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Republic of the Philippines

Pangasinan State University


LINGAYEN PANGASINAN

PROPERTY FOR SALE & USE

CARD GAME

JAMESON N. ESTRADA
Game Developer
2

PSU VISION, MISSION, GOALS & QUALITY POLICY


UNIVERSITY VISION
To become an ASEAN Premier State University by 2020
UNIVERSITY MISSION

The Pangasinan State University, through instruction, research, extension and production,
commits to develop highly principled, morally upright , innovative and globally competent
individuals capable of meeting the needs of industry, public service and civil society.
GUIDING PHILOSOPHY

The Pangasinan State University’s leadership adheres to the Filipino educational philosophy that
education is geared towards better citizenship and livelihood and the United Nation’s declaration
that education is for all giving access to quality education.
STRATEGIC GOALS

■ Excellent student learning and career development


■ Strong research culture and technology transfer
■ Good governance
■ Sustainable social responsibilities
■ Quality human resources management and development
■ Efficient management of assets and finances
■ Responsive to globalization and diversity
■ Customer-focused
I N S T I T U T I O N A L O U T C O M E S AND C O R E V A L U E S
The Pangasinan State University Institutional Learning Outcomes (PSU ILO) are the qualities that
PSUnians must possess. These outcomes are anchored on the following core values: Accountability and
Transparency, Credibility and Integrity, Competence and Commitment to Achieve, Excellence in Service
Delivery, Social and Environmental Responsiveness, and Spirituality – (ACCESS). Anchored on these core
values, the PSU graduates are able to
1. Demonstrate through institutional mechanisms, systems, policies, and processes which are reflective
of transparency, equity, participatory decision making, and accountability.
2. Engage in relevant, comprehensive and sustainable development initiatives through multiple perspec-
tives in decisions and actions that build personal and professional credibility and integrity.
3. Set challenging goals and tasks with determination and sense of urgency which provide continuous
improvement and producing quality outputs leading to inclusive growth.
4. Exhibit life-long learning and global competency proficiency in communication skills,
inter/interpersonal skills, entrepreneurial skills, innovative mindset, research and production initia-
tives and capability in meeting the industry requirements of local, ASEAN and international human
capital market through relevant and comprehensive programs.
5. Display, socially and environmentally responsive organizational culture, which ensures higher produc-
tivity among the university constituents and elevate the welfare of the multi-sectoral communities.
6. Practice spiritual values and morally upright behavior which promote and inspire greater harmony to
project a credible public image.
3

AB ECONOMICS PROGRAM OUTCOMES


Demonstrate expertise on economic concepts and theories necessary to understand the
functioning of the economy for economic analysis and policy-making.
■ Familiarize the terms and concepts commonly used in discussions of economic issues
■ Effectively communicate economic ideas, problems, and findings to those needing the information
■ Generate constructive analysis of real world issues using the theories in economics
■ Practice economic decision-making with reference to individuals, groups and organizations to
understand better the world in which they live in
Develop skills in the formulation of project proposals, undertaking of economic researches,
solving mathematical problems and constructing economic models.
■Prepare project proposals, feasibility/research studies and policy proposals
■Prepare and complete economic researches applying qualitative and quantitative methods in
economics
■Present the project proposals, feasibility/research studies and policy proposals in a proper forum
■Frame and solve problems in economics, using concepts such as optimization, equilibrium, and the
incentives faced by economic agents
■Utilize effectively various mathematical and statistical tools to interpret economic data and
address an economic case problem
■Build theoretically sound and and technically correct econometric models and use statistical
software to obtain results
■Utilize computer software like SPSS, STATA, Mathematica and the like in economic data
processing relevant in econometric modelling
■Use E-learning with the aid of Internet technology to enhance knowledge and learning in
economics
Perform with competence and dynamism as a productive and innovative economic player
who takes the initiative to lead for good governance, economic growth and economic
development.
■ Conduct economic activities, projects and programs, and make recommendations based on the
analysis results
■ Construct extension activities such as financial literacy, cooperative development and livelihood
projects to educate and empower citizens in the community with lasting impact and sustainability
■ Produce a constructive assessment of social or economic problems by drawing upon relevant data
and utilizing sustainable economic theories and evaluating public policy choices
■ Evaluate the welfare implications of various forms of competition and government policies 
■ Use entrepreneurial and critical thinking skills in economic and business situations
■ Apply the models of international trade based on economies of scale and global production to
predict patterns of international trade and to assess welfare effects
CONTENTS
4

2 AB ECONOMICS PROGRAM OUTCOMES

3 PSU VISION, MISSION, GOALS AND QUALITY POLICY

5 DESCRIPTION OF THE GAME

5  PLAYER COMPOSITION AND PLAYING TIME

5  OBJECTIVE OF THE GAME

5  GAME EQUIPMENT

5  PLAYING CARDS’ COMPOSITION

 6 MATRIX OF REAL PROPERTY CARDS

7 MATRIX OF REAL ESTATE ECONOMICS CONCEPT CARDS

9 CARDS’ ILLUSTRATION

16 GAMEPLAY
P. S. U PROPERTY for SALE & USE Card Game 5

DESCRIPTION OF THE GAME

The Property for Sale and Use, abbreviated as P.S.U, is a fun and challenging card game that is
played using specially printed deck of cards consisting of real property and real estate
economics concepts cards by two to five players. The game drew inspiration from several games
such as Pusoy Dos, Tong-its and UNO. The game basically applies real property concepts and
real estate economics principles as it is used as an instructional material in Econ 127 – Real
Estate Economics. It is designed to help the students build a higher plane of awareness on all
kinds of properties and undertand fundamental concepts of real estate economics. Furthermore,
it is created to provide students a way of enhancing their developing their analytical and logical
thinking skills as game requires negotiation, strategy, counting and probability, and decision-
making.

PLAYER COMPOSITION AND PLAYING TIME

The game can be played by 2 to 5 players. Ideally the game is played by 4 players. Set-up time
only takes 1 – 2 minutes. The playing time is about 10 – 30 minutes.

OBJECTIVE OF THE GAME

The goal of the game is to be the first player to discard all cards on hand as quickly as possible.
The player who gets rid of all the cards at the end of the gameplay wins the game.

GAME EQUIPMENT

The P.S.U card game consists of a table and a deck of 100 cards.

PLAYING CARDS COMPOSITION

The deck of playing cards consists of 100 cards which include 60 real property cards and 40 real
estate economics concept cards. Below shows the face of each card.

PANGASINAN STATE UNIVERSITY www.psuecon.com


P. S. U PROPERTY for SALE & USE Card Game 6

Board Matrix of Real Properties contains the following:

REAL PROPERTY PROPERTY COLOR VALUE QUANTITY


NAME TYPE TYPE (In Million)

ALICE'S SINGLE FAMILY DWELLING Residential Blue 4 1


BERNA'S PREFABRICATED HOUSE Residential Blue 2 1
DOMENICK'S PENTHOUSE Residential Blue 6 1
JAMESON'S CONDOMINIUM Residential Blue 15 1
JOJO'S MULTI-FAMILY HOMES Residential Blue 11 1
KATRINA'S NURSING HOME Residential Blue 3 1
LEA'S SUBDIVISION Residential Blue 14 1
MAREZOL'S BUNGALLOW Residential Blue 5 1
MARK LYN'S VILLA Residential Blue 9 1
MARY JANE'S APARTMENT Residential Blue 12 1
MARY JOYCE'S MOBILE HOME Residential Blue 1 1
MERCEDES' TOWNHOUSE Residential Blue 13 1
NATHALIE'S HOUSE AND LOT Residential Blue 7 1
ROGELENE'S VACATION HOUSE Residential Blue 10 1
SHERLEY'S DUPLEX Residential Blue 8 1
ERNA'S SKYSCRAPER Commercial Yellow 15 1
ZALDY'S CONVENTION CENTER Commercial Yellow 12 1
GIGI'S CONVENIENCE STORE Commercial Yellow 4 1
JOHN HARVEY'S HOTEL Commercial Yellow 11 1
JOHN'S SHOPPING MALL Commercial Yellow 14 1
JOSEPH'S SPORT CLUB Commercial Yellow 8 1
MARIANE'S HOSPITAL Commercial Yellow 10 1
MARY GRACE' SRESATURANT Commercial Yellow 5 1
RICA MAE'S COMMERCIAL SPACE Commercial Yellow 6 1
SAMUEL'S SUPERMARKET Commercial Yellow 7 1
SHARMAINE'S OFFICE BUILDING Commercial Yellow 9 1
TRISHA'S INTERNET CAFÉ Commercial Yellow 1 1
VON'S GAS STATION Commercial Yellow 3 1
WINDY'S NIGHTCLUB Commercial Yellow 2 1
MANOLITO'S RESORT Commercial Yellow 13 1
AIRINE'S WAREHOUSE BUILDING Industrial Red 3 1
CARLO'S DISTRIBUTION CENTERS Industrial Red 4 1
CEE JAY'S AUTOMOBILE ASSEMBLY Industrial Red 1
PLANT 10
CRISTINE ANN'S FACTORY Industrial Red 5 1
CRISTINE JOY'S MILL Industrial Red 2 1
ELBERTO'S TELECOM CENTER Industrial Red 11 1
FRANCIS' POWER STATION Industrial Red 14 1
JAKE'S COLD STORAGE BUILDING Industrial Red 1 1
JENNY'S HEAVY INDUSTRIAL Industrial Red 1
BUILDING 12

PANGASINAN STATE UNIVERSITY www.psuecon.com


P. S. U PROPERTY for SALE & USE Card Game 7

JESSIE'S MANUFACTURING Industrial Red 1


BUILDING 9
MARFE'S FLEX SPACE Industrial Red 6 1
NOVA'S RESEARCH AND DEVT. Industrial Red 1
BUILDING 13
PATRICK'S BREWERY Industrial Red 8 1
PATT'S INDUSTRIAL PARK Industrial Red 15 1
RHONA'S REFINERY Industrial Red 7 1
CHARMAINE'S HAYLOFT Agricultural Green 3 1
DANILO'S PASTURE LAND Agricultural Green 10 1
HONEY LYN'S FARMHOUSE Agricultural Green 6 1
JOHNESSA'S BARN Agricultural Green 7 1
JONALYN'S TIMBERLAND Agricultural Green 12 1
JUDILYN'S FARMLAND Agricultural Green 13 1
JUDY ANN'S ROOT CELLAR Agricultural Green 2 1
JULIE ANN'S ORCHARD Agricultural Green 8 1
KIMBERLY'S GRASSLAND Agricultural Green 9 1
LEO'S AGRICULTURALLY-ZONED Agricultural Green 1
LAND 15
MERRY CRIS' SILO Agricultural Green 4 1
ROCSHEEN'S POUTRY HOUSE Agricultural Green 1 1
ROSELYN'S VINEYARD Agricultural Green 14 1
RUEL'S GREENFIELD LAND Agricultural Green 11 1
SHAIRA'S GREENHOUSE Agricultural Green 5 1

Board Matrix of Real Estate Economics Concepts contains the following:

REAL ESTATE ECONOMICS COLOR FUNCTION


CONCEPT CARDS TYPE QUANTITY
PSU’S REAL PROPERTY (1 Brown Highest valued property with 1 deed
DEED) 1
PSU’S REAL PROPERTY (2 Brown 1 Highest valued property with 2 deeds
DEEDS
PSU’S REAL PROPERTY (3 Brown 1 Highest valued property with 3 deeds
DEEDS
PSU’S REAL PROPERTY (4 Brown 1 Highest valued property with 4 deeds
DEEDS
PSU’S REAL PROPERTY (5 Brown 1 Highest valued property with 5 deeds
DEEDS
OPPORTUNITY COST (2 Black 3 Card combination of a pair of equally
CARDS) ranked real property cards
OPPORTUNITY COST (3 Black 1 Card combination of a trio of equally
CARDS) ranked real property cards
OPPORTUNITY COST (4 Black 1 Card combination of a quartet of
CARDS equally ranked real property cards
OPPORTUNITY COST (5 Black 2 Five-card combination of real
CARDS) property cards following the poker

PANGASINAN STATE UNIVERSITY www.psuecon.com


P. S. U PROPERTY for SALE & USE Card Game 8

hand ranking: royal flush, straight


flush, full house, flush and straight
FORECLOSURE (1 Violet 2 The next opponent forecloses
PROPERTY) (discards) 1 property card
Violet 2 The next opponent forecloses
FORECLOSURE (2 (discards) 2 property cards from the
PROPERTIES) player with foreclosure card
REAL ESTATE BUBBLE ( 2 Violet 1 The property card will increase its
MILLION) value by 2 million
REAL ESTATE BUBBLE (3 Violet 1 The property card will increase its
MILLION) value by 3 million
REAL ESTATE BUBBLE (4 Violet 1 The property card will increase its
MILLION) value by 4 million
REAL ESTATE CHANGE (1 Violet 2 The player may exchange 1 card on
CARD) hand from the deck
REAL ESTATE CHANGE (2 Violet 2 The player may exchange 2 cards on
CARDS) hand from the deck
PROPERTY TRADE OFF (1 Violet 2 The player exchanges or trades off 1
CARD) card from the preferred opponent
PROPERTY TRADE OFF (2 Violet 2 The player exchanges or trades off 2
CARDS) cards from the preferred opponent
Orange 1 The player may reduce the value of
DEPRECIATION (2 MIILION) opponent’s property card by 2 million
DEPRECIATION (3 MIILION) Orange 1 The player may reduce the value of
opponent’s property card by 3 million
DEPRECIATION (4 MIILION) Orange 1 The player may reduce the value of
opponent’s property card by 2 million
REAL ESTATE DEMAND ( 1 Orange 1 The player draws 1 card from the
CARD) deck
REAL ESTATE DEMAND (2 Orange 1 The player draws 2 cards from the
CARDS) deck
REAL ESTATE DEMAND (3 Orange 1 The player draws 3 cards from the
CARDS) deck
REAL ESTATE SUPPLY ( 1 Orange 1 The player donates 1 card and return
CARD) them back to the deck
REAL ESTATE SUPPLY (2 Orange 1 The player donates 2 cards and
CARDS) return them back to the deck
REAL ESTATE SUPPLY (3 Orange 1 The player donates 2 cards and
CARDS) return them back to the deck
PROPERTY FREEZE (1 Orange 3 The player who receives this misses 1
TURN) turn
PROPERTY FREEZE ( 2 Orange 1 The player who receives this misses 2
TURNS) turns

PANGASINAN STATE UNIVERSITY www.psuecon.com


P. S. U PROPERTY for SALE & USE Card Game 9

CARDS’ ILLUSTRATION
MARY JOYCE'S BERNA'S KATRINA'S ALICE'S SINGLE
MOBILE HOME PREFABRICATED HOUSE NURSING HOME FAMILY DWELLING

MAREZOL'S DOMENICK'S NATHALIE'S SHERLEY’S


BUNGALLOW PENTHOUSE HOUSE AND LOT DUPLEX

MARK LYN'S ROGELENE'S JOJO'S MULTI- MARY JANE'S


VILLA VACATION HOUSE FAMILY HOMES APARTMENT

PANGASINAN STATE UNIVERSITY www.psuecon.com


P. S. U PROPERTY for SALE & USE Card Game 10

MERCEDES' LEA'S JAMESON'S TRISHA'S


TOWNHOUSE SUBDIVISION CONDOMINIUM INTERNET CAFÉ

WINDY'S VON'S GIGI'S MARY GRACE'S


NIGHTCLUB GAS STATION CONVENIENCE STORE RESTAURANT

RICA MAE'S SAMUEL'S JOSEPH'S SHARMAINE'S


COMMERCIAL SPACE SUPERMARKET SPORT CLUB OFFICE BUILDING

PANGASINAN STATE UNIVERSITY www.psuecon.com


P. S. U PROPERTY for SALE & USE Card Game 11

MARIANE'S JOHN HARVEY'S ZALDY’S MANOLITO’S


HOSPITAL HOTEL CONVENTION CENTER RESORT

JOHN’S SHOPPING ERNA’S JAKE’S COLD CRISTINE JOY'S


MALL SKYSCRAPER STORAGE BUILDING MILL

AIRINE'S WAREHOUSE CARLO'S CRISTINE’S MARFE'S


BUILDING DISTRIBUTION CENTER ANN'S FACTORY FLEX SPACE

PANGASINAN STATE UNIVERSITY www.psuecon.com


P. S. U PROPERTY for SALE & USE Card Game 12

PATRICK'S BREWERY JESSIE'S CEE JAY'S


RHONA'S REFINERY MANUFACTURING AUTOMOBILE
BUILDING ASSEMBLY PLANT

ELBERTO'S TELECOM JENNY'S HEAVY NOVA'S RESEARCH FRANCIS’ POWER


CENTER INDUSTRIAL BUILDING AND DEVT. BUILDING STATION

PATT’S INDUSTRIAL ROCSHEEN'S JUDY ANN'S ROOT CHARMAINE'S


PARK POUTRY HOUSE CELLAR HAYLOFT

PANGASINAN STATE UNIVERSITY www.psuecon.com


P. S. U PROPERTY for SALE & USE Card Game 13

MERRY CRIS' SHAIRA'S HONEY LYN'S JOHNESSA'S


SILO GREENHOUSE FARMHOUSE BARN

JULIE ANN'S KIMBERLY'S DANILO'S RUEL'S GREENFIELD


ORCHARD GRASSLAND PASTURE LAND LAND

JONALYN'S JUDILYN'S ROSELYN'S LEO'S


TIMBERLAND FARMLAND VINEYARD AGRICULTURALLY-
ZONED LAND

PANGASINAN STATE UNIVERSITY www.psuecon.com


P. S. U PROPERTY for SALE & USE Card Game 14

PSU’S REAL PROPERTY PSU’S REAL PROPERTY PSU’S REAL PROPERTY PSU’S REAL PROPERTY
(1 DEED) (2 DEEDS) (3 DEEDS) (4 DEEDS)

PSU’S REAL PROPERTY OPPORTUNITY COST OPPORTUNITY COST OPPORTUNITY COST


(5 DEEDS) (2 CARDS) (3 CARDS) (4 CARDS)

OPPORTUNITY COST FORECLOSURE FORECLOSURE REAL ESTATE BUBBLE


(5 CARDS) (1 PROPERTY) (2 PROPERTIES) (2 MILLION)

PANGASINAN STATE UNIVERSITY www.psuecon.com


P. S. U PROPERTY for SALE & USE Card Game 15

REAL ESTATE BUBBLE REAL ESTATE BUBBLE REAL ESTATE REAL ESTATE BUBBLE
(3 MILLION) (4 MILLION) CHANGE (2 MILLION (2 MILLION)

TRADE OFF TRADE OFF DEPRECIATION DEPRECIATION


(1 CARD) (2 CARDS) (2 MILLION) (3 MILLION)

DEPRECIATION REAL ESTATE REAL ESTATE REAL ESTATE


(4 MILLION) DEMAND (1 CARD) DEMAND (2 CARDS) DEMAND (3 CARDS)

PANGASINAN STATE UNIVERSITY www.psuecon.com


P. S. U PROPERTY for SALE & USE Card Game 16

REAL ESTATE SUPPLY REAL ESTATE SUPPLY REAL ESTATE SUPPLY PROPERTY FREEZE
(1 MILLION) (2 MILLION) (3 MILLION) (1 TURN)

PROPERTY FREEZE
(2 TURNS)

GAMEPLAY
1. The deck consists of 100 cards, of which there are 15 cards of each property (residential,
commercial, industrial and agricultural). Each property is ranked/valued from lowest to
highest where 1 million is the lowest to 15 million is the highest. The deck also contains
five PSU’s Real Property with a corresponding number of deeds. In addition, the deck
consists of real estate economic concept cards including opportunity cost, foreclosure,
real estate bubble, depreciation, real estate change, trade off, real estate demand, real
estate supply and property freeze.
2. The player will shuffle the cards and deal them evenly to the players. In a gameplay with
four players, the dealer shuffles the deck and then deals one card at a time clockwise
until each player receives evenly 15 cards. In games with three players, 54 cards may be
dealt (18 cards per player) while 65 cards may be dealt (13 cards each) in games with
five players.

PANGASINAN STATE UNIVERSITY www.psuecon.com


P. S. U PROPERTY for SALE & USE Card Game 17

3. The suit order of real property from highest to lowest is Residential (blue-card) where 1-
million valued Agricultural property is the lowest and 15-million valued Residential
property is the highest. The PSU’s Real Property is highest valued property with 1 deed
being the lowest and 5 deeds being the highest.
4. The game begins when the player holding the lowest valued property which is the 1-M
Rochsheen’s Poultry House Agricultural property depending upon the suit order being
played, plays that card or a valid card combination including that card (with opportunity
card). The card combination should be placed faced up in the center of the table. Play
then proceeds clockwise. The next player must play a higher combination of the same
value of property cards, use a real estate economics (RES) concept card or pass. Once a
player passes, he cannot return until a new round has started. If all players pass, the
person who last put down a card combination starts a new round by playing any card or
valid card combination.
5. In a four-player gameplay, shuffled 40 cards are left to be drawn by players in every turn.
Before the player discards a property or RES concept card, he will draw one card from the
deck in each turn or round.
6. The player may use and discard partially or fully real estate economics (RES) concept
cards in hand at any time if he controls the round. However, in the case the player does
not have a property card to discard in his turn, he can opt to use one real estate
economics card. The following are the RES concept cards that can be used in paly:
Opportunity cost (used to form a card combination of pair, trio, quartet and 5-card);
foreclosure (next opponent discards 1 or 2 property cards); real estate bubble (player’s
property card increases its value by 2, 3 or 4 million); depreciation (opponent’s property
card reduces its value by 2, 3 or 4 million); real estate change (player may exchange 1
card or 2 cards on hand from the deck of card); trade off ( player exchanges or trades off
1 or 2 cards from the preferred opponent); real estate demand (player draws 1, 2 or 3
cards from the deck); real estate supply (player donates 2 cards and return them back to
the deck); and property freeze (player who receives this misses 1 or 2 turns).
7. Card combinations that can be used in play include pair, trio, quartet and five-card hand.
A pair is a two-equally valued card in which between pairs of the same rank, the pair with
the higher suit wins. Three of a kind is a three-equally valued card combination. Five-
card combination follows the poker hand rankings including Royal flush (ten to ace with
the same suits), Straight flush (any straight cards with the same suit), Four of a kind (plus
an additional card/a Kicker) Full House (any three cards of the same number with any
two cards of the same number), Flush (same suit) , Straight (any straight cards). Likewise,
a combination can only be beaten by a better or higher combination with the same
number of property cards. A pair card can be beaten only by a pair card, a trio by a trio, a
quartet by a quartet and a five-card hand by a five-card hand.
8. Players are given the discretion to check and know the number of playable cards each
player has in hand at any rate and the player must answer honestly when asked.
9. The first player to get rid of all his cards wins, and gameplay stops at this point. Another
variation of the game is that game play continues until only one player still has cards in
hand.
10. Officially, the game involves three rounds of gameplays. Game scoring involves
acquisition of penalty points and award points. At the end of the gameplay, the number
of unplayable cards left in each player is summed up corresponding to their penalty
(negative) points while the player who wins the round earns 150 points. The accumulated
points earned by each player are calculated and the player with the highest points is
declared as the winner.

PANGASINAN STATE UNIVERSITY www.psuecon.com


CARD GAME
PROPERTY FOR SALE & USE

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