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gatito - Animal Companion of

Thirkal None None


Character Name Player Name Deity Region Alignment
Animal 9 Companion Cat, Big (Tiger) / Animal Large / 10 ft. 0' 0" / 0 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
9 (0) 0 / 105000 0 Masculino 4
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 24 +7 26 +8 HP 92 Walk 40 ft.


hit points
Strength

DEX 18 +4 20 +5 AC 29 : 25 : 13 = 10 + 4 + 0 + 4 + -1 + 12 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 18 +4 20 +5
Constitution INITIATIVE +5 =
+5 +
+0 20 -1 0
modifier
INT 3 -4 3 -4 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 15 +2 15 +2 Encumbrance Light TOTAL SKILLPOINTS: 9
SKILLS MAX RANKS: 9/9
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 10 +0 10 +0 ✓
MODIFIER

=
MODIFIER

+ +
MODIFIER

Charisma Acrobatics DEX 10 5 3 2


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Acrobatics (Jump) DEX 14 = 5 + 3 + 6
SAVE
✓ Appraise =
FORTITUDE +13 = +6 +
+5 +
+2 +
+0 +
+0 + INT -4 -4
(constitution) ✓ Bluff CHA 0 = 0
REFLEX +13 = +6 +
+5 +
+2 +
+0 +
+0 + ✓ Climb STR 11 = 8 + 1 + 2
(dexterity)
✓ Craft (Untrained) INT -4 = -4
WILL +9 =
+3 +
+2 +
+2 +
+2 +
+0 +
✓ Diplomacy CHA 0 = 0
(wisdom)
✓ Disguise CHA 0 = 0
Conditional Combat Modifiers: ✓ Escape Artist DEX 4 = 5 + -1
Companion gets a second attack with their primary attack at -5 ✓ Fly DEX 6 = 5 + 1
✓ Heal WIS 2 = 2
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
=
✓ Intimidate CHA 0 0
MELEE +13/+8 = +6/+1 + +8 + -1 + +0 + 0 +
✓ Perception WIS 7 = 2 + 2 + 3
attack bonus
✓ Perform (Untrained) CHA 0 = 0
RANGED +10/+5 = +6/+1 + +5 + -1 + +0 + 0 +
✓ = +
attack bonus Ride DEX 4 5 -1
✓ Sense Motive WIS 2 = 2
CMB +15/+10 = +6/+1 + +8 + +1 + + +
attack bonus ✓ Stealth DEX 4 = 5 + 1 + -2
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN ✓ Survival WIS 2 = 2
CMB +20/+15 +15/+10 +15/+10 +15/+10 +15 +15 = + +
✓ Swim STR 11 8 1 2
CMD 30 34 30 30 30 30 = + +
= + +
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
(nonlethal only) +9/+4 1d4+8 20/x2 5 ft.
HAND TYPE SIZE CRITICAL REACH
*Claw
Primaria BS M 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+13/+13 1d8+8
HAND TYPE SIZE CRITICAL REACH
*Bite
Primaria BPS M 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+13 2d6+8
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Masterwork Barding (Chain Shirt/Large) Light +4 +4 -1 20


*Amulet of Natural Armor +3 +3 +0 0

Character: gatito PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:9 (CR:0)
Player: Created using PCGen v6.06.01 on 17/10/2017 at 07:12:51 PM Page 1
EQUIPMENT latter, you takes a -20 penalty on your CMB check to make and maintain the grapple,
but do not gain the grappled condition itself. A successful hold does not deal any
ITEM LOCATION QTY WT / COST
extra damage unless you also have the constrict special attack. If you do not constrict,
Amulet of Natural Armor +3 Equipped 1 0 / 18,000
each successful grapple check you make during successive rounds automatically deals
Armbands of the Brawler Equipped 1 1 / 500 the damage indicated for the attack that established the hold. Otherwise, you deal
Claw Equipped 1 0/0 constriction damage as well. You receive a +4 bonus on combat maneuver checks
Equipped 1 0/0 made to start and maintain a grapple. Unless otherwise noted, grab can only be used
Bite
on creatures of a size equal to or smaller than you.
Cloak of Resistance +2 Equipped 1 1 / 4,000
Pounce (Ex) [Paizo Inc. - Bestiary,
Masterwork Barding (Chain Shirt/Large) Equipped 1 100 / 550 p.302]
Belt of Physical Perfection +2 Equipped 1 1 / 16,000 When you make a charge, you can make a full attack (including rake attacks if you
Saddle (Exotic/Military) (Large) Equipped 1 40 / 60 also have the rake ability).
+2 circumstance bonus on Ride checks related to staying in the saddle Rake (Ex) [Paizo Inc. - Bestiary,
Saddlebags (Large) Equipped 1 8/4 p.303]
TOTAL WEIGHT CARRIED/VALUE 151 lbs. 39,114gp You gain extra natural attacks under certain conditions, typically when you grapple
foes. In addition to the options available to all grapplers, a monster with the rake ability
WEIGHT ALLOWANCE gains two additional claw attacks that it can use only against a grappled foe. A monster
Light 920 Medium 1840 Heavy 2760 with the rake ability must begin its turn already grappling to use its rake--it can't begin
Lift over head 2760 Lift off ground 5520 Push / Drag 13800 a grapple and rake in the same turn.
MONEY Special Qualities
Total= 0 gp [Unspent Funds = 75,969.85 gp]
Hunting [Paizo Inc. - Core
MAGIC Rulebook, p.98]
An animal trained for hunting knows the tricks attack, down, fetch, heel, seek, and
Languages track. Training an animal for hunting takes 6 weeks.
Other Companions Ability Score Increase (Ex) [Paizo Inc. - Core
Rulebook, p.53]
Animal Tricks The animal companion adds +1 to one of its ability scores.
Hunting [Paizo Inc. - Core AC Bonus [Paizo Inc. - Core
Rulebook, p.98] Rulebook]
An animal trained for hunting knows the tricks attack, down, fetch, heel, seek, and 6
track. Training an animal for hunting takes 6 weeks. Bonus Tricks [Paizo Inc. - Core
Air Walk [Paizo Inc. - Core Rulebook, p.52]
Rulebook, p.240] 5
The animal is trained to move with the aid of the air walk spell. Devotion (Ex) [Paizo Inc. - Core
Attack II [Paizo Inc. - Core Rulebook, p.53]
Rulebook, p.97] An animal companion gains a +4 morale bonus on Will saves against enchantment
The animal attacks apparent enemies. You may point to a particular creature that spells and effects.
you wish the animal to attack, and it will comply if able. Normally, an animal will attack Evasion (Ex) [Paizo Inc. - Core
only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal Rulebook, p.53]
to attack all creatures (including such unnatural creatures as undead and aberrations) If an animal companion is subjected to an attack that normally allows a Reflex saving
counts as two tricks. Animal will attack all creatures throw for half damage, it takes no damage if it makes a successful saving throw.
Defend [Paizo Inc. - Core Link (Ex) [Paizo Inc. - Core
Rulebook, p.97] Rulebook, p.52]
The animal defends you (or is ready to defend you if no threat is present), even A master can handle her animal companion as a free action, or push it as a move
without any command being given. Alternatively, you can command the animal to action, even if she doesn't have any ranks in the Handle Animal skill. The master gains
defend another specific character. a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made
Down [Paizo Inc. - Core regarding an animal companion.
Rulebook, p.97] Low-Light Vision (Ex) [Paizo Inc. - Bestiary]
The animal breaks off from combat or otherwise backs down. An animal that doesn't You can see x2 as far as humans in low illumination. Characters with low-light vision
know this trick continues to fight until it must flee (due to injury, a fear effect, or the have eyes that are so sensitive to light that they can see twice as far as normal in
like) or its opponent is defeated. dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read
Fetch [Paizo Inc. - Core a scroll as long as even the tiniest candle flame is next to her as a source of light.
Rulebook, p.97] Characters with low-light vision can see outdoors on a moonlit night as well as they
The animal goes and gets something. If you do not point out a specific item, the can during the day.
animal fetches a random object. Multiattack [Paizo Inc. - Core
Guard [Paizo Inc. - Core Rulebook, p.53]
Rulebook, p.97] An animal companion gains Multiattack as a bonus feat if it has three or more natural
The animal stays in place and prevents others from approaching. attacks and does not already have that feat. If it does not have the requisite three or
Heel [Paizo Inc. - Core more natural attacks, the animal companion instead gains a second attack with one of
Rulebook, p.97] its natural weapons, albeit at a -5 penalty. You have 3 natural attacks.
The animal follows you closely, even to places where it normally wouldn't go. Scent (Ex) [Paizo Inc. - Bestiary,
Perform [Paizo Inc. - Core p.304]
Rulebook, p.97] You can detect approaching enemies, sniff out hidden foes, and track by sense
The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring of smell. You can identify familiar odors just as humans do familiar sights. You can
or barking, and so on. detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range
increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke
Seek [Paizo Inc. - Core
or rotting garbage, can be detected at twice the ranges noted above. Overpowering
Rulebook, p.97]
scents, such as skunk musk or troglodyte stench, can be detected at triple normal
The animal moves into an area and looks around for anything that is obviously alive
range. When you detect a scent, the exact location of the source is not revealed--only its
or animate.
presence somewhere within range. You can take a move action to note the direction of
Track [Paizo Inc. - Core the scent. When you are within 5 feet of the source, you pinpoint the source's location.
Rulebook, p.97] You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow
The animal tracks the scent presented to it. (This requires the animal to have the a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the
scent ability.) scent). This DC increases or decreases depending on how strong the quarry's odor is,
Work [Paizo Inc. - Core the number of creatures, and the age of the trail. For each hour that the trail is cold, the
Rulebook, p.97] DC increases by 2. The ability otherwise follows the rules for the Survival skill. When
The animal pulls or pushes a medium or heavy load. tracking by scent you ignore the effects of surface conditions and poor visibility.
Share Spells (Ex) [Paizo Inc. - Core
Special Attacks Rulebook, p.52]
Grab (Ex) [Paizo Inc. - Bestiary, The master may cast a spell with a target of "You" on her animal companion (as a
p.301] spell with a range of touch) instead of on herself. A master may cast spells on her
If you hit with the indicated attack (usually a claw or bite attack), you deal normal animal companion even if the spells normally do not affect creatures of the companion's
damage and can attempt to start a grapple as a free action without provoking an attack type (animal). Spells cast in this way must come from a class that grants an animal
of opportunity. You have the option to conduct the grapple normally, or simply use the companion. This ability does not allow the animal to share abilities that are not spells,
part of your body you used in the grab to hold the opponent. If you choose to do the even if they function like spells.

Character: gatito PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:9 (CR:0)
Player: Created using PCGen v6.06.01 on 17/10/2017 at 07:12:51 PM Page 2
Stat Bonus [Paizo Inc. - Core
Rulebook]
3

Feats
Armor Proficiency, Light [Paizo Inc. - Core
Rulebook, p.118]
You are skilled at wearing light armor.
When you wear a type of armor with which you are proficient, the armor check penalty
for that armor applies only to Dexterity- and Strength-based skill checks.
Combat Reflexes [Paizo Inc. - Core
Rulebook, p.119]
You can make additional attacks of opportunity.
You may make 5 additional attacks of opportunity per round. With this feat, you may
also make attacks of opportunity while flat-footed.
Improved Natural Attack (Bite, Claw) [Paizo Inc. - Bestiary,
p.315]
Attacks made by one natural weapon leaves vicious wounds.
Choose one of the creature's natural attack forms. The damage for this natural attack
increases by one step on the following list, as if the creature's size had increased by
one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6,
4d6, 6d6, 8d6, 12d6. A weapon or attack that deals 1d10 points of damage increases
as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.
Iron Will [Paizo Inc. - Core
Rulebook, p.129]
You are more resistant to mental effects.
You get a +2 bonus on all Will saving throws.
Multiattack [Paizo Inc. - Bestiary,
p.315]
This creature is particularly skilled at making attacks with its natural weapons.
The creature's secondary attacks with natural weapons take only a -2 penalty.
Normal: Without this feat, the creature's secondary attacks with natural weapons take
a -5 penalty.

Proficiencies
Bite, Claw

Character: gatito PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:9 (CR:0)
Player: Created using PCGen v6.06.01 on 17/10/2017 at 07:12:51 PM Page 3
gatito- Animal Companion of Thirkal
Companion Cat, Big (Tiger)
RACE
0
AGE
Masculino
GENDER
Low-Light Vision
VISION
None
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Animal
Race Type

Race Sub Type

Description:
Biography:

Character: gatito PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:9 (CR:0)
Player: Created using PCGen v6.06.01 on 17/10/2017 at 07:12:51 PM Page 4

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