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Ncervan
Ncervan
Ncervan
☒ Infusion Level: Students may work at a higher Bloom’s Level, but they do not have any “Voice or Choice”
during the activity and most of the decisions are made by the teacher.
☐ Integration Level: We would like to see ALL lessons/activities reach this level. The project is student-
driven. Students have “Voice and Choice” in the activities, selecting the topic of study and determining the
technology tool to demonstrate mastery of the standard. The teacher becomes more of a facilitator.
☐ Expansion Level: The projects created are shared outside of the classroom, publishing student work and
SBooker, 2020
Instructional Software
promoting authorship. This could be reached by showcasing the project on the school’s morning
newscast, posting the project to the classroom blog, or publishing via an outside source.
Universal Design for Learning (UDL): This lesson will promote student engagement because it allows for
students to collaborate with each other and share information and feedback. Students will be able to show
their multiplication knowledge through an interactive game along with written equations on the board and a
quiz. The teacher will represent multiplication information through videos and examples on the board. The
technology tool BrainPOP will make the multiplication content easier and more fun for students. This tool
allows the teacher to activate student knowledge about multiplication. It also allows teachers to differentiate
for students based on the needs and abilities.
The teacher will assess students by having them take a quiz BrainPOP. The teacher can create a class quiz for
students to take. She could also differentiate and create three different quizzes with three different difficulty
levels. The teacher can provide feedback for the class as a whole in person or individual feedback through
comments on BrainPOP. BrainPOP will provide the teacher with quiz results and common trends. After
reviewing the data, I encourage teacher to share the information with students and go back and review
problems that many students missed. I will conclude the lesson by having students answer a ticket out the
door which will ask students: What is the relationship between multiplication and division?
Reflective Practice:
I believe the activities I created in the lesson can positively impact and support student learning. I think by
integrating BrainPOP into the lesson, the teacher can simplify the concept of multiplication and make learning
fun for students. However, I could extend the lesson further by having students practice division problems
and having them make connections between multiplication and division. Another technology tool that could
be used to support students learning multiplication is Sum Dog. Sum Dog is an evidence-based digital learning
tool that engages students in interactive math games. Sum Dog has been proven to double mathematical
fluency for students who use the software at least thirty minutes a week.
SBooker, 2020