Redjak'S Automated Overlord Variant V4.0.7

You might also like

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 9

RedJak's Automated Overlord Variant v4.0.

Introduction Percepter has a variant that brings First Edition style dungeon
RedJak's Automated Overlord Variant (RAOV) will fully automate delving to the Second Edition game. Percepter's Legendary Play
the Overlord actions in a Descent 2E campaign. This eliminates Variant rules incorporate RedJak's Automated Overlord Variant for
the need for an Overlord player, and turns Descent into a fully co- solo and co-op play. You can find Percepter's variant at:
op or solo game. RAOV works with all existing campaigns and
expansions. It is also compatible with other variants, such as http://boardgamegeek.com/filepage/101698/legendary-play-
Percepter's Legendary Play Variant, and RedJak's DelvenDeep variant-rules-first-edition-style-d
Expansion.
The DelvenDeep Dungeon is an expansion for RedJak's
This V4 variant is the final evolution of RAOV. This version should Automated Overlord Variant. It offers a dungeon-crawling, hack-
give players the experience of playing against a tougher and-slash experience through a randomized dungeon campaign.
Overlord than in V3. You can find DelvenDeep on BGG at the link below, and on my
Google Drive.
Unless otherwise stated, normal Descent Second Edition rules
apply. http://boardgamegeek.com/filepage/110386/redjaks-automated-
overlord-variant-delvendeep-expa
Necessary components to play this variant are this rulebook, and
a printed copy of the 34 cards. The cards, rules, and additional When professionally printing the hi-res cards, use the bridge-
resources can be found on my Google Drive at: sized card option.

https://drive.google.com/open?id=0BzpR1-
Automated Overlord Card Anatomy
5sN2wAdC1HbEViUGVSRFE&authuser=0

Look under Automated Overlord → RAOV V4 for the cards.

In this document 'Overlord card' refers to the standard Overlord


cards. 'Automated Overlord card' refers to the special Overlord
cards in this variant, and will be abbreviated as 'AO card'.

I'd like to thank Percepter for playtesting the V4 rules. Xris did a
wonderful job giving the card backgrounds proper bleed borders.
And a thank you to the rest of the BGG community for your
constant feedback and contributions.

Recommended Additional Components


In order to make full use of this variant, the following additional
components are recommended:

• Numbered monster figures


• RedJak's Damage Tracker (in the Descent Second Edition
Files section on BGG)
• RedJak's Open Group Randomizer (in the
Descent Second Edition Files section on BGG)
• Two 10-sided dice
• Professionally printed cards

You will find the files for these optional components in the
Descent Second Edition Files section on BGG. They are also on
my Google Drive.

The numbered monster figures will aid in handling some of the


random choices during play.

If you have numbered figures, the Damage Tracker is useful for


keeping track of monster damage.

The Open Group Randomizer can be used for determining open


groups, Overlord decks, and Plot decks.

The 10-sided dice are used for rolling percentages on the Open
Group Randomizer.

BilboAtBagEnd has created an on-line version of the Open Group


Randomizer. This link also contains a randomizer for the V2
cards, which is ignored for V4. You can find it at:

http://cgi.lairoflith.com/redjak-descent/

1
Priority

Sub-Priority
Priority: The main target for the activated figure's actions.
See the Target Priority section for more details.

Actions

Random Number

Sub-Priority: The secondary targets for the activated figure's


actions. See the Target Priority section for more details. Campaign Setup
AO Deck
Actions: The order of actions for the activated figure. See the Before starting the campaign, you will need to build the AO deck.
Automated Overlord Card Actions section for more details. The AO deck consists of all hero token cards, plus a number of
Blitz cards. As the campaign progresses, more Blitz cards will be
Random Number: A number used to make random decisions. added to the AO deck.
At the start of the campaign, add three Blitz cards to the AO If you also have the DelvenDeep expansion for RAOV, you may
deck. During the campaign, whenever the Overlord loses a shuffle the Mystery In The Mountains Act I Rumor quest card into
quest, add one Blitz card to the AO deck. The Overlord does not the Rumor deck before drawing Rumor cards.
gain a Blitz card when losing the introductory quest.
Overlord Controller
Overlord Basic Deck If playing co-op, designate one player to run the Overlord. If you
Choose one Basic Overlord deck by drawing an AO card. If the can't decide on one player, then the last player to activate their
Random Number on the card is odd, choose the Basic I deck. If hero during the hero turn will run the Overlord for the following
the Random Number is even, choose the Basic II deck. Overlord turn.

Overlord Class Deck Hero Tokens


There are two options for choosing Overlord class decks. Pick one If playing a two-hero game without allies, each player chooses two
option or draw an AO card and use the Random Number to hero token colors for their character.
determine which to use.

1. Single-Class (odd Random Number): Choose one Overlord Choosing Quests


Class deck by rolling a percentage on the Open Group If the Overlord wins a quest, use the following rules to choose the
Randomizer chart. This Class deck, and the Universal deck, will next quest.
be used when spending Overlord XP.
The Shadow Rune
2. Dual-Class (even Random Number): Choose two For Act I, count the number of available Act I quests, starting from
Overlord class decks by rolling percentages on the Open Group the top of the list. Draw an AO card. The Random Number on the
Randomizer chart. These two Class decks will be used when AO card will be the number of the Act I quest to play next.
spending Overlord XP.

Plot Deck (optional)


If you have purchased Lieutenant Packs, then choose one Plot
deck by rolling a percentage on the Open Group Randomizer
chart. Remove the base Plot card from the Plot deck and place it
face up in the Overlord's play area.

If you do not have any Plot decks, ignore all rules concerning Plot
cards, threat tokens, and fortune tokens. This variant can still be
played without using a Plot deck.

Choosing Basic, Class, and Plot decks using the Open Group
Randomizer is optional. Players can also choose whichever decks
they wish to play against.

Rumors (optional)
If you have purchased an expansion that contains Rumor
quests, then draw three cards from the Rumor deck and place
them face up in the Overlord play area.

2
For Act II, count the number of available Act II quests, starting each encounter. These cards will also indicate which campaign
from the top of the list. Draw an AO card. The Random Number they belong to. Before beginning a campaign, gather all
on the AO card will be the number of the Act II quest to play Encounter Objective cards for that campaign.
next.
If there are no Encounter Objective cards for the campaign or
Labyrinth of Ruin quest being played, use your best judgment in determining
For Act I, draw an AO card. If the Random Number is a 1 or a 2, Encounter Objectives for the monsters.
then the left-hand quest in the list is chosen. If the Random
Number is a 3 or a 4, then the right-hand quest in the list is Choosing Open Groups
chosen. When choosing an open group for an encounter, count the
number of monster traits indicated for the encounter and draw
For Act II, count the quests available from left to right in the top an AO card. The Random Number on the card will be the trait for
row, then left to right in the bottom row. When the Overlord choosing the open group. Roll a percentage for that trait on
chooses which quest to play next, draw an AO card. The Random RedJak's Open Group Randomizer to pick the open group to be
Number on the card will be the next Act II quest to play. used. Repeat these steps for each open group.

Shadow of Nerekhall Alternatively, you can shuffle the monster deck and draw cards
For Act I, draw an AO card. If the Random Number is a 1 or a 2, until a monster with a matching trait comes up.
then the next quest will be chosen from the top row. If the
Random Number is a 3 or a 4, then the next quest will be
chosen from the bottom row. Count the number of available Placing Monster Groups
quests in the chosen row and draw another AO card. The Follow any encounter-specific rules for placing monster figures
Random Number on the card will be the next Act I quest to play. first.

For Act II, draw an AO card. If the Random Number is a 1 or a 2, Figures are placed in the corners of their designated map tile.
then the left-hand quest in the list is chosen. If the Random The first figure in a group is placed on the numbered corner, with
Number is a 3 or a 4, then the right-hand quest in the list is additional figures placed in the other corners clockwise from the
chosen. first. If there is already a figure or token in the corner, then place
the monster in the nearest empty space.

Encounter Setup In the case where there is no numbered corner on the tile, then
The Encounter Objective cards will list monster objectives for choose the nearest corner to the heroes and continue as above.

Drawing Automated Overlord Cards


An AO card is drawn whenever the Overlord activates a figure. At the end of the Overlord turn, play the first card in the Overlord
That figure then uses the card to determine its actions. hand that would trigger at the end of the Overlord turn.

An AO card can also be drawn whenever the Overlord needs The Overlord hand will remain in play at the end of the first
to make a decision outside of figure activation. The card's encounter of a quest. When the quest ends, cards in the Overlord
Priority can be used to decide the outcome. hand and discard pile are shuffled back into the deck.

For example: The Shadow of Doubt card is activated at the end of Hero Turn
the Overlord turn and requires choosing one hero to play it on. To During the hero turn, Overlord cards will be played that trigger on
determine which hero to give the card to, draw an AO card and hero actions, or in response to hero actions against Overlord
use the card's Priority as the target. controlled figures. The leftmost valid card in the Overlord hand
will be played, and only one card will be played per trigger
Once an AO card is resolved, it is placed in the discard pile. (except in the case of Trap cards).
Reshuffle the discard pile when the AO deck runs out of cards.
Trap cards are not automatically played. This is to prevent the
players from being able to predict when a Trap is triggered. When
the trigger for a Trap card occurs, draw an AO card. If the Priority
Overlord Cards
or first sub-Priority matches the hero triggering the card, or a Blitz
Overlord Turn
card is drawn, then the Trap card is played. Otherwise, the card is
At the start of a quest, the Overlord draws Overlord cards from
not played and remains in the Overlord hand. If there is more than
the Overlord deck equal to the number of heroes. These cards
one valid Trap in the Overlord hand, then each Trap is checked to
are placed face-up in the Overlord play area, arranged in a row
see if it is played. Trap cards are only checked for activation once
in the order drawn. This is the Overlord hand. Any new cards
per trigger action.
drawn are placed face up to the right of any existing cards in the
Overlord Hand.
If the Trap triggers on movement, then the AO card is drawn
when the hero moves into the first empty space during each
The Overlord will only play one card in the Overlord hand per
uninterrupted movement phase.
trigger event or monster activation. Cards in the Overlord hand
are played from left to right in the row. Played Overlord cards are
discarded once resolved.

At the start of the Overlord turn, play the first card in the
Overlord hand that would trigger at the start of the Overlord
turn.

At any time during the Overlord turn, an Overlord card will be


played if a trigger occurs. Again, cards from the Overlord hand
will be played from left to right, and only one card per trigger or
monster activation.

3
For example: A hero declares a move action and gains 6 indicated by the Priority hero token on the AO card.
movement points. The hero then begins to move in order to
position himself next to a monster figure. When the hero moves 3. AO Card Sub-Priority: If there is no AO card Priority target
into the first empty space, a check is made to see if the first available, then a check will be made for targets indicated by the
trap card triggers. If the Trap doesn't trigger, then a check is Sub-Priority hero tokens on the AO card. Sub-Priority targets
made for the next valid Trap card. If no Traps trigger, then the will be checked from left to right.
hero continues his movement phase.
4. Closest With The Most Damage: If there are no previous
The hero moves 4 spaces and stops adjacent to the monster targets available, then the Overlord will target the closest
figure. The hero then interrupts his movement to attack the figure with the most damage.
monster figure. After attacking, the hero continues moving.
Since this second movement is a new movement phase, another The Blitz card is a special card that defines the hero figure with
check is made when the hero moves into the first empty space the most damage as the Priority target. See the Blitz section for
to see if any Trap cards trigger. more detail.

Target Priority Hero-Controlled Figures


When determining the target for an Overlord card, monster Familiars, Conjurer Images, and other attack-able hero “pets” are
action, or other effect, the Overlord will check for targets in a targeted as if they are assigned their master's hero token.
particular order, as follows: Otherwise, familiars are ignored unless they are the only closest
available target.
1. Encounter Objective: The objective, as defined by the
encounter, will always be checked as a possible target first. In a 4-hero game, the allies Raythen and Serena are only
Read the encounter win condition for the Overlord to determine considered a target if they are the only closest available target.
what the Overlord will need to focus on to win the quest. Keep In a 2- or 3-hero game, Raythen and Serena are assigned hero
in mind that the encounter objective may change as the game tokens and are treated just like player heroes for purposes of
progresses. See Appendix C for suggestions. targeting.

Heroes carrying an Encounter Objective will themselves be Guards and other encounter-specific tokens or figures controlled
considered an Encounter Objective. by the heroes are not considered targets unless specified as
encounter objectives in the encounter description or Appendix C.
2. AO Card Priority: If there is no Encounter Objective They are treated as possible closest available targets if no other
target available, then a check will be made for the target targets are available.
Monster Group Activation completed. For example: If the Encounter Objective is a token that
During encounter setup, Place Lieutenant and monster cards in needs to be picked up, then the figure will use the Attack action to
the Overlord's play area, arranged in the order of activation. pick up the token.

Lieutenants will always activate first, unless the encounter rules 2. AO Card Priority: If the AO card Priority target is in range,
state otherwise. Agents are activated after Lieutenants, followed then it will be attacked.
by the other monster groups. Monster groups are activated in
the order listed in the Monsters section of the encounter text. 3. AO Card Sub-Priority: If any AO card Sub-Priority targets are
Open groups are activated in the order they were placed during in range, then they will be attacked in the order indicated on the
setup. card.

Within a monster group, master monsters will always activate 4. Closest With Most Damage: If any of the previous targets
before minions. Multiple minions will activate in the order they are not in range, then the closest target with the most damage
are numbered. If your minions are not numbered, then activate will be attacked.
the closest figure to the heroes, followed by the next closest, and
so on. If no targets are in range, then this action is skipped.

When activating a figure, draw an AO card to determine its Max attack range is determined by the activated figure's attack
target and action order. type as follows:

Melee: Adjacent space


Automated Overlord Card Actions Reach: Two spaces
Ranged: Four spaces
A figure will follow the actions listed on the drawn AO card, in
order, during its activation. Figures follow standard rules for
If a figure with Ravage has two actions remaining when resolving
number of actions allowed. If an action cannot be completed or
an Attack action, then it will use both of its actions to attack.
doesn't currently apply, then it is skipped. If the end of the action
list is reached, and there are still actions remaining for that
For the purposes of opening doors and interacting with objects,
figure, then start again at the top of the list.
the Attack action will become an Interact action when appropriate.
Attack
The figure will attack a target in range, following target priority
as follows:

1. Encounter Objective: If the Encounter Objective is in


range, then it will be attacked.

If the Encounter Objective is not an attack-able object, then


whatever action is necessary to interact with the objective will be

4
Engage will move towards the closest figure with the most damage.
The figure will use a move action to gain movement points
equal to its speed. The figure will then attempt to move within A figure already at engage range with its target will skip the
max attack range of the target, following the shortest route, as engage action listed on the AO card.
follows:
However, a figure that has an action left at the end of its turn,
1. Encounter Objective: If a figure has an Encounter will use an Engage to Reposition.
Objective target, then it will only engage the closest Encounter
Objective target. If the figure has two actions remaining when For example: A monster has used one action to attack, and has
resolving an Engage action on an Encounter Objective target, no valid abilities to play. The monster was already at engage
then it will use both of its actions to move towards the range with its target at the start of its turn, so did not need to
Encounter Objective target. use an Engage action to move. At the end of its turn, the
monster will use its Engage action to Reposition (see below).
If the Encounter Objective target is not attack-able, then the
engage range for the target will be whatever range is Ability
necessary to Interact with the target. The figure will activate an ability, provided it makes sense to do
so. Choose targets using the Target Priority rules.
For example: If the Encounter Objective for the figure is to exit
off the map, then the engage range will be whatever If the figure has only one valid ability, then that ability is
movement is necessary to move off the map through the exit. activated. If the figure has more than one ability, then use the
Random Number on the AO card drawn for that figure to
2. AO Card Priority: If the figure can move within max determine which ability gets activated. On the back of the
attack range of the AO card Priority target using its current monster card, count the abilities marked with M from the top.
movement points, then it will do so. Activate whichever ability matches the Random Number on the
AO card. If there is no match, or the ability is invalid, then
3. AO Card Sub-Priority: Starting with the first listed AO activate the first valid ability instead.
card Sub-Priority target, check to see if the figure can move
within max attack range of each possible target using its If a figure's abilities cannot be logically activated, then the figure
current movement points. Move the figure to engage the will skip this action.
target.
For the purposes of opening doors and interacting with objects,
4. Closest With Most Damage: If no other targets can be the Ability action will become an Interact action when
engaged using the figure's current movement points, then it appropriate.
Repositioning Target Priority is followed as normal, with the AO Card Priority
If a figure has movement points remaining after completing all being the hero (or hero-controlled) figure with the most damage.
actions, then it may attempt to move out of range of hero
attacks. Check for repositioning in the following order: The Overlord gains one threat token, draws one Overlord card,
and draws one Plot card whenever a Blitz card is drawn during
1. Encounter Objective: If a figure is within max attack monster activation.
range (or Interact range) of an Encounter Objective, and has
line of sight to that objective, then it will remain where it is. If a Blitz card is drawn outside of figure activation (e.g., when
That figure's turn immediately ends. drawing for a Random Number), then the Blitz card is not
2. Melee Heroes: If a figure is adjacent to a hero with a melee discarded. After resolving the outcome for which the Blitz card was
weapon, then it will attempt to move two spaces away from drawn, shuffle the card back into the AO deck.
that hero.

3. Reach Heroes: If a figure is two spaces away from a hero


with a reach weapon, then it will attempt to move three
spaces from that hero.

While repositioning, a figure will attempt to move so as to break


line of sight from heroes with ranged weapons.

If there are multiple directions a figure can move when it is


repositioning, then it will move towards a hero Encounter
Objective.

If there are other monster figures nearby while repositioning,


then a figure will attempt to move in such a way as to impede
hero progress (e.g. to block the heroes from moving through a
corridor).

Blitz
The Blitz card is used to simulate a focused attack on the
weakest target. When a Blitz card is drawn, resolve the
activations of all remaining figures (including the current figure)
in the monster group using the single Blitz card.

The action symbols on the Blitz card are followed from


left to right. J = Engage, B = Attack, and M = Ability.

5
Surges monsters first. Figures will spawn on the tile number, or the
Surges are spent logically, determined in the order listed closest adjacent space. If the tile does not have a number, then
below. Skip any options that do not offer a benefit to the the figure will be placed on a space closest to the heroes.
figure. Surge special abilities that require damage to be dealt
in order to take effect will be skipped if enough damage would If given a choice between multiple locations to place a figure
not be dealt at that point. when reinforcing, the Overlord will choose whichever location is
closest to an Encounter Objective. Otherwise, choose whichever
For example: If a figure has a surge to give +1 range, it makes location is closest to the heroes.
no sense to use it if the figure has already rolled enough
range.
Secret Rooms (optional)
1. Hero Skills: The figure spends G when certain hero At the start of the Overlord turn, if there is a hero in the secret
skills or abilities require the figure to spend G in room, remove the first challenge token clockwise from the
order to attack. entrance. If there are no challenge tokens, then remove a
2. Range: The figure spends G on additional range if monster figure. If there are multiple monster figures, then use
the figure did not roll enough range to hit with the the Random Number on a drawn AO card to determine which to
attack. remove.
3. Special: The figure spends G on special abilities that
will have an effect on the target. Monsters in a secret room will only have the option of engaging
4. Pierce: The figure spends G on a Pierce when and attacking heroes within that secret room. Multiple monsters
one or more I have been rolled by the target. in a secret room are considered to be one monster group for
5. Damage: When a figure spends G on H, apply the purposes of activation.
G
with the highest H bonus first.
Plot Decks (optional)
If you are uncertain about how a card should work, do what
Rumors (optional) seems logical. See Appendix B for guidelines concerning specific
At any time, if the trigger for a non-quest Rumor card cards.
occurs, then it is played. The heroes can choose any
available Rumor quests per the standard rules. At the start of a quest, place the base Plot card in the Overlord
play area. This is the Plot hand. Shuffle the Plot deck and place it
face-down next to the base Plot card.
Reinforcements
When placing reinforcements, unless otherwise stated in the Whenever a Blitz card is drawn during monster activation, draw
encounter rules, the Overlord will place available master the top card from the Plot deck and place it to the right of any
existing cards in the Plot hand.
All Plot cards exhaust when played, and refresh at the start of figures to remove. Set removed figures aside, they will not be
the next Overlord turn unless otherwise specified on the card. available as reinforcements.
When a card refreshes, it is discarded. When the base Plot card
refreshes, it remains in the Plot hand. The Agent will spawn on the numbered space of the tile that the
open group was originally placed during the encounter setup.
At any time during the encounter, if the trigger for the highest
cost, un-exhausted card in the Plot hand occurs, and the When the Agent is defeated, monster figures that were removed in
Overlord has enough threat tokens available, then the activation order to place the Agent will again be available to reinforce the
cost is paid and the card is played. monster group.

The base Plot card will always be played when appropriate,


regardless of any higher cost cards in the hand. Threat Tokens (optional)
The Overlord gains one threat token each time a Blitz card is
Cards that trigger after setup or at the start of an encounter can drawn for monster activation. The Overlord also gains a threat
be played at any time during the encounter. Discard the card as token whenever a hero is knocked out, once per hero per
soon as it is resolved. encounter.

The Plot hand will remain in play at the end of the first encounter The Overlord keeps all threat tokens from the previous quest when
of a quest. When the quest ends, cards in the Plot hand and starting a new quest.
discard pile are shuffled back into the deck. The base card is then
put back into play for the start of the next quest.
Fortune Tokens (optional)
When the Overlord spends threat tokens to activate a Plot card,
Summon Agent
the players receive half the amount of spent tokens (rounded up)
A Summon Agent card can be played at any time during the
as fortune tokens.
encounter. The Summon Agent card does not refresh. Instead, it
is discarded once the Agent is placed on the map.
Fortune tokens are distributed, one at a time, to the hero that
currently has the least amount of fortune tokens. If there is a tie,
To place an Agent, first choose an open monster group to
draw an AO card and use the Priority to determine who gets the
replace. If there is more than one open monster group, choose
token.
the first open monster group.
Heroes discard all fortune tokens during the shopping step of the
Remove figures from the chosen open monster group per the
campaign phase.
Summon Agent card text. Monster figures are first removed from
those not in play, then from those in play. Players decide which

6
Spending Overlord XP In encounters where the Lieutenant is treated as a hero when
At the end of each quest, the Overlord will spend all available knocked out, the lieutenant will use its first action to stand up.
XP to purchase new cards for the Overlord hand. Once the lieutenant stands up, follow the actions on the drawn
AO card for its second action.
Single-Class: Spend 1 XP to purchase one card from either the
Class or Universal deck. Determine which deck to draw from by If a figure's ability would result in the Overlord moving a hero
drawing an AO card. If the Random Number is a 1, 2, or 3, then (such as Knockback or Whisper), then the hero is moved in as
the Class deck is drawn from. If the Random Number is a 4, straight a line as possible away from the figure. If it is possible to
then the Universal deck is drawn from. When choosing a card, move the hero into a hazard space, then do so.
shuffle the chosen deck and draw the top card. If there are no
more Class cards available to purchase, then default to If an Overlord card or other effect results in the Overlord gaining
purchasing cards from the Universal deck. control of a hero, draw an AO card when the Overlord activates
the hero. The actions on the card are followed as if the hero were
Dual-Class: Spend 1 XP to purchase one card from either of a monster figure.
the two Class decks. Determine which deck to draw from by
drawing an AO card. If the Random Number is odd, then the If an Overlord card would allow the Overlord to choose a card
alphabetically first Class deck is drawn from. If the Random from the Overlord deck or discard pile, draw the top card from
Number is even, then the alphabetically second Class deck is the deck or discard pile instead.
drawn from. When choosing a card, shuffle the chosen deck
and draw the top card. If the Overlord is given the choice to remove or deny the heroes
a Search Item or Shop Item card, then the Overlord will choose
For each new card added to the Overlord deck, draw an AO the highest gold value card. The Treasure Chest and Secret Room
card. If the Random Number on the card is a 3 or a 4, then cards will always be chosen over other cards.
remove a Basic card from the deck and return it to the box.
Shuffle the Overlord deck and draw cards until a Basic card In the rare case that the Overlord has to make a choice between
appears to determine which to remove. 5 or 6 options, roll the blue attack die. The X represents the
number 1.

If the Overlord is given the option to reroll a die (such as with


Other Bits
a Dark Fortune card), then the Overlord will do so if the
Unless otherwise specified, if a card or effect would heal a
following occurs:
monster figure, choose the figure with the most damage
tokens. If there is a tie, choose the figure from whichever
1. An X is rolled on the blue attack die
monster group would activate first. If still a tie, draw an AO
2. No hearts are rolled on a power die
card and use the Random Number to determine the target.
3. No shields are rolled on a defense die

For cards or effects that require choosing a monster or monster Because the goblin has an Encounter Objective, it will use its
group, draw an AO card and use the Random Number to second action to resolve another Engage action. The goblin again
determine the monster group. Draw another AO card to choose a moves towards the closest bundle of crops. This ends the goblin's
monster within that group, if necessary. turn.

When a figure is stunned, remove the stunned condition from the Fast forward a bit, and now our master goblin has engaged its
figure at the start of its activation. This uses one of the figure's Encounter Objective (a bundle of crops) and is adjacent to it. A
actions. The figure will continue to activate as normal, but with hero Knight is also adjacent to the goblin. The master goblin
only one action remaining to use. activates and an AO card is drawn.

The first action on the card is Engage. The goblin is already within
Appendix A: Rules Examples interaction range of its Encounter Objective target, so this action
Figure Activation And Encounter Objectives is skipped. The second action on the card is Attack. Since the
Encounter 1 of A Fat Goblin will be used for this example. goblin has an Encounter Objective within interaction range, other
possible targets are ignored. The goblin uses its Attack action to
The open group has no specific Encounter Objective, so will use interact with its Encounter Objective and pick up the bundle of
the Priorities on the AO cards. crops.

At the start of the encounter, the goblin archers will have an Now that the goblin is carrying a bundle of crops, its Encounter
initial Encounter Objective to engage a bundle of crops. Objective changes. The goblin now has an Encounter Objective to
The goblin archers activate first, since they are listed first in move off the map through the exit with the crops. The third action
the Monsters section of the encounter and there are no on the card is Ability. The goblin does not have an ability to
lieutenants. The master in the group activates, and an AO card activate, so this step is ignored. Since all action steps on the card
is drawn. have been used, we start again at the top of the list. The first
action on the card is Engage, so the goblin will move up to its
The first action on the card is Attack. Currently the goblin is speed towards the exit and end its turn.
not within attack range (4 spaces for a ranged unit) of any
targets, so this action is ignored.

The second action on the card is Engage. Since the goblin has an
Encounter Objective, its target is the closest bundle of crops on
the map. The goblin will need to get adjacent to this bundle of
crops in order to interact with it. So, the goblin moves up to its
speed towards the closest bundle of crops. This uses one of the
goblins actions.

7
Surges to move one space further away from the Necromancer, ending
A goblin archer is facing two heroes, a Necromancer and his turn at 5 spaces from the Necromancer.
a Treasure Hunter, the Necromancer's familiar is also in
play. Overlord Cards
For this example, there is a Champion and Conjurer facing a
The goblin starts his turn and an AO card is drawn. The card's group of zombies.
Priority indicates the hero token of the Necromancer. The
goblin has no encounter objective, so the Necromancer (and At the start of the encounter, four Overlord cards are drawn and
her familiar) becomes the goblin's Priority target. The familiar placed face up in a row to form the Overlord hand. The cards are
is the closer target, at 4 spaces away. a Tripwire, Dark Might, Word of Pain, and Poison Dart.

The first action on the card is Ability. The goblin has no The heroes start their turn. For his first action, the Champion
abilities, so this step is skipped. declares a move action. He starts his movement by entering an
empty space. Since the Tripwire triggers on hero movement, a
The next action is Attack. The Necromancer's familiar is in max check is made to see if it activates. An AO card is drawn. The
attack range for a ranged unit at 4 spaces, so the goblin Priority and first sub-Priority hero tokens on the card do not
attacks. The goblin rolls, getting 3 range and 1 surge. The match the Champion's hero token. Since there is no Priority
range is not enough to hit the target, but there is a surge to match, then the Tripwire is not played and remains in the
spend. Going down the surge activation list, spending a surge Overlord hand. The Champion completes his move action without
for range is the first valid option. The goblin has a valid surge triggering the Tripwire again.
option for +3 range, so the surge is spent on it. The goblin now
has enough range to complete the attack, and kills the familiar. The Champion then declares another move action. He again
starts his movement by entering an empty space. This is a new
The next action on the card is Engage. Now that the familiar is move action that can trigger the Tripwire. An AO card is drawn
dead, the Necromancer is the goblin's Priority target. The again. This time, the Priority hero token on the AO card matches
Necromancer is 6 spaces away, outside of a ranged unit's the Champion's hero token. The Tripwire is played on the
engage range. The goblin uses two movement points to move Champion. The Champion tests against his awareness and fails,
within 4 spaces of the Necromancer. This uses up both the ending his move action. The Tripwire is then discarded.
goblin's actions, and leaves the goblin with 3 movement points The Conjurer completes his actions, does nothing to trigger any
remaining. Overlord cards in the hand, and the hero turn ends.

The goblin archer now checks for repositioning. The goblin is The Overlord starts his turn and draws an Overlord card from
within 4 spaces of a hero with a ranged attack, so he will want the deck, placing it face up to the right of the other Overlord
to move out of range. The goblin spends one movement point cards in the hand. It is another Dark Might.
The master zombie activates first, and an AO card is drawn. The Mass Mutation: Only play this card if at least two heroes have
AO card has a Priority that matches the Conjurer's hero token. conditions on them.
The first action on the card is Engage, so the zombie moves
adjacent to the Conjurer. Eliza Farrow
Bad Dreams: Play this card during an encounter and set it aside
The next action on the AO card is Attack. The zombie attacks the to be used at the next Travel step.
Conjurer and dice are rolled for the attack. This triggers the first
Dark Might card in the Overlord hand and it is played, giving the Gargan Mirklace
zombie an additional surge on his attack roll. The Dark Might is Demon's Bargain: Draw an AO card and use the Random
then discarded. The rest of the zombies complete their activation Number to determine the amount of damage and fatigue. Shifting
without attacking, so the second Dark Might does not trigger. Earth: The Overlord will choose a space that will affect the most
heroes.
At the end of the Overlord turn, the Word of Pain triggers and is
played. It is then discarded. Queen Ariad
Embrace Darkness: This card will only trigger if at least two
heroes are knocked out.
Appendix B: Plot Decks
Raythen
Concealment: Place the highest gold value card on the bottom
These are guidelines for resolving specific Plot cards that may be
of the Search deck. If the OL has a threat token available at the
difficult to determine how to activate.
start of the OL turn, then spend it to refresh this card.
Cursed Treasure: The second part of this card triggers only at
Baron Zachareth
the end of the first encounter in a quest.
Scrying And Plotting: This card can be played at any time
Guarded Treasure: The second part of this card triggers only at
during the encounter. The Overlord discards his Overlord hand
the end of the first encounter in a quest.
and draws a new hand equal to the number of heroes. The
Overlord deck and discard pile are re-shuffled together.
Sole Purpose: This card is not used. Remove it from the Plot
deck.
Trouble On The Road: Play this card during an encounter and
set it aside to be used at the next Travel step.
Two-Pronged Gambit: Draw an AO card. If the Random
Number is a 1 or 2, then the threat side of the token is face up.
If the Random Number is a 3 or 4, then the fortune side of the
token is face up. The second part of this card will only trigger at
the end of the first encounter.

Bol'Goreth

8
Rylan Olliven
Deceitful Scribe: Play this card during an encounter and set it
aside to be used at the end of the quest.
False Informant: Play this card during an encounter and set it
aside to be used at the next Travel step.
Merchants' Guild: Play this card during an encounter and set
it aside to be used at the next Shopping step. Place one threat
token on the card. Choose the highest cost item.
Thieves' Guild: Place the highest gold cost item on the
bottom of the search deck. A Treasure Chest or Secret Passage
is considered highest cost.

Skarn
Possessive Nature: Use this card if the Skarn agent is in play.
Unkown Origin: Use this card if the Skarn agent is in play.

Splig
Scavenge: The Overlord immediately gains the threat token
instead of placing it on the card.

Valyndra
Guardians Of The Hoard: Draw an AO card. The Overlord will
put a number of threat tokens from the supply onto this card
equal to the Random Number.
Mine All Mine: This card will only be played at the end of the
first encounter of a quest.

Verminous
Always Watching: This card is not used. Remove it from the
Plot deck.
Into The Shadows: Exhaust this card when used (it can only
be used to add one monster). After a hero rests, and the
second part of this card is triggered, the card refreshes.

You might also like