
✓ Craft (Untrained) INT 7 = 5 + 2
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP Craft (Weapons) INT 11 = 5 + 1 + 5
MELEE +7/+2 = +9/+4 + -2 + +0 + +0 + 0 + ✓ Diplomacy CHA 29 = 7 + 13 + 9
attack bonus
✓ Disguise CHA 12 = 7 + 5
RANGED +10/+5 = +9/+4 + +1 + +0 + +0 + 0 +
✓ Escape Artist DEX 3 = 1 + 2
attack bonus
✓ Fly DEX 14 = 1 + 4 + 9
CMB +7/+2 = +9/+4 + -2 + +0 + + +
Handle Animal CHA 17 = 7 + 2 + 8
attack bonus
BULL = +
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
✓ Heal WIS 6 4 2
CMB +7/+2 +7/+2 +7/+2 +7/+2 +7 +7 ✓ Intimidate CHA 12 = 7 + 5
Knowledge (Arcana) INT 15 = 5 + 5 + 5
CMD 20 20 20 20 20 20 = + +
Knowledge (Dungeoneering) INT 14 5 4 5
TOTAL ATTACK BONUS DAMAGE CRITICAL REACH Knowledge (Engineering) INT 14 = 5 + 4 + 5
UNARMED
(nonlethal only) +7/+2 1d3-2 20/x2 5 ft. Knowledge (Geography) INT 14 = 5 + 4 + 5
Knowledge (History) INT 15 = 5 + 5 + 5
HAND TYPE SIZE CRITICAL REACH
*Silver Dagger, Masterwork Knowledge (Local) INT 15 = 5 + 4 + 6
Primaria PS M 19-20/x2 5 ft.
To Hit Dam To Hit Dam Knowledge (Nature) INT 15 = 5 + 5 + 5
1H-P +8/+3 1d4-3 2W-P-(OH) +2/-3 1d4-3 Knowledge (Nobility) INT 15 = 5 + 5 + 5
1H-O +4/-1 1d4-3 2W-P-(OL) +4/-1 1d4-3 Knowledge (Planes) = + +
INT 15 5 5 5
2H +8/+3 1d4-3 2W-OH +0 1d4-3 = + +
Knowledge (Religion) INT 15 5 5 5
10 ft. 20 ft. 30 ft. 40 ft. 50 ft. Linguistics(Aquan, Auran, Ignan, Orc, Samsaran, Terran) = + +
TH +11/+6 +9/+4 +7/+2 +5/+0 +3/-2 INT 18 5 6 7
✓ Perception WIS 6 = 4 + 2
Dam 1d4-3 1d4-3 1d4-3 1d4-3 1d4-3
✓ Perform (Untrained) CHA 12 = 7 + 5
Special Properties: 10 hp/inch, hardness 8
Profession (Architect) WIS 10 = 4 + 1 + 5
*: weapon is equipped = + +
✓ Ride DEX 9 1 3 5
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ✓ Sense Motive WIS 8 = 4 + 4
Spellcraft INT 27 = 5 + 13 + 9
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE
✓ Stealth DEX 3 = 1 + 2
*Silken Ceremonial Armor Light +1 +0 0 = +
✓ Survival WIS 6 4 2
*Amulet of Natural Armor +2 +2 +0 0 = +
✓ Swim STR 0 -2 2
*Ring of Protection +2 +2 +0 0 = + +
Use Magic Device CHA 32 7 13 12
= + +
= + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

Maker's Call
Uses per day ❏❏
Maker's Call (Su):As a standard action, you can call your eidolon to your side. This functions as dimension
door, using your caster level. When used, your eidolon appears adjacent to you (or as close as possible if
all adjacent spaces are occupied). If your eidolon is out of range, the ability is wasted. (2/day) [Paizo Inc. -
Advanced Player's Guide]

Summoning Mastery
Uses per day ❏❏❏❏❏ ❏❏❏❏❏
Summoning Mastery (Sp):You can cast Summon Monster 7 as a spell-like ability 10 times per day as a
standard action and the creatures remain for 13 minutes (instead of 13 rounds). You can use this ability
when his eidolon is summoned. Only one summon monster spell may be in effect while the eidolon is
summoned. If your eidolon is not summoned, the number of creatures that can be summoned with this
ability is only limited by its uses per day. [Paizo Inc. - Ultimate Magic, p.80]

Character: Artín PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 04/02/2019 at 09:18:36 PM Page 1
EQUIPMENT WEIGHT ALLOWANCE
ITEM LOCATION QTY WT / COST Light 60 Medium 120 Heavy 180
Amulet of Natural Armor +2 Equipped 1 0 / 8,000 Lift over head 180 Lift off ground 360 Push / Drag 900
Circlet of Persuasion Equipped 1 0 / 4,500
MONEY
Headband of Mental Prowess (INT/ Equipped 1 1 / 10,000 Total= 0 gp [Unspent Funds = 82,211.15 gp]
CHA) +2
Equipped 1 0 / 8,000
MAGIC
Ring of Protection +2
Ring of X-Ray Vision Equipped 1 0 / 25,000 Languages
On command, this ring gives its possessor the ability to see into and through solid matter. Abyssal, Aklo, Aquan, Auran, Celestial, Common, Elven, Giant, Gnome, Halfling,
Silver Dagger, Masterwork Equipped 1 1 / 322 Ignan, Infernal, Orc, Protean, Read Lips, Samsaran, Sylvan, Terran, Undercommon
10 hp/inch, hardness 8
All Tools Vest Equipped 1 5 / 1,800 Other Companions
As a standard action, the wearer can speak its command word and order it to bring forth all the standard tools required
to make checks for any one Craft skill. Archetypes
Cloak of Resistance +3 Equipped 1 1 / 9,000 Master Summoner [Paizo Inc. - Ultimate
Silken Ceremonial Armor Equipped 1 4 / 30 Magic, p.80]
Boots of Striding And Springing Equipped 1 1 / 5,500 A master summoner sacrifices the power of his eidolon in favor of summoning a
Equipped 1 0 / 20,000 plethora of otherworldly creatures to aid him.
Stone of Good Luck (Luckstone)
+1 Luck bonus to ability checks
Handy Haversack Equipped 1 5 / 2,000 Traits
82 lbs., 1 Fishing Kit, 1 Forger's Kit, 1 Grooming Kit, 1 Rope (Silk/50 ft.), 1 Rope, Spider Silk (50 ft.), 1 Healer's Kit, 1 Fate's Favored [Paizo Publishing -
Mess Kit, 1 Surgeon's Tools, 1 Undead Slayer's Kit, 1 Veterinarian's Kit, 1 Antidote Kit, 1 Climber's Kit, 1 Cooking Kit, 1 Ultimate Campaign]
Disguise Kit, 1 Dungeoneer's Kit (Deluxe)
Handy 1 3 / 0.5 The fates watch over you. Whenever you are under the effect of a luck bonus of any
Fishing Kit
Haversack kind, that bonus increases by 1.
This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats, and Friend in Every Town (Diplomacy) [Paizo Publishing -
lures). Ultimate Campaign, p.60]
Forger's Kit Handy 1 6 / 200 You have no problem making friends and learning information from them wherever
Haversack you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy
Grooming Kit Handy 1 2/1 checks. One of these skills (your choice) is always a class skill for you.
Haversack
Rope (Silk/50 ft.) Handy 1 5 / 10
Haversack
Special Qualities
4 hp, DC 24 Strength check to burst Aspect (Su) [Paizo Inc. - Advanced
Rope, Spider Silk (50 ft.) Handy 1 4 / 100 Player's Guide]
Haversack You may divert up to 2 points from your eidolon's evolution pool to add evolutions to
Healer's Kit Handy 1 1 / 50 yourself. You cannot select any evolution that your eidolon could not possess, and you
❏❏❏❏❏ ❏❏❏❏❏ Haversack must be able to meet the requirements as well. You cannot select the ability increase
Mess Kit Handy 1 1 / 0.2 evolution through this ability. Any points spent in this way are taken from your eidolon's
Haversack evolution pool (reducing the total number available to your eidolon). You can change
Surgeon's Tools Handy 1 5 / 20 the evolutions you receives from these points any time you can change your eidolon's
Haversack evolutions.
Undead Slayer's Kit Handy 1 7 / 402 Cantrips [Paizo Inc. - Advanced
Haversack Player's Guide]
This kit includes a wooden holy symbol, a necklace of garlic bulbs, a hammer, a wooden stake, 2 flasks of holy water, You have learned a number of cantrips, or 0-level spells. These spells are cast like
one sunrod, a potion of lesser restoration, and a potion of protection from evil.
Handy 1 1 / 25 any other spells, but they do not consume any slots and may be used again.
Veterinarian's Kit
Haversack Celestial Language (Ex) [Paizo Inc. - Bestiary, p.7]
Antidote Kit Handy 1 3 / 100 Aasimars speak Celestial.
Haversack Celestial Resistance (Ex) [Paizo Inc. - Bestiary, p.7]
Climber's Kit Handy 1 5 / 80 Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Haversack Darkvision (Ex) [Paizo Inc. - Bestiary]
Cooking Kit Handy 1 16 / 3 Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,
Haversack out to a range specified for the creature. Darkvision is black and white only (colors
This kit contains an iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron tripod
for the pot, a packet of tinder, and a small selection of local or otherwise easy to find seasonings. You can attach the cannot be discerned). It does not allow characters to see anything that they could not
skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit within the pot for see otherwise-invisible objects are still invisible, and illusions are still visible as what
easy storage and transport.
they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.
Disguise Kit Handy 1 8 / 50
The presence of light does not spoil darkvision.
❏❏❏❏❏ ❏❏❏❏❏ Haversack
Eidolon (Ex) [Paizo Inc. - Advanced
Dungeoneer's Kit (Deluxe) Handy 1 15 / 130 Player's Guide]
Haversack
A deluxe dungeoneering kit contains two candles, chalk, a hammer and four pitons, 50 feet of silk rope, two sacks, three
You possess the ability to summon a powerful outsider called an eidolon. You always
sunrods, four tindertwigs, and an everburning torch. summon an aspect of the same creature. Your eidolon has your alignment and can
Bag of Holding (Type III) Equipped 1 35 / 7,400 speak all of your languages. Your eidolon is treated as a summoned creature, except
136 lbs., 1 Anvil (Farrier), 1 Artisan's Tools (Armor/Masterwork), 1 Artisan's Tools (Jewelry/Masterwork), 1 Artisan's that it is not sent back to its home plane until reduced to a number of negative hit
Tools (Weaponsmithing/Masterwork), 2 Rope (Hemp/50 ft.), 1 Spelunking Kit, 1 Summoner's Kit points equal to or greater than its Constitution score. In addition, due to its tie to you,
Anvil (Farrier) Bag of Holding 1 50 / 5 your eidolon can touch and attack creatures warded by protection from evil and similar
(Type III) effects that prevent contact with summoned creatures. You can summon your eidolon
Artisan's Tools (Armor/Masterwork) Bag of Holding 1 5 / 55 in a ritual that takes 1 minute to perform. When summoned in this way, your eidolon's
(Type III) hit points are unchanged from the last time it was summoned. The only exception to
Artisan's Tools (Jewelry/Masterwork) Bag of Holding 1 5 / 55 this is if your eidolon was slain, in which case it returns with half its normal hit points.
(Type III) Your eidolon remains until dismissed (a standard action). If your eidolon is sent back
Artisan's Tools (Weaponsmithing/ Bag of Holding 1 5 / 55 to its home plane due to damage, it cannot be summoned again until the following day.
Masterwork) (Type III) Your eidolon cannot be sent back to its home plane by means of dispel magic, but
Rope (Hemp/50 ft.) Bag of Holding 2 10 (20) / 1 (2) spells such as dismissal and banishment work normally.
(Type III) Flight (Ex) [Paizo Inc. - Bestiary,
Spelunking Kit Bag of Holding 1 32 / 174 p.300]
(Type III) You can cease or resume flight as a free action.
This kit holds equipment for exploring underground, consisting of a lantern with 4 flasks of oil, a hammer and 8 pitons,
100 feet of silk rope, a grappling hook, and a climber#s kit. Lesser Eidolon (Ex) [Paizo Inc. - Ultimate
Summoner's Kit Bag of Holding 1 19 / 8 Magic, p.80]
(Type III) You possess the ability to summon a powerful outsider called an eidolon. You always
This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail summon an aspect of the same creature. Your eidolon has your alignment and can
rations (5 days), and a waterskin.
speak all of your languages. Your eidolon is treated as a summoned creature, except
Ring of Sustenance Carried 1 0 / 2,500
that it is not sent back to its home plane until reduced to a number of negative hit
This ring continually provides its wearer with life-sustaining nourishment.
points equal to or greater than its Constitution score. In addition, due to its tie to you,
Mask of a Thousand Tomes Carried 1 1 / 10,000
your eidolon can touch and attack creatures warded by protection from evil and similar
TOTAL WEIGHT CARRIED/VALUE 54 lbs. 115,577.7gp effects that prevent contact with summoned creatures. You can summon your eidolon
in a ritual that takes 1 minute to perform. When summoned in this way, your eidolon's
hit points are unchanged from the last time it was summoned. The only exception to

Character: Artín PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 04/02/2019 at 09:18:36 PM Page 2
this is if your eidolon was slain, in which case it returns with half its normal hit points. weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the
Your eidolon remains until dismissed (a standard action). If your eidolon is sent back raw materials and half the time it would take to craft that item in the first place.
to its home plane due to damage, it cannot be summoned again until the following day. Craft Wand [Paizo Inc. - Core
Your eidolon cannot be sent back to its home plane by means of dispel magic, but Rulebook, p.120]
spells such as dismissal and banishment work normally. You can create magic wands.
Life Link (Su) [Paizo Inc. - Advanced You can create a wand of any 4th-level or lower spell that you know. Crafting a wand
Player's Guide] takes 1 day for each 1,000 gp in its base price. To craft a wand, you must use up raw
A close bond is formed with your eidolon. Whenever your eidolon takes enough materials costing half of this base price. A newly created wand has 50 charges. See
damage to send it back to its home plane, you can, as a free action, sacrifice any the magic item creation rules in Chapter 15 for more information.
number of hit points. Each hit point sacrificed in this way prevents 1 point of damage Craft Wondrous Item [Paizo Inc. - Core
done to your eidolon. This can prevent your eidolon from being sent back to its home Rulebook, p.120]
plane. In addition, you and your eidolon must remain within 100 feet of one another for
You can create wondrous items, a type of magic item.
your eidolon to remain at full strength. If your eidolon is beyond 100 feet but closer than
1,000 feet, its current and maximum hit point totals are reduced by 50%. If your eidolon You can create a wide variety of magic wondrous items. Crafting a wondrous item
is more than 1,000 feet away but closer than 10,000 feet, its current and maximum takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use
hit point totals are reduced by 75%. If your eidolon is more than 10,000 feet away, it up raw materials costing half of its base price. See the magic item creation rules in
is immediately returned to its home plane. Current hit points lost in this way are not Chapter 15 for more information. You can also mend a broken wondrous item if it is
restored when your eidolon gets closer to you, but its maximum hit point total does one that you could make. Doing so costs half the raw materials and half the time it
return to normal. would take to craft that item.
Maker's Call (Su) [Paizo Inc. - Advanced Leadership [Paizo Inc. - Core
Player's Guide] Rulebook, p.129]
As a standard action, you can call your eidolon to your side. This functions as You attract followers to your cause and a companion to join you on your adventure.
dimension door, using your caster level. When used, your eidolon appears adjacent to This feat enables you to attract a loyal cohort and a number of devoted subordinates
you (or as close as possible if all adjacent spaces are occupied). If your eidolon is out who assist you. A cohort is generally an NPC with class levels, while followers are
of range, the ability is wasted. (2/day) typically lower level NPCs. See Table 5-2 for what level of cohort and how many
Resistance to Acid (Ex) [Paizo Inc. - Bestiary, followers you can recruit.
p.303] Magical Aptitude [Paizo Inc. - Core
You may ignore 5 points of Acid damage each time you take acid damage. Rulebook, p.130]
Resistance to Cold (Ex) [Paizo Inc. - Bestiary, You are skilled at spellcasting and using magic items.
p.303] You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. If you
You may ignore 5 points of Cold damage each time you take cold damage. have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Resistance to Electricity (Ex) [Paizo Inc. - Bestiary, Superior Summoning [Paizo Inc. - Ultimate
p.303] Magic, p.157]
You may ignore 5 points of Electricity damage each time you take electricity damage. You can summon more creatures.
Shield Ally (Ex) [Paizo Inc. - Advanced Each time you cast a summoning spell that conjures more than one creature, add
Player's Guide] one to the total number of creatures summoned.
Whenever you are within your eidolon's reach, you receive a +2 shield bonus to your Augment Summoning (Granted) [Paizo Inc. - Core
Armor Class and a +2 circumstance bonus on your saving throws. This bonus does Rulebook, p.118]
not apply if your eidolon is grappled, helpless, paralyzed, stunned, or unconscious. Your summoned creatures are more powerful and robust than most.
Spell-Like Ability (Sp) [Paizo Inc. - Bestiary, p.7] Each creature you conjure with any summon spell gains a +4 enhancement bonus to
Aasimars can use daylight 1/day as a spell-like ability. Strength and Constitution for the duration of the spell that summoned it.
Stats [Paizo Inc. - Bestiary, p.7]
+2 Wisdom, +2 Charisma: Aasimars are insightful, confident, and personable. Proficiencies
Summoning Mastery (Sp) [Paizo Inc. - Ultimate Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus, Club,
Magic, p.80] Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching),
You can cast Summon Monster 7 as a spell-like ability 10 times per day as a standard Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy),
action and the creatures remain for 13 minutes (instead of 13 rounds). You can use Mace (Light), Mere Club, Morningstar, Quarterstaff, Rock, Shortspear, Sickle,
this ability when his eidolon is summoned. Only one summon monster spell may be in Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake,
effect while the eidolon is summoned. If your eidolon is not summoned, the number of Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)
creatures that can be summoned with this ability is only limited by its uses per day.
Transposition (Su) [Paizo Inc. - Advanced Temporary Bonus
Player's Guide] Mage Armor
You may use your maker's call ability to swap locations with eidolon. If it is larger than Ant Haul
you, you can appear in any square occupied by your eidolon. Your eidolon must occupy
the square that was occupied by you if able, or as close as possible if it is not able.
Truespeaker (Ex) [Paizo Inc. - Advanced
Race Guide, p.85]
There are some Aasimars whose language transcends all boundaries. They gain
a +2 racial bonus on Linguistics and Sense Motive checks, and learn one additional
language each time you take a rank in Linguistics. This racial trait replaces the skilled.
Weapon and Armor Proficiency [Paizo Inc. - Advanced
Player's Guide]
+1 CHA Score Bonus (2x) [Paizo Inc. - Core
Rulebook]
GM awarded PC with +1 CHA bonus.

Feats
Cooperative Crafting [Paizo Inc. - Advanced
Player's Guide, p.156]
Your assistance makes item crafting far more efficient.
You can assist another character in crafting mundane and magical items. You must
both possess the relevant Craft skill or item creation feat, but either one of you can fulfill
any other prerequisites for crafting the item. You provide a +2 circumstance bonus on
any Craft or Spellcraft checks related to making an item, and your assistance doubles
the gp value of items that can be crafted each day.
Craft Magic Arms and Armor [Paizo Inc. - Core
Rulebook, p.120]
You can create magic armor, shields, or weapons.
You can create magic weapons, armor, or shields. Enhancing a weapon, suit of
armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To
enhance a weapon, suit of armor, or shield, you must use up raw materials costing half
of this total price. See the magic item creation rules in Chapter 15 for more information.
The weapon, armor, or shield to be enhanced must be a masterwork item that you
provide. Its cost is not included in the above cost. You can also mend a broken magic

Character: Artín PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 04/02/2019 at 09:18:36 PM Page 3
Innate Racial Spells
Name School Time Duration Range Source
❏ Daylight Evocation [Light] 1 standard action 130 minutes [D] Touch CR:p.264
[V, S] TARGET: Object touched; EFFECT: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. [SR:No]
* =Domain/Speciality Spell

Summoner Spells
LEVEL 0 1 2 3 4 5 6
KNOWN 6 6 5 5 4 2 —
PER DAY at will 7 7 6 4 2 —
Concentration +20

LEVEL 0 / Per Day:0 / Caster Level:13


Name School Time Duration Range Source
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 13 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Guidance Divination 1 standard action 1 minute or until discharged Touch CR:p.292
[V, S] TARGET: Creature touched; EFFECT: This spell imbues the subject with a touch of divine guidance. [SR:Yes; DC:17, Will negates (harmless)]
❏❏❏❏❏ Mage Hand Transmutation 1 standard action Concentration Close (55 ft.) CR:p.306
[V, S] TARGET: One nonmagical, unattended object weighing up to 5 lbs.; EFFECT: You point your finger at an object and can lift it and move it at will from a distance. [SR:No]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 13 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:17, Will negates (harmless, object)]
❏❏❏❏❏ Read Magic Divination 1 standard action 130 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
❏❏❏❏❏ Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:17, Will negates (harmless)]

LEVEL 1 / Per Day:7 / Caster Level:13


Name School Time Duration Range Source
❏❏❏❏❏ Ant Haul Transmutation 1 standard action 26 hours Touch APG:p.202
[V, S, M/DF] TARGET: creature touched; EFFECT: Triples carrying capacity of a creature. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
❏❏❏❏❏ Feather Fall Transmutation, AirSchool 1 immediate action Until landing or 13 rounds Close (55 ft.) CR:p.281
[V] TARGET: 13 Medium or smaller free-falling objects or creatures, no two of which may be more than 20 ft. apart; EFFECT: The affected creatures or objects fall slowly. [SR:Yes (object); DC:18, Will negates (harmless) or Will negates (object);]
❏❏❏❏❏ Identify Divination 1 standard action 39 rounds [D] 60 ft. CR:p.299
[V, S, M] TARGET: Cone-shaped emanation; EFFECT: This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your
possession. [SR:No]
❏❏❏❏❏ Mage Armor Conjuration (Creation) [Force] 1 standard action 13 hours [D] Touch CR:p.306
[V, S, F] TARGET: Creature touched; EFFECT: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. [SR:No; DC:18, Will negates (harmless)]
❏❏❏❏❏ Magic Fang Transmutation 1 standard action 13 minutes Touch CR:p.308
[V, S, DF] TARGET: Living creature touched; EFFECT: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless); DC:18, Will negates (harmless)]
❏❏❏❏❏ Shield Abjuration [Force] 1 standard action 13 minutes [D] Personal CR:p.342
[V, S] TARGET: You; EFFECT: Shield creates an invisible shield of force that hovers in front of you.

LEVEL 2 / Per Day:7 / Caster Level:13


Name School Time Duration Range Source
❏❏❏❏❏ Barkskin Transmutation 1 standard action 130 minutes Touch CR:p.246
[V, S, DF] TARGET: Living creature touched; EFFECT: Barkskin toughens a creature's skin granting a +5 enhancement bonus to the creature's existing natural armor bonus. [SR:Yes (harmless)]
❏❏❏❏❏ Fox's Cunning Transmutation 1 standard action 13 minutes Touch CR:p.286
[V, S, M/DF] TARGET: Creature touched; EFFECT: The target becomes smarter granting a +4 enhancement bonus to Intelligence. [SR:Yes; DC:19, Will negates (harmless)]
❏❏❏❏❏ Haste Transmutation 1 standard action 13 rounds Close (55 ft.) CR:p.293
[V, S, M] TARGET: 13 creatures, no two of which can be more than 30 ft. apart; EFFECT: The transmuted creatures move and act more quickly than normal. [SR:Yes (harmless); DC:19, Fortitude negates (harmless)]
❏❏❏❏❏ Invisibility Illusion (Glamer) 1 standard action 13 minutes [D] Personal or touch CR:p.301
[V, S, M/DF] TARGET: You or a creature or object weighing no more than 1300 lbs.; EFFECT: The creature or object touched becomes invisible. [SR:Yes (harmless) or yes (harmless, object); DC:19, Will negates (harmless) or Will negates
(harmless, object)]
❏❏❏❏❏ Resist Energy Abjuration, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action 130 minutes Touch CR:p.334
[V, S, DF] TARGET: Creature touched; EFFECT: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select. [SR:Yes (harmless); DC:19, Fortitude negates (harmless)]

LEVEL 3 / Per Day:6 / Caster Level:13


Name School Time Duration Range Source
❏❏❏❏❏ Dimension Door Conjuration (Teleportation) 1 standard action Instantaneous Long (920 ft.) CR:p.269
[V] TARGET: You and touched objects or other touched willing creatures; EFFECT: You instantly transfer yourself from your current location to any other spot within range. [SR:No and yes (object); DC:20, None and Will negates (object)]
❏❏❏❏❏ Dispel Magic Abjuration 1 standard action Instantaneous Medium (230 ft.) CR:p.272
[V, S] TARGET: One spellcaster, creature, or object; EFFECT: You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another
spellcaster's spell. [SR:No]
❏❏❏❏❏ Fly Transmutation, AirSchool 1 standard action 13 minutes Touch CR:p.284
[V, S, F] TARGET: Creature touched; EFFECT: The subject can fly at a speed of 60 feet [or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load]. [SR:Yes (harmless); DC:20, Will negates (harmless)]
❏❏❏❏❏ Heroism Enchantment (Compulsion) [Mind-Affecting] 1 standard action 130 minutes Touch CR:p.295
[V, S] TARGET: Creature touched; EFFECT: This spell imbues a single creature with great bravery and morale in battle. [SR:Yes (harmless); DC:20, Will negates (harmless)]
❏❏❏❏❏ Stoneskin Abjuration, EarthSchool [MetalSchool] 1 standard action 130 minutes or until discharged Touch CR:p.349
[V, S, M] TARGET: Creature touched; EFFECT: The warded creature gains resistance to blows, cuts, stabs, and slashes. [SR:Yes (harmless); DC:20, Will negates (harmless)]

LEVEL 4 / Per Day:4 / Caster Level:13


Name School Time Duration Range Source
❏❏❏❏❏ Mage's Faithful Hound Conjuration (Creation) 1 standard action 13 hours or until discharged, then 13 rounds;
Close
see text
(55 ft.) CR:p.306
[V, S, M] TARGET: Phantom watchdog; EFFECT: You conjure up a phantom watchdog that is invisible to everyone but yourself. [SR:No]
❏❏❏❏❏ Teleport Conjuration (Teleportation) 1 standard action Instantaneous Personal and touch CR:p.358
[V] TARGET: You and touched objects or other touched willing creatures; EFFECT: This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. [SR:No and yes (object); DC:21, None and
Will negates (object)]
❏❏❏❏❏ Transmogrify Transmutation 1 hour Instantaneous Touch APG:p.250
[V, S, M] TARGET: Your eidolon; EFFECT: Change your eidolon's evolutions [SR:No; DC:21, Will negates (harmless)]
❏❏❏❏❏ Wall of Stone Conjuration, EarthSchool (Creation) [Earth] 1 standard action Instantaneous Medium (230 ft.) CR:p.367
[V, S, M/DF] TARGET: Stone wall whose area is up to 13 5-ft. squares [S]; EFFECT: This spell creates a wall of rock that merges into adjoining rock surfaces. [SR:No; DC:21, See text]

LEVEL 5 / Per Day:2 / Caster Level:13


Name School Time Duration Range Source
❏❏❏❏❏ Ethereal Jaunt Transmutation 1 standard action 13 rounds [D] Personal CR:p.279
[V, S] TARGET: You; EFFECT: You become ethereal, along with your equipment.
* =Domain/Speciality Spell

Character: Artín PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 04/02/2019 at 09:18:36 PM Page 4
Summoner Spells
❏❏❏❏❏ Teleport (Greater) Conjuration (Teleportation) 1 standard action Instantaneous Personal and touch CR:p.359
[V] TARGET: You and touched objects or other touched willing creatures; EFFECT: This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. [SR:No and yes (object); DC:22, None and Will
negates (object)]
* =Domain/Speciality Spell

Innate
❏Daylight

Character: Artín PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 04/02/2019 at 09:18:36 PM Page 5
Artín
Aasimar
RACE
190
AGE
Femenino
GENDER
Darkvision (60 ft.)
VISION
Chaotic Neutral
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Erastil
DEITY
Outsider
Race Type

Race Sub Type

Description:
Biography:

Character: Artín PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 04/02/2019 at 09:18:36 PM Page 6

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