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Darwinian Theory of Beauty *Ang mga posisyon ng linya*

Philosopher Dennis Dutton explains the theory of Charles Darwin  Tuwid o Diretso
in relation of Beauty. Vertical o Patayo
Horizontal o Pahalang
We find beauty in something done well Diyagonal o Palihis
 Kurbado
*Acheulian Hand Axes Solo
Doble
Sexual Selection: Something beautiful attracts the sexual desire of
Mabilis
another. It has a purpose for reproduction. Kumbinado
Mabagal
An artist namely James Gurney contradicted Dennis Dutton saying
he’s explanation cannot be related to aesthetics and it is too 2. Valyu
narrow.
 Degri ito ng kaliwanagan at kadiliman sa isang pinta o grafik
Elemento ng Sining-Biswal
 Tinatawag na medyo malapit o malapit lapit ang valyu kaoag
1.Linya hindi lumalapat sa alinmang ounto sa iskala ang mga valyu

 Itinuturing na pinakasimple at pinakauniversal na paglikha 3. Liwanag at Dilim (Chiaroscuro)


ng sining-biswal.
 Epekto ng liwanag at dilim ang tinutukloy nito sa alinmang
 Mga palatandaan itong nagpapakita ng direksyon, sining-biswal ayon sa kung paano humuhunab ang liwanag
oryentasyon o mosyon ng isang likha. sa iba’t-ibang ibabaw na bahagi ng obra kaoag nasisinagan

 Itinuturing din itong isang omnipresenteng elemento na 4.Kulay o Kolor


napakadinamiko ang pwersa sapagkat itoang humahatak sa
 Ito ay penomenon na liwanag o persepsyong biswal na
oaningin kapag minamasdan ang obrang sining.
nagbibigay tulong sa paningin para mapag-iba anf
*Dalawang pangunahing klase ng linya* magkaparehong bagay

 Tuwid o Diretso *Tatlong katangian ng kulay para maipaliwanag ang mga bagay*

 Kurbado 4.1. Hyu o Hue


 Ito ay penomenon na liwanag o persepsyong biswal na  Sa pinta, makinis ang water color, magaspang ang olyo o oil
nagbibigay tulong sa paningin para mapag-iba anf
magkaparehong bagay 5. Volyum

4.1.1 Mga primaryang Hyu/Hue  Solido kung tawagin

 Yellow, Blue, Red na nagagamit para makabuo ng iba pang  Tumutukoy sa kabuuan ng espasyong inuukupa ng katawan
kulay  May haba, kapal, lawak na katangian ang bagay
4.1.2 Sekondarya at binaryong kulay  Sa pinta may dalawang dimensyon lamang at may dalawang
paraan:
 Ito ay ang resulta ng paghahalo ng primaryong kulay na
naiindikasyunan ng tatlong sulok na nakabaliktad na piramid 1. Sa pamamagitan ng kontoryong linya, ang mga balangkas o
ang mga bilang 10, 2, at 6 hugis ng bagay
4.1.3Intermidyet na Kulay 2. Sa pamamagitan ng liwanag at dilim sa ibabaw
 Ito ay mga kulay na nasa pagitan ng mga primarya at  Sa iskultura at arkitektura naman ay may tatlong dimensyon
sekondaryang kulay, sa gulong ng kulay ito ay ang mga at sadyang umuukupa sa espasyo
bilang 1, 3, 5, 7, 9, at 11
 Nakikita ang mga ito sa iba’t-ibang anggulo ng kaanyuan
4.2 at 4.3 Saturasyon at Katingkaran ayon sa posisyon ng tagamasid

 Lakas o intensidad itong taglay ng hyu na maaaring 6. Espasyo


matingkad o malamlam
 Nag-iiba iba ang intensidad ng kulay na maaaring ganap, di  Direktamenteng elemento ng arkitektura ang espasyo dahil
gaanong ganap, at neutral bilang pang espasyong sining, dito dumidipende ang gamit
nito
4. Tekstura
DESIGN AND PRINCIPLE OF COMPOSITION
 Ito ang elementong pangunahing umaapila sa pandama o
panghipo sapagkat kalidad o katangian ito ng ibabaw ng COMPOSITION
anumang bagay
• it is a term used to describe the arrangement of the visual
 Pangunahing batayan ng tekstura ang midyum elements in an artwork.
ELEMENTS OF COMPOSITION JACK BURNHAM

UNITY- all parts of composition compliment each other.  art critic


 interested on how a computer program and the human
BALANCE- having a symmetrical or asymmetrical arrangement. communicates so that both of them move beyond from
their original state.
MOVEMENT- sense of movement in an artwork that can be
 Software Information Technology (1970)
emphasize through leading lines.
• First Major US Art and Technology exhibit that attempted to
RHYTHM- an underlying beat that leads your eye to view the utilize computers in a museum context
artwork at a certain pace. • the show drew parallels between the ephemeral programs
and protocols of computer software and the increasingly
FOCUS- most important thing or focal point in an artwork. "dematerialized" forms of experimental art
CONTRAST- strong differences between light and dark.  where Burnham interpreted the works of Les Levine, Hans
Haacke, and Joseph KosutheKosuth, he conceived of
PATTERN- regular repetition of lines, shapes, or colors in a "software" as parallel to the aesthetic principles, concepts, or
competition. programs that underlie the formal embodiment of the actual
art objects, which in turn parallel "hardware".
PROPORTION- how things fit together in terms of size and scales.
LES LEVINE
WHY COMPOSITION IS IMPORTANT?
 Used technology for his artistic experimentation to
"Composition is the art of arranging in a decorative manner, the interrogate the boundaries between the viewer and
diverse elements at the painter's command to express his environment
 Systems Burn-Off X Residual Software (1969)
feelings." - HENRI MATISSE
 Produced information (software) about the
CONCEPTUAL ART – an art that focuses on the concept or idea information produced by the media (software)
behind the artwork rather than the finished art itself about art (hardware)
 An image is a hardware. The information about the image is
ART & TECHNOLOGY – creating art using technical, conceptual and software.
creative practices  “Most of the art produced today ends up as information
about art.”
 31,000 photographs are the residual effects/burn-off of the  Utilized mass media in his work
information system
 Software, the Seventh Investigation (Art as Idea as Idea)
 Critique: Art objects (hardware) are transformed by the
Proposition One (1970)
media into information about art objects (software)
 Art  Information about art  to assume a mental set voluntarily
 “Simulation is more real than reality. Reality is an over-rated  to shift voluntarily from one aspect of the situation
hierarchy.” to another
 The particular visual manifestation of the artwork as an  to keep in mind simultaneously various aspects
object was secondary to “the expression of an idea that  to grasp the essential of a given whole; to break up
becomes reality by simulating it. a given whole into parts and to isolate them
voluntarily
HANS HAACKE
 to generalize; to abstract common properties; to
 Known for politically critiques pf art institution and industry plan ahead ideationally; to assume an attitude
 “Sort of junior partner” toward the " mere possible" and to think or
 News perform symbolically
 Inspired by Burnham's Real Time Systems  to detach our ego from the outer world
 Real Time – value accrues on the basis of an  his intention that the work not be reducible to a mental
immediate, interactive and necessarily contingent image, but that it exist as information free of any
exchange of information iconography: " The art consists of my action of placing this
 Ideal Time – aesthetic contemplation of beauty activity (investigation) in an art context (i.e. art as idea as
occurs in theoretical isolation from the temporal idea)"
contingencies of value
 Flow of information about local, national, and
international events, printed out on continuous
rolls of paper in real time SELFIE
 Visitor's Profile
 To cross-tabulate demographic information about Selfie - A photograph that one has taken of oneself, typically one
the museum audience with their opinions on a taken with a smartphone or webcam and shared via social media.
variety of provocative subject

JOSEPH KOSUTH The world of social media and technology continue to advance
apace, and these changes bring new vocabulary with them. The
word selfie was crowned Oxford Dictionaries’ Word of the Year in
2013, thanks largely to its use in social media.

Australia has proudly laid claim to inventing the term “selfie” -


named 2013 word of the year by Oxford Dictionaries – after its first
known use was revealed to be by an Australian describing a
photograph taken while drunk at a 21st birthday party.

Groupie - selfies containing multiple people, but even among people


who use selfie sticks they haven't caught on.

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