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The influence of your patron also allows you to mystically

 channel your will through a particular weapon. Whenever you


You have made a pact with a hero of legend. Seeing in you the finish a long rest, you can touch one weapon that you are
seeds of greatness, they grant you the power to overcome proficient with and that lacks the two-handed property. When
impossible odds and inspire others to victory. Potential you attack with that weapon, you can use your Charisma
patrons include Artoria Pendragon, Drizzt Do'Urden, Minsc, modifier, instead of Strength or Dexterity, for the attack and
and Pike Trickfoot. damage rolls. This benefit lasts until you finish a long rest. If
you later gain the Pact of the Blade feature, this benefit
 extends to every pact weapon you conjure with that feature,
no matter the weapon's type.
The Hero lets you choose from an expanded list of spells
when you learn a warlock spell. The following spells are added 
to the warlock spell list for you. When you cast Aid or Death Starting at 1st level, you can call upon your patron for
Ward with a warlock spell slot (not Mystic Arcanum), the spell inspiration. As a bonus action, you gain the following benefits.
ends when you finish a short rest.
You have advantage on all attack rolls, ability checks, and
saving throws until the beginning of your next turn.
You gain temporary hit points equal to your warlock level +
Hero Expanded Spell List your Charisma modifier for 1 hour.
Level Spells Once you use this feature, you must wait until you finish a
1st Heroism, Zephyr Strike short or long rest to use it again.
2nd Aid, Branding Smite 
3rd Blinding Smite, Motivational Speech
At 6th level, your patron teaches you that conflicts are not
4th Death Ward, Staggering Smite always won on the battlefield. You gain proficiency in
5th Banishing Smite, Destructive Wave
Persuasion or Insight (your choice). If you are already
proficient in both, then gain proficiency in any other skill
available to warlocks.
You also know the spell Zone of Truth. For you, it is a
warlock spell and it doesn't count against the limit on the
number of spells you know.
 You can cast it once without expending a spell slot. You can't
At 1st level, your patron tutors you in the art of combat. You do so again until you finish a short or long rest.
gain proficiency with medium armor, shields, and martial
weapons.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
 Hero's Steed
Prerequisite: 5th level
Although you prefer to fight alongside your friends, you know You know the spell Find Steed. For you, it is a warlock spell
that you sometimes must face a mighty villain alone. Starting and it doesn't count against the limit on the number of spells
at 10th level, when you use your Moment of Greatness feature, you know. You can cast it once without expending a spell slot.
choose one creature you can see or hear. For 1 minute, or You can't do so again until you finish a long rest.
until you are incapacitated, roll a d6 when that creature hits The summoned creature has additional hit points equal to
you with an attack roll. On a 4 or higher, the attack instead twice your warlock level.
misses you, regardless of its roll.
Hero's Legendary Steed
 Prerequisite: 12th level, Hero's Steed
Beginning at 14th level, you can truly invoke your patron and You know the spell Find Greater Steed. For you, it is a
lead your companions to victory. When you use Moment of warlock spell and it doesn't count against the limit on the
Greatness, you can choose any number of creatures within 60 number of spells you know.
feet of you that can see or hear you. They gain temporary hit When you use your Hero's Steed invocation, you may
points equal to your warlock level + your Charisma modifier instead cast Find Greater Steed once without expending a
for 1 hour and until the beginning of your next turn, they have spell slot. In addition to the extra hit points from the Hero's
advantage on attack rolls, ability checks, and saving throws. Steed invocation, the summoned creature's attacks count as
Once you use this feature, you can't use it again until you magical for the purpose of overcoming resistance and
finish a long rest. immunity to nonmagical attacks and damage and it has a
bonus on attack rolls and saving throws and to its AC equal to
New Eldritch Invocations half your proficiency bonus.
When you cast Find Greater Steed, you may summon a
Heroic Guardian drake.
You can cast Armor of Agathys or Heroism (if you know
them) as a reaction when you or your mount is hit by an attack
or become frightened. If you do so, you can't again until you
finish a short or long rest. 
Shining Servant Large dragon, any good
When you cast a warlock cantrip or a 1st level warlock spell
(even one cast at a higher level), you can change the damage to Armor Class 12
radiant damage. Hit Points 59 (7d10 +21)
In addition, when you hit with an attack, you can deal extra Speed 30 ft., fly 60 ft.
radiant damage equal to your warlock level. If you do so, you
can't again until you finish a long rest. STR DEX CON INT WIS CHA
Dawnbringer 18 (+4) 11 (+0) 16 (+3) 10 (+0) 15 (+2) 15 (+2)
Prerequisite: 12th level, Pact of the Blade Feature
When you hit a creature with your pact weapon, the Saving Throws Dex +2, Wis +4, Cha +4
creature takes extra radiant damage equal to your Charisma Skills Perception +4
modifier (minimum 1). You can't also benefit from Lifedrinker. Damage Resistances Choose one: acid, cold, fire,
lightning, radiant, or thunder
Senses Darkvision 60 Ft., passive Perception 14
Languages Common, Draconic
Challenge 2 (450 XP)

Actions
Multiattack. The drake makes two attacks: one with
its bite and one with its claws.
Breath (Recharge 5-6). The drake exhales energy in a
line 30 feet long and 5 feet wide. Each creature in
that area must make a DC l3 Dexterity saving throw,
taking 18 (5d6) damage on a failed save, or half on a
success. The damage is the same type that the drake
has resistance to. If the damage type is cold, radiant,
or thunder, the saving throw is Constitution instead.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: (1d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft.,
one target. Hit: (2d4 + 4) slashing damage.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
 Shield Bash
You can use your action to create a pact shield in your empty Prerequisite: 5th level, Pact of the Shield feature
hand. You can choose the exact form that it takes each time You can use your pact shield as a martial melee weapon. It
you create it. You are proficient with it while you wield it. deals 1 point of bludgeoning damage. It counts as magical for
Your pact shield disappears if it is more than 5 feet away the purpose of overcoming resistance and immunity to
from you for 1 minute or more. It also disappears if you use nonmagical attacks and damage.
this feature again, if you dismiss the shield (no action If you have the ability to add your Charisma modifier to a
required), or if you die. weapon's attack and damage, you may also do so with your
You can transform one magic shield into your pact shield by pact shield.
performing a special ritual while you hold the shield. You If the shield has a magic bonus to its AC, it gets an equal
perform the ritual over the course of 1 hour, which can be bonus to its attack and damage rolls.
done during a short rest. When you take the Attack action on your turn, you can
You can then dismiss the shield, shunting it into an perform a shield attack in addition to your normal attack.
extradimensional space, and it appears whenever you create Shield Toss
your pact shield thereafter. You can't affect an artifact or a Prerequisite: 7th level, Shield Bash
sentient shield in this way. The shield ceases being your pact As an action, you can hurl your pact shield like a
shield if you die, if you perform the 1-hour ritual on a different boomerang. Make a ranged weapon attack against up to two
shield, or if you use a 1-hour ritual to break your bond to it. targets you can see within 30 feet of you. If it hits, it deals 3d4
The shield appears at your feet if it is in the extradimensional + the appropriate ability modifier bludgeoning damage. If you
space when the bond breaks. score a critical hit with this attack and the target is size Large
New Eldritch Invocations
or smaller, it must succeed on a Strength saving throw against
your spell DC or be knocked prone.
Improved Pact Shield The shield returns to your grip after you throw it. At 11th
Prerequisite: Pact of the Shield feature level and 17th level, you can target an additional creature with
You can use any shield you summon with your Pact of the this feature.
Shield feature as a spellcasting focus for your warlock spells.
In addition, the shield gains a +1 bonus to its AC, unless it is Bulwark
a magic shield that already has a bonus to its AC. Prerequisite: 12th level, Pact of the Shield
As a bonus action or a reaction when you or an ally within
Superior Pact Shield this effect's area is attacked or forced to make a Dexterity or
Prerequisite: 9th level, Pact of the Shield feature Constitution saving throw for half or no damage, you can
You can use any shield you summon with your Pact of the project a bastion of power in a 10-foot radius around yourself.
Shield feature as a spellcasting focus for your warlock spells. Until the end of your next turn, you and your allies in that area
In addition, your pact shield gains a +2 bonus to its AC, get a +2 bonus on such saving throws and to AC. You can’t do
unless it is a magic shield that already has a bonus to its AC. so again until you finish a short or long rest.
Ultimate Pact Shield Great Bulwark
Prerequisite: 15th level, Pact of the Shield feature Prerequisite: 18th level, Bulwark
You can use any shield you summon with your Pact of the Bulwark's area increases to a 30-foot radius and the bonus
Shield feature as a spellcasting focus for your warlock spells. to AC and saving throws becomes +4.
In addition, your pact shield gains a +3 bonus to its AC,
unless it is a magic shield that already has a bonus to its AC.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
 
These massive shields are angular, metal, and menacing.

These lovely wooden bucklers are often covered in vines or 
leaves that change with the seasons. They might feature an Always dripping wet, these shields could be constructed from
ever-blooming flower in the center. pure elemental water held together as a solidified whirlpool.
They might also feature tentacles or crustacean-like elements.

These beautiful shields are usually made of precious metal or 
stone such as marble. They generally bear glowing Celestial These opulent shields are designed to show off the patron's
runes that ward the wielder. incalculable wealth.
 
These shields vary as much in their appearance as their These bucklers seem to be constructed from nothing but dark
creators do in their depravity. For example, warlocks with feathers.
Baphomet as their master carry shields carved of horn and
fur, while those devoted to Asmodeus have designs subtle and 
cunning that hint at their maker's vast power. These plain but well-made shields always come with some
helpful device attached, perhaps an in-built compass.

These shields might be covered in inscrutable, ever-shifting 
runes, show a panorama of stars or the Far Realm, or be a These gruesome bulwarks are carved from undead flesh and
literal eye of your patron, watching everything you do. bone.
 Art Credit: Saber by wlop, Dragon Knight by
These shields bear designs closely related to the patron's life Oliver Liu, Shield of Faith by Steve Goad,
as a mortal. For example, warlocks with Minsc as their patron Hylian Shield by Nintendo
have shields prominently featuring Boo.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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