Knight Army List

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New Roster (Warhammer 40,000 8th Edition) [80 PL, 1,493pts]

Super-Heavy Detachment +6CP (Imperium - Imperial Knights) [80 PL, 1,493pts]


Rules: Knight Lance

No Force Org Slot

Household Choice
Selections: Questor Imperialis
Categories: No Force Org Slot

House Hawkshroud
Household Tradition: Oathkeepers

Household
Description Ref
Tradition

Models with this Household Tradition double the number of wounds they have Codex:
Oathkeepers remaining for the purposes of determining what characteristics to use on their Imperial
damage table. Knights

Lord of War [80 PL, 1,493pts]

Armiger Helverins [9 PL, 172pts]


Categories: Lord of War

Armiger Helverin [9 PL, 172pts]


Selections: Heavy Stubber [2pts]
Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Vehicle, Armiger
Helverin, Faction: Imperial Knights
Abilities: Ion Shield, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Armiger Helverin, Weapon: Armiger
Autocannon, Heavy stubber, Wound Track (Knights): Armiger Helverin 1, Armiger Helverin 2, Armiger Helverin 3

Abilities Description Ref

This model has a 5+ invulnerable save against attacks made with ranged Codex: Imperial
Ion Shield
weapons. Knights

When this unit is set up, all of its models must be placed within 6" of each
Vehicle other. From Codex: Imperial
Squadron that point onwards, each operates independently and is treated as a separate Knights
unit.

Explosion Dice Roll Distance Mortal Wounds Ref

Explodes
6+ 6" D3 Codex: Imperial Knights
(Armiger)

Unit M WS BS S T W A Ld Save Ref

Armiger
* * * 6 7 12 4 8 3+ Codex: Imperial Knights
Helverin

Weapon Range Type S AP D Abilities Ref

Armiger Heavy Ignore the penalty to hit rolls for moving and Codex: Imperial
60" 7 -1 3
Autocannon 2D3 firing this Heavy weapon. Knights

Heavy stubber 36" Heavy 3 4 0 1 -

Wound Track
Remaining W M WS BS Ref
(Knights)
Armiger Helverin 1 7-12+ 14" 3+ 3+ Codex: Imperial Knights

Armiger Helverin 2 4-6 10" 4+ 4+ Codex: Imperial Knights

Armiger Helverin 3 1-3 7" 5+ 5+ Codex: Imperial Knights

Canis Rex [23 PL, 450pts]


Categories: Faction: Imperium, Faction: Freeblade, Canis Rex, Character, Infantry, Knight Preceptor, Questoris Class, Sir
Hekhtur, Titanic, Vehicle, Lord of War
Abilities: Chainbreaker, Ion Shield (Canis Rex), Sir Hekhtur, Super-heavy walker (Canis Rex), Burden: Obsessed with
Vengeance, Explosion: Explodes (Canis Rex), Quality: Last of Their Line, Legendary Hero, Unit: Canis Rex, Sir Hekhtur,
Weapon: Archeotech Pistol, Freedom's Hand, Las-Impulsor (High Intensity), Las-Impulsor (Low Intensity), Multi-laser,
Titanic Feet, Wound Track (Knights): Canis Rex 1, Canis Rex 2, Canis Rex 3

Abilities Description Ref

Codex:
Roll a D6 each time a friendly IMPERIUM model flees whilst within 6" of CANIS REX; on
Chainbreaker Imperial
a 6 that model does not flee.
Knights

Codex:
Ion Shield
CANIS REX has a 5+ invulnerable save against ranged weapons. Imperial
(Canis Rex)
Knights

If CANIS REX is reduced to 0 wounds but does not explode, set up Sir Hekhtur within 3"
of it before CANIS REX is removed. He is treated as a passenger disembarking from a Codex:
Sir Hekhtur destroyed transport. Assuming he survives, Sir Hekhtur then uses his own profile above Imperial
and his own keywords below and is armed with an Archotech Pistol. This unit is not Knights
considered to have been destroyed until Sir Hekhtur is slain.

CANIS REX can Fall Back in the Movement phase and still shoot and/or charge in the
same turn. When CANIS REX Falls Back, it can move over enemy INFANTRY and
Super-heavy Codex:
SWARM models, though it must end its move more than 1" from any enemy units. In
walker (Canis Imperial
addition, CANIS REX can move and fire Heavy weapons without suffering the penalty to
Rex) Knights
its hit rolls. Finally, CANIS REX only gains a bonus to its save for being in cover if at
least half of the model is obscured from the firer.

Burden Description Ref

Whilst this Burden applies, the Freeblade can only target the nearest enemy unit that Codex:
Obsessed with
is visible to it in the Shooting phase, and it can only declare a charge against the Imperial
Vengeance
nearest enemy unit in the Charge phase. Knights

Explosion Dice Roll Distance Mortal Wounds Ref

Explodes (Canis
6 2D6" D6 Codex: Imperial Knights
Rex)

Quality Description Ref

Last of Their Re-roll hit rolls of 1 for the Freeblade's attacks against units containing 10 or more Codex: Imperial
Line models. Knights

Legendary Once per battle round, you can re-roll a single hit roll, wound roll, damage roll, Codex: Imperial
Hero charge roll, or saving throw for this Freeblade. Knights

Unit M WS BS S T W A Ld Save Ref

Canis Rex * * * 8 8 24 4 9 3+ Codex: Imperial Knights

Sir
6" 3+ 3+ 3 3 4 3 9 4+ Codex: Imperial Knights
Hekhtur

Weapon Range Type S AP D Abilities Ref

Codex:
Archeotech Pistol
15" 5 -2 2 - Imperial
Pistol 1
Knights
When attacking with this weapon, you must subtract
1 from the hit roll. Treat any damage roll less than 6
Codex:
Freedom's made with this weapon as 6 instead. If a VEHICLE or
Melee Melee x2 -4 2D6 Imperial
Hand MONSTER is slain by this weapon, pick an enemy
Knights
unit within 9" of the bearer and roll a D6. On a 4+
that unit suffers D3 mortal wounds.

Codex:
Las-Impulsor Heavy
18" 12 -4 D6 - Imperial
(High Intensity) D6
Knights

Codex:
Las-Impulsor Heavy
36" 6 -2 D3 - Imperial
(Low Intensity) 2D6
Knights

Codex:
Heavy
Multi-laser 36" 6 0 1 - Imperial
3
Knights

Imperial
Make 3 hit rolls for each attack made with this Knights
Titanic Feet Melee Melee User -2 D3
weapon, instead of 1. FW Army
List

Wound Track
Remaining W M WS BS Ref
(Knights)

Canis Rex 1 13-24+ 12" 2+ 2+ Codex: Imperial Knights

Canis Rex 2 7-12 9" 3+ 3+ Codex: Imperial Knights

Canis Rex 3 1-6 6" 4+ 4+ Codex: Imperial Knights

Knight Crusader [25 PL, 452pts]


Selections: Heavy Stubber [2pts], Heirloom: Endless Fury, Thermal Cannon [76pts]
Categories: Faction: <Household>, Faction: Imperium, Knight Crusader, Lord of War, Titanic, Vehicle, Faction: <Questor
Allegiance>, Questoris Class, Faction: Imperial Knights
Abilities: Ion Shield, Super-Heavy Walker, Explosion: Explodes, Unit: Knight Crusader, Weapon: Endless Fury, Heavy
stubber, Thermal Cannon, Titanic Feet, Wound Track (Knights): Knight Crusader 1, Knight Crusader 2, Knight Crusader 3

Avenger Gatling Cannon w/ Heavy Flamer [89pts]


Selections: Avenger Gatling Cannon [75pts], Heavy Flamer [14pts]
Weapon: Avenger Gatling Cannon, Heavy flamer

Abilities Description Ref

Codex:
Ion Shield This model has a 5+ invulnerable save against attacks made with ranged weapons. Imperial
Knights

This model can shoot and charge in a turn in which it Fell Back. When this model Falls
Back, it can move across enemy INFANTRY models and SWARM models as if they were
Codex:
Super-Heavy not there, though it must end its move more than 1" away from all enemy models. This
Imperial
Walker model does not suffer the penalty for moving and firing Heavy weapons. This model does
Knights
not receive the benefit of cover to its saving throws unless at least half of the model is
obscured from the point of view of the model making the attack.

Dice
Explosion Distance Mortal Wounds Ref
Roll

Explodes 6+ 2D6" D6 Codex: Imperial Knights

Unit M WS BS S T W A Ld Save Ref

Knight
* * * 8 8 24 4 9 3+ Codex: Imperial Knights
Crusader
Weapon Range Type S AP D Abilities Ref

Avenger Codex:
Heavy
Gatling 36" 6 -2 2 - Imperial
12
Cannon Knights

Replaces the bearer's Avenger Gatling Cannon. Codex:


Heavy
Endless Fury 36" 6 -2 2 Each unmodified hit roll of 6 made with this weapon Imperial
14
causes 2 hits instead of 1. Knights

Heavy
Heavy flamer 8" 5 -1 1 This weapon automatically hits its target
D6

Heavy Heavy
36" 4 0 1 -
stubber 3

If the target is within half range of this weapon, roll Codex:


Thermal Heavy
36" 9 -4 D6 two dice when inflicting damage with it and discard Imperial
Cannon D6
the lowest result. Knights

Imperial
Make 3 hit rolls for each attack made with this
Titanic Feet Melee Melee User -2 D3 Knights FW
weapon, instead of 1.
Army List

Wound Track
Remaining W M WS BS Ref
(Knights)

Knight Crusader 1 13-24+ 12" 3+ 3+ Codex: Imperial Knights

Knight Crusader 2 7-12 9" 4+ 4+ Codex: Imperial Knights

Knight Crusader 3 1-6 6" 5+ 5+ Codex: Imperial Knights

Knight Paladin [23 PL, 419pts]


Selections: Heavy Stubber [2pts], Reaper Chainsword [30pts]
Categories: Faction: <Household>, Faction: Imperium, Lord of War, Titanic, Vehicle, Knight Paladin, Faction: <Questor
Allegiance>, Questoris Class, Faction: Imperial Knights
Abilities: Ion Shield, Super-Heavy Walker, Explosion: Explodes, Unit: Knight Paladin, Weapon: Heavy stubber, Reaper
Chainsword, Titanic Feet, Wound Track (Knights): Knight Paladin 1, Knight Paladin 2, Knight Paladin 3

Rapid-Fire Battle Cannon w/ Heavy Stubber [102pts]


Selections: Heavy Stubber [2pts], Rapid-Fire Battle Cannon [100pts]
Weapon: Heavy stubber, Rapid-Fire Battle Cannon

Abilities Description Ref

Codex:
Ion Shield This model has a 5+ invulnerable save against attacks made with ranged weapons. Imperial
Knights

This model can shoot and charge in a turn in which it Fell Back. When this model Falls
Back, it can move across enemy INFANTRY models and SWARM models as if they were
Codex:
Super-Heavy not there, though it must end its move more than 1" away from all enemy models. This
Imperial
Walker model does not suffer the penalty for moving and firing Heavy weapons. This model does
Knights
not receive the benefit of cover to its saving throws unless at least half of the model is
obscured from the point of view of the model making the attack.

Dice
Explosion Distance Mortal Wounds Ref
Roll

Explodes 6+ 2D6" D6 Codex: Imperial Knights

Unit M WS BS S T W A Ld Save Ref

Knight
* * * 8 8 24 4 9 3+ Codex: Imperial Knights
Paladin
Weapon Range Type S AP D Abilities Ref

Heavy stubber 36" Heavy 3 4 0 1 -

Rapid-Fire Battle Heavy Codex: Imperial


72" 8 -2 D3 -
Cannon 2D6 Knights

Reaper Codex: Imperial


Melee Melee +6 -3 6 -
Chainsword Knights

Make 3 hit rolls for each attack made Imperial Knights


Titanic Feet Melee Melee User -2 D3
with this weapon, instead of 1. FW Army List

Wound Track
Remaining W M WS BS Ref
(Knights)

Knight Paladin 1 13-24+ 12" 3+ 3+ Codex: Imperial Knights

Knight Paladin 2 7-12 9" 4+ 4+ Codex: Imperial Knights

Knight Paladin 3 1-6 6" 5+ 5+ Codex: Imperial Knights

Force Rules
Knight Lance: If your army is Battle-forged, select one model in each IMPERIAL KNIGHTS Super-heavy Detachment in your army. Each
model you selected gains the CHARACTER keyword. The Command Benefit of each Imperial Knights Super-heavy Detachment is changed to
'None' if it does not contain at least 1 IMPERIAL KNIGHTS TITANIC unit, and is changed to '+6 Command Points' if it contains at least three
IMPERIAL KNIGHTS TITANIC units. (Codex: Imperial Knights)

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