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Barbarian 4 TarrasqueResearcher

CLASS & LEVEL PLAYER NAME


Voldaska
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +5 Constitution +3 19 45 --
+5 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
20
-1 Charisma
Total 4d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
+3 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
17 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 P +3

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


17 P +7 Athletics STR Common, Dwarvish, Loxodon, Orc
ABILITY SAVE DC
-1 Deception CHA
+0 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+0 -1 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.

P +5 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
P +3 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
-1 weapon attack as a bonus action on each of your
turns after this one.

Rage • 3 / Long Rest


8 As a bonus action enter a rage for up to 1 minute
(10 rounds).
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Greatsword +7 2d6+5 Slashing Martial, Heavy, Two-Handed

Unarmed Strike +7 6 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 4 TarrasqueResearcher
CLASS & LEVEL PLAYER NAME
Voldaska
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === While raging, you can choose to frenzy. You can make
a single melee weapon attack as a bonus action on
* Hit Points • PHB 47 each of your turns after this one. When your rage
ends, you suffer one level of exhaustion.
* Rage • PHB 48
As a bonus action enter a rage for up to 1 minute (10 | Frenzy Attack: 1 Bonus Action
rounds).
* Ability Score Improvement • PHB 49
You gain advantage on STR checks and saving throws
(not attacks), +2 melee damage with STR weapons,
resistance to bludgeoning, piercing, slashing damage. === VARIANT HUMAN RACIAL TRAITS ===
You can't cast or concentrate on spells while raging.
* Languages • BR 31
Your rage ends early if you are knocked unconscious You can speak, read, and write Common and one
or if your turn ends and you haven’t attacked a hostile extra language.
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action. * Ability Score Increase • BR 31
Two different ability scores of your choice increase by
| 3 / Long Rest • 1 Bonus Action 1.

* Unarmored Defense • PHB 48 * Skills • BR 31


While not wearing armor, your AC equals 10 + DEX You gain proficiency in one skill of your choice.
modifier + CON modifier + any shield bonus.
* Feat • BR 31
* Reckless Attack • PHB 48 You gain one feat of your choice.
When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on
melee weapon attack rolls using STR during this turn, === FEATS ===
but attack rolls against you have advantage until your
next turn. * Grappler • BR 167
You have advantage on attack rolls against a creature
* Danger Sense • PHB 48 you are grappling. You can use your action to try to pin
You have advantage on DEX saving throws against a creature grappled by you by making another grapple
effects that you can see while not blinded, deafened, check. If you succeed, you and the creature are both
or incapacitated. restrained until the grapple ends.

* Primal Path • PHB 48 | Grappling Pin: 1 Action

| Path of the Berserker

* Frenzy • PHB

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield, +1 1 6 lb. Vial 1 --

Javelin 4 8 lb. Riding Horse 2 --

SP 0 Crossbow, Light 1 5 lb. Bit and Bridle 1 1 lb.

Greatsword 1 6 lb. Feed (per day) 10 100 lb.


EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 0 Magnifying Glass 1 --

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

206 lb. Signal Whistle 3 --

ENCUMBERED Tent, Two-Person 1 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb. Tinderbox 2 2 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

600 lb. Waterskin 1 5 lb.

EQUIPMENT

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Female 22 Medium 5'4" 138
GENDER AGE SIZE HEIGHT WEIGHT
Voldaska Chaotic Neutral Pali'sol Light with signs ofBright
discoloration
yellow scattered
Long black twintails, bang
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I’ve lost too many friends, and I’m
Astre D'ierre and Zas Beastclaw slow to make new ones.
I face problems head-on. A simple,
=== Organizations ===
direct solution is the best path to
Eldham Military PERSONALITY TRAITS

Nation. My city, nation, or people are all


that matter. (Any)

IDEALS

I would still lay down my life for the


people I served with.

BONDS

The monstrous enemy we faced in battle still


leaves me quivering with fear.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

In ATOSAS, Voldaska doesn't remember much of


her childhood, and she has been living with a tribe
of nightwalkers for as long as she could
remember. Her demure personality is met with
uncontained violence, and often it catches her
opponents off guard as she rages through the
battlefield. Teaming up with Zas Beastclaw and
Astre D'ierre, she takes on a journey to find the
missing king and possibly back to her hometown.
Unlike Zas, who still lives in the monastery when
not on duty, Voldaska lives in the soldier dorm
ever since she became an officer, and she
sometimes showcases her squalid past life by
being overprotective of her money to the point of
being unwilling to pay for soap. She wears a set of
jet black armor that has an opening around her
abdomen to avoid movement constrictions and a
bell shaped version of Zas's gloves. Although she
thinks of herself as a Pali'sol worshipper, she's not
really into religion, and would rather spend her
time playing than praying.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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