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TECHNICAL DRAWING 1 Module Revision 2
TECHNICAL DRAWING 1 Module Revision 2
Technical Drawing – an academic field of making standardized drawings that provide a complete or partial plan
and details of the objects to be built or to be constructed
Freehand Drawing – a way or process of drawing done without the use of any drawing instruments aside from a
pencil or pen
Sketching – is the process of making a rough, preliminary drawing to show the main details of a design
Lettering – is the process of forming letters and numerals; considered as the written language of industry
Stroke – is the movement of the pencil or pen in creating lines that make up letters or drawing
Guide lines – these are thin or fine lines used to keep the letters uniform in height
Rule of Stability – states that the upper portion of letters B, E, H, K, S, X, Z and numbers 2, 3, 5, and 8 should be
made smaller than their lower portions so that they will appear stable
Proportion – refers to the relative size or position of an object in comparison with another object
Skill in lettering is a basic requirement for a student in drawing. He must be exposed to the lettering
activities to orient him on the quality standard in printing letters.
Lettering is used as a form of communication. As applied in drawing, it adds beauty if it is well-printed.
Likewise, it can destroy the appearance of the drawing once it is not done well.
2. Roman Lettering
➢ composed of thick and thin stem width
➢ contains pointed stem called serif
b. Modern Roman – used for books, magazines, newspapers, maps, and text matters
– has very fine thin stem comparative to the width of the thick stem
– the serifs are long and straight
3. Script Lettering
➢ an artistic lettering commonly used in greeting cards and invitation cards
RULE OF STABILITY – it states that the upper portion of letters B, E, H, K, S, X, Z and numbers 2, 3, 5, and 8 should be made
smaller than their lower portion so that they will appear stable
QWERTYUIOP
ASDFGHJKL
ZXCVBNM
qwertyuiop
asdfghjkl
zxcvbnm
0123456789
TEXT OR OLD ENGLISH LETTERING
IN UPPERCASE AND LOWERCASE
UNIT OF COMPETENCY: PREPARE FREEHAND DRAWING
LEARNING OUTCOME 1.2: Sketch Simple Objects
Sketching is a basic skill to be learned by the student before he will be exposed to higher level of drawing
activities.
Sketching is a preliminary layout or draft before making it into final drawing. This can be done in a light
line forms with the use of sketching tools and materials.
Proportion defines a location of an element relative to others. It means that if you want to draw all of the
details of the object two times bigger, all of the distances should be doubled too. It is a very important
consideration in sketching properly.
b. Acute Triangle – all angles are acute (less than 90o) e. Equilateral Triangle – has three equal
sides and angles
c. Obtuse Triangle – has one obtuse angle (more than 90o) f. Scalene Triangle – has no equal sides
2. QUADRILATERAL – a plane figure with 4 sides
➢ Kinds of Quadrilateral
a. Parallelogram – two opposite sides are parallel to each other
a. 1. Square – all sides are equal and all angles are right angle
a. 2. Oblong or Rectangle – its opposite sides are equal and all angles are right angle
a. 3. Rhombus – all sides are equal and opposite angles are equal but may not be right angles
a. 4. Rhomboid – its opposite sides are equal and opposite angles are equal but may not be right
angles
d. Deltoid – two pairs of adjacent (next to each other) sides and one opposite angles equal
4. CIRCLE – a plane figure bounded by a uniformly curved line with every point on this line equidistant from
a common center
5. ELLIPSE –a plane figure bounded by a curved line but without a common center
Freehand sketching is one of the highly useful skills in industrial arts. All design ideas start in freehand
sketches. An individual’s skill and ability of doing freehand sketches give him the opportunity to show
dramatically what is in his mind.
Freehand sketching is an important method for quickly and economically communicating your design ideas.
It is usually used to present the outside appearance of an object, with a little emphasis on hidden surfaces and
features, which are included in the sketch in order to make the presentation as clear as possible.
Shading
- is the process of forming gradual darkening of the surface of an object in a drawing. It is applied in a variety of
tones or values.
In shading application, the source of light is assumed to be coming from the upper left-hand corner of
the drawing paper and rays of light are imagined to be inclining at an angle of 45 degrees.
2. Stippling – is applied by dabbing the pencil point or pen to produce dots on the surface of the object
3. Mixed Shading – applies both the line and dotted shading. However, it should be noted that these two
shadings must not be applied on the same surface of the object
4. Smudge or Continuous Tone Shading – is applied by using the powdered graphite or lead of a pencil
UNIT OF COMPETENCY: CONSTRUCT GEOMETRICAL FIGURE
DEFINITION OF TECHNICAL TERMS
GEOMETRICAL FIGURE – AN IMAGINARY OR INVISIBLE SHAPE OR FIGURE SUCH AS POINT, LINE, ANGLE,
PLANE FIGURE, AND SOLID FIGURE
PLANE FIGURE – A GEOMETRICAL FIGURE HAVING TWO DIMENSIONS: WIDTH AND HEIGHT
SOLID FIGURE – A GEOMETRICAL FIGURE HAVING THREE DIMENSIONS: WIDTH, HEIGHT, AND DEPTH
ANGLE – A FIGURE COMPOSED OF TWO STRAIGHT LINES JOINED AT ONE OF THEIR ENDPOINTS
DEGREE – A UNIT OF ANGLE MEASURE
BISECT – TO DIVIDE IN HALF OR INTO TWO EQUAL PARTS
POLYGON – A PLANE FIGURE BOUNDED BY STRAIGHT LINES
POLYHEDRON – A SOLID FIGURE BOUNDED BY FLAT SURFACES
VERTEX – A POINT IN THE INTERSECTION OF TWO OR MORE SIDES
RADIUS – THE LENGTH FROM THE CENTER TO A POINT IN THE CIRCUMFERENCE OF A CIRCLE
INSCRIBE – TO DRAW A PLANE FIGURE INSIDE ANOTHER PLANE FIGURE
CIRCUMSCRIBE – TO DRAW A PLANE FIGURE AROUND ANOTHER PLANE FIGURE
B. BISECTING ARC
GIVEN: ARC AB
1. CONNECT THE TWO ENDPOINTS OF THE ARC WITH A LIGHT, STRAIGHT LINE.
2. DO THE SAME PROCEDURE IN BISECTING LINE.
C. BISECTING CIRCLE
GIVEN: CIRCLE O
1. PLACE THE NEEDLEPOINT OF THE COMPASS AT ANY POINT IN THE CIRCUMFERENCE.
2. ADJUST THE COMPASS WIDTH TO APPROXIMATELY OPPOSITE POINT OF THE CIRCUMFERENCE.
3. DRAW AN ARC ON EACH SIDE OF THE CIRCLE.
4. WITHOUT CHANGING THE COMPASS WIDTH, REPEAT STEP 3 AT THE OPPOSITE POINT OF THE CIRCUMFERENCE
TO INTERSECT THE FIRST TWO ARCS AT POINT C AND POINT D.
5. CONNECT POINT C AND POINT D WITH A LIGHT, STRAIGHT LINE.
D. BISECTING ANGLES
GIVEN: ANGLE AOB
1. PLACE THE NEEDLEPOINT OF THE COMPASS AT POINT O.
2. DRAW AN ARC THAT WILL CUT THE TWO SIDES OF THE ANGLE.
3. NAME THE INTERSECTIONS POINT C AND POINT D.
4. PLACE THE NEEDLEPOINT OF THE COMPASS AT POINT C THEN DRAW AN ARC BETWEEN THE SIDES OF THE
ANGLE.
5. WITHOUT CHANGING THE COMPASS WIDTH, REPEAT STEP 4 AT POINT D TO INTERSECT THE ARC MADE IN STEP
4.
6. NAME THE INTERSECTION OF THE TWO ARCS AS POINT E.
7. CONNECT POINT E AND POINT O WITH A LIGHT, STRAIGHT LINE.
UNIT OF COMPETENCY: CONSTRUCT GEOMETRICAL FIGURE
LEARNING OUTCOME 2.2: DRAW REGULAR POLYGONS
REGULAR POLYGON – HAS EQUAL MEASURE OF SIDES (EQUILATERAL) AND EQUAL MEASURE OF ANGLES (EQUIANGULAR)
Identifying Polygons
No. of Edges Polygon Name
3 triangle (or trigon)
4 quadrilateral (or tetragon)
5 pentagon
6 hexagon
7 heptagon (or septagon)
8 octagon
9 nonagon (or enneagon)
10 decagon
11 hendecagon (or undecagon)
12 dodecagon
13 tridecagon
14 tetradecagon
15 pentadecagon
16 hexadecagon
17 heptadecagon
18 octadecagon
19 enneadecagon
20 icosagon
20 icosi- 1 -hena-
30 triaconta- 2 -di-
40 tetraconta- 3 -tri-
50 pentaconta- 4 -tetra-
60 hexaconta- -kai- 5 -penta- -gon
70 heptaconta- 6 -hexa-
80 octaconta- 7 -hepta-
90 enneaconta- 8 -octa-
9 -ennea-
100 hectogon
1000 chiliagon
10,000 myriagon
1,000,000 megagon
∞ apeirogon
UNIT OF COMPETENCY: CONSTRUCT GEOMETRICAL FIGURE
LEARNING OUTCOME 2.3: DRAW REGULAR SOLIDS
SOLID FIGURES / SOLIDS
3-dimensional geometric figure of objects
ALPHABET OF LINES
TECHNICAL DRAWINGS ARE USED IN CONSTRUCTION AND MANUFACTURING INDUSTRY FOR THE
COMMUNICATION OF INFORMATION. THEY SERVE AS A GRAPHIC LANGUAGE DRAWN AND READ DURING THE
PROCESS. JUST LIKE THE ENGLISH LANGUAGE USES AN ALPHABET MADE UP OF TWENTY-SIX LETTERS,
TECHNICAL DRAWINGS USE AN ALPHABET OF LINES. THIS IS A STANDARDIZED SET/GROUP OF LINES USED TO
DESCRIBE THE OBJECT OR PARTS REPRESENTED IN A DRAWING. EACH KIND OF LINE IS DRAWN WITH
DIFFERENT LINE WIDTH:
THICK LINES = 0.6 MM. (VISIBLE, CUTTING-PLANE, AND SHORT-BREAK LINES)
MEDIUM LINES = 0.4 MM. (HIDDEN LINE)
THIN LINES = 0.3 MM. (ALL OTHER LINES)
1. VISIBLE LINE OR OBJECT LINE – THICK LINE THAT REPRESENTS THE VISIBLE EDGES OR OUTLINE OF THE
OBJECT
2. HIDDEN LINES – SERIES OF MEDIUM THICK DASHES USED TO SHOW THE HIDDEN OR INVISIBLE EDGES
OF AN OBJECT
3. CENTER LINE – THIN LINE USED TO REPRESENT THE AXIS OR CENTER OF HOLES OR CIRCULAR SHAPES
4. DIMENSION LINE – THIN LINE WITH ARROWHEAD AT BOTH ENDS AND BROKEN IN THE MIDDLE FOR
INSERTING NUMBER, USED TO SHOW THE SIZE OF AN OBJECT
5. EXTENSION LINE – THIN LINE THAT EXTENDS FROM THE OBJECT TO INDICATE THE LIMIT OF A
DIMENSION LINE
6. LEADER LINE – A SHORT INCLINED THIN LINE WITH AN ARROWHEAD AT THE END AND SHORT
HORIZONTAL LINE ON THE OTHER END , USED TO DIRECT DESCRIPTIVE MAJOR
INFORMATION, NOTES, OR SPECIAL DIMENSIONS TO FEATURES ON THE DRAWING
7. CUTTING-PLANE LINE OR VIEWING-PLANE LINE – THICK LINE USED TO INDICATE AN IMAGINARY CUT
THROUGH AN OBJECT ALONG THE LINE; ARROWS ON THE END SHOW THE DIRECTION IN
WHICH THE SECTION WAS TAKEN LEADER LINE
THIN
Both are
THICK cutting plane lines
8. SECTION LINE OR CROSS-HATCHING LINE– THIN LINES USED TO SHOW THE SURFACE THAT HAS BEEN
CUT BY AN IMAGINARY CUTTING PLANE; THEY ARE SPACED EVENLY AT 1.5 MM AND 45 O
WITH THE HORIZONTAL TO MAKE SHADED EFFECT
9. SHORT-BREAK LINE – THICK LINE DRAWN IN FREEHAND TO SHOW DETAILS THAT A PART HAS BEEN
CUT OFF OR BROKEN OUT
MEDIUM
10. LONG-BREAK LINE OR LIMITING LINE – THIN LINE WITH A Z SYMBOL INSERTED IN SEVERAL
PLACES, USED TO LIMIT THE LENGTH OF AN ELONGATED OBJECT WITHOUT CHANGING
THE SIZE OF ITS VIEW
MEDIUM
11. PHANTOM LINE OR ALTERNATE-POSITION LINE– THIN LINE THAT SHOWS ALTERNATE POSITION OF
MOVING PARTS OF THE OBJECT OR TO SHOW THE LOCATION OF AN ABSENT PART
B. PICTORIAL VIEW – REPRESENTATION OF A COMPLETE SHAPE OF THE OBJECT SHOWING ALL THREE
DIMENSIONS IN A SINGLE VIEW
SPACE DIMENSION – REFERS TO THE THREE DIMENSION STANDARDS OF THE PICTORIAL VIEW SUCH AS:
A. HEIGHT – DISTANCE ELEVATION FROM TOP TO BOTTOM
B. WIDTH – DISTANCE FROM LEFT SIDE TO THE RIGHT SIDE
C. DEPTH – DISTANCE FROM FRONT TO REAR
W
LO 3.2. SUPPLY GENERAL AND SPECIFIC DIMENSIONS
DIMENSIONING
- IS THE PROCESS OF PROVIDING THE NECESSARY DIMENSIONS OR MEASUREMENTS IN A
TECHNICAL DRAWING. DIMENSIONS ARE GIVEN IN THE FORM OF LINEAR DISTANCES, ANGLES, OR
NOTES REGARDLESS OF THE DIMENSIONING UNITS BEING USED.
EXTENSION LINE
- A THIN AND DARK, SOLID LINE THAT EXTENDS FROM A POINT ON THE DRAWING TO WHICH
A DIMENSION REFERS. THE DIMENSION LINE MEETS THE EXTENSION LINES AT RIGHT ANGLES
EXCEPT IN SPECIAL CASES. LEAVE AT LEAST 1.5 MM. GAP DISTANCE BETWEEN THE EXTENSION
LINE AND THE OBJECT OUTLINE. IT EXTENDS ABOUT 3 MM. BEYOND THE OUTERMOST
ARROWHEAD.
SYSTEM OF MEASUREMENTS
1. ENGLISH SYSTEM
2. METRIC SYSTEM
DRAW
AT 30o DRAW AT
DRAW
ANY ANGLE
AT 45o
LO 4.3. CONSTRUCT PERSPECTIVE DRAWING
PERSPECTIVE DRAWING IS THE REPRESENTATION OF AN OBJECT AS IT APPEARS TO AN OBSERVER
STATIONED AT A PARTICULAR POSITION RELATED TO THE OBJECT. THIS IS THE MOST PLEASING
AND HAS MORE REALISTIC EFFECT AMONG THE TYPES OF PICTORIAL DRAWINGS.
TECHNICAL TERMS:
➢ PICTURE PLANE (PP) - THIS IS AN IMAGINARY VERTICAL PLANE WHERE THE PICTURE IS FORMED,
LOCATED BETWEEN THE OBSERVER AND THE OBJECT BEING VIEWED.
➢ GROUND PLANE (GP) - THE PLANE ON WHICH THE OBJECT IS ASSUMED TO BE PLACED.
➢ GROUND LINE (GL) - THE LINE INTERSECTION OF THE PICTURE PLANE WITH THE GROUND
PLANE.
➢ STATION POINT (SP) - THIS IS THE POSITION OF THE OBSERVER’S EYE FROM WHERE THE
OBJECT IS VIEWED.
➢ HORIZON PLANE (HP) - A HORIZONTAL PLANE THAT LIES AT THE EYE LEVEL OF THE OBSERVER AND
IS PERPENDICULAR TO THE PICTURE PLANE.
➢ HORIZON LINE (HL) - THE LINE INTERSECTION OF THE HORIZON PLANE WITH THE PICTURE
PLANE AND IS PARALLEL TO THE GROUND LINE.
➢ AXIS OF VISION (AV) - THE LINE THROUGH THE STATION POINT THAT IS PERPENDICULAR TO THE
PICTURE PLANE.
➢ CENTER OF VISION (CV) - THE PIERCING POINT OF THE AXIS OF VISION WITH THE PICTURE
PLANE.
➢ VISUAL RAYS (VR) - THESE ARE IMAGINARY LINES PROJECTING FROM THE OBSERVER’S
EYE/STATION POINT TO THE FIGURE PASSING THROUGH THE PICTURE PLANE. THEY ARE
SOMETIMES CALLED RECEDING LINES.
➢ VANISHING POINT (VP) - THIS IS THE POINT WHERE ALL RECEDING LINES MEET IN A PERSPECTIVE
FIGURE.
PRINCIPLES OF PERSPECTIVE DRAWING
1. ALL RECEDING LINES CONVERGE ON A VANISHING POINT.
2. THE FARTHER THE COLOR, THE LIGHTER IT APPEARS.
3. THE FARTHER THE OBJECT LINES AND EDGES, THE SMALLER IT APPEARS.
4. THE VANISHING POINT CAN BE LOCATED ANYWHERE AS LONG AS THE OBJECT WILL NOT BE
DISTORTED. FOR THE TWO-POINT PERSPECTIVE, THE TWO VANISHING POINTS MUST BE ALIGNED TO
EACH OTHER.
5. THE OBJECT CAN BE VIEWED IN TERMS OF BIRD’S EYE VIEW, MAN’S EYE VIEW OR EYE LEVEL VIEW,
AND ANT’S EYE VIEW OR WORM’S EYE VIEW.
PRINCIPAL FACE
LEFT VANISHING
POINT
RIGHT
VANISHING
POINT
BOTTOM VANISHING
POINT C. OBLIQUE PERSPECTIVE