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THE INFLUENCES OF LEARNING MODEL AND

MOTOR EDUCABILITY IN TECHNICAL LEARNING


RESULTS AND BASKETBALL PLAYING SKILLS FOR
JUNIOR HIGH SCHOOL STUDENTS

Hamidi, Ahmad
Sports Science Study Program
Indonesia University of Education
Bandung, Indonesia
ahmadhamidi@upi.edu

ABSTRACT
The purpose of this study was to examine the effect of learning models (TGFU) and Traditional
(Technical) learning models on students who have high and low motor educability on learning outcomes of
basic techniques and basketball playing skills of Grade VII students. The quasi-experimental
nonequivalent-control group with a 2x2 factorial design. was adopted in a sixteenth-week learning activity.
The participants included eighty first graders in two classes of a junior high school. One of the classes (40
students) was assigned to the experimental group and the other was the control group (40 students). The
experimental group learned with TGFU, while the control group learned with the traditional teaching
approach. The instrument used to uncover basic technical data is the batteray test while for playing skill
data is the Game Performance Assessment Instrument (GPAI) which has validity and reliability. The
results of the study revealed that. 1). The game learning model (TGFU) is better than the technical learning
model for the results of basic techniques and playing skills in the Basketball Ball 2). The high motor
educability group is better than the low motor educability group on the results of basic technical skills and
basketball playing skills 3). There is no interaction of the learning model with motor educability on
improving basic technical skills and playing skills. Based on these results it can be concluded that the
TGFU learning model is more effective than the technical learning model, whereas for high motor
educability are better than low motor educability on the results of basic technical skills and basketball
playing skills of seventh grade junior high school students in improving basic technical skills and playing
skills.

Keywords : TGFU learning model, technical, motor educability, basic technical and playing
skills, junior high school students

Introduction
Physical education is an educational Pangrazi and Daeur (1995, p. 84) explained
discipline that aims to develop all the potential that:
of students holistically through a variety of Physical education is a part of the
selected physical activities. The concept of general educational programs that
physical education in the Indonesian National contributes, primarily through
Education System Law (2003, p. 26) is as an movement experiences, to the total
educational process that utilizes physical growth and development all of
activities that are planned systematically to children. Physical education is
develop and enhance individuals organically, defined as education of and through
neuromuscularly, perceptually, and movement, and must be conducted in
emotionally within the framework of the a manner that merits this meaning.
national education system. In line with that,
The purpose of the above opinion is that of contents of today's physical education
physical education is part of a general programs.
education program that contributes, especially (3) Such conditions are then referred to as
through movement experiences, to the overall the learning process (Maksum, 2008, p.10).
growth and development of all children. So, in essence people who learn are not the
Physical education is defined as education same situation as before they did the act of
through movement, and must be carried out in learning. Thus, it can be concluded that: (1)
ways that are useful and meaningful. From the in learning that there must be a change in
opinion above that physical education cannot behavior factors, it is not said to learn if
be ruled out. Physical education is part of the there is no change in behavior in it, (2) these
standard curriculum for primary and changes are principally new skills, and
secondary education institutions. With proper (4) (3) the change occurred because of a
processing, the effect on students' physical, deliberate effort.
spiritual and social growth and development Michael W. Metzler (2000) states that,
will not be doubted--in other words, the effect to determine whether a model is good can
is huge. The purpose of physical education make a benchmark derived from several
according to Bucher in (Suherman 2009, p. 7): factors, the most important of these factors is
Is meant for physical development related to the determination of goals, determination of
the ability to do activities that involve learning objectives, determination of
physical strength from various organs of a materials, knowledge of the characteristics of
person's body; motion development is related children and the degree of teacher competence
to the ability to move effectively, efficiently, . The learning model will be more effective if
smoothly, beautifully and perfectly (skillful); the teacher feels good in teaching and
mental development is related to the ability to students feel happy in learning.
think and interpret overall knowledge about Play is a form of activity that is loved
physical education into the environment and by children. By playing a situation will arise
social development is related to the ability of that allows the implementation of the
students to adjust to a group or society educational process. Regarding the
In line with Giriwijoyo (2012, p. 73) effectiveness of the teaching and learning
"that Physical Education is a physical process, Suherman (2011, p. 55) explains
activity that is presented as part of curricular that "the general picture of the effectiveness
activities, which is used as a medium of teaching is characterized by his teacher
who is always active and his students are
(vehicle) for the educational process".
consistently active learning."
Physical education learning in its
implementation must pay attention to seven The learning model is one of the
study materials that have been arranged in the (external factors) that really determines the
curriculum consisting of games and sports success of student learning in achieving
activities, development activities, self-test / predetermined goals. However, the quality
gymnastics activities, rhythmic activities, of students themselves (internal factors) is
water / aquatic activities, activities outside the very decisive, for example that students who
classroom, and health. Suherman (2009, p. 5). have a good level of motor ability, then he is
With reference to learning materials in the predicted to be easier to learn motor skills.
forms of: basic techniques / skills and sports, In this case, one of the differences is the
gymnastics, rhythmic activities, aquatic, motor educability of students who must be
outdoor life skills and personal life skills considered by the physical education
(physical fitness, and the formation of teachers in schools.
attitudes and behaviors). In the Menurut Clarke (1995, hlm. 265)
implementation of physical education there “Motor educability is the ease with which an
are various elements that are believed to be individual learns new skills”. According to
able to improve aspects, cognitive, affective Clarke (1995, p. 265) The meaning of the
and psychomotor. Planning, implementing, perspective is that Motor educability is how a
and predicting learning will be an effective new individual can learn a new skill in with
way to achieve learning goals in the diversity
such accesibility. In the learning process the games is an important part of using this
teacher is faced with a situation where there approach. The concept of ‘modification for
are students who have the ability to adapt exaggeration’ is used to emphasise
quickly to the mastery of the material, some
particular tactical aspects of games.
are very slow to master a material. It really
depends on the aspect of motion experience In the learning process in schools, The
that is owned by students since childhood. It learning model is very important to make
also will depend on the cognitive abilities of the teaching and learning process effective.
children in perceiving every material provided Through the TGFU Model students are
by the teacher. In addition, the learning expected to be able to improve their playing
process that has been taken so far is very abilities, as explained Griffin, Micthell &
crucial for a student to master the material
Oslin, (1997, hlm. 8) bahwa Model TGFU
well
Through the TGFU Model, it is expected merupakan; the approach links tactics and
that a process of transfer of understanding and skills by emphasizing the appropriate timing
basic technical skills to actual playing skills, the of skill practice and skill application within
format of learning according to Griffin, the tactical context of the game. The intent
Mitchell, & Oslin (2006) includes “game- of the opinion above is a model that links
question-practice-game sequence”. Order of tactics and skills by emphasizing the precise
games-questions-practice-games. His playing timing of practice practice and the use of
performance is carried out critically, that is, skills in the context of game tactics. In
students are directed to the ability to identify addition to the TGFU Model there is also a
tactic problems that arise during the game, technical model as revealed by Griffin,
and at the same time be able to choose the Micthell & Oslin, (1997, hlm. 8):”Skills
right response to solve it. Based on the results have usually been taught in isolation, out of
of the study, one of the learning models that their tactical context”. The meaning of the
can increase students' understanding, interests, above opinion is that skills are usually
motivation and skills in a basketball game is
taught separately outside the context of
the TGFU learning model, while to improve
tactics. In fact, the technical learning model
the technical abilities in the basketball game,
is a model that focuses on basic techniques
the technical learning model.
that are carried out repeatedly until students
The TGfU approach developed by
are skilled at doing so followed by playing
Bunker and Thorpe (1982) places a different
patterns. The traditional skills or technique-
focus on the teaching of games to
based approach has seen the game broken
traditional, technical approaches to teaching.
down into various skills and then the learner
TGfU places the student in a game situation
has progressed in a model going from
where tactics, decision-making, problem
simple to complex skills. For the purpose of
solving and skill is developed at the same
this paper the words skill based and
time. Isolated skill development is only
technique based will both refer to this model
utilised when the student recognises the
although Thorpe (1996) referred to
need for it. Other terminology and variations
technique being performed in isolation at
of TGfU approach where games are
practice whilst skill is the performance of
modified to suit the learner include: ‘Game
the technique in a game situation. The
Sense’ (den Duyn, 1997), ‘Games for
athlete is not always placed in a game
Understanding’ (Bunker & Thorpe, 1982),
situation. For example, in soccer or
‘Play Practice’ (Launder, 2001) and the
basketball the beginner may start by
‘Games Concept Approach’ (Wright, Fry,
dribbling the ball by themselves. They do
McNeill, Tan, Tan & Schemp, 2001, cited in
not have an opponent and are not in a game
Light, 2003). Modifying and adapting
situation. In the learning process to achieve
maximum results, it is influenced by many school. 4) Low playing skills of students in
factors including learning models, physical playing basketball games for students in
fitness, and the level of student’s motor junior high school. 5) Lack of teacher
understanding about the application of the
educability. learning model. That way, there needs to be a
2) Based on observations and observations in learning program in order to improve the basic
the field, the issues that occur in the school technical skills and playing skills of basketball
environment and strengthened by the results students, one of them through a model or
of previous research, especially in junior high learning model that is adapted to the situation
schools today are the effectiveness and and conditions as well as the growth and
efficiency of the application of learning development of students.
models that are not appropriate, without Based on the explanation above, this
regard to the needs and characteristics of study aims to: 1) Know the differences of the
students, as well as differences in the level of TGFU learning model and the technical
motor educability students, so that the learning model of basic technical skills and
tendency in the learning process is equalized. student play skills. 2) Knowing the difference
Based on the background that has been
between high motor educability and low
explained, several problems that were the
motor educability towards improving basic
focus of this study were identified, namely: 1)
technical skills and student basketball playing
Students cannot use their skills effectively
skills.
when playing. 2) Students are not satisfied
because of lack of play. 3) Low basic
technical skills of passing-stoping and
dribbling basketball students in junior high
Literature Review questions canalso help to guide the player to
The TGfU approach developed by Bunker an answer, in the event that they are
and Thorpe (1982) places a different focus struggling with anactivity. Age, experience
on the teaching of games to traditional, and ability level of the players will affect
technical approaches to teaching. TGfU the complexity of the questions used.
places the student in a game situation where There are several theories that are
tactics, decision-making, problem solving recognized as being relevant to the game-
and skill is developed at the same time. based learning approach, such as cognitive
Isolated skill development is only utilised theory and situated learning theory.
when the student recognises the need for it. Cognitive theory emphasizes that learners
Other terminology and variations of TGfU should master basic skills to further acquire
approach where games are modified to suit higher-level abilities while learning new
the learner include: ‘Game Sense’ (den things. It also emphasizes that learning
Duyn, 1997), ‘Games for Understanding’ processes are progressive and move from
(Bunker & Thorpe, 1982), ‘Play Practice’ simplicity to complexity; moreover, games
(Launder, 2001) and the ‘Games Concept that are adopted need tostimulate students’
Approach’ (Wright, Fry, McNeill, Tan, Tan learning motivation and make learning more
& Schemp, 2001, cited in Light, 2003). fun (Gagné, 1985). Situated learning theory
Modifying and adapting games is an states that learners should enter learning
important part of using this approach. The scenarios to acquire knowledge. The
concept of ‘modification for exaggeration’ is knowledge that is actively explored in the
used to emphasise particular tactical aspects scenarios should not only be useful, but
of games. should also be analogical. Therefore,
establishing a rich learning scenario enables
The strengths of TGfU in Junior High learners to gain practical problem-solving
school physical education abilities via observation and behavioral
Teachers have been teaching games for exploration, and a well designed game is
many years in physical education lessons able to provide such a learning scenario
and withsporting teams. The key to success (Winn, 1993; Young, 1993; Cuenca López
of TGfU is the questioning technique and & Martín Cáceres, 2010; Kim, Park, &
the relevance to the student of the Baek, 2009).
introduction of rules and techniques. The Research Design
focus is on the student and problem solving. The population in this study were all
In addition, fun and enjoyment result due to male students of class VII SMP Lab School
the inclusive nature of TGfU. This approach UPI Bandung, amounting to 80 people. The
to teaching makes very effective use of sampling technique used was simple
active learning in that the students are
random sampling. The method that is used
learning though playing the games. The use
of questioning is a powerful method of in this study is the quasi-experimental
encouraging players to analyse their actions, nonequivalent-control group with a 2x2
both individually, and as a team. Questions Factorial design. Fraenkel et al (2012, p.
will generally relate to a particular tactical 277 - 278) described as seen in the
aspect of games. Effective phrasing of following Table 1:

Table 1.
Research Design Experiment
Treatment R O X Y1 O
Y
Control R O C 1 O
Treatment R O X Y2 O
Control R O C Y2 O

Table 2.
Research Design Factorial 2 x 2
Levels of Motor Educability(B) Learning Model (A)
TGFU () Teknis( )
High Motor Educability ()
Low Motor Educability ()

Keterangan :
A : The learning model is divided into two classifications
A1 : TGFU learning approach
A2 : Technical learning model
B : The level of motor educability is divided into two classifications
B1 : High motor educability
B2 : Low motor educability
A1B1 : Student groups thattaught using the TGFU learning model and have a high level of Motor Educability.
A1B2 : Student groups that taught using the TGFU learning model and have a low level of Motor Educability.
A1B2 : Student groups that are taught using the Technical learning model and have a high level of Motor
Educability.
A2B2 : Student groups that are taught using the Technical Learning Model and have a low level of Motor
Educability
called a batteray test. Then to get data on
Based on the factorial design drawings students' playing skills; students play
above, the following used in this study can be basketball for 5 minutes recorded on video
seen in Tables 1 and 2. tape on a 5 vs 5 game and assessed using
Game Performance Assessment Instrument
Participants (GPAI) instrument. After the data is obtained
The participants in this study included through the instrument, then the data is
eighty first graders in two classes of junior processed and interpreted into the pre-test
high school in West Java Indonesia. One of scores of each variable.
the classes was assigned to be the Learning Activities
experimental group and the other was Table 3 presents the teaching activities held
appointed to be the control group. In order in the study. The teaching activities were
to avoid influences caused by different designed based on basketball learning to
instructors, the two classes were taught by have five topics, including: ‘games of
the same instructor. Both the experimental passing,’ ‘games of shooting,’ ‘supporting
group and the control group had fourty activities in attack,’ ‘games of tactical
students, including tweenty males and depending,’ and ‘games of combination for
tweenty females. This study lasted for six attacking and depending.’ Each topic was
weeks, three time for a week and each week taught for forty minutes. One class was held
included feedback session. each week to fit
in with the students’ physical education
Tools class. The experiment lasted for six weeks.
Pre-test is done before the treatment is given, After the treatment of each model was
namely Physical Education learning using given for 16 meetings held three times a week,
TGFU learning models and technical learning then the samples were given back battery tests
in basketball game material. Pre-test is done and playing skills tests using the Game
to see the extent to which the basic technical Performance Assessment Instrument (GPAI).
skills and play skills possessed by students in To see the extent of improvement starting
both groups. To get data on basic technical from before being given treatment until after
skills and playing skills of the two groups, a being given treatment .
basic basketball skills test is given, which is

Table 3.
Research Implementation Program
Meet-
ing TGFU Learning Materials Technical Learning Materials

1-2 motor educability test motor educability test


Initial test of basketball skills Initial
test of playing skills Initial test
Basketball playing skills
3 Initial playing skills test

Games of chest pass, bounce pass, and Carry out passing technique within short
4-5 overhead pass distance properly and correctly
Performance when receiving the ball and
6-7 immediately shoot the ball to the target Carry out long passes properly and correctly
Performance when providing support so Carry out dribbling technique properly and
8-10 that the ball carrier can shake the defense correctly
Performance when passing the ball to the Combine passing, dribbling, shooting
11-13 targeted player quickly and precisely techniques in basketball
Performance when limiting latitude 14- Carry out combined techniques of
16 within the defense area and blocking passing and dribbling
opponent’s movement when controlling
the ball

Performance when developing 17-19 Carry out shooting technique in


technique and individual to attack and direction to the ring properly
defense
Final test of basic technical skills and Final test of basic technical and
basketball playing skills basketball playing skills
20
Results
The results of the study are detailed. The following is a description of the results of the
research gain data on basic technical skills and basketball playing skills as presented in Table
4.

Table 4.
Description of basic technical skills and basketball playing skills
Motor Educability Description Basic Skills Playing Skills
TGFU Technical TGFU Technical
High N 10 10 10 10
Average 16.26 7.98 1.53 1.05
Std Deviation 11.18 7.72 0.74 0.49
Maximum 43.92 24.26 3.17 1.83
Minimum 3.23 0.87 0.64 0.33
Low N 10 10 10 10
Average 8.01 5.32 1.12 0.72
Std Deviation 6.13 3.35 0.27 0.36
Maximum 19.30 9.15 1.61 1.50
Minimum 0.54 0.64 0.83 0.17
TOTAL N 20 20 20 20
Average 12.14 6.65 1.32 0.88
Std Deviation 9.74 5.95 0.59 0.45

1. Test differences in the TGFU learning model and the Technical learning model on
improving basic technical skills and student basketball playing skills.

a. Statistical Assumptions Test

Table 5.
Data Gain Normality Test for basic technical skills and basketball playing skills of
TGFU and Technical Learning Model Groups

Learning Motor
Skills Z Score p Explanation
Category/Group Educability
Basic Technical Skills 0,757 0,615 Normal
High
TGFU Playing Skills 0,680 0,744 Normal
Learning Model Basic Technical Skills 0,648 0,796 Normal
Low
Playing Skills 0,533 0,939 Normal
Basic Technical Skills 0,622 0,835 Normal
High
Technical Learning Playing Skills 0,490 0,970 Normal
Model Basic Technical Skills 0,520 0,949 Normal
Low
Playing Skills 0,683 0,740 Normal
Table 6.
Homogeneity Test of Variance Data Gain on Basic Technical and Basketball
Playing Skills for Students with TGFU and Technical Learning Model

Gain Levene Statistic df1 df2 Sig.


Basic Skills 2,300 1 38 0,138
Playing Skills 0,504 1 38 0,482

b. Statistical Hypothesis Test

Table 7.
Data Gain t Test Results of Basic Basketball Technical Playing Skills For TGFU
Learning Model and Technical Group

Learning Average Score


Average Sd Statistical t Test Explanation
Category/Group Difference p
Model TGFU 12,1365 9,74150
Model 6,6500 5,94763 5,48650 2,150 0,038 Signifikan
Teknis

Table 8.
Data Gain t Test Results of Basketball Playing Skills For TGFU Learning Model and
Technical Group

Learning Average Statistical


Average Sd Score p Explanation
Category/Group Difference t Test
Model TGFU 1,3240 0,58504
0,43950 2,656 0,011 Signifikan
Model Teknis 0,8845 0,45310

2. Test differences between high motor educability and low motor educability on improving
basic Uji Asumsi Statistik technical skills and students’ playing basketball skills
a. Statistical Assumptions Test

Table 9.

Homogeneity Test of Variance Data Gain on Basic Technical and Basketball


Playing Skills for Students with High and Low Motor Educability

Gain Levene Statistic df1 df2 Sig.


Basic technical skills 2.391 1 38 0.130
Playing skills 1.499 1 38 0.228
b. Statistical Hypothesis Test
1) Data Gain Test for Basic Technical Skills .

Table 10.
Data Gain t Test Results of Basic Basketball Technical Playing Skills
High Motor Educability Group (ME. T) and Low (ME. R)
Motor Average Statistic
Average Sd Score p Explanation
Educability Difference t Test
High 12,1230 10,26690
5,45950 2,138 0,039 Significant
Low 6,6635 5,00174

2) Data Gain Test for Basketball Playing Skills

Table 11.
Data Gain t Test Results of Basketball Playing Skills
High Motor Educability Group (ME. T) and Low (ME. R)
Motor Average Statistic
Average Sd Score p Explanation
Educability Difference t Test
High 1,2920 0,66037
0,37550 2,215 0,033 Significant
Low 0,9165 0,37273

3. Interaction test based on Learning Model and Motor Educability towards the improvement
of students’ basic technical skills and basketball playing skills
a. Interaction test based on Learning Model and Motor Educability towards the improvement
of students’ basic basketball technical playing skills

Table 12.
Homogeneity Test of Variance Data on Basic Basketball Playing Skills
Viewed From Motor Educability and Learning Model

F df1 df2 Sig,


1,369 3 36 0,268

Anova Test Results for Two Tracks of Basic Technical Skills Viewed from Motor Educability
and Learning Models

Table 13.
Tests of Between-Subjects Effects
Dependent Variable:Keterampilan Dasar
Source Type III Sum of Squares Df Mean Square F Sig.
Model 301.017 1 301.017 5.163 .029
Pembelajaran
Motor Educability 298.061 1 298.061 5.112 .030
Model 78.036 1 78.036 1.338 .255
Pembelajaran * Motor
Educability
a. R Squared = .244 (Adjusted R Squared = .181)
Graph 1
Interaction Between Learning Model and Motor Educability
Towards Basic Basic Skills Improvement

b. Interaction test based on Learning Model and Motor Educability towards basketball
playing skills
Table 13.
Homogeneity Test of Variance Data on Basketball Playing Skills
Reviewed Based on Motor Educability and Learning Model
F df1 df2 Sig,
2,584 3 36 0,068

Anova Test Results for Two Tracks of Playing Skills in Basketball Training Viewed from
Motor Educability and Learning Models
Table 14.
Tests of Between-Subjects Effects
Dependent Variable: Playing Skills
Source Type III Sum of Squares Df Mean Square F Sig.
Learning 1.932 1 1.932 7.745 .009
Model
MotorEducability 1.410 1 1.410 5.653 .023
Learning .015 1 .015 .059 .809
Model *
MotorEducability
a. R Squared = .272 (Adjusted R Squared = .211)

Graph. 2
The Interaction Between Learning Models and Motor Educability
Towards Increased Playing Skills in the Basketball
Discussion
1. Differences in the TGFU learning play patterns. There are patterns of learning
model and the Technical learning model for activities using the TGFU Model, in more
improving basic technical skills and students detail explained by Metzler (2000, p. 369),
playing basketball skills. the steps are as follows:
The first hypothesis testing shows that (1)Game form, students are directed to
there are significant differences between the the various game forms, (2) teaching for
technical groups and TGFU for most of the understanding, teacher stops the keep-
skills execution steps. that there is a away game and asks questions,
difference between the TGFU learning (3) drills for skill development, teacher
model and the technical learning model on explains and demonstrates the proper
basic technical skills and play skills, in this defensive stance to the class, (4) return
study, the TGFU Model is better than the to game form, students play “keep-
away” again, (5) review and closure,
technical model. Based on the researcher's
teacher reviews the key concepts and
findings, the difference is caused among
some important principles of game
others:
forms that students have done.
a. The process of implementing learning
from both learning models. The purpose of Metzler's statement
above refers to the stages of TGFU
b. Development of student movement skills.
Model learning as follows:
c. Fact the test result data regarding basic
(1) The form of the game, students are
technical skills and playing skills.
directed to the forms of the game, (2)
Through the learning model of TGFU, the
teaching for understanding, when
learning atmosphere is more interesting and
learning takes place the teacher pauses
stimulates students' interest in learning.
learning activities to hold questions and
Because the systematic implementation of
answers with students, (3) repetition for
learning basketball games begins with
skills development, the teacher explains
playing activities, although in a nuance
and gives examples to students to repeat
modified, both modified in terms of the
the technical skills, (4) return to the
learning environment and game rules.
form of play, the students play the game
According to Griffin, Mitchell, & Oslin
again in accordance with the teacher's
(1997, p. 8), that
instructions, (5) evaluation and closing,
“ the aim of a tactical approach is to
the teacher re-explains the concepts and
improve students’ game performance, which
principles important play patterns that
involves combining tactical awareness and
have been carried out by students.
skill execution.” The intention of the above
In the technical learning model learning
opinion is that the objective of the TGFU
tends to be more emphasized on the mastery
learning model is a planned effort to perfect
of basic technical elements which are done
the students' game appearance, which
repeatedly, and the application of learning is
combines both elements of awareness of
focused on mastering the basic techniques
tactics and expertise.
first and then on the game. This can have an
With the TGFU learning model,
impact on learning situations and conditions
students involved in game learning activities
that tend to be boring and monotonous, so
will be directed towards understanding they are less stimulating student interest in
learning. In addition, students who learn
become less concentrated and motivation to
develop their abilities in skills with different
basketball tends to decrease.
In addition, Hoedaya (2001, p. 17) states
that "the target of the teaching process is
through the TGFU Model
 
is to improve the appearance of students' " with technical training or learning in a
play, by involving a combination of TGFU game. A description of the differences
awareness and the application of basic between TGFU and technical learning
technical skills into the actual form of play. models can be seen in Table 15.

Table 15.
The Difference Between TGFU Learning Model and Technical Model
TGFU Model Technical Model
1.Teach technical and tactic skills 1.Prefer repeated training
through game modifications. technical skills.
2.Teach the whole game and then 2.Teach special elements of
to parts. the game in isolation and then
3.Focus on athletes or students. combined with the whole
4.Exciting and improving exercises game.
motivation. 3.Focus on the coach or teacher.
5.Players or students become free and 4.Exercise is often boring and
have the skills to think. decrease motivation.
6.Training or learning sessions are designed for 5.Players or students become tall
develop thinking skills, its dependence on the coach or teacher.
understanding and returning decisions. 6.Because it prioritizes repetition, player
7.Players or students have the opportunity to or students are made like robots.
help the coach or teacher take part 7.Players or students have limitations
decision. in making decisions.
The style of training or teaching is more The style of training or teaching is more
8.inclined 8.inclined
to the cooperative style. to the command style.

Griffin & Patton, (2005) in Carpenter sports that include: (a) increasing
E. J.'s dissertation (2010, p. 12). explain student motivation, (b) increasing students
that: in decision making, and (c) better student
If implemented faithfully, the expected game performance.
student outcomes during a Tactical Based on practical findings from the
Games Model (TGM) sport unit authors' research results, and supported by
include: several previous research findings. It turns
(a) increased student motivation, (b) out that the learning outcomes of basic
improved student decision-making, and technical skills and basketball playing skills
(c) better student game performance. of students taught through the TGFU
The purpose of the opinion above is learning model are better than students
that if the TGFU game model is applied taught through technical learning models.
continuously, students will get results
during the activity
ability of motor educability is the basis for
the formation of movement skills, so that in
learning basic techniques and playing
basketball skills will be more quickly
mastered if supported by high motor
2. Difference in high motor educability
educability and low motor educability Based on practical findings from the
towards improving basic technical skills and writer's research results and supported by
student basketball playing skills. several previous research findings. an
increase in the results of the gain It turns out
Based on testing the second the learning outcomes of the basketball
hypothesis there are differences in mastery skills of groups of students taught through
of basic technical skills and significant the TGFU Model are better than groups of
basketball playing skills in male students of students taught through technical learning
class VII at SMPN 6 Sungaiselan, Kab. models in groups of students who have high
Central Bangka, where the results of Motor Educability.
mastery of basic technical skills and There is a difference between motor
basketball playing skills groups of students educability. This is caused by both the
who have high levels of motor educability characteristics of the learning model and the
tend to be better than groups of students fact of the test result data regarding the
with low motor educability. Motor results of basic technical skills and
educability is a term that shows someone's basketball playing skills.
capacity in learning skills that are naturally
new in a short time and quickly. Motor 3. Interaction of the learning model
educability refers to an ability that underlies and motor educability on the improvement
the formation of the skills to be performed. of basic technical skills and student playing
Mastery of a movement skill is a process in skills in basketball.
someone who develops a set of responses The third hypothesis testing shows
into a pattern. The ability of motor that there is no interaction between learning
educability is an ability that underlies the
model and motor educability on learning
formation of the skills to be performed.
outcomes of basic technical skills and
Mastery of a movement skill is a process in
someone who develops a set of responses basketball playing skills. Based on practical
into a pattern of movement that is findings from the writer's research results
coordinated, organized, and well-integrated and supported by several previous research
Rusli Lutan, (1988, p. 95). The potential findings. It turns out that there is no
qualities of motor educability will easily interaction between the learning model and
give an idea of one's ability to learn new motor educability on learning outcomes of
movements. The higher the potential level of basic technical skills and basketball playing
motor educability, it means the degree of skills.
mastery of new movements is easier. The In addition, other factors that cause or
higher the potential level of motor become obstacles to the absence of
educability, it means the degree of mastery
interaction in this study are the condition of
of new movements more easily (Kirkendall,
infrastructure, in this case the better the
et.al, 1987, p. 131, Rusli Lutan, 1988, p.
119). Therefore, if someone has a high level condition of infrastructure, the easier it is
of motor educability (ME) then it will be for the ball
able to easily, quickly master the basic
technical skills and playing basketball skills
(passing-stopping, dribbling, heading and
shooting) with good quantity and quality of
movement than people who have low levels
of motor educability (ME). Besides the
to be controlled when dribbling or passing. ACKNOWLEDGEMENT
Conversely, if the target is inadequate, it
will be difficult to control the ball when
passing-stoping and dribbling during the References
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the beginning of each year of admission of
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results are not satisfactory ". Some
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researchers, including Brace 1926 and Gie and
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(1997). Teaching sport concept and skills:
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1. Based on the results of data processing Remaja RosdaKarya.
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questions raised. The answer to the research TGFU dalam pembelajaran bolabasket:
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2. Learning outcomes of basic technical Pendidikan Dasar dan Menengah.
skills and playing skills of students taught
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than students taught through the technical motorik pengantar teori dan metode:
learning model. Jakarta: Depdikbud.
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skills and basketball playing skills of groups motorik, konsep dan penerapannya :
of students who have high motor educability Bandung. Depdiknas
are better than groups of students who have Metzler, M. W. (2000) Intructional models
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pembelajaran. Bandung: Alfabeta. dan bermain bolavoli, serta
keterampilan berpikir kritis siswa SMPN
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