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Zokkar, o Comedor de Esposas: Paladino 2 Felipe Barros Anão
Zokkar, o Comedor de Esposas: Paladino 2 Felipe Barros Anão
Zokkar, o Comedor de Esposas: Paladino 2 Felipe Barros Anão
Anão
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
2 INSPIRATION
16 25
STRENGTH
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
16 PERSONALITY TRAITS
28
DEXTERITY 0 Dexterity
0 +2
0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
11 ● -1 Wisdom
CONSTITUTION
● +2 Charisma
SAVING THROWS
15(10)
TEMPORARY HIT POINTS
+2
BONDS
0 +2
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
• Superior Darkvision.120 feet
warhammer +5 1d8/10 bludgeoging • Duergar Resilience. You have advantage on saving throws against illusions and against
being charmed or paralyzed and poisoned. You have resistance against poison damage.
10 ● +1 Insight (Wis)
• Duergar Magic. 3rd level, you can cast the Enlarge/Reduce spell on yourself once with
+4 Intimidation (Cha) morning star +5 1d8 piercing this trait, using only the enlarge option.
5th level, you can cast the Invisibility spell on yourself once with this trait. You don't
need material components for either spell, and you can't cast them while you're in direct
WISDOM 0 Investigation (Int) sunlight, although sunlight has no effect on them once cast. You regain the ability to
handaxe +5 1d6 slashing cast these spells with this trait when you finish a long rest. Intelligence is your
-1
● +1 Medicine (Wis) spellcasting ability for these spells.
• Sunlight Sensitivity. Disadvantage on Attack rolls and Perception checks that rely on
0 Nature (Int) sight when you, the target of your attack, or whatever you are trying to perceive is in
direct sunlight.
-1 Perception (Wis) smith's tool
8 •stonecunning. Whenever you make an History check related to the origin of stonework,
+2 Performance (Cha) you are considered proficient in the History skill and add double your proficiency bonus
to the check.
● +4 Persuasion (Cha)
CHARISMA **Divine Sense**
As an action, Until the end of your next turn, you know the location of any celestial, fiend,
0 Religion (Int)
+2
or undead within 60 feet of you that is not behind total cover.Within the same radius, you
also detect the presence of any place or object that has been consecrated or desecrated,
0 Sleight of Hand (Dex) as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When
0 Stealth (Dex) you finish a long rest, you regain all expended uses.
15 -1 **Lay on Hands**
Survival (Wis)
You can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a
SKILLS ATTACKS & SPELLCASTING number of hit points to that creature. up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of
one disease or neutralize one poison affecting it
CP
Warhammer When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that
you are wielding with two hands, you can reroll the die and must use the new roll
Morningstar
**Divine Smite**
2 Handaxe
22
when you hit a creature with a melee weapon attack, you can expend one spell slot to
SP
All armor, shields Chain mail and a holy symbol deal radiant damage to the target, in addition to the weapon's damage. The extra
damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a
Corda a mais max of 5d8. The damage increases by 1d8 if the target is an undead or a fiend
dice set, lira, smith's tools GP 13 tinderbox, 10 torches, 7 days of When you take this oath at 3rd level, you gain the following two Channel Divinity options.
rations, and a waterskin. The pack Emissary of Peace. You can use your Channel Divinity to augment your presence with
divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion)
PP also has 50 feet of hempen rope checks for the next 10 minutes.
Common and Dwarvish strapped to the side of it. A set of Rebuke the Violent. You can use your Channel Divinity to rebuke those who use violence.
clothes appropriate to your duties Immediately after an attacker within 30 feet of you deals damage with an attack against
a creature other than you, you can use your reaction to force the attacker to make a
Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the
damage it just dealt. On a successful save, it takes half as much damage.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
● Sanctuary
Command
4
Sleep
● Silent Image
Thunderous Smite
SPELLS KNOWN
● Shield of Faith
Divine Favor
Cure Wounds
Detect Magic
8
Detect Poison and Disease
● Bless
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.