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Chapter II

Methodology

As stated in the research’s title, this chapter includes the effect of computer games to the academic
performance of CCSE students in Lorma Colleges. In more details, this part is where the researchers
include the outlines the research strategy, the research method, the research approach, the methods of
data collection, the type of data analysis and the research limitations of the said study.

Research Design

The study uses the quantitative approach in order to obtain data about the students about their
computer addictions and how it affects their overall study habits especially their grades. This study will
perform observations whether online gaming is a hindrance to students in obtaining higher grades.
Therefore, this study made the use of quantitative analysis using survey-questionnaires as a way of
gathering data because quantitative research is more on the objective side on measuring accurate data
from the given surveys and a more comprehensive way in forms of graphical methods.

Scope and Delimitation

For every research made in history, there are a few areas that cannot be included as a participant to the
certain study. This part of the study indicates the overall limitations of the study like respondent sizes,
locations and the like. In this study these are the following limitations:

 Only CCSE students in Lorma Colleges may answer the given survey because this study only
agreed to conduct on the CCSE department.

 The overall size of the participants in the survey only consisted of __(lagay ung # kung ilan nag
sagot)CCSE Students. A bigger number of participants may be more effective in this study.

 Using quantitative approach is more efficient, able to test hypotheses, but may miss contextual
detail.

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