Student Name: Jean Kang Date: 6/19/2020 Artifact Description: Reflection On Project Science Fair

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Student Name: Jean Kang

Date: 6/19/2020

Artifact Description: Reflection on Project Science Fair

What you learned/overcame:

In this project, I used Microsoft Power Point (PPT) and created 7-slide

presentation for a science fair. I used a research that my daughter and I did together recently,

electrostatics and micro-structure of matters. In this research, we performed an experiment,

using a comb after combing hair multiple times to approach water flow from a faucet. We

found out that the water flow changed direction evidently, from straight down without

interference to curved toward the comb. The observation was dramatic and over our

expectation. I took a small video, cut it shorter and inserted in my presentation on the result

slide. The result raised a question, why did the water flow change direction? We know comb

carries electrostatics, or electrons which are negatively charges. Was water positively

charged? Does that mean water have a microstructure, like small particulates that are

positively charged? That became our hypothesis and the project started and described in my

presentation.

I used 7 slides, with the title, question, hypothesis, materials, procedure, results,

and conclusions described in each slide. It was fun to make the slides, though it took me a

little longer than expected. I really loved the formatting part. I was pleased to see that PPT

starts to provide automatically designed templates for slides. I used to have to make a design

manually and step by step. It was very time-consuming. I am so glad that this feature came
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into being. So, I just clicked and chose my favorite slide design. I like the dark background

design, that makes the content of presentation so clear.

It is worth to mention that one should write out all the content of each slide, make a

simple and plain presentation first. With this as a baseline, the design of the slides can be

searched and chosen. This order is more efficient and make the slides more coordinated with

each other as a whole piece of work than the one that finalizes the design of slide

immediately when one slide is made.

National Educational Technology Standards for Students (NETS)•S Addressed:

http://www.iste.org/standards (Links to an external site.)

This project meets the following standards of NETS for students:

1. Empowered Learner. Students leverage technology to take an active role in choosing,

achieving, and demonstrating competency in their learning goals, informed by the

learning sciences.

1a. Students articulate and set personal learning goals, develop strategies leveraging

technology to achieve them and reflect on the learning process itself to improve learning

outcomes.

1c. Students use technology to seek feedback that informs and improves their practice

and to demonstrate their learning in a variety of ways.


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3. Knowledge constructor. Students critically curate a variety of resources using digital

tools to construct knowledge, produce creative artifacts and make meaningful learning

experiences for themselves and others.

3a. Students plan and employ effective research strategies to locate information and other

resources for their intellectual or creative pursuits.

Students evaluate the accuracy, perspective, credibility and relevance of information,

media, data or other resources.

3c. Students curate information from digital resources using a variety of tools and

methods to create collections of artifacts that demonstrate meaningful connections or

conclusions.

3d. Students build knowledge by actively exploring real-world issues and problems,

developing ideas and theories and pursuing answers and solutions.

4. Innovative designer. Students use a variety of technologies within a design process to

identify and solve problems by creating new, useful or imaginative solutions.

4a. Students know and use a deliberate design process for generating ideas, testing

theories, creating innovative artifacts or solving authentic problems.

4b. Students select and use digital tools to plan and manage a design process that

considers design constraints and calculated risks.

4c. Students develop, test and refine prototypes as part of a cyclical design process.
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4d. Students exhibit a tolerance for ambiguity, perseverance and the capacity to work

with open-ended problems.

5. Computational thinker. Students develop and employ strategies for understanding and

solving problems in ways that leverage the power of technological methods to develop

and test solutions.

5a. Students formulate problem definitions suited for technology-assisted methods such

as data analysis, abstract models and algorithmic thinking in exploring and finding

solutions.

5b. Students collect data or identify relevant data sets, use digital tools to analyze them,

and represent data in various ways to facilitate problem-solving and decision-making.

5c. Students break problems into component parts, extract key information, and develop

descriptive models to understand complex systems or facilitate problem-solving.

5d. Students understand how automation works and use algorithmic thinking to develop

a sequence of steps to create and test automated solutions.

6. Creative communicator. Students communicate clearly and express themselves creatively

for a variety of purposes using the platforms, tools, styles, formats and digital media

appropriate to their goals.

6a. Students choose the appropriate platforms and tools for meeting the desired objectives

of their creation or communication.


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6b. Students create original works or responsibly repurpose or remix digital resources

into new creations.

6c. Students communicate complex ideas clearly and effectively by creating or using a

variety of digital objects such as visualizations, models or simulations.

6d. Students publish or present content that customizes the message and medium for their

intended audiences.

7. Global collaborator. Students use digital tools to broaden their perspectives and enrich

their learning by collaborating with others and working effectively in teams locally and

globally.

7a. Students use digital tools to connect with learners from a variety of backgrounds and

cultures, engaging with them in ways that broaden mutual understanding and learning.

7b. Students use collaborative technologies to work with others, including peers, experts

or community members, to examine issues and problems from multiple viewpoints.

7c. Students contribute constructively to project teams, assuming various roles and

responsibilities to work effectively toward a common goal.

7d. Students explore local and global issues and use collaborative technologies to work

with others to investigate solutions.

Application of Skills Learned for the Future:

This project can be used in any research result presentation. Actually, almost all

professions are using power point to give presentations today. In education, teachers like me

can use it almost every day. Students have been using it for presentations in every subject.
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This project is project-based learning, which is highly recommended by many

educators. Students learn better when the learning is self-initiated, such as project-based

compared to the instructions-based learning. I can not imagine any project-based education is

possible without a presentation making software such as Power Point. In my fourth project, I

actually found out another slide making application online, Canva, that was mainly used by

students, is also highly useful in project-based education.

Project-based education fits diverse learners, no matter what type of learner they are,

extrovert, intuitive or perceiving learners. This is because the learners can choose the best

way they like to perform the research and learning, such as reading, watching educational

video, talking to peers, drawing, making music, and all other format. And the result is that

the project-based project trains and develops multi-intelligence. And it is one of my goals for

the new semester to adopt more project-based learning amidst my traditional instruction-

based learning.

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