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WHAT'S NEW - v3.

- Collision and physics adjustments have been added, so you can keep your opponent
in the air more easily using LP/HP, as in Mortal Kombat Trilogy and Ultimate Mortal
Kombat 3
- Lifebars revised
- Problems where some character's Breaker failed or was activated incorrectly has
been fixed
- Ermaccer's mugenhook plugin implemented, which has made it possible to have an
animated selection screen (experimental)
- Breaker meter implemented (experimental). Aggressor has been disabled
- All the physics of combos have been revised. It is now much easier to make great
combinations.
- After reviewing the physics of all the combos, some fighters now have launching
combos, such as the Kitana UMk3.
- Stages where some elements appear in the scene covering the fighter have been
edited and fixed to prevent that from happening.
- Some collision boxes have been expanded to allow more hits and larger combos.
- Some new stages have been added (credits for each stage are in their
respective .def)
- Pausing after "Finish Him / Her" has been revised to execute more proficiently.
- Certain characters had really extremely bad sprite positioning. Shinnok was one
of them, but there were others who were having the same problem. So, the
positioning was revised, resulting in better animations.
- Some fighters have new skills; Frost, Kung Lao MK3, Rain and more.
- Bug fixes related to finishing moves and skills were implemented.
- General codes have been revised

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YOUTUBE CHANNELS:

Borg117: https://www.youtube.com/channel/UCtaN-m25G2x8VlFnpfip27A
Speed: https://www.youtube.com/channel/UCct1CGNv8ZCACkWALQqC9Qw

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WHAT'S NEW - v3.0

- You can pause the game after "Finish Him/Her" and access Move List
- Mileena Mk2 has the voice of Mileena MKX
- Minor (but important) colision and physics adjustments in moves like: MK2 Mileena
ground roll, MK & MK2 Rayden Torpedo collision, MK & MK3 Kano Kanoball, MK2 Jax
throw reaction, MK & MK2 Johnny Cage Shadow Uppercut, MK2 Kung Lao Torpedo, etc
- New stage fatality for stage 89 "Krossroads MKX"
- Chars proportion revized. Chars a little slimmer, as in arcade games
- Official Patch 3 by Borg has been partially implemented
- Koin/treasure system revised. no more slot machine at the end - you only have to
input the code manually. however the code is not hard-written - each start there is
a new code. every time you get a flawless victory, one, two of three symbols of the
kode are shown. so have three ways to find the kode and unlock secret battles: 1)
get three flawless victories and enter the symbols in known patterns; 2) get enough
money for combos and try three random symbols together; 3) be a lazy guy and see
the kode in debug mode (ctrl+D)
- Jump arcs revised while jumping over opponent for a crossup (code revised by
Solano)
- Arcade-friendly "own corner" feature added, that allowed you to push enemies out
of "your" corner of the stage
- New AI tactics, where above all else cpu can randomly decide to walk near for a
punch/kick or combo or walk away for a fireball
- New AI reactions added, that respond to jumping forward, uppercut, punching etc.
- Also AI will now back off from cornering which actually gives you a free moment
- Added possibility to turn all smoke/visual effects off on all characters at once.
to do so, you need to press down + low punch + low kick in pause menu. this might
be very useful for slow machines and/or on heavily loading stages and/or in 2 on 2
mode when 2 or more characters emit smoke effects which may drop your frame rate
drastically
- New stages - Lung Hai Temple, Beetle Lair, Nethership hold by Bathory, AdrianoGT
and Hanzo Hasashi, Edenian Throne by Eternal and Bathory, Grandmaster Chamber by
Spor and Faust

TECNICAL CHANGES:

- Added possibility to exchange the "Aggressor" mode for "RAGE": if you set var(24)
to 2 instead of 1 in common1.cns, the aggressor power-up mode will only turn on
when you press block+run in game, not automatically once it's filled
- In the same manner you can exchange aggressor for breaker. if you set var(24) to
3, you'll gain "aggressor" points for being hit and spend them on a breaker once
filled. please note that using his setting will disable game's own breakers
permanently
- Finishhim state coding revised - it plays the musics right at the announcement,
plus it doesn't break up at brutality or deep freeze moments
- New shortcut "commands" to have rain, wind or even sample stage fatals on your
stages. just enter the following in your stage *.def file:
author = "1_W@NN@_FR33Z3"; for cold/frosty breath effect
author = "1_W@NT_R@1N"; for rain sound effect - suits best if you already have the
rain graphics in your stage
author = "1_W@NT_R@1NS";for rain like on mk4 stage, the kombat kodes for bloody
rain and no rain will also work
author = "1_W@NT_W1ND"; for wind sound effect
author = "1_W@NT_ST0RM"; for random thunder sound effects
author = "1_W@NT_P1T"; for custom pit fatality where player falls to the bottom of
the stage
author = "1_W@NN@_F@LL"; for custom stage fatality where player slowly falls off
the screen
author = "1_W@NT_BR1CK"; for custom stage fatality where player is slammed into
ceiling and a big stone falls down
no need to edit common files for each new stage anymore!

======LOG=======

WHAT'S NEW - 2.2

Everything in the project has been edited, fixed, modified and adapted by me on
some level, so I will leave out some details and directly quote the developers

- Khameleon MK2, programmed by LeoCobainJr (Sang is no longer avaliable)


- New Jade MK2 standpose, by Icecoldwarrior
- Breaker reduced to one per fight
- Sprites that were missing for some chars were created for the animations: 704,
705, 706, 5220, 5729, 5801 and more, by Solano and White Lotus Group TEAM
- Pit 3 Bottom Stage Fatality, by Chadwick1504
- Klassic Arcade Mk1 Fatalities and Raiden MK1 SNES Fatality by AlmanaC
- SNES MK1 Fatalities of Sub zero and Cage MK1 by YAMK1R
- Fixed all problems involving alternative palettes
- Klassic MK2 Logos (Fatality, Babality and Friendship), by AlmanaC
- Morph List for Shang Tsung'MK2 & MK3, by Solano
- Original UMK3 Jade added
- MERCY can be performer at maximum distance from the opponent without bugs
- Random palettes in Arcade mode
- New Stage : Netherrealm, by ApoloYoichi
- Collision system revised, closest to the original MK series
- Bugs fixed

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CREDITS

Mortal Kombat Project by MKPTEAM (Interloko, Markos, RAM, RatonMalo)


Mortal Kombat Project 4.1 Updates by Borg117, Emsi-D and xTh@wk
Mortal Kombat Project - Solano Edition, idealized and edited by Solano

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YOUTUBE CHANNELS:

Borg117: https://www.youtube.com/channel/UCtaN-m25G2x8VlFnpfip27A
Speed: https://www.youtube.com/channel/UCct1CGNv8ZCACkWALQqC9Qw

___________________________________________________________________

SPECIAL THANKS:

To MKP Update TEAM and Borg117 for the original "Mortal Kombat Project"

To Luke Smith, for understanding and stimulating my work from the beginning (Thanks
Bro)

To Speedy and Kardeck, for promoting and supporting my MUGEN in your Youtube
channel.

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