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Playing Mobile Legends Affect Social Interaction
Playing Mobile Legends Affect Social Interaction
RESEARCHERS:
Bagolcol, Blessy Grace Genito
Baladji, Radzwa Hudjalal
Ballar, Irish Joy Moñera
Cawit, Cherry May Cinco
Fuentes, Rolyen Equito
Gabato, Mendely Almeñe
Lucañas, Rheky Mhae Budiongan
Pabillo, Faye Tan
11-COMTE
March 2020
I
ABSTRACT
gamers social life. This research papers give information to the readers about
playing Mobile Legends and how it affects the gamer social interaction with
others. It tackles about how the certain games affect the gamers and their lives.
The main objective of this research is to find and discover the implication of
The respondents of this study were the senior high in Kabasalan Science
Province. They were interviewed and questions about effects of playing mobile
legends in their social interaction. To gather data in this study, the researcher
There were five overall implications of Mobile Legends attained from this
study. These were (1) Poor parental advisory, (2) Builds relationships, (3) Pro-
social behaviour, (4) being honest and (5) argument. There were bad and good
Legends can benefit to the social life development of gamers and also give social
life decline for the gamers. It can be concluded that can benefit and suffer from
playing Mobile Legends which is highly dependable for the gamers lives.
II
ACKNOWLEDGEMENT
This research paper was completed with the support of people who deserve a
We would like to thank God first, for giving us guidance and inspiration, for
granting us the wisdom, and pulling us up in times of confusions. We would also like to
express our heartfelt gratitude to our parents who supported us and gave their efforts
and trust. To those respondents who participated to our study, we would thank you for
the time and kindness while we’re gathering the data. To the members who helped and
contributed thank you and lastly thank you to our adviser Mr.Dannielle Benzar A. Tayag
for helping and facilitating our study. Thank you for being part of this research study.
III
TABLE OF CONTENTS
PAGE
ACCEPTANCE AND APPROVAL SHEET I
ABSTRACT II
ACKNOWLEDGEMENT III
TABLE OF CONTENTS IV
I. INTRODUCTION 1
Background of the Study 1
Statement of the Problem 3
Significance of the Study 3
Scope and Limitations of the Study 4
Conceptual Framework 5
Definition of Terms 6
III. METHODOLOGY 11
Research Design 11
Locale of the Study 11
Respondents of the Study 11
Data Gathering Instrument 12
IV
V. SUMMARY, CONCLUSIONS AND RECOMMENDATIONS
Summary 16
Findings 16
Conclusions 17
Recommendations 18
REFERENCES 20
APPENDICES 21
V
VI
CHAPTER 1
INTRODUCTION
cellular phones and the Internet, it is inevitable to avoid gaming with the use of
these modern devices. Most people tend to use their vacant hours on playing
one's mind and life experiences by creating productive works in schools, offices,
and even at home. Nowadays, this can be a person's most efficient strategic tool
for enabling himself to take charge and cope with the fast growing technology.
age or sex in today's society. However, the influence of this useful machine on
are very good at distracting people. In line with this development, online gaming
Playing Mobile legends can give and provide players that something no
one can give. According to some researches it is beneficial. It enables the mind
especially those adventure games that keep the players to be alert, active and
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strategic.
of playing online games also leads in some problems such as being distracted in
school. Further, it is where the attention of the child was divided that even their
health and social life is unknowingly affected. Several studies in psychology have
found out that increased time spent on the Internet can lead to negative impact
Studies revealed that the human brain is easy to destruct and one of the
reasons is using technology. The education system tends to go with the flow with
this constant change in the society in order to get things relevant with the
generations today.
Philippines Consumer Gamer Insights on the same year, 18% of male and 16%
of female in the age group 10-20 years old are active mobile players. With these,
students maybe addicted to gaming for self satisfaction and past time.
Playing Mobile Legends leads to the senior high school students to affect
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individuals and is building block of society. As an individual we should give
The researchers felt the need to determine the impact of playing Mobile
Legends to the students and their social interaction. The purpose of this study is
to find out the implications of playing Mobile Legends to the social interaction of
the students.
gamers social life. Furthermore, this research seeks to answer the following
research questions:
2. What are the effects on your social life in playing Mobile Legends?
This research papers give information to the readers about playing Mobile
Legends and how it affects the gamer’s social interaction with others. It tackles
about how the certain games affect the gamers and their lives.
The main objective of this research is to find and discover the implication
of playing Mobile Legends in the gamer social life. Knowing the reasons and the
effects of playing mobile legends can easily help the students manage their time,
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to be more accountable in school, to focus on their studies and social interaction.
This is mainly for the purpose of knowing the effects of playing mobile
legends among senior high students, to help them minimize and avoid playing
This study may help also the readers for them to understand, know and
give insights to those students who played Mobile Legends and give them
information about the said online game. It is also beneficial to the students for
them to value their time. To help the students to minimize playing mobile legends
and spending time with their families, friends and classmates, and give
information about how does playing mobile legends affect the social interaction. It
helps also in both parents and their child who played Mobile Legends, because
this study helps the parents to give them knowledge about the effects of playing
Mobile legends. This study will encourage the parents to look for their children in
playing this certain game and limit the time they play. It also give the parents
This study only focused on the senior high students of the school year
play Mobile Legends game. Interviews and questioners will serves as the main
instruments for gathering data. There were 5 respondents of senior high school
students. The respondents were selected based on their sex and the study
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conducted at the Kabasalan Science and Technology High School. Data
gathering will be from the start of January until the last day of the semester.
A paradigm below shows the variables and processes that were used in
the study. The outputs are the implication of social interaction in playing Mobile
Legends.
Interviews/ Questionnaires
Implications on
Social Interaction
5
quarterly trend and forecasting update report as well as continuous access
segment.
Classification of Disease, 11th version (ICD-11) on the 18th June 2018. The
reports worldwide.
mobile phones. The two opposing teams fight to reach and destroy the
enemy base while defending their own bas for control of a path, which
including PCs, consoles and mobile devices, and span many genres,
online.
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CHAPTER 2
This chapter contains the related literature of our research study .Mobile
Legends is a 5v5 MOBA for handheld devices that offers a variety of playable
heroes, game modes, and intense, fast-paced game play. With controls
optimized for touch screen devices, players can quickly get set up to play a
match against other players in real time. Mobile Legends: Bang Bang is a
multiplayer (5vs5) online battle arena (MOBA) game designed for mobile phones.
The two opposing teams fight to reach and destroy the enemy's base while
defending their own base for control of a path, the three "lanes" known as "top",
characters, called "minions", spawn at team bases and follow the three lanes to
In each team, there are five players who each control an avatar, known as
a "hero", from their own device. Heroes can be grouped into 6 different roles,
Marksman, Assassin, Mage, Support, Fighter and Tank. (Low, Aloysius (18 July
2019)
According to courses.lumenlearning.boundless-sociology/chapter/
groups) who modify their actions and reactions due to actions by their interaction
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partner(s). Social interactions can be differentiated into accidental, repeated,
more individuals. These interactions form the basis for social structure and
therefore are a key object of basic social inquiry and analysis. Social interaction
can be studied between groups of two (dyads), three (triads) or larger social
groups. Social structures and cultures are founded upon social interactions. By
interacting with one another, people design rules, institutions and systems within
which they seek to live. Symbols are used to communicate the expectations of a
given society to those new to it, either children or outsiders. Through this broad
schema of social development, one sees how social interaction lies at its core.
The empirical study of social interaction is one of the subjects of micro sociology
which concerns the nature of everyday human social interactions and agency on
that both individuals and society cannot be separated far from each other for two
reasons. One being that they are both created through social interaction. The
second reason is they cannot be understood in terms without the other. Ethno
interactions can create the illusion of a shared social order despite not
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Social Growth is how we develop the ability to deal with other people and
able to participate in group discussions and be able to people when we are out
have been raised in relation to how these mediums have impacted the
development of adolescence. Yee (2006) suggest that playing video games does
not leave an individual mentally incept. In fact, Yee explains that many hardcore
gamers are goal-seeking and high achievement students. To further press the
point, Cole and Griffiths (2007) explains that online video games require a high
level of social interaction and cooperation. Large numbers of players must work
together to accomplish certain goals and it is only through teamwork that many of
these goals can be meet. Additionally, Cole and Griffiths further challenge the
myth that gamers are socially inactive by demonstrating that eighty percent of the
912 participants in their study preferred to play their games with friends and
family. This research suggest that online video games can be a medium through
which adolescence are able to interaction with one another and from significant
and meaningful relationship with each other. Krotoski (200) support this claim
and assert that MMORPG’s encourage group interaction that results in forming of
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enjoyment when playing with other people as compared of simply playing with a
computer opponent. This may direct gamers to seek out interaction with other
than relationship with stranger. Durkin and Barber (2002) explains that gamer
play games at all implying that social cohesion within the family is generally
higher with gamers. Moreover, despite the fact that video games are often played
interviews by LAN gamers (Janz and Martens, 2005). This could be, in part,
because the gamer environment allows family members to interact in each other
in a new and interesting format that foster togetherness and teamwork. Work by
Kubey and Larson (1990) suggest that playing video games may show higher
arousal and more positive subjective states when day play video games whit
friends or family. If playing whit family and friends can enhance the experience of
playing video games then this maybe an incentives of adolescents to seek out
family and friends to play a games with Durkin and barber (2002) suggest thus
very idea claiming that adolescence that feel close to their families may play
video games more frequently in order to share the experience with family
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CHAPTER 3
RESEARCH METHODOLOGY
research paper, hence this chapter will elaborate the methods and techniques
that are used in this study. This chapter contains the information on the research
design, the locale, respondents of the study, sampling techniques, data gathering
This research used a qualitative design, analyzed and understand the said
numerical data.
and Technology High School on the 2 nd semester of school year 2019-2020. The
The respondents of this study were the senior high in Kabasalan Science
Province. They were interviewed and questions about effects of playing mobile
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legends in their social interaction. The researchers decided that the respondents
are the known long time gamer with experienced through that factors that affect
their social lives by playing mobile legends. The respondents were both senior
elicit answers from the respondents. Below are the tools that were used in this
study.
Survey Questioners
attitudes, or behaviours.
questions regarding the causes and effects of mobile legends game. The
questions also contains about the students who are addicted in mobile legends
game, the academic behaviour and the affects of their social interaction.
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3.5 DATA GATHERING PROCEDURE
The data for this research were collected using a survey questionnaire
and the interview guide. First, the researcher went to the campus of Kabasalan
Science and Technology High School. Second, the researcher set appointments
research and individual questions about playing mobile legends and its effects in
social interaction.
Data obtained from the survey were presented and analyzed using
This study sees to it that the respondents will not harmed nor offended by
the questions they undertake on the questioners and interviews. The researchers
observed sensitivity and feelings of the respondents. There were instances the
respondents realized about the effects of playing mobile legends, and also they
realized about the real situation of their lives regarding to their parents, friends,
classmates and problems. Also the researchers insured that informed consent,
participants from risks, right to withdraws, etc. were observed at the conduct of
the study.
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CHAPTER 4
in the study and discusses an exploration of the research problem. Its findings
were based on the data gathered through interviews and questions from the
scolded by his mother as they were used bad manners in return”. According to
the respondent who also male, confess that “his mother scolded him due to
putting lot of time to play Mobile Legends and the reasons is their responsibilities
Mobile Legends can make the gamers meet a new friends personally and
in a world of game. Gamers meet new friends by inviting other person to play and
they usually meet their special someone on playing. Mobile Legends is also one
Mobile Legends game can also inflict good things to family also. It
generates attachment to the family especially those family members are used to
play Mobile Legends, one of our respondents who also male uttered that “his
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older brother was also a gamer of a certain game and that was one of the ways
Gamer tends to lie to their relationship for them to play. We interview our
respondents and they stated a clear facts that “they are committed to someone,
Mobile Legends games also affects the relationship of the two persons who are
committed to each other, it also makes the gamer that was generated false
utterance to excuse his gaming activity. Mobile Legends game is one of the
Respondents told us that they “also meet new friends who have the same
preference in games and they also used to understand each other because they
have the same interest and can invite friends to play with”. It builds also in social
Legends in this study and these are poor parental advisory or parental guidance,
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CHAPTER 5
5.1 SUMMARY
This study aimed to determine the implication of Mobile Legends affect the
questions is based on our study were used to gather information to the selected
respondents. Through data analyzing on the questionnaires was used to find out
the implications of playing Mobile Legends accommodating only the scope and
delimitations of the study. After the analysis of the data, the findings were
formulated.
5.1.1 FINDINGS
Playing Mobile Legends can affect the interaction of the gamers in their
family. Playing Mobile Legends can generate poor parental advisory and
promotes pro-social behaviour. Mobile Legends can give interest to the gamers
to be active in playing this certain game, it can also lead to scolding from the
parent, not usually giving some time to talk and bond to the family.
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acquired from the gamers. Mobile Legends can also have social development
because when a gamers invite their friend to play along and it can benefit also to
the gamers to give more importance to socialize with their friends and it was pro-
social behaviour.
Playing Mobile Legends can affect also the relationship of the partner or
special someone to the gamers being dishonest to my partner can leads to lie
and give excuses so that the gamers can play to seek pleasure and
entertainment for themselves. The positive thing is, Mobile Legends game can
builds relationship inside the world of gaming. You will earn friends and perhaps
Legends can make also issue that leads to arguments to others that surrounds
you.
4.2 CONCLUSION
The following conclusions were derived from the findings. There were five
overall implications of Mobile Legends attained from this study. These were (1)
Poor parental advisory, (2) Builds relationships, (3) Pro social behaviour, (4)
being honest and (5) argument. There were bad and good implications that has
been formulated. The implications of playing Mobile Legends can benefit to the
social life development of gamers and also give social life decline for the gamers.
It can be concluded that a gamer can benefit and suffer from playing Mobile
17
Legends which is highly dependable for the gamers lives.
4.3 RECOMMENDATION
Limit the usage of playing Mobile Legends. Online Mobile Legends game
affects our time instead of doing our responsibilities, do our task, make our lives
better and this playing Mobile Legends can lead to poor parental advisory or
parental guidance. By that, playing Mobile Legends must be monitored for both
Mobile Legends game results to pro-social behaviour to the family and to other
should talk with their child in on ordered manner so that their child will obey them.
The child will not obey if a parents approached them in an improper manner, so
way. Having a good talk with your special someone can lead to a better
understanding. This will ease the tension between your relationship and give time
to each other.
References
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Cole and Griffith (2007), www.ifapa.org/resources/family_interaction.asp (N.,
Durkin, K., & Barber, B. (2002) Not so doomed. Computer game play and
373-392.
Jansz, J., & Martens, L. (2005), Gaming at a LAN event: The social context of
Kubey, R. & Larson, R., (2009) The use and experience of the new video media
sociology/chapter/understanding/-social interaction
Appendix A
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Interview Transcript
RESPONDENT A
happy, crazy, simple girl, and I was a type of child that was
day?
Researcher: Did you gain friends because of playing Mobile Legends? How?
Respondent: Yes, when we are on bottle I meet new friends and when I posted
a topic of Mobile Legends they notice as a player and they will message me to
make friend with me. Researcher: How does playing Mobile Legends affect your
house and do my responsibilities but I always got angry because I don’t want to
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stop playing Mobile Legends.
Researcher: If you are in a relationship right now, does playing Mobile legends
sometimes becomes the reason of your argument? If not, does playing Mobile
Respondent: No, the Mobile Legends game is not the reason why I’m not in a
Researcher: Overall, how does playing Mobile Legends affects your social life?
Respondent: I’m very serious and focused to play Mobile Legends and usually I
don’t care about others and I don’t want to be to be disturbed and that can affect
my social life.
Researcher: What advice can you give to other Mobile Legends players?
Respondent: The advice that I can give to other players is don’t be addicted and
don’t focused only at Mobile Legends. And please study hard and focused to it so
RESPONDENT B
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a. Describe yourself as a teenager.
I also got jealous my friends who played and then I used to play with it.
day?
Researcher: Did you gain friends because of playing Mobile Legends? How?
Respondent: Yes, during tournament and play time I meet new friends that are
Researcher: How does playing Mobile Legends affects your relationship with
your family?
time to join them during eating because I was playing hardly. And when I play I
got angry sometimes and don’t have time to talk and bond to my family because I
Researcher: If you are in a relationship right now, does playing Mobile Legends
sometimes becomes the reason of your argument? If not, does playing Mobile
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Legends is one of the reason why you you’re not in a relationship?
Respondent: No, Mobile Legends is the reason why I’m not in a relationship
Researcher: Overall, how does playing Mobile Legends affects your social life?
Respondent: I’m not interacting too much with others and don’t really talk with
Researcher: What advice can you give to other Mobile Legends players?
RESPONDENT C
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a. Describe yourself as a teenager.
Legends and when I had some vacant time, I play Mobile Legends. And
day?
Researcher: Did you gain friends because of playing Mobile Legends? How?
Respondent: Yes, a lot when you play with open mice then you talk to them and
Researcher: How does playing Mobile Legends affects your relationship with
your family?
Researcher: If you are in a relationship right now, does playing Mobile Legends
sometimes becomes the reason of your argument? If not, does playing Mobile
Respondent: Yes, when I play I have no time to chat her or I don’t talk to her
because I focused playing Mobile Legends and sometimes he was angry at me.
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And honestly I just lied to her that I’m going to sleep but instead of sleeping I
Researcher: Overall, how does playing Mobile Legends affects your social life?
Respondent: It can affect my social life because I don’t really talk others and I
thought that if I were going to talk to others my time will lost instead of talking I
just played.
Researcher: What advice can you give to others Mobile Legends players?
sometimes we don’t have time to eat or doing our works because we are busy of
RESPONDENT D
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a. Describe yourself as a teenager.
day?
Respondent: before I played 6 hours in a day, and that is the reason that I’m not
active in school or absent. But right now I played 2 hours playing Mobile
Legends.
Researcher: Did you gain friends because of playing Mobile Legends? How?
Respondent: Yes, I have met many new friends and they invited me to join the
game because they liked me for having a good performance in playing Mobile
Legends.
Researcher: How does playing Mobile Legends affects your relationship with
your family?
Researcher: If you are in a relationship right now, does playing Mobile Legends
sometimes becomes the reason of your argument? If not, does playing Mobile
26
Researcher: Overall, how does playing Mobile Legends affects your social life?
Respondent: Sometimes when I was playing I don’t notice them and I ignore
Researcher: What advice can you give to other Mobile Legends players?
Respondent: Just keep playing the game and someday you will be strong player
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