Paridine - Character Sheet PDF

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Name: Player: Profession: Title: 1-q2-q3-q4-q5-q6-q Alignment: Good:q Neutral:q Evil:q

Title Penalties to Foes: q-10 q-20 q-30 Called Shots: % % Pain Penalty = Check % - (True Damage x 5)

Vitals Ability Scores Assault Checks Defense Checks Damage Value


Value Bonus Value Base Mod Base Mod
TRUE
LF DEX MELEE % % PARRY % % LF Damage
Life Force Dexterity Dexterity Dexterity
PAIN
STR AGI AIM % % DODGE % % Pain Penalties
Strength Die Agility Agility Agility
BL
KB VIT FORTIFY % % GRIT % % Blood Loss
Killing Blow Vitality Vitality Vitality
Title Bonuses
MOVE INT CONJURE % % RESOLVE % %
Movement Intellect Intellect Wisdom Speed
SPEED WIS FOCUS % % GRAPPLE + + Strength
Speed Bonus Wisdom Wisdom Vit Mod
Damage
AB PER PERFORM % % INITIATIVE + +
Attack Bonus Personality Personality Perception Skill
First digit = “Ability Mod”

Weapons (TYPE: B = BLUNT, S = SLASHING, P = PIERCING) PROFICIENCIES:SIMPLE n |BLADES q |AXES q |MACES q |SPEARS q |BOWS q |CROSSBOWS q |THROWING q |EXOTIC q

Weapon Class Racial Magic Quality Dur. Speed Agg. Size Type Penalties Range Damage
+ + + + - D____ + +
+ + + + - D____ + +
+ + + + - D____ + +
+ + + + - D____ + +

Armor (TYPE: N = NATURAL, F = FLEXIBLE, R = RIGID) PROFICIENCIES:LIGHT n |MEDIUM q |HEAVY q Skills


L Skill T Ability A. Mod Base Mod Total
Armor Class Racial Magic Quality Dur. Type Armor
q Appraise INT =
- - - - - - n Athletics* AGI =
- - - - - - q Charm PER =

- - - - - - q Deceive PER =

- - - - - - q Intimidation PER =

q Lore [_____________] þ WIS =

Shields (TYPE: N = NATURAL) PROFICIENCIES:SHIELDS q q Lore [_____________] þ WIS =

q Lore [_____________] þ WIS =


Shield Class Racial Magic Quality Dur. Type Block Armor q Lore [_____________] þ WIS =
- - - - - - q Lore [_____________] þ WIS =

- - - - - - q Mechanical þ DEX =

n Perception WIS =
Ammo q Repair þ DEX =

n Search INT =
Type Class Racial Magic Quality Agg. Amount Damage
q Sleight if Hand DEX =
+ + + + + qqqqqqqqqq
qqqqqqqqqq + Stealth* AGI =
q
+ + + + + qqqqqqqqqq
qqqqqqqqqq + q Survival WIS =
L = LEARNED, T = TRAINED ONLY, A. MOD = ABILITY MOD
Staffs / Wands / Orbs (*) = Effected by armor penalties; Current Armor Penalty: qMedium –2 qHeavy –4

Type Info Charges Damage # Language Int> # Language Int>


qqqqqqqq 1 Paridonian 30 q 5 Draco 50 q
qqqqqqqq 2 Runic 60 q 6 Luric 80 q
qqqqqqqq 3 Pangaeic 60 q 7 Elvin 40 q
4 Adriatic 50 8 Dwarven 30
Treasure q q
Class Power Value
# Coins Ratio Amount # Gems Ratio Amount
1 Mithryl 1/5 1 Diamonds 1/10
2 Platinum 1/2 2 Rubies 1/7
Rations Value Max
3 Gold 1/1 3 Emeralds 1/6
4 Silver 2/1 4 Sapphires 1/5 Food qqqqqqqqqq 10
5 Copper 5/1 5 Pearls 1/2 Water qqqqqqqqqq 10
6 Iron 10/1 6 Topaz 1/1 Elements qqqqqqqqqqqqqqqqqqqq 40
qqqqqqqqqqqqqqqqqqqq
Backpack (10 SMALL ONLY) Bag #1 (5 SMALL = 1 LARGE) [MAX OF 2 LARGE] Bag #2 (5 SMALL = 1 LARGE) [MAX OF 2 LARGE]

Item Description Item Description Item Description


1 1 1
2 2 2
3 3 3
4 4 4
5 5 5
6 6 6
7 7 7
8 8 8
9 9 9
10 10 10

Spells / Prayers / Songs & Tunes / Spirit Calls / Monk Abilities


Name Cost Damage Range DR Name Cost Damage Range DR

Endowments Special Information

Worn Items

Experience Bank

Large item carry limit = VIT Mod, Copyright © 2013 Frank Mesa

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