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BASIC TRAINING

WORKBOOK

Introduction

Copyright 2013 M.E.P.CAD, Inc. This work is the sole property of M.E.P. CAD, Inc. and may not be reproduced, stored in or
introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying,
recording, or otherwise) without the prior written permission of the copyright owner.

431 Eastgate Road, 3rd Floor Henderson, NV 89011


Telephone: (702) 380-3200 Toll-free: (888) 239-1345
Fax: (702) 566-0598 Website: www.mepcad.com
Introducing AutoSPRINK®
AutoSPRINK is the world’s only stand-alone fire sprinkler CAD program. Loaded with new features and a broad
array of internal improvements, AutoSPRINK is fast, easy, and powerful. Its state-of-the-art interface allows total
control over your drawings and the individual elements that compose them. We at M.E.P.CAD, Inc. hope you
enjoy using AutoSPRINK as much as we enjoyed designing it.

AutoSPRINK is a system so advanced and flexible, yet practical and cooperative, that design is unflinchingly fun.
And we're not through yet; M.E.P.CAD is continually adding new features and exciting enhancements to keep
AutoSPRINK at the forefront of CAD application technology.

See the Installation Instructions for important info on getting AutoSPRINK running on your computer.

Important on-line training information and ‘Rules’:


1. In order to effectively train the numbers of designers upgrading from 2D CAD, and to accommodate our
customer’s wishes, we have developed this course. This method of training is not for everyone however.
After getting started with this method, should you decide this is not right for you; in-person training at our
facility in Henderson, Nevada is available at no additional cost (if you’ve already paid for on-line training).

2. This course is meant to be completed in one week. We understand that everyone learns at their own
pace, but completing this in one week is reasonable and will ensure that you get the most from the
software.

3. Distractions should be avoided: phone calls, office interruptions, and multi-tasking will only do you a
disservice by slowing you down. After all, you’ve paid for this!

4. Serving two masters: several designers have tried to use AutoSPRINK for certain projects and another
2D sprinkler design program for others. We know of no one who can use both efficiently. There are
enough differences in the CAD engine alone to make this an impossible task. Besides, AutoSPRINK is
more efficient no matter the type or size of project.

5. This course establishes the very basic commands for designing and is only the first part of two levels of
learning. The first part lays the foundation and the second part turns you into a fire breathing fire
sprinkler design machine!

6. We have prepared this course using a few different methods and tools that emphasize the basic
functions of the program. There are numerous other tools that can be used to accommodate a
designer’s particular preferences. In the advanced course, more powerful automated features are shown
that can speed up the design process tremendously.

7. You are highly encouraged to explore the extensive help menus, which will make you a better
AutoSPRINK user!

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Windows Basics:
The AutoSPRINK interface is similar to that of most Windows applications. The program displays a menu bar along the top of
the screen with numerous menu titles. Selecting a command from one of these menus will perform an action, display a
submenu (for items with an arrow after them) or open a dialog box (for items with an ellipsis after them – which is a fancy way
of saying ‘three dots’ …). Additional commands and procedures are executed from toolbars, each accessed at the respective
icon group and activated or deactivated from the View menu.

A. Menus
The Main Menu Bar runs across the top of the AutoSPRINK screen display, offering access to the
program's major functions. To display a menu, simply click on the desired title or press [Alt] followed
by the underlined letter in the menu name. For example, pressing [Alt], then F on your keyboard
accesses the File menu. If a direct keyboard shortcut is available, it will be shown to the right of the
menu item. Keyboard macros can be created and programmed into a device similar to a Razer
Nostromo to more easily access any tool, command, or action.

Menu items are grouped according to the types of operations they perform. There are several ways in
which you can choose a menu item that performs an action or displays a dialog box.

In any displayed menu, click on an item with the mouse, use the arrow keys to navigate items
sequentially then strike [Enter] to execute, or press the letter key that corresponds to the underlined
character in the item title. If the item displays a submenu, use any of the techniques above to choose
entries in the submenu. In all menus, press the [Esc] key to exit. (Note that you will obtain greater
speed in using AutoSPRINK if you learn the keyboard shortcuts for commonly used commands).

1) Active Items
Active menu items are available to perform operations in the current drawing
or to access a submenu.

2) Dimmed Items
When a menu title is dimmed, that selection is currently unavailable
due to conditions within the drawing or program.

3) Checked Items
A check mark to the left of a menu item indicates that an attribute is applied or a function is in
effect. You may uncheck the item if you wish to deactivate
the effect.

4) Submenus
An arrow to the right of a menu item indicates a submenu with a list of related items to be
displayed. Choosing a submenu entry will either perform an action or open a dialog.

B. Toolbars
AutoSPRINK is designed to be easy to use, and the easiest way to invoke commands is
through toolbar icons. These small images are mounted on buttons to indicate the function
performed by clicking the button. Toolbars are groups of buttons that activate related
operations.

Toolbars can be moved around the screen to optimize drawing space, and the Toolbars submenu under View on the Main
Menu Bar controls visibility. Tool tips appear in the Status bar when the cursor lingers over a button. Use the mouse to move
toolbars around the screen or dock them along the window margin.

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1) Inactive Buttons
Inactive buttons are grayed-out much like dimmed menu items. Buttons are inactive when the
function they perform is not applicable to the current drawing or a higher level license is
required. For example, if there are no selected elements, then many tools will be inactive.

2) Active Buttons
Active buttons feature fully colored icons. Clicking them initiates an operation, opens a dialog
or equips the cursor to place elements in the drawing.

3) Flyout Buttons
These are special buttons that have several commands condensed into one visible button. The button shown will change
according to the last command chosen.

4) X Button
The X button ( ) appears in the top right-hand corner of toolbars left floating on the screen.
To turn off, or remove the toolbar from the screen, click the X button. Toolbars can be returned
to the screen by accessing the Toolbars submenu under View on the Main Menu bar or by
right-clicking in an empty toolbar dock and choosing from the pop-up
menu.

C. Directory Navigation
Opening files is very straightforward using Windows conventions. To
help remember the location of a file saved long ago, use the Windows
Find facility of the Start menu prior to selecting the Open dialog box.
To open a drawing file in AutoSPRINK, simply choose Open in the File
menu and select the desired file.

1) Directory Dialog Box with Drop Down


The Directory dialog box displays the name of the selected
folder or drive. To view the contents of other drives and folders,
choose from the tree structure of the drop-down list. If you want
to open a file from a floppy disk or CD, insert the disk containing
the desired file and select the appropriate drive.

2) Scroll List
The Scroll List displays the contents of the open drive or folder. Use the scroll box slide or the arrow keys to navigate the list.
To select a file, click on the title or scroll with the up/down keys until the title is highlighted. With the file selected, press the
Open button, strike the Enter key or double-click on the title to access it.

a) Drives
Most likely, your computer has three or more drives: an A drive for 3½ " floppy disks, a C drive that
serves as your computer's main internal storage location and a D drive for CD-ROMs. If your hard
drive is partitioned, each partition appears as a separate drive, starting with D.

b) Folders
Folders represent directories that can contain both files and other folders. When navigating the
Directory Tree, open folders with a left-click of the mouse. In the Scroll List, double-clicking on
a folder shows its contents.

c) Files
Files can be anything from text documents to images to program activators. Files are units
of stored information to be accessed from the Scroll list.

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3) File Name Box
Enter the title of the desired file in the File Name box and click Open to access it, or select the desired file with a left-click of
the mouse on the appropriate title in the Scroll List and the title will appear in the File Name box. If the document you're
looking for is not stored in the current drive or folder, you may enter or navigate the path to the document.

4) Files of Type Box


Files are associated to programs by the extension following the title. For example, drawing files end in .cad, text files end in
.txt and bitmap images end in .bmp. To view another file type, use the drop-down list and change the setting.

5) Open & Cancel Buttons


With a title highlighted in the Scroll List or entered in the File Name
box, click the Open button to access it. The Cancel button closes
the Open menu, as does the Esc key or the X button in the upper
right-hand corner.

D. Properties and Function Dialogs:


Property menus display the characteristics of selected elements,
and function dialogs control the nature of activated operations. For example,
highlighting the benchmark and either double-clicking it or clicking the Properties
icon on the Actions toolbar will open the Benchmark Properties dialog. In
similar fashion, selecting Column Grid from the Wizards menu will take you
through a whole series of dialogs where parameters for the column grid may be
manipulated.

1) Tabs
Tabs present additional menu pages of related functionality
grouped under the name given. Click on a tab to
bring it to the front of the dialog.

2) Check Boxes
Check boxes represent three options: activation, deactivation or not available.
They are selected with by clicking the left mouse button. A checked box indicates
that an option is active. A grayed box means the current setting will not be
changed. On Properties dialogs, a gray state represents a value that differs
between multiple selected elements and that the individual elements will retain
their specific values when
OK is clicked.

3) Fields
Enter specific values in fields to adjust the associated
features.

4) Drop-Down Lists
A drop-down list is a space-saving method of providing several options.

Click on the arrow to display the list of available options.

5) Buttons
Clicking a button does one of four things: performs a task, selects an option, opens a dialog or closes a dialog.

6) Status Bar
In the lower right corner of the screen, the status bar show basic info on a
selected item (or the last selected item, if multiple). If nothing is selected, the
bar will show the current default pipe size. In the example to the right, a pipe
shows elevation, slope (if any), total length, (cut length), nominal diameter,
and actual I.D.

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E. Additional Resources
If you are unfamiliar with Microsoft Windows conventions or wish to learn more about Microsoft Windows, you may find books
such as “The Big Basics Book of Windows” helpful. Learning the basics including pop up menus, moving and sizing windows,
and other Windows features will prove helpful before attempting to operate AutoSPRINK. On the other hand, if you are
adventurous and persistent, you can figure out the Windows system with no training by jumping right in and exploring
AutoSPRINK.

Standard Keyboard Shortcuts


Key Alone [Shift] + [Ctrl] + [Alt] +
A -- -- Select All Actions Menu
B -- -- -- --
C -- -- Copy Commands Menu
D -- -- Deselect All --
E -- -- -- Edit Menu
F -- -- Find/Replace File Menu
G -- -- -- --
H -- -- -- Help Menu
I -- -- Invert Selection --
J -- -- -- --
K -- -- -- --
L -- -- Layer Manager --
M -- -- -- --
N -- -- New Drawing Settings Menu
O -- -- Open File --
P -- -- Print Snaps Menu
Q -- -- -- --
R -- -- Select Last Reports Menu
S -- -- Save Select Menu
T -- -- Calculator Tools Menu
U -- -- -- --
V -- -- Paste View Menu
W -- -- -- Window Menu
X -- -- Cut --
Y -- -- Redo --
Z -- -- Undo Wizards Menu
[Backspace] -- -- -- Undo
[Insert] Center on selection Paste Copy --
[Delete] Delete selected item Cut -- --
[Home] Zoom All First Person Incr. Camera --
Velocity
[End] Zoom Selected Auto Clip Decr. Camera --
Velocity
[Page Up] Zoom In Zoom In (less) Camera Forward --

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[Page Down] Zoom Out Zoom Out (less) Camera Backward --
[Up Arrow] -- Pan Up Pitch Up Foreground Farther
[Down Arrow] -- Pan Down Pitch Down Foreground Nearer
[Left Arrow] -- Pan Left Rotate Left Background Nearer
[Right Arrow] -- Pan Right Rotate Right Background Farther
[Pause] Camera Stop -- -- --
[Cancel] -- -- Hold Altitude --

Advanced Keyboard Shortcuts


Key [Shift]+[Alt]+ [Shift]+[Ctrl]+ [Ctrl]+[Alt]+ [Sh]+[C]+[A]+
[Home] -- Incr. Cam. Vel. -- --
(less)
[End] -- Decr. Cam. Vel. -- --
(less)
[Page Up] -- Camera Fwd. (less) -- --
[Page Down] -- Camera Bkwd. -- --
(less)
[Up Arrow] Foregr. Farther -- Roll CCW Roll CCW (less)
(less)
[Down Arrow] Foregr. Nearer -- Roll Clockwise Roll Clockwise
(less) (less)
[Left Arrow] Backgr. Nearer -- Yaw Left Yaw Left (less)
(less)
[Right Arrow] Backgr. Farther -- Yaw Right Yaw Right (less)
(less)

Function Keys

For a list of functions accessed using function keys, click here.

Mnemonic Shortcuts

Pressing the [Alt] key allows you to access various program functions by entering multiple letters. For more on this,
click here.

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CAD Engine Basics:

MOUSE GESTURES:

All Zooms and Pans should be done with Middle Mouse Button Gestures and mouse wheel:

Middle mouse gestures are performed by:

1. Click and Hold the middle mouse button


2. Move the cursor in a smooth motion in the desired direction (minimum 5 stars)
3. Release the middle mouse button

There are many gestures, here are the basics:

Isometric View: Bottom Right to Upper Left

Plan View: Upper Left to Bottom Right

Zoom Window: Bottom Left to Upper Right (describes the desired Zoom Window area)

Zoom All: Upper Right to Bottom Left

View Properties shortcut (must have something selected): then (straight up, then back down in a
continuous motion)

Pan: [SHIFT] + Middle Mouse Button

3D Orbit: [CTRL] + Middle Mouse Button (select an element that will become the center of the orbit. It
sometimes helps to place the benchmark at the desired center of orbit)

Dynamic zoom: Middle Mouse Scroll Wheel (zoom will be centered on cursor). If the [SHIFT] key is held down, the
rate of zoom is reduced.

These Mouse Gestures, as well as some others, are shown on the AutoSPRINK Mouse Pad (if you don’t have one, we’ll
happily send you some!).

BASIC COMMANDS:

Delete: The [DEL] key, [CTRL]+X key combination, or the Windows® ‘Cut’ button are used to delete elements from the
drawing.

Copy: [CTRL]+C Paste: [CTRL]+V Select All: [CTRL]+A Undo: [CTRL]+Z

These and other shortcuts are available as with any Windows program.

Note that using the [ESC] key to cancel a command will also clear the ‘Input’ line. Dimensions, coordinate values, etc. would

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need to be retyped.

THE BENCHMARK:

Plan View Isometric View

The Benchmark is similar to the UCS Icon in other Cad software, with added capabilities. Its location governs the cutting and
pasting of items, the dragging and dropping of symbols from the Parts Tree, View Rotator tools and is important when using
Wizards and automated tools. Cut or copied elements retain their relationship to the benchmark when pasted in the drawing
field. If you cut a fitting 3' from the benchmark, move the benchmark and paste the fitting, it will be inserted 3' from the new
benchmark location.

If you create a symbol with the benchmark in the lower left corner, the grip for the symbol will be where the benchmark was.

Proper placement of the benchmark before rotating the drawing can help keep the drawing in the center of the screen. Place
the benchmark then use the Look At Benchmark button located on the Camera Rotator toolbar. It is recommended that you
select the second option within the properties of the benchmark and set the size so that it’s easier to see. To initiate
placement of the benchmark, press [F2]. Snaps can be toggled ON and OFF with [F3]. Learn more about snaps on Pages
11 and 12.

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POINT INPUT:

Generally, coordinate values displayed to the user are shown relative to the coordinate system defined by the Benchmark
location and rotation. Many commands in the drawing system request one or more drawing locations from the user. This is
referred to as "point input".

When the user specifies a location textually, no rounding or other constraints are applied to the value entered. Coordinates
entered by the user are taken literally and are considered to be relative to the coordinate system defined by the Benchmark
location and rotation. Input modifiers can force coordinates to be interpreted absolutely or even relative to the current location
of the cursor.

When the user responds to point input using the mouse, several tools exist to help locate points in 3D space.
When the cursor is not snapped to anything, its position on the screen does not provide 3D depth information. The location of
the unsnapped cursor is interpreted to be in the plane defined by the Benchmark location and rotation.

When the cursor is snapped to something, the snap position provides full 3D location information. Various snaps can be
enabled and disabled in combination.

Ortho Lock constrains the input point to a direction relative to the benchmark location. This direction can be configured to be
at 45 or 90 degree intervals (go to Settings, Drawing, View). The direction of the constraint is established when the Ortho
Lock is enabled and also when the cursor is very close to the benchmark location. Once the Ortho direction is established,
movement or snapping of the cursor will not change the direction, with the exception of snapping to the benchmark location.
To force the Ortho direction to be reestablished, simply toggle the Ortho state using the [SHIFT] key or snap the cursor to the
benchmark location and move away in the desired direction.

When Ortho constraint is used in conjunction with other snaps, the snap location is determined before it is constrained to the
Ortho direction. In other words, the snap location is evaluated normally and then it is dropped perpendicular to the Ortho
direction to determine the result.

When a line segment type cursor is being used in conjunction with Ortho, the benchmark can be used to indicate a special
Ortho condition. If the benchmark is not at the origin of the line segment cursor and ortho restraint is enabled, the cursor is
constrained to two possible locations. The constraint locations are the points at which the cursor line and the X and Y axes
through the benchmark are perpendicular. This feature can be used to draw the fourth vertex of a rectangle such that it is
perpendicular to the first and third vertices.

LAYERS:

Layers can be thought of as transparent sheets with different elements of the drawing comprising each one. For example, the
first layer may contain the main floor plan of the building. The second layer could contain the 2nd floor plan, and so on.

By hiding layers, you can decrease the complexity of the drawing and improve AutoSPRINK's performance. Properties can be
changed for each layer or multiple layers can be changed simultaneously.

The Layers Tab of the Parts Tree shows the different layers currently defined. It lists names and visibility of the layers as well
as the accessibility and colors assigned to each layer. The Layers tab also displays the number of elements in each layer and
the current status options assigned to each layer.

• Visibility: Elements on an indicated layer will be visible when drawing or printing (unless a customized page style
with specific layer visibility properties is used in producing the hard copy). This can have a significant effect on
performance if layers are made invisible.
• Snap: Elements on a snap-enabled layer will be located by various cursor-snapping methods.
• Color: Elements on a selected layer can be told to display in a selected color. By using the Element setting of an
element, the element color can be set to assume the color of the layer to which it is assigned.
• Elements: Enumerates the items located on the given layer.

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CLEANUP INTERSECTIONS:

Access: [Ctrl]-[F12] or Actions toolbar

The Cleanup Intersections command logic allows a greater flexibility between connection points. The command
automatically harmonizes pipe outlets after users create them. Cleanup Intersections also checks for Smart Pipe color and
valid pipe role in the Simple Interface.

The Cleanup Intersections function does one of two things to selected similar elements that intersect with each other on the
same plane:

• If the elements cross, they will be broken into separate segments at the point where they intersect.
• If the elements are collinear and share an endpoint (or overlap, if the elements are lines), they will be fused into a
single element.

In this instance, similar elements are elements that have the same properties. Basically, if the elements look alike on the
screen, they are probably similar for purposes of this function.

Below is an example of what happens when this function is used on two intersecting lines:

Below is an example of what happens when this function is used on two collinear lines, either sharing an endpoint or
overlapping each other:

Note: Only elements on the same layer of the drawing will be affected by this command.

Note: Lines are the only collinear elements that can either overlap or share an endpoint and still become one line. Other types
of elements must be collinear and share an endpoint; if they overlap, Cleanup Intersections will not work on them.

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The Cleanup Intersections command will also be used quite often in establishing pipe to pipe connections.

For example, the pipes shown here cross each other, but are not connected:

They must be selected and the Cleanup Intersections command must be used.
These pipes are now connected, with appropriate outlets shown on the main:

‘T’ type group

‘T’ type group ‘W’ type group

‘W’ type group

The resultant outlets are controlled by the pipe


type group within the properties of each pipe.
Smart Pipe also controls the behavior and
relationship of each pipe in your drawing, so
you can focus on design. You will learn more
about this in the training modules.

This and any other command, action, and program feature can be accessed via the context sensitive help described in the
following section.

Using Help:
AutoSPRINK features both Context Sensitive and menu accessible help files. Though most aspects of AutoSPRINK are easily
discerned from their title, familiarity with Windows software or working knowledge of sprinkler system equipment, there are
subtle attributes that the casual user might not discover. The help files document these advanced features in addition to basic
operations. Rather than duplicate the information contained in the extensive help files here, we have developed an
easy means of accessing this info:

A. Context Sensitive
Context-Sensitive Help provides direct access to specific topics thus eliminating the hassle of index navigation and the
frustration of search engine quirks. Context Sensitive Help is a swift and sure way to reach information quickly on items of
immediate interest.

1) What's This? Button


Click the What's This? button, place the question mark over the object you need information about and click
again. The associated help topic will open automatically.

2) F1 Function Key
Pressing the [F1] function key accesses the help file contents page. Holding the [Shift] key and pressing the [F1] key activates
Context-Sensitive Help. The associated help topic will open automatically.

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B. Help Menu
The Help menu opens from the Main Menu Bar, offering access to the
AutoSPRINK Help table of contents, the tutorial video table of contents, the AutoSPRINK Help
index, support contact information and the “Tip of the Day.”

1) Help Topics
Help Topics opens the AutoSPRINK Help table of contents. Select the
desired topic on the left side of the window and view it on the right side.
Highlighted words, raised buttons and topic titles listed under Related Topics are links to
related information.

2) Tutorial Videos
Tutorial videos guide the user through numerous AutoSPRINK processes and tool functions
with animated instruction. Use these to actually see how something is done(including all
menus accessed and functions selected) and to see the end result of a series of steps for
purposes of comparison.

3) Index
Selecting Index on the Help menu brings up the AutoSPRINK Help index. Index keywords
are listed alphabetically on the left side of the window, and selecting one opens a related
topic on the right. If the keyword appears in more than one topic, a dialog box showing a list
of the possible topics will appear; select the desired topic from this dialog box.

4) Support
When you've reached the end of your rope (or perhaps even before then), it's time to contact Technical Support. The
Technical Support department may be reached through the M.E.P. CAD website, E-mail, fax, or phone (see contact
information below).

Page 12
Intersec- Tangent Symbol
Center Perp-3D
SNAPS: 3D

Snaps ON / OFF

Ortho Snap
Nearest
Endpoint Perp-2D Intersec-2D Special Element

The AutoSPRINK VR11 Snaps toolbar has buttons to activate or disable various kinds of snaps. The snaps activated above
would be a good starting point. Snaps act as a magnet to different kinds of points in your drawing (e.g. center points,
points of intersection, et al.), "snapping" your drawing cursor to those points (or in certain directions) when you move it. This
also happens when you move an element from one place to another.

Ortho Snap: When active, forces drawing or dragging at 90-degree angles (i.e. along the X-axis or Y-axis relative to the
point where you started drawing or dragging).
Center Snap: When active, snaps mouse cursor to the center of an element.
End Point Snap: When active, snaps mouse cursor to the end grip of an element. (Also sometimes referred to as
Location snap.)
Perpendicular 2D Snap: When active, snaps mouse cursor so that what is being drawn or dragged will be precisely at
right angles to an existing element. The endpoint of the element being drawn or the grip being dragged will remain at the
same elevation as the benchmark.
Perpendicular 3D Snap: When active, snaps mouse cursor so that what is being drawn or dragged will be precisely at
right angles to an existing element. The endpoint of the element being drawn or the grip being dragged will snap to the same
elevation as the existing element.
Intersection 2D Snap: When active, snaps mouse cursor to the intersection of two or more existing elements. (Of the
intersecting elements, the element surrounded by the dashed line is the element to which the element being drawn or dragged
will snap.)

Intersection 3D Snap: When active, snaps mouse cursor to the intersection of two or more existing elements. (Of the
intersecting elements, the element surrounded by the dashed line is the element to which the element being drawn or dragged
will snap.) This snap only activates if the existing elements intersect in all three dimensions.
Near Snap: When active, snaps mouse cursor to any point along an existing element's visible boundaries.
Tangent Snap: When active, snaps mouse cursor to a point touching (but not crossing) an existing circle or curve.
Special Element Snap: When active, snaps mouse cursor appropriately according to the elements involved. For
example, when drawing an opening and snapping to a wall, this will snap the opening inside the wall instead of outside the
wall.
Snap into Symbol: When active, snaps mouse cursor to items grouped in a symbol.

When a snap is active, and your cursor is equipped with a drawing tool or is moving one or more elements, potential snap
locations will be indicated by a circle around the snap point; the element being snapped to will be surrounded by a dashed
line.

Note: More than one snap can be active at once. Useful combinations of active and inactive snaps will vary with the nature
and complexity of your drawing. Some experimentation may be required to discover the most useful snaps to use.

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The following options are also available:

Z Lock: When active, forces drawing or dragging along your drawing's Z-axis. (Not usable in plan view.)
Move Benchmark: Equips your cursor with the benchmark tool, allowing you to move the benchmark to a location you
specify. (Note: This button was on the Select toolbar in previous versions of AutoSPRINK.)

Alter Benchmark Elevation/Rotation: Opens a dialog allowing you to set the elevation and rotation of the benchmark to
values you specify.

Ruler: Equips your cursor with the ruler tool. (Note: This button was on the Select toolbar in previous versions of
AutoSPRINK.)

Rounding: When active, snaps mouse cursor to the nearest rounding increment.

Visible Grid: When active, makes the drawing grid visible.

End of Introduction

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