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What Is Interactive Media
What Is Interactive Media
KEY TAKEAWAYS
Interactive media refers to the different ways in which people process and share
information.
Interactive media is meant to engage the user and interact with him or her in a
way non-interactive media do not.
Examples of interactive media include social media, video games, and apps.
How Does Interactive Media Work?
The purpose of interactive media is to engage the user and interact with him or
her in a way non-interactive media do not. Traditional forms of media, such as
television and radio, originally required no active participation. These forms of
media made consumers more passive, giving them no real way to navigate
through their experiences—except for the ability to change the channel.
But with the advent of the internet in the 1990s, that began to change. As
technology developed, consumers were given different tools through which
interactive media was presented. Access to the internet went from an expensive
utility once available only through dial-up to a wireless tool accessible by the
touch of a finger. Computers and laptops became a household item and a
necessity in the workplace, and mobile devices began making interacting media
easy and convenient.
Video games are another type of interactive media. Players use controllers to
respond to visual and sound cues on the screen that are generated by a computer
program.
If you have a mobile device like a smartphone—and chances are you do—you
use apps or applications. These forms of interactive media can help you figure
out the weather, direct you to the desired location, choose and respond to news
stories in which you are interested, and allow you to shop. The possibilities are
endless.
Ecommerce expert Gary Hoover’s research shows that just in the last 14
years, the growth of ecommerce companies has skyrocketed across the
board.
They show that retail sales may exceed $4.058 trillion by as soon as 2020.
Keep in mind that ecommerce has a few different spelling variations. All
of these are synonymous and correct –– their use is largely preference-
based.
E-Commerce
eCommerce
Ecommerce
e-commerce
e commerce
Types of Ecommerce
Generally, there are six main models of ecommerce that businesses can be
categorized into:
B2C.
B2B.
C2C.
C2B.
B2A.
C2A.
Let’s look at each type of electronic commerce in a bit more detail.
1. Business-to-Consumer (B2C).
B2C ecommerce encompasses transactions made between a business and
a consumer.
This is one of the most widely used sales models in the ecommerce
context. When you buy shoes from an online shoe retailer, it is a business-
to-consumer transaction.
2. Business-to-Business (B2B).
Unlike B2C, B2B ecommerce relates to sales made between businesses,
such as a manufacturer and a wholesaler or retailer.
3. Consumer-to-Consumer (C2C).
One of the earliest forms of ecommerce is the C2C ecommerce business
model.
4. Consumer-to-Business (C2B).
C2B reverses the traditional ecommerce model (and is what we
commonly see in crowdfunding projects).
5. Business-to-Administration (B2A).
This model covers the transactions made between online businesses and
administrations.
6. Consumer-to-Administration (C2A).
Same idea here, but with consumers selling online products or services to
an administration.
C2A might include things like online consulting for education, online tax
preparation, etc.
Both B2A and C2A are focused on increased efficiency within the
government via the support of information technology.
History of Ecommerce
The history of ecommerce dates back further than you might think.
One of the first ecommerce transactions was made back in 1982, and
today, it is growing by as much as 23% year-over-year.
Ecommerce Timeline:
Year Major Ecommerce Event
1969 The first major ecommerce company, CompuServe, is founded.
1979 Michael Aldrich invents electronic shopping.
1982 Boston Computer Exchange launches as one of the first ecommerce
platforms.
1992 Book Stacks Unlimited launches as one of the first online
marketplaces for books.
1994 Netscape launches Netscape Navigator, an early web browser,
making it easier for users to browse online.
1995 Amazon and eBay launch.
1998 PayPal launches as an online payment system.
1999 Alibaba.com launches.
2000 Google launches AdWords as an online search advertising tool.
2005 Amazon launches Amazon Prime with expedited, flat-fee shipping
for members.
2005 Esty, an online marketplace for handmade and vintage goods
launches.
2009 BigCommerce launches as an online storefront platform.
2009 Square, Inc. is founded.
2011 Google Wallet launches as an online payment system.
2011 Facebook launches sponsored stories as a form of early
advertising.
2011 Stripe launches.
2014 Apple Pay launches as a form of mobile payment.
2014 Jet.com launches.
2017 Instagram shoppable posts are introduced.
2017 Cyber Monday sales exceed $6.5B.
1969 – CompuServe is founded.
Founded by electrical engineer students Dr. John R. Goltz and Jeffrey
Wilkins in 1969, early CompuServe technology was built utilizing a dial-
up connection.
Originally the company used the dial-up bulletin board format, but in
1994 the site switched to the internet and operated from the Books.com
domain.
During the 1990s, Netscape Navigator became the primarily used web
browser on the Windows platform before the rise of modern giants like
Google.
Since then, both have become massive ecommerce selling platforms that
enable consumers to sell online to audiences around the globe.
By 2000, it would merge with Elon Musk’s online banking company and
begin its rise to fame and popularity.
By 2001 the company was profitable. It went on to turn into a major B2B,
C2C, and B2C platform that’s still widely used today.
With the help of short text ad copy and display URLs, online retailers
began using the tool in a pay-per-click (PPC) context.
The membership also came to include other perks like discounted one-
day shipping and later access to streaming services like Amazon Video
and members-only events like “Prime Day.”
This strategic move helped boost customer loyalty and incentivize repeat
purchases. Today, free shipping and speed of delivery are the most
common requests from online consumers.
Square allowed offline retailers to accept debit and credit cards in their
brick-and-mortars and absolutely anywhere for the first time ever.
The idea occurred to Dorsey when in 2009 when McKelvey (a St. Louis
friend of Dorsey at the time) was unable to complete a $2,000 sale of his
glass faucets and fittings because he could not accept credit cards.
Since then, more than $8 billion in sales have been processed through the
platform and the company now has headquarters in Austin, San Francisco,
and Sydney.
Other ecommerce technology platform providers launched in the same
era. Shopify (2006) and Magento (2008) are also recognized as market
leaders alongside BigCommerce.
Internet Retailer’s 2018 Guide to the Top Ecommerce Platforms saw all 3
of these platforms on the list –– with BigCommerce annual store growth
and revenue numbers topping out at #1.
By linking the digital wallet to a debit card or bank account, users can pay
for products or services via these devices.
Today, Google Wallet has joined with Android Pay for what is now known
as Google Pay.
The company competes with Costco and Sam’s Club, catering to folks
looking for the lowest possible pricing for longer shipping times and bulk
ordering.
Mobile sales also break records with an excess of $2 billion in sales made
via mobile devices.
Advantages of Ecommerce
Ecommerce has many different advantages – from faster buying to the
ability to reach large audiences 24/7.
That means buyers can get the products they want and need faster
without being constrained by operating hours of a traditional brick-and-
mortar store.
4. Personalized experiences.
With the help of automation and rich customer profiles, you can deliver
highly personalized online experiences for your ecommerce customers.
Disadvantages of Ecommerce
Although modern ecommerce is increasingly flexible today, it still has its
own set of disadvantages.
There are still ways to gather this data (survey data, customer support
interactions, etc.), but it does take a bit more work than talking with
shoppers in person on a day-to-day basis.
Many Americans now see online shopping as a must-have: 40% say they
can’t live without it.