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Computer Science and Engineering: (To Serve As Guidelines Only) Courtesy - Kongu Engineering College
Computer Science and Engineering: (To Serve As Guidelines Only) Courtesy - Kongu Engineering College
UNIT 1: INTRODUCTION
UNIT 3:TRANSFORMATIONS
1. 2 Dimensional transformations- 2
basic transformation, matrix
representations and homogeneous 1 184-200
transformations, composite
transformation
2. 3 Dimensional transformations- 3
translation, rotation, scaling 1 408-422
3. Perspective viewing- parallel 2
projections and types, perspective
projection, orthographic projection 1 438-446
4. Animation of wire frame model 1 1 297-302
UNIT 4: HIDDEN SURFACE ELIMINATION
1. Hidden surface elimination 1 1 470-471
2. Painter’s algorithm 2 1 478-481
3. Scan line method 2 1 476-478
4. Octree method 1 1 485-487
5. Ray tracing 1 1 487-488
6. Z-buffer 1 1 472-475
UNIT 5: COLOR MODELS
1. Chromacity diagram 1 1 568-571
2. Models- RGB, CMY, HSV, HLS, 3 572-580
CIE models 1
3. Gouraud and Phong shading 2 1 523-527
4. Realism in rendering 1 3 605-615
5. Illumination and shading 2 3 612-613
TOTAL 45
References:
1. Allen A.O.” Probability Statistics and Queuing Theory “, Academic Press, 1981.
UNIT I: Introduction
SL. No. Sub Topics Hours Name of the Page no.
Teaching Tutorial book
1 Basic 1 - Ref 2 17 - 35
structure of
computer h/w
– evolution of
computers
2 Von Neumann 1 - Ref 2 17 – 20
Architecture
[IAS
Computer]
3 Functional 1 - Text 1 1 - 11
Units
4 Instruction 2 1 Text 2 33 – 47
Formats and
Types
5 Addressing 1 1 Text 2 48 – 50
Modes
Total: 6 2
Text Books:
References: