Undertale presents players with meaningful moral choices that significantly impact the gameplay and narrative. Unlike many other games that feature moral choices, Undertale fully integrates choices and their consequences. For example, the player's decision to spare or kill enemies transforms how those enemies are viewed later in the game and affects the overall tone. Choosing violence results in a dark, joyless ending while choosing pacifism allows the story and characters' warmth to continue.
Undertale presents players with meaningful moral choices that significantly impact the gameplay and narrative. Unlike many other games that feature moral choices, Undertale fully integrates choices and their consequences. For example, the player's decision to spare or kill enemies transforms how those enemies are viewed later in the game and affects the overall tone. Choosing violence results in a dark, joyless ending while choosing pacifism allows the story and characters' warmth to continue.
Undertale presents players with meaningful moral choices that significantly impact the gameplay and narrative. Unlike many other games that feature moral choices, Undertale fully integrates choices and their consequences. For example, the player's decision to spare or kill enemies transforms how those enemies are viewed later in the game and affects the overall tone. Choosing violence results in a dark, joyless ending while choosing pacifism allows the story and characters' warmth to continue.
What makes this quirky little RPG stand-out is that it succeeds
where a number of games that promise “moral choice” fail: by presenting the player with true choices, merging those choices into its gameplay and narrative, and being consistent and firm about the consequences of those choices. For some time now, there has been the ability to make moral decisions in games. How many games have you played where you can spare a major baddy or kill them? Or where destroying the city gives you red points while rescuing kittens give you blue? At the end of the day, these choices are fairly simple. While they may alter the ending, they lack weight. You can be a saintly goody goody or puppy kicking baddy, but the game never changes in a meaningful way. Although throughout the game, I constantly found myself reflecting on what I’d done and the consequences it led to. I was heart broken for being unable to prevent Toriel’s fate on my first go, then overjoyed when I did on my pacifist run. I remember the jarring dissonance of seeing enemies as nothing but free EXP on my first run only to view them as cute, quirky characters and later friends during my pacifist run. Only to watch all the games’ warmth, humor and joy disappear during the genocide route.
US singer Chris Brown has been arrested on suspicion of
assault with weapon after a woman told police he had threatened her with a gun. Beauty queen Baylee Curran told the LA Times Mr Brown had pointed the gun at her face after she had been admiring his friend's jewellery. Mr Brown's lawyer tweeted that his client was later freed, adding that the accusations were "demonstrably false". Associated Press said that Mr Brown was released on $250,000 (£190,000) bail. The singer has several convictions for violence, including a 2009 assault on his then girlfriend, pop star Rihanna. Police went to Mr Brown's home following the emergency call early on Tuesday. Ms Curran told the LA Times that she and a friend had gone to Mr Brown's house with a business associate on Monday evening. She said she had been admiring the diamond necklace of a man who had been showing off his jewellery when the man got angry and told her to back away. That is when she says Mr Brown pulled out a gun, pointed it and told her to get out. "If somebody put a gun to your head, what would you do? Call the police," Ms Curran said on her Instagram.