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Assignment 3 Part A
Assignment 3 Part A
SXEP 2108
Group 3:
Choong Shiang Ee (SEP040019)
Daisy Lim Sze Sze (SEP040022)
Loke Pui Kuan (SEP040065)
Tan Peck Hiang (SEP040189)
Ting Hui Hui (SEP040193)
Wong Shye Nee (SEP040197)
A: 1.You have already analysed a movie to be used in the teaching and learning of
science. Read the notes given on virtual reality and explain briefly what virtual
reality elements were found in the movie that you have chosen.
You put on the special eyeglasses provided. The movie has started playing.
Suddenly the blank movie screen towering 5-storeys high that you were staring a
moment ago has disappeared- replaced rather by lush tropical green surrounding. You
can hear it all- birds chirping, mischievous primates playing, the water of a nearby
stream flowing, the sound of rustling leaves in a close distance. Suddenly two
butterflies with delicate wings of glorious colours float in circle in front of you. You
try to reach for them, but the exquisite creatures flew away. For a while, you forgot
you are actually sitting in an IMAX theatre in the middle of Kuala Lumpur. Thanks
to the internet, you can even experience rain forest right in front of your own
computer screen at
http://www.nationalgeographic.com/earthpulse/rainforest/index_flash-feature.html!
Welcome to the world of Virtual Reality. It involves generally a computer
can interact with using specialised electronic equipment. Besides used in the world of
entertainment, virtual reality has well made its way to educational training as well as
medical applications. We chose the 1993 movie “Jurassic Park” in our previous
Although up to today, blockbuster movies do not actually fall into the category
of virtual reality due to the inability for audiences to interact with the characters or
surrounding that have the audiences believing that they are in the dinosaur park as
well. The movie itself can be seen as a simulation, an element of virtual reality. Who
can forget the earlier part of the movie when audiences are treated to scenes where
dinosaurs roam the ground, feeding and socialising. It was as if audiences have been
blasted to prehistoric times and being able to feel the presence of the majestic,
experience in Jurassic Park a success with details carefully inserted into the dinosaurs.
With the help of technology, every muscle movement downright to the texture of the
skins as concluded from real science research are displayed on each dinosaur.
Audiences have the benefit of seeing imagination and written theories on the beings
put to live and motion in the movie, together with their predicted nature in real life.
Then there is of course the scene where audiences are introduced to the
laboratory environment, with a tour lead by the founder himself where the creation of
dinosaurs from DNA extracted for the gut of the mosquitoes takes place. Scientists at
work are shown and the hatchery scene boasts birth of supposed-to-be extinct reptiles.
Surely one will take a second to reflect on the possibility and ponder on the limits of
science.
Let’s not forget the most exciting part of the movie when the dinosaurs went
out of hand and started to create disastrous havoc in the park. Audiences can feel the
horror and wrath of the gigantic lizards. It shows how genetic research can go awry
and nature of research products can be unpredictable or overlooked. When humans
tried to play God to bring back the creatures that should have disappeared from Earth,
they could be inviting trouble if undesired consequences were to surface. Being able
to experience this part of the movie, students are introduced to certain scientific
Malaysia, such as, learning to be responsible for the safety of oneself, others and the
environment and to rethink the ethics issue in genetic application. It gets the
audiences thinking: if you were in the shoes of those people in the movie, will you
have chosen to use genetic technology to recreate dinosaurs in the first place?
Those are the virtual reality elements found in the movie, from the details of
the 3D animated dinosaurs that looked so real to the background of prehistoric era in
the park- the movie is surely a media for teaching and learning of science as it
Reference:
http://www.coe.uh.edu/visualville/vrtech.html
(1996, July). Animation is No Substitute for Virtual Reality. Retrieved
Corliss, R. (1993, April 26). Behind the Magic of Jurassic Park. Retrieved July
http://www.time.com/time/magazine/article/0,9171,978307-1,00.html