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Effectiveness of A Virtual Project-Based Simulation Game in Construction Education
Effectiveness of A Virtual Project-Based Simulation Game in Construction Education
Effectiveness of A Virtual Project-Based Simulation Game in Construction Education
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Fatemeh Pariafsai
Texas A&M University
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ABSTRACT
This research was conducted to evaluate the effectiveness of a virtual project-based simulation game in construction
education. For this purpose, Skyscraper Simulator, which is a project-based simulation game focused on the
construction management process in an interactive environment, was tested by 135 undergraduate construction
students. After finishing the game, students completed a questionnaire to rate the game‟s effectiveness. Then,
quantitative methods were used to investigate their answers. Students also rated their pre- and post- playing
construction knowledge, ability and skills in six broad areas typical for their construction management curricula. To
measure their perceived learning gains, the self- assessment data on each six area were analyzed by means of a
paired-samples T test. The results provide the evidence for positive effect of a virtual project-based simulation game
on educating undergraduate construction students, and so for its potential to be used as a supplementary tool in
construction education at undergraduate level.
Keywords: Construction, Education, Project-based, Self- assessment, Simulation, Virtual
IJSRSET1625104 | Received : 18 October 2016 | Accepted : 28 October 2016 | September-October-2016 [(2)5: 377-393] 377
education of construction engineering students. Students 2014). It forms a more holistic view of construction
can understand construction projects and plans much scheduling and increases interest and motivation in
better when advanced visualization tools are used. learning about construction processes, cost and time
Students can very quickly gain experience by trade-offs, and inherent management challenges. The
developing and critiquing construction schedules in a VCS allows students to explore different strategies of
full-scale virtual environment (Messner et al. 2003). construction process optimization and to observe these
processes in real time. It shifts the student‟s role from
Construction engineering students are usually treated as passive to active learner (Nikolic et al. 2010). By means
passive recipients with linear and fragmented teaching of the VCS, students can experience the dynamic nature
presentations that provide no opportunity for learning of building construction projects and observe the
the holistic nature of their discipline (Ndekugri and differences between as planned and as built schedules
Lansley 1992). Practice of the operational and and how to manage changes to achieve project goals
management skills before stepping into the professional (Lee et al. 2011).
world is fundamental to the success of future
construction engineers, which is usually achieved On the other hand, a variety of research studies have
through internships in construction projects, where any proven the effectiveness of the project-based methods as
small mistake could result in serious technical, financial, an alternative pedagogical model in academic
or safety results (Sherif and Mekkawi 2009). However, environments (Baş 2011). The simulation and project-
simulations can expose students to realistic experiences based education model are useful for construction
without real costs or risks (Nikolić 2011) in order to education (Goedert, Rokooeisadabad, and Pawloski
apply their various skills, and see the results of decisions 2012) They are effective alternatives along with the
taken during different stages. A lot of research projects, traditional lecture-based method and can be a part of
some of which are presented in Table.1, were conducted construction curricula (Rokooei and Goedert 2015).
to investigate the capabilities of simulation in Contextually rich project-based interactive simulations
construction education. show much promise for construction education (Goedert
et al. 2013). For instance, Virtual Interactive
Simulation games can be used as an active learning tool Construction Education Bridge improves construction
to develop generic professional practice skills of knowledge as a result of intervention (Rokooei, Goedert,
construction students (Agapiou 2006, Scott, Mawdesley, and Weerakoon 2014).
and Al-Jibouri 2004). For example, some simulations
developed for teaching construction processes include In order to better prepare construction graduates for
bidding, planning, schedule review, productivity entering the workforce, the most efficient possible
analysis, resource allocation, risk analysis, and site manner should be recognized and exploited in
planning (Nikolic, Jaruhar, and Messner 2011). The construction education. So as to achieve this goal, the
Virtual Construction Simulator (VCS) enables students potential of new pedagogical models should be assessed.
to simultaneously create and review construction Having this aim in mind, the research was conducted to
schedules, encourages collaborative group work, engage evaluate the effectiveness of Skyscraper, which is a
students, and foster greater solution generation through virtual project-based simulation game, in construction
better visualization of construction processes (Nikolic, education when the target audience is construction
Jaruhar, and Messner 2011, Lee, Nikolic, and Messner students with little or no practical experience.
Table 1. Some of Research Projects Conducted to Investigate the Role of Simulation in Construction Education
Simulation Functionality Result
- Complementary adjunct to traditional methods
- Delivering the management, practice
- Developing generic professional practice skills
Web-Based simulation and law syllabus
- Helping with understanding the contractual process
game (Agapiou, 2006) - Teaching professional practice skills to
- Helping with exercising professional judgment more
undergraduate architecture students
effectively
- Helping with understanding of linear scheduling
Construction planning
- Teaching linear scheduling concepts concepts
and scheduling
& techniques in a civil engineering - Helping with understanding of linear scheduling
(Forcael, Glagola, &
course techniques
González, 2011)
Virtual interactive
construction education - Placing learners in the full context of
(J. Goedert, construction management
- Engaging
Rokooeisadabad, & - Transforming traditional subject-based
- Improving construction content knowledge
Pawloski, 2012; J. D. lectures into project-based virtual
- Improving the interest in construction, science,
Goedert, Pawloski, interactive simulations using cyber-
technology, engineering and mathematics
Rokooeisadabad, & infrastructure
- Effective for players with little construction knowledge
Subramaniam, 2013; - Creating opportunities to sequentially
- Effective for construction education
Rokooei, Goedert, & order the construction activities
Weerakoon, 2014; - Creating opportunities to select the
Rokooei & Goedert, required resources for each activity
2015)
- Creating opportunities to discover the
value of cooperative planning in the land
use and transportation - Enhancing the achievement of learning outcomes
UPTown (Venter & - Creating opportunities to explore - Helping with mastering the course subject matter
Coetzee, 2013) aspects of the land use - transportation - Creating opportunities to experience the benefits of
relationship - creating opportunities to collaboration with others with different objectives
practice working on complex problems
in a collaborative teamwork environment
Virtual construction
- Teaching the decisions involved in
simulator (Lee, - Engaging
planning & managing the project
Nikolic, & Messner,
construction
2014)
- Increasing the level of engagement
Simulated global
- Teaching virtual teamwork skills - Helping with learning & practicing virtual teamwork
virtual team (Pienaar,
exclusively through distance education skills
Wu, & Adams, 2015)
- Developing non-discipline-oriented teamwork skills
PERFECT (Rokooei, - Improving education of - Increasing the project time management content
Goedert, & Fickle, interdisciplinary area of project knowledge
2015) management
Skyscraper Simulator is a project-based simulation game construction from the beginning to the end, through a
that puts players in a virtual construction environment number of help windows. The players should manage
and directs them on how to manage skyscraper the sequential work of construction. They go through
Impact of Different Factors on Learning from Prior Academic Prior non-Academic Professional
Success Mistakes Learning Learning Experience
Mean: μ 3.437 2.689 2.807 2.444
Standard Deviation: σ .9273 1.0891 1.1750 1.3139
Percentage of
Question Score
Score
Not at all 2.2
Just a little 5.2
Interesting and fun to Somewhat 26.7
play A lot 37.0
A great
28.9
deal
Percentage of
Question Score
Score
Not at all 6.7
Competitive computer games Just a little 14.1
in preference to individual Somewhat 30.4
computer games A lot 23.7
Figure 11: Percentage distribution of preference for
A great
25.2 educational games
deal
Table 10: Paired-Samples T Test Results for Each Pair of Construction Main Areas Questions
Table 11: Paired-Samples T Test Results of Pre- and Post- Playing Comparison
Paired Differences
95% Confidence
Std. Sig. (2-
Paired Samples Std. Interval of the t df
Mean Error tailed)
Dev. Difference
Mean
Lower Upper
Construction Pre 134 .000
P1 Stages -1.0519 .8315 .0716 -1.1934 -.9103 -14.699
Knowledge Post 134 .000
The results of the pilot test indicate that there is a “Learning from Mistakes” was rated as the most
statistically significant difference between the effective method of learning.
retrospective pre and post perception of construction
management knowledge, ability, and skills in all six The virtual project-based simulation game provided
areas, which shows that Skyscraper Simulator provided learners with the contexts to practically experience
an effective learning environment in construction theoretical concepts while giving enough performance
education. feedback required for making right decisions.
Visualizing the decision outcomes in situations which
IV.CONCLUSION
might be encountered in real construction sites helped
This research study indicated the great potential of a the students with learning. The instructions also helped
virtual project-based simulation game as a part of learners when facing an ambiguity or a problem.
construction education and learning strategies. Most Moreover, the game improved the students‟
participants preferred learning by playing to studying, understanding of project management and their
albeit to different degrees, despite preferring competitive analytical thinking and decision-making abilities. It also
computer games to individual ones. The virtual project- increased their self-confidence in Working as a Project
based simulation game was interesting and efficient, Manager. Playing the game developed the students‟
thus turning the learning process into an enjoyable knowledge, ability, and skills in a degree which satisfied
motivating experience. When playing, the learners could them which indicates that the virtual project-based
practice construction operational and management skills simulation game provided an effective learning
and learn from mistakes unacceptable in real world environment in construction education.
situations, where any small mistake could result in
serious technical, financial, or safety results. However, Construction sites may be unavailable, at risk of
unlike real world situations, in simulation environment dangerous situations, or too costly to be extensively
visited by construction students. Furthermore, the whole