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PLCE

Personal Load Carrying Equipment

Utility pouch- mess tins, 24fr rations, KFS// Small sponge for sound proofing

Water bottle full to stop noise. In entrenching tool pouch

In metal mug inside water pouch: 1FFD/ 20m of string/ wets pack/ hexi cooker

BFA + cleaning kit in right magazine pouch weapons sling

Scalable plastic bag between mess tins to use as dash bag

Duties of a sentry

3 types of sentry: Ground, chemical, air.

They are posted by day and night- pairs of an evening to protect anybody of troops-

to give early warning of enemy movement and check ID of any suspicious persons in

area.

As above, but with kit to help warn of chemical attack. Full IPE to be worn. Located

with air or ground sentry.

As above paying attention to air movements.

Number of sentrys posted is dependant on the tactical situation- in some

circumstances sentries can double up but only out of contact with enemy. Roster

made up by section C or 2/ic- one or other will post sentry.

NEED TO KNOW LOCATION OF SENTRY/ GRID OF BOSS/ ROUTE OUT OF

SENTRY/ DIRECTION OF ENEMY/ ARCS OF OB AND FIRE/ POSITION OF


OTHER SENTRY/ LANDMARKS TO FRONT/ DETAILS OF OWN DEVICES/

PROCEDURE OF CHALLENGING/ PASSWORD+ TIME CHANGES.

ROUTE CARDS

SAFETY- cover from view, able to be in fire position, cover from fire, minimal

obstacles on route, avoid dense woods.

TYPES OF COVER

DEAD GROUND- provides cover from view and direct fire, vulnerable to indirect fire,

remote ground senors and thermal imaging.

STREAM BEDS AND DITCHES- Good cover, however the enemy know this.

HEDGES+ BUSHES- Good cover from view, but that’s all.

WOOD- Good cover from observation, but that’s all.

BUILDINGS AND COMPUNDS- Small arms fire for limited time, in Afghan walls are

ninja thick.

FARMLAND- Animals are inquisitive.

Keeping direction at night

METHODS- Land marks- find something prominent in line with your bearing+ use

them rather than staring at compass.

PACING- know 100m pace


SIGHTS- SVSAT increases your limit of night visibility LNV- useful for 400m +

beyond in ambient light.

NVG- hoofing.

BINOS- only to section level.

COMPASS- best with map, get weapon out of the way

STARS- useful with no other landmark.

SKETCHES- useful with no other landmark

ROUTE CARD- best aid

Obstacle drills

Natural or man made hindering progress in field.

Man made obstacles are usually covered by direct and indirect fire

Cross arms are signal for obstacle. Point man moves up to edge and takes up left

arc.

Indication of targets

ARCS OF FIRE- Axis, L of arc, rights of arc, reerence points.

METHODS OF INDICATION

DIRECT METHID- split arcs

Reference points- self explan.

CLOCK RAYS- super impose clock face onto object on the ground.
TRACER- hard to see features

BINOS- using graticules all 10 mills apart.

Meanings of terms

FIRE UNIT- Group

FIRE DIRECTION ORDER- to the Section Commander

FIRE CONTROL ORDER- issued by commander

ARC OF FIRE- ground group is resp. for

FIELD OF FIRE- Ground you can fire on effectively.

G- Group

R- Range

I- Indication – if not seen shout ‘NOT SEEN’

T- Type of fire

M.L Survival.

You never know when the shit hits the fan.

*knowledge dispels fear*

PRIORITY

Water

Food – roughly 25 days without food

Shelter
Heat

Evade capture

S- Size up situation

U- Undue haste makes waste

R- Remember where you are

V- Vanquish fear

I- Improvise

V- Value life

A- Act

L- Learn the basics

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