Zokkar, o Comedor de Esposas: Paladino 2 Felipe Barros Anão

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Paladino 2 Caçador de recompensa Felipe Barros

Zokkar, o comedor de esposas CLASS & LEVEL BACKGROUND PLAYER NAME

Anão
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

2 INSPIRATION

16 25
STRENGTH

+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

16 PERSONALITY TRAITS

Hit Point Maximum 28


+3 Strength

28
DEXTERITY 0 Dexterity

0 +2

0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

11 ● -1 Wisdom

CONSTITUTION
● +2 Charisma

SAVING THROWS
15(10)
TEMPORARY HIT POINTS

+2
BONDS

0 Acrobatics (Dex) Total SUCCESSES


14 -1 Animal Handling (Wis) FAILURES
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +3 Athletics (Str)

0 +2

0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
• Superior Darkvision.120 feet
warhammer +5 1d8/10 bludgeoging • Duergar Resilience. You have advantage on saving throws against illusions and against
being charmed or paralyzed and poisoned. You have resistance against poison damage.
10 ● +1 Insight (Wis)
• Duergar Magic. 3rd level, you can cast the Enlarge/Reduce spell on yourself once with
+4 Intimidation (Cha) morning star +5 1d8 piercing this trait, using only the enlarge option.
5th level, you can cast the Invisibility spell on yourself once with this trait. You don't
need material components for either spell, and you can't cast them while you're in direct
WISDOM 0 Investigation (Int) sunlight, although sunlight has no effect on them once cast. You regain the ability to
handaxe +5 1d6 slashing cast these spells with this trait when you finish a long rest. Intelligence is your

-1
● +1 Medicine (Wis) spellcasting ability for these spells.
• Sunlight Sensitivity. Disadvantage on Attack rolls and Perception checks that rely on
0 Nature (Int) sight when you, the target of your attack, or whatever you are trying to perceive is in
direct sunlight.
-1 Perception (Wis) smith's tool
8 •stonecunning. Whenever you make an History check related to the origin of stonework,
+2 Performance (Cha) you are considered proficient in the History skill and add double your proficiency bonus
to the check.
● +4 Persuasion (Cha)
CHARISMA **Divine Sense**
As an action, Until the end of your next turn, you know the location of any celestial, fiend,
0 Religion (Int)
+2
or undead within 60 feet of you that is not behind total cover.Within the same radius, you
also detect the presence of any place or object that has been consecrated or desecrated,
0 Sleight of Hand (Dex) as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When
0 Stealth (Dex) you finish a long rest, you regain all expended uses.

15 -1 **Lay on Hands**
Survival (Wis)
You can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a
SKILLS ATTACKS & SPELLCASTING number of hit points to that creature. up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of
one disease or neutralize one poison affecting it

PASSIVE WISDOM (PERCEPTION) **Great Weapon Fighting**

CP
Warhammer When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that
you are wielding with two hands, you can reroll the die and must use the new roll
Morningstar
**Divine Smite**
2 Handaxe
22
when you hit a creature with a melee weapon attack, you can expend one spell slot to
SP
All armor, shields Chain mail and a holy symbol deal radiant damage to the target, in addition to the weapon's damage. The extra
damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a
Corda a mais max of 5d8. The damage increases by 1d8 if the target is an undead or a fiend

Simple weapons, martial weapons EP


3 perminicam Divine Health
By 3rd level, the divine magic flowing through you makes you immune to disease.
backpack, a bedroll, a mess kit, a
Channel Divinity

dice set, lira, smith's tools GP 13 tinderbox, 10 torches, 7 days of When you take this oath at 3rd level, you gain the following two Channel Divinity options.

rations, and a waterskin. The pack Emissary of Peace. You can use your Channel Divinity to augment your presence with
divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion)
PP also has 50 feet of hempen rope checks for the next 10 minutes.

Common and Dwarvish strapped to the side of it. A set of Rebuke the Violent. You can use your Channel Divinity to rebuke those who use violence.

clothes appropriate to your duties Immediately after an attacker within 30 feet of you deals damage with an attack against
a creature other than you, you can use your reaction to force the attacker to make a
Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the
damage it just dealt. On a successful save, it takes half as much damage.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Sanctuary

Command
4
Sleep

● Silent Image

Thunderous Smite
SPELLS KNOWN

● Shield of Faith

Protection from Evil and Good

Divine Favor

Cure Wounds

Detect Magic
8
Detect Poison and Disease

● Bless

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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