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A Representation of Selected Nonmanual Signals in American Sign L - Part27
A Representation of Selected Nonmanual Signals in American Sign L - Part27
as forces deforming the spring mesh. Expressions can be generated by the
combination of the contractions of a set of facial muscles (Waters, 1987).
While the complexity of muscle-‐based facial structures makes them computationally
expensive, they are not prone to the same unexpected anomalies common among morphing
systems. Additionally they can be extended, and combined to produce hybrid expressions,
such as a combination of surprise and happiness. Expressions can also be exaggerated
ANIMATION
CONTROLS
The
mathematical
models
and
underlying
data
representations
can
produce
animations
with varying degrees of fidelity, with a range of computational efficiencies. However, there
is a second consideration. Crucial to time-‐efficient creation of convincing animation is the
choice of controls at the artist’s disposal. This section surveys the approaches to animation
interfaces.
A very accurate, yet tedious control option is to manually manipulate vertices or
vertex groups. This method is usually too cumbersome to produce large animations, but is
A parameterized facial model affords the animator a great degree of consistency and
detailed control. Either muscle groups or discrete facial expressions are each associated
with a control, which can be incrementally manipulated to produce the desired appearance
and expression.
To animate the mouths of speaking characters, animators have identified and
created poses for visemes, or mouth shapes that correspond to phonemes of the spoken
language (Osipa, 2003). An animation system driven by audio input usually involves the
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