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Glove of the seeking eye.

According to legend this glove belonged to the angel Sarandiel the grand inquisitor of the celestial
eye. Created to help him seek out enemies and items of interest. It’s made out of a crystal so white
mortal eyes have trouble making out its details.
The glove is said to grant the wearer unparalleled powers using spells from the divinity school as well
as be the key piece in the puzzle to find a treasure beyond anyone’s wildest dreams.
 
The bearer can use a bonus action to cause the item to shed bright light in a 30-foot radius and dim
light for an additional 10 feet, or to extinguish the light.
 
Boons
Minor
 
1. While attuned to the artifact, you have can add a 1d4 bonus to investigate, sense motive, and
perception checks.
2. While attuned to the artifact, you can use an action to cast detect magic from it. After you
cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
3. While attuned to the artifact, you can use an action to cast identify from it with the glove
counting as the material focus needed. After you cast the spell, roll a d6. On a roll of 1–5, you
can’t cast it again until the next dawn.
4. While attuned to the artifact, you can use an action to cast see invisibility from it. After you
cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
 
Major
1. While attuned to the artifact, one of your wisdom score increases by 2, to a maximum of 24.
2. While attuned to the artifact, you increase the effective casting level of a divination spell of
level 4 or lower by one without expending a higher level spell slott. After you cast the spell, roll
a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
 
Detriments
Minor
1. While attuned to the artifact, you are deafened when you are more than 10 feet away from
it.
2. While attuned to the artifact, your weight drops by 1d4 × 5 pounds.
3. While attuned to the artifact, you must eat and drink six times the normal amount each day.
4. While attuned to the artifact, you are blinded when you are more than 10 feet away from it.
 
Major
1. The artifact dilutes magic potions within 10 feet of it, rendering them nonmagical.
2. When you become attuned to the artifact, you gain a form of long-term madness.

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