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Konami Digital Entertainment, Inc. (KDE) Yu-Gi-Oh! Trading Card Game Konami Tournament Software (KTS) User Guide
Konami Digital Entertainment, Inc. (KDE) Yu-Gi-Oh! Trading Card Game Konami Tournament Software (KTS) User Guide
(KDE)
Yu-Gi-Oh! TRADING CARD GAME
Konami Tournament Software (KTS) User Guide
Update for Version 3.0.0.0
In Effect as of July 16th, 2014
I. Introduction 4
A. System Requirements 4
B. Installing the Software 5
B. Tournament 49
1. Update Settings 49
2. Assigned Seats 49
3. Set Starting Table 49
4. Merge Round Results 49
5. Finalize Tournament 50
6. Batch Printing 50
C. Players 51
1. View Players 51
2. View Player Match History 51
3. Enroll From Another Tournament 51
4. Print Player List 51
5. Seat All Players 51
6. Seat Players for Draft 51
7. Print Seatings 51
8. Find Player 51
9. Penalties 52
10. Print Penalties 52
11. Drop Player 52
12. Re-Enroll Player 52
13. Change Player Name 53
14. Change Player ID 54
15. Export Active Players to CSV 54
16. Export Enrolled Players to CSV 54
17. Undrop Player Wizard 55
E. Standings 61
1. View Standings 61
2. Print Standings 61
3. Export All Player Standings to CSV 61
4. Export Active Player Standings to CSV 61
F. Help 62
1. About… 62
G. Current Tournaments 63
A. System Requirements
Konami Tournament Software (KTS) is currently available only for the Windows Operating System (OS).
KTS is not compatible on the following Operating Systems:
KTS uses the Microsoft .NET Framework to properly function. This file is updated regularly via Windows
Update on your computer.
The minimum version of Microsoft .NET Framework required for KTS is Microsoft .NET Framework 2.0.
Step 2: Unzip the KTS File by using an extracting program such as WinZip or 7zip. Do not install KTS
without extracting the files first from its ZIP file as it may cause for an incomplete installation of the
program. When prompted, Unzip/Extract and save the files in the folder labeled “Konami Software” on
your Desktop.
Step 3: In the “Konami Software” folder, find and click on the file named “KTSinstaller.msi.” This will bring
up the Windows Installer wizard, which will guide you through the KTS installation process. (Image 1)
Image 1
Continue with the on-screen instructions until KTS has been successfully installed onto your computer.
Image 2
Please remember that only Sanctioned and Official Konami Trading Card Game tournaments should be
run using KTS. Using KTS for other purposes is strictly prohibited and may cause an Official Tournament
Store (OTS) to lose their official store status.
A. Getting Started
In order to use KTS, you will first need to register the event using the Konami Card Game Official
Tournament Store Support System, or more commonly known as COSSY. COSSY is an online utility system
used to register KDE’s Yu-Gi-Oh! TRADING CARD GAME tournaments. You will need to receive an Official
Tournament Store Code from KDE in order to log into COSSY. You must be connected to the Internet in
order to use COSSY.
Step 1: Begin by opening a web browser and typing in the following URL (URL is case sensitive):
https://www.cossy.konami.net/COC_T/Index.do
COSSY will sometimes have difficulties if being accessed via Google Chrome. We suggest accessing COSSY
via other web browsers, such as Internet Explorer, or Firefox.
You should not have any other tabs associated with the COSSY website open on the browser window
while running an event.
Image 3
Step 2: Select your region. Please note that Mexico is included in the “Latin America and the Caribbean”
region. (Image 3)
An event being held in the United States should click on the North
Example
American region on the interactive map.
In the North American region, you will have the choice of “United States”
Example
or “Canada.” To select one, simply click on that country’s flag.
You are now on the COSSY Tournament Store Login page. (Image 4)
Step 4: Proceed by selecting your Language and entering your Official Store Code and the password
associated with your Official Store Code.
Step 5: Click on “LOGIN.”
Image 5
In order to run any Sanctioned or Official Yu-Gi-Oh! TRADING CARD GAME tournaments or events, you
will first need to create the tournament/event using COSSY. This will be how you will acquire the “Event
No.” necessary for the event.
To create a tournament, click on “NEW” on the “OFFICIAL TOURNAMENT LIST” page. This will bring up
the “OFFICIAL TOURNAMENT REGISTRATION” pop-up window (Image 6). Please note that you may be
required to change the settings on your internet browser to temporarily allow pop-ups for this website.
Image 6
On this page, you will enter your tournament details; such as, Date & Time, Event Type, and Event
Location. KDE uses this information to approve (or deny) tournaments. Not all features on this screen are
used in each region.
Card Game
“Card Game” defaults to Yu-Gi-Oh!, the only game the COSSY system currently supports.
Event Classification
There are 2 types of Event Classifications: Expert and Junior.
*Please note that the age requirement for certain programs, such as Duelist League (ages 14 and under
for the Tournament format) and Dragon Duel, may differ in regards to this classification.
Tournament Structure
There are two (2) Tournament Structures: Single elimination and Swiss draw
If the tournament being created will be an Official event that should not reflect a Duelist’s rating or
ranking in COSSY, you should check the “No rating” check box. Duelists should be notified ahead of time
if a tournament will not affect his or her rating or ranking.
Tournament Style
There are 4 Tournament Styles: Constructed – Advanced, Constructed – Traditional, Sealed, and Open
Dueling.
Constructed - Players bring their own Decks to the event that adhere to the
Advanced Advanced Format Forbidden & Limited list
Constructed - Players bring their own Decks to the event that adhere to the
Traditional Traditional Format Forbidden & Limited list.
Players create a Deck out of Booster Packs, Structure Decks, Starter
Sealed
Decks or other products provided at the Event.
This tracks players in Open Play events such as Sneak Peeks or Duelist
Open Dueling Leagues where players sign up to play but are not enrolled in a
tournament.
This type is used for local level events for Duelists of all ages. This is
Local
the most common Event Type.
This type is used for local level events with an age restriction, limited
Local Junior
to Duelists ages 14 and under.
Pegasus
This type is used for “Pegasus Challenge” events.
Challenge
Win-A-Mat This type is used for “Win-A-Mat” events.
Duelist
This type is used for “Duelist League” events.
League
Battle Pack –
This type is used for “Battle Pack - Draft” events.
Draft
Battle Pack –
This type is used for “Battle Pack - Sealed” events.
Sealed
This type is used for events where players use only a Starter Deck to
Starter Deck
Duel.
Starter Deck This type is used for events where players use a Starter Deck in
Combination addition to other product to Duel.
Structure This type is used for events where players use only a Structure Deck to
Deck Duel.
Structure
This type is used for events where players use a Structure Deck in
Deck
addition to other product to Duel.
Combination
Team Dueling This type is used for all “Tag Dueling” events.
Tag Dueling This type is used for all “Team Dueling” events.
This type is used for Official events created where the sole purpose of
Demo
the event is to demo to new players.
Battle City This type is used for “Battle City” events.
If your tournament or event is not listed on the Event Type list above, please follow the instructions
provided in that tournament or event’s Operations Document regarding which Event Type to select while
creating your event in COSSY.
To set the Start Time, simply use the drop down menus to select the hour and minute in which you plan
on starting the event. Failure to input the minute will cause an error with the event start time.
Expert level tournaments no longer have a set start or end time. However, it will be up to the OTS to
ensure that all players are of age or have parental consent for events starting before 8:00AM or after
8:00PM.
Junior level tournaments must begin no earlier than 8:00AM and begin no later than 8:00PM during any
given day. Even though COSSY will now allow the tournament to be created without the time restrictions,
Konami will not approve Junior level tournaments beginning outside of this time range.
If you are hosting multiple tournaments on the same day, check the “multiple tournaments (on one day)”
check box.
There is no need to check the “both classes (on one day)” and “successive days” check boxes for events
being held in North America and Latin America.
Event Name
Most of your regularly scheduled Tier 1, local events will not need to have an Event Name listed in COSSY.
However, in some cases, an event will require an Event Name. Please follow the instructions provided in
that event’s Operations Documents for additional information on how to properly name your event in
COSSY.
OTS wishing to name their local level events should use the following format:
An OTS named ABC123 Hobby Store hosting a local event on May 08,
Example 2014, wishing to name their tournament should name their event:
ABC123 Hobby Store Local - May 08, 2014
There is no need to complete the “No. of Kits,” “Expected No. of ID Registrations,” “No. of Prizes,” “No. of
ID Cards,” “No of ID Posts,” and “Kit Details” for events being held in North American and Latin America.
Contact Person
For “Contact Person,” simply fill in the first and last name of the individual who will be responsible for
running the event. This will usually be the name of the Tournament Organizer, Event Manager, Head
Judge, or a member of the Event Staff.
Once all of the above information has been filled, click on “SAVE.” Doing so will take you back to your
“Official Tournament List” screen.
Image 7
On your Tournament List, you can now see your tournament and tournament information. To modify
information on your tournament, simply click on the “Event No.” associated with your tournament and
modify the appropriate information. Please note that information can only be modified prior to Konami
approving the tournament. (Image 7)
This initial number is a placeholder “Event No.” and will not be the “Event No.” that you will use in KTS.
This “Event No.” will be updated once the event has been approved by Konami.
Once you have completed the above steps you must wait for your tournament to be approved or denied
by Konami. Konami will usually approve a tournament within two (2) business days of an event being
created, Monday thru Friday. Tournaments created on Saturday, Sunday or Holidays will usually be
approved or denied two (2) business days later.
Please note, KTS does not automatically upload your tournaments into COSSY. Tournament Organizers
are required to log in to COSSY after the conclusion of the event and upload the results in order for the
event to be properly recorded and received by KDE.
Once an event has been approved, your “Event No.” will change and be in a different format. The first
digit will be replaced with the Event Type (J for Junior, E for Expert)
Once Konami has approved your tournament, you are now ready to create and run your tournament
using the Konami Tournament Software.
Image 9
To create a tournament, select “New Tournament” from the File Menu or you can also access this feature
by pressing “Ctrl+N.” (Image 9)
Fill in all the necessary information regarding the tournament you are about to create, before you begin
adding the players. (Image 10)
Image 10
Tournament Name
When creating a tournament name, please use the following format:
“Location” “Event Type” – “Month Day, Year”
An OTS named ABC123 Hobby Store hosting a local event on May 08,
Example 2014, should name their event: ABC123 Hobby Store Local - May 08,
2014
KTS will no longer allow you to use characters that Windows does not allow, as usage for its file names.
(Image 11)
Image 11
The Event Type list provided in KTS is larger than the list provided in COSSY. All Event Types not listed in
COSSY will usually require pre-approval from Konami in order for the event to be approved. Instructions
on how to create such Event Types in COSSY will be provided in each Event’s specific Operations
Documents.
Event No.
The Event No. that you received by registering your event through COSSY needs to be entered on this
screen. Your event cannot be submitted to KDE without this number.
KTS automatically generates a placeholder “Event No.” when a new tournament is created. This number
will always begin with X99 and must be updated with a valid “Event No.” prior to uploading your event to
COSSY. Clicking on the “?” button will provide you with a reminder to create your event in COSSY prior to
when the scheduled event occurs.
Date
The Event Date and Time should be completed based on the event’s scheduled start date and time.
Location
If this is your first time using KTS, you will need to click on the “Add” button to add your current location
to the list. Simply complete the event location information on the dialog screen that appears and when
you are finished, click on the “Update” button.
Locations are saved to the Konami Software folder as a file named “Locations.xml.” Each saved location
can be accessed from the Location drop down menu via this screen.
If you wish to edit or delete a location, select the location from the drop down menu and click on the
appropriate “Edit” or “Delete” button, respectively.
To add a member of staff, simply click on the “Add” button. A dialog box will appear which will require
for you to enter the staff member’s COSSY ID number. (Image 12)
Image 12
If the staff has already worked or played in one of your events, their information should automatically
populate into the “First & Middle Names” and “Last Name(s)” fields once you enter their COSSY ID. If the
staff member has previously worked or played in one of your events and you need to search for their
COSSY ID, you can click on the “Search” button and search for their COSSY ID.
If the staff member is new and has a new COSSY ID, press the ENTER key after entering the COSSY ID and
a dialog box will appear that will allow you to enter the staff member’s name.
Once you have entered the staff member’s COSSY ID and name, select their Tournament Position from
the chart on the right.
If you wish to edit or remove a staff member, select the staff member from the list and click on the
appropriate “Edit” or “Remove” button, respectively.
Constructed - Players bring their own Decks to the event that adhere to the
Advanced Advanced Format Forbidden & Limited list
Constructed - Players bring their own Decks to the event that adhere to the
Traditional Traditional Format Forbidden & Limited list.
Players create a Deck out of Booster Packs, Structure Decks, Starter
Sealed
Decks or other products provided at the Event.
This tracks players in Open Play events such as Sneak Peeks or Duelist
Open Dueling Leagues where players sign up to play but are not enrolled in a
tournament.
Structure
Under “Structure” please choose if the tournament will be “Swiss Draw” or “Single-Elimination.”
Player Structure
Under “Player Structure” please choose if the tournament will be “Individual,” “Tag Dueling,” “Three-
Player,” “Four-Player,” or “Five-Player.”
Once players have been registered into your event, you will no longer be allowed to modify the Player
Structure of the event.
It is very important that all of these fields be completed prior to submitting the information to Konami.
Please make sure to list all proper information, including Event No. and all staff (Head Judge, Judges,
Event Staff, Tournament Organizer, Scorekeepers, etc.) that worked the event. Events submitted without
the above fields completely filled in will be considered incomplete and will require the Tournament
Organizer to provide the additional information.
Tournament Organizers should make sure to have enough COSSY ID cards available to give to any judges
and event staff who may not already have a number.
Once you have entered this data, click on the “Create” button to create your tournament. You are now
ready to begin adding players to your tournament. (Image 13)
B. Enrolling Players
Players will need a COSSY ID number in order to be enrolled in the event. Tournament Organizers should
contact KDE at least 2 weeks before the date of the scheduled tournament if additional COSSY ID
numbers are needed.
KDE recommends using a barcode scanner to ensure the data is entered accurately. If you are using a
barcode scanner, place the cursor on the “ID:” field and scan the barcode on the player’s COSSY ID card.
If you do not have a barcode scanner, you can manually enter their 10-digit COSSY ID number. After
entering the 10-digit COSSY ID number, press the ENTER key on your keypad or click on the “Enroll”
button to enroll the player. Please note that the cursor must remain on the “ID:” field when you press
ENTER or click on the “Enroll” button in order for the “enroll new player” screen to appear.
A player with a name of Anthony John Smith Jr. should have “Anthony
John” go in the “First & Middle Names” field and “Smith Jr.” go in the
Example
“Last Name(s)” field. You should not use “A.J.” as a substitute for
“Anthony Jr.”
If a player has played in a previous tournament where you also used KTS, his/her name should appear in
your Global Player List (the list on the left of the screen). You can search for that player’s COSSY ID
number by typing in part of their first or last name on the “Search:” field and clicking on the “Search”
button. To reset the currently viewed players to show all players, click on the “Show All” button.
If a player is already in your Global Player List and you scan their COSSY ID card, they will automatically be
enrolled into the current tournament (the list on the right of the screen). The name of the player that was
just entered will be highlighted in both the enrolled player list and in the current tournament list. You
should always verify that the name of the player whose barcode you scanned matches the name of the
player being enrolled.
When manually entering a player’s COSSY ID number, here are a few things to keep in mind:
COSSY ID Region
00######## Japan
01######## United States
02######## Canada
03######## Europe and Oceania
04######## Latin America
If a player has played in a previous tournament where you also used KTS, his/her name should appear in
your Global Player List. You can search for that player’s COSSY ID number by typing in part of their name
or part of their COSSY ID number on the “Search:” field and clicking on the “Search” button. A minimum
of two (2) characters is required to perform a search, and you can mix and match to refine your search
criteria. To reset your local player list to show all players, click on the “Show All” button.
Player Konami Zeta only remembers the 0076 portion of his COSSY ID.
Example You can search for Ko Ze 0076 and will retrieve all search results that
meet all three criteria.
Image 13
If a Tournament Organizer runs out of COSSY ID cards to give out to new players, he or she may assign
the Duelist with a “Temp ID” for that tournament. Simply click on the “Temp ID” button and KTS will
generate a temporary ID for that player. Tournaments with Temp IDs cannot be uploaded or finalized
until after the Temp ID numbers have been fixed. It is the Tournament Organizer’s responsibility to
contact KDE to acquire the additional COSSY ID cards and reconcile the tournaments in a timely manner.
Once the Tournament Organizer receives the new COSSY IDs, they should assign each Temp ID with the
correct ID, fixing it in KTS prior to uploading. The Tournament Organizer is also responsible to ensure that
the COSSY ID cards are properly distributed to their rightful owners.
Temp IDs and Invalid COSSY IDs will not be added to your Global Player List.
KTS will save your Global Player List to a file in your “Konami Software” folder called the “AllPlayer.XML”
file. This file stores all of the names and COSSY IDs for all players and staff members who have been a
part of every event you have created via KTS. In addition, KTS will create a Backup copy of the
“AllPlayer.XML” file called “AllPlayer.Backup.XML.” If the AllPlayer.XML file is lost or misplaced, you can
import your Global Player List from your Backup file.
Continue with this player registration process until every player has been entered into the event. You can
look at the bottom left of the screen and see how many active players you currently have enrolled for
your event. (Image 15)
Image 15
If you need to assign seating for specific players and/or if you need to modify the starting table number
for the event, you can modify these settings under the “Tournament” menu.
Under the “Pairings” menu, select “Pair Next Round.” This will pair Round 1. You can also click on the
“Pair:” shortcut icon ( ) or press the F9 key. Follow this process each round until the last Swiss round of
the event has been completed. (Image 16)
Image 16
Once a Single Elimination tournament has begun, you will no longer be able to enroll or re-add players
into the current tournament.
Please see KDE’s Official Yu-Gi-Oh! Tournament Policy or an event’s Operations Document for a detailed
explanation of the correct number of rounds required for the event.
Image 17
A pop-up window will appear that will allow you to modify the alphabetical range you wish to use for
your Pairings. KTS will let you know how many players are currently enrolled in your tournament within
each alphabetical bracket. This will allow you to modify each alphabetical bracket so that they are
relatively even in size. (Image 17)
The Scorekeeper can print a message on the top of any of the Pairings or Brackets, if there is any
information that needs to be communicated to the players, such as a lunch break after the Round, etc.
After the round has been paired, you can print out tournament paperwork such as “Pairings by Player,”
“Pairings by Table,” “Match Result Slips,” and “Standings.” You can also print out a list of unreported
matches when the round is over, to make End of Match procedures easier for your judge staff.
You can access any of these printing options by selecting the appropriate option under the “Pairings”
menu. You can also print them by clicking on the icons on the “Print” section of the shortcut bar.
Image 18
1. You can click on a match and then manually click on the corresponding information on the
“Match Results” portion, to the right of the screen.
If player Konami Beta won his match against player Konami Eta in the
above scenario, you can click on his pairings row, and then click in the
circle next to player Konami Beta’s name on the “Match Results”
Example portion of the screen.
In addition, if a player wishes to drop, you can click in the square next
to their name. So if player Konami Eta wishes to drop, simply click the
check box titled “Eta, Konami Drops.”
2. You can highlight the “Table” field on the right side of the screen, and enter the table number.
This will bring up the information for that given table. You may then either manually click on the
corresponding information on the “Match Results” portion of the screen, or use the shortcut keys
labeled next to each individual result option.
Holding down the “CTRL” key while using any of the above shortcut keys, will automatically drop
the losing player in the Match.
Konami Beta wins the Match and his opponent, Konami Eta, wishes to
drop from the tournament. You can type their table number in the
Example “Table” field, then type the shortcut key (-) while holding down the
“CTRL” key to give Konami Beta the win and to drop Konami Eta from
the tournament.
Allows you to view all players participating in the current round. You
can click on the top of each column to sort by that column. This will
View by
allow you to view the Matches by player name, in alphabetical order.
Player
Please note that this will show all Players in both the Player 1 and the
Player 2 column.
Hide
Allows you to hide all players whose Match Result Slips have already
Completed
been entered into the tournament file.
Matches
By utilizing the drop-down menu on the right portion of the screen
View previous
labeled “Round:” you can access and modify information from
round results
previous rounds.
Once a Match result has been entered for the round, each winner’s name will be placed on the “Result”
portion of their Match row. In addition, any player that drops from the event will have “(Drop - Round X)”
next to their name, where “X” is the round number they dropped in. (Image 19)
Image 19
If you attempt to enter a result for a Match that has already been entered, a pop-up window will appear
notifying you that you are about to change a Match result. Please verify the correct result prior to making
the new modifications.
Column Widths can be modified by clicking on the dividing line between column headers, and dragging
each column to the left or right, until the column is the desired length.
If the tournament you are running supports Draw as a Match result, you can apply a Draw result by
clicking on the appropriate result or using the shortcut key associated with “Draw.” Please refer to the
KDE Official Yu-Gi-Oh! TRADING CARD GAME Policy Document and the event’s Operations Document for
additional information on Draws and tournament structures.
Image 20
Match Result Slips will have the round number at the top left, the event name at the top center, and the
table number at the top right. Each player will have their own Winner check box, Drop check box, and
Signature box. In addition, the judge will have a signature box, as well. If using Draws as a Match result
(Tier 2 events), a Draw check box is located below the players’ winner check boxes. Judges can apply time
extensions on the appropriate spot on the bottom left. Judges can notify the Scorekeeper that one of the
players in the Match received a penalty for this round by checking the “Penalties?” box on the bottom
right. (Image 20)
It is highly recommended that Match Result Slips be verified for accuracy by a Judge. Judges should verify
all relevant information (Match winner, signatures, and whether or not any player wishes to drop) and
then sign the Match Result Slip before turning it in to the Scorekeeper. Once a Match Result Slip has been
verified by a Judge and turned in, the Match results recorded on it are considered final and should not be
changed.
Image 21
Standings can be viewed by clicking on the “View:” shortcut icon ( ) or pressing the F3 key. (Image 22)
Standings should be posted for at least five (5) minutes after the conclusion of the Swiss rounds to allow
players to see if there are any issues with their records.
Once Standings have become final, you may proceed with the playoff rounds, if applicable. Please consult
the KDE Official Yu-Gi-Oh! TRADING CARD GAME Tournament Policy Document and the event’s
Operations Document for additional information regarding Standings and on how to run playoffs.
On very rare occasions, more than one player may be tied for the last spot of the Playoff Round with
exact records and tie-breakers (Event is cutting to a Top 4, with 2 players tied for 4th place). Once the
Playoffs are being paired, KTS will notify the Scorekeeper of the discrepancy and allow the Scorekeeper
to choose which player should advance to the Playoff round. For the “Single Elim Player Count” option,
you may only select the exact number of players to meet the number you entered. For the “Day 2 Top X
Cut” option, you may select more than the number entered, if necessary, as this should not affect the
number of additional Swiss Rounds that are being played during Day 2. Please consult the KDE Official Yu-
Gi-Oh! TRADING CARD GAME Tournament Policy Document and the event’s Operations Document for
additional information regarding how to handle this situation.
Konami Beta and Konami Alpha are tied for 4th Place after the final
Round of Swiss, prior to a Top 4 Single-Elimination Playoff Top Cut. KTS
Example
will notify the Scorekeeper of this discrepancy and require that the
Scorekeeper choose one player to advance.
Image 22
A tournament named “ABC123 Hobby Store Local - May 08, 2014” with
Example an Event No. of “E14-004927” will be named “ABC123 Hobby Store
Local - May 08, 2014 (E14-004927).TOURNAMENT.”
Once you are done with your tournament, please make sure that all rounds are completed and accurate.
If you have any Temp IDs, please make sure to fix the IDs as soon as possible. Once the tournament is
complete and IDs are accurate, you can “Finalize” the tournament. Finalizing the tournament will make it
so that you will be unable to add additional rounds to the event, and automatically moves a copy of the
completed .TOURNAMENT file into your “FINALIZED” folder, which is located within your “Konami
Software” folder. A tournament does not need to be “Finalized” in order for it to be uploaded, it simply
needs to be completed and with correct COSSY IDs. The “Finalized” folder allows you to track all of your
completed tournaments into one folder.
Tournaments with Invalid COSSY IDs, Temp IDs, or incomplete Match Results cannot be Finalized.
Please note, KTS does not automatically upload your tournaments into COSSY. Tournament Organizers
are required to log in to COSSY after the conclusion of the event and upload the results in order for the
event to be properly recorded and received by KDE.
On the OFFICIAL TOURNAMENT LIST page, under the “Results revised?” column, click on the “No”
hyperlink that corresponds to the Event No. for the event you wish to upload.
Image 23
On the TOURNAMENT RESULTS ENTRY screen, complete the “No. of Participants” and “No. of New ID
Registrations” fields and click on the “KTS UPLOAD” button. (Image 23)
Image 24
Once the appropriate tournament has been selected, click on the “Upload” button to upload.
If there are any errors with your tournament, an error message will appear and provide you with details
regarding the error and additional instructions. Please follow those instructions in order to fix the errors.
If there are any suspended players associated with your event, an error will appear notifying you that the
COSSY ID number cannot be used. Tournament Organizers will be allowed to continue with the upload
process but should investigate the player(s) involved. In addition, the Tournament Organizer should
contact the KDE Penalty Committee immediately at us-penalty@konami.com with information regarding
the suspended player.
Tournaments with Temp IDs, Invalid COSSY IDs, and with incomplete Match Results cannot be uploaded
to COSSY and must first be corrected prior to upload.
K. KTS Shortcut Keys
KTS utilizes some shortcut keys to assist in some of its more basic functions. Below is a list of all KTS
Shortcut keys. Function Keys (F# keys on top of keyboard) are linked to the Shortcut icon bar, beginning
from left to right.
A. Team Dueling
Team Dueling events are team events where each member of a team plays individual Matches against
another member of the opposing team. Each team member plays against the current opponent, and their
Match Result counts as the team’s “Game” result.
In a Three-Player Team Event, Two out of the Three Players from Team
Konami has won their respective Matches. The third player lost his
Example
Match. Team Konami has won 2 Games and Lost 1 Game, winning the
current Round.
Fill in all the necessary information regarding the tournament you are about to create, before you begin
adding the players. Please make sure to select the appropriate Event Type and Player Structure for your
Team Event.
Tournament Name
When creating a tournament name, please use the following format:
“Location” “Event Type” – “Month Day, Year”
KTS will no longer allow you to use characters that Windows does not allow, as usage for its file names.
(Image 25)
Image 25
Event Type
To create a Team Dueling event, please select the “Team Dueling” option from the “Event Type” drop-
down menu.
KTS automatically generates a placeholder “Event No.” when a new tournament is created. This number
will always begin with X99 and must be updated with a valid “Event No.” prior to uploading your event to
COSSY. Clicking on the “?” button will provide you with a reminder to create your event in COSSY prior to
the scheduled event occurs.
Location
If this is your first time using KTS, you will need to click on the “Add” button to add your current location
to the list. Simply complete the event location information on the dialog screen that appears and when
you are finished, click on the “Update” button.
Locations are saved to the Konami Software folder as a file named “Locations.xml.” Each saved location
can be accessed from the Location drop down menu via this screen.
If you wish to edit or delete a location, select the location from the drop down menu and click on the
appropriate “Edit” or “Delete” button, respectively.
Staff
Tournament Organizers should add all staff information to all Official and Sanctioned tournaments. Staff
includes Tournament Organizer, Head Judge, Assistant Head Judge, Floor Judge – Team Lead, Floor Judge,
Scorekeeper, Event Manager, and Event Staff. This is extremely important, especially for the volunteer
judges. This is primary method to track a Judges experience at the Tier 1 level.
To add a member of staff, simply click on the “Add” button. A dialog box will appear which will require
for you to enter the staff member’s COSSY ID number.
If the staff has already worked or played in one of your events, their information should automatically
populate into the “First & Middle Names” and “Last Name(s)” fields once you enter their COSSY ID. If the
staff member has previously worked or played in one of your events and you need to search for their
COSSY ID, you can click on the “Search” button and search for their COSSY ID.
If the staff member is new and has a new COSSY ID, press the ENTER key after entering the COSSY ID and
a dialog box will appear that will allow you to enter the staff member’s name.
Once you have entered the staff member’s COSSY ID and name, select their Tournament Position from
the chart on the right.
If you wish to edit or remove a staff member, select the staff member from the list and click on the
appropriate “Edit” or “Remove” button, respectively.
Constructed - Players bring their own Decks to the event that adhere to the
Advanced Advanced Format Forbidden & Limited list
Constructed - Players bring their own Decks to the event that adhere to the
Traditional Traditional Format Forbidden & Limited list.
Players create a Deck out of Booster Packs, Structure Decks, Starter
Sealed
Decks or other products provided at the Event.
This tracks players in Open Play events such as Sneak Peeks or Duelist
Open Dueling Leagues where players sign up to play but are not enrolled in a
tournament.
Structure
Under “Structure” please choose if the tournament will be “Swiss Draw” or “Single-Elimination.”
Player Structure
To create a Team Dueling event, please select one of the following three (3) options from the “Player
Structure” drop-down menu, based on the team structure of your event.
This type of tournament is intended for all events, where three players
Three-Player
play against three players in a team format.
This type of tournament is intended for all events, where four players
Four-Player
play against four players in a team format.
This type of tournament is intended for all events, where five players
Five-Player
play against five players in a team format.
Once players have been registered into your event, you will no longer be allowed to modify the Player
Structure of the event.
Tournament Organizers should make sure to have enough COSSY ID cards available to give to any judges
and event staff who may not already have a number.
Once you have entered this data, click on the “Create” button to create your tournament. You are ready
to begin adding teams to your tournament.
Players will need a COSSY ID number in order to be enrolled in the event. Tournament Organizers should
contact KDE at least 2 weeks before the date of the scheduled tournament if additional COSSY ID
numbers are needed.
Image 26
Team Dueling events require for the Team to provide a “Team Name” as part of the registration process.
This Team Name is entered into KTS as part of the enrollment process. Please note that all Team Names
should remain player friendly, and cannot be offensive, rude, or negative in nature. At the Tournament
Organizer’s discretion, teams may be required to change their Team Names, if necessary. (Image 26)
Each team should designate a Team Captain, who will be Player A. The other two members of the team
will be designated as Player B and Player C. The Team members may choose which player will be Player B
and which player will be Player C.
Once the event has started, a player’s “Player” designation cannot be changed.
Player A should be enrolled in the “Player A” field, Player B should be enrolled in the “Player B” field, and
Player C should be enrolled in the “Player C” field.
A player with a name of Anthony John Smith Jr. should have “Anthony
John” go in the “First & Middle Names” field and “Smith Jr.” go in the
Example
“Last Name(s)” field. You should not use “A.J.” as a substitute for
“Anthony Jr.”
If a Tournament Organizer runs out of COSSY ID cards to give out to new players, he or she may assign
the Duelist with a “Temp ID” for that tournament. Simply click on the “Temp ID” button and KTS will
generate a temporary ID for that player. Tournaments with Temp IDs cannot be reported to Konami or
finalized until after the Temp ID numbers have been fixed. It is the Tournament Organizer’s responsibility
to contact KDE to acquire the additional COSSY ID cards and reconcile the tournaments in a timely
manner. Once the Tournament Organizer receives the new COSSY IDs, they should assign each Temp ID
with the correct ID, fixing it in KTS prior to reporting the event to Konami. The Tournament Organizer is
also responsible to ensure that the COSSY ID cards are properly distributed to their rightful owners.
To remove one of the enrolled players from the team while registering, click on the “X” button.
Continue with this team registration process until every team has been entered into the event. You can
look at the bottom left of the screen and see how many active teams you currently have enrolled for your
event.
Under the “Pairings” menu, select “Pair Next Round.” This will pair Round 1. You can also click on the
“Pair:” shortcut icon ( ) or press the F9 key. Follow this process each round until the last Swiss round of
the event has been completed.
Once a Single-Elimination tournament has begun, you will no longer be able to enroll or re-add players
into the current tournament.
Determining the number of Swiss Rounds played should factor the number of enrolled teams and not
on the number of enrolled players.
Please see KDE’s Official Yu-Gi-Oh! Tournament Policy or an event’s Operations Document for a detailed
explanation of the correct number of rounds required for the event.
Team Dueling Matches require for Player A of one team to sit across from Player A of the opposing team,
Player B across from Player B, and Player C across from Player C, etc. Please note that this is different
than Tag Dueling Matches. KTS will automatically seat each member of the team based on the seating
assignment required for their upcoming Team Duel or Tag Duel.
The first match-up will be listed at Table 1, but each player will be assigned to the first few tables,
depending on the Player Structure (three, four, or five-player teams). The second match-up will be listed
on the next set of available tables, etc.
Pairings can be printed by Players, printing the enrolled players alphabetically. (Image 27)
Image 27
Image 28
Match Result Slips must be signed by one of the team members from each team. (Image 28)
It is highly recommended that Match Result Slips be verified for accuracy by a Judge. Judges should verify
all relevant information (Match winner, signatures, and whether or not any player wishes to drop) and
then sign the Match Result Slip before turning it in to the Scorekeeper. Once a Match Result Slip has been
verified by a Judge and turned in, the Match results recorded on it are considered final and should not be
changed.
KTS will pair teams with similar records against each other, so the teams who have one (1) Match
Win and 0 Match Losses would play against each other. The exception would be if there are an
odd number of teams with that same record, in which case one randomly determined team will
play a team with the next best record.
If you have an odd number of teams left in the tournament, one team will receive a “BYE” for the
round. A “BYE” means the team does not have an opponent, and thus receives a Win for the
current round. The software will usually award a “BYE” to a randomly determined team with the
lowest record.
KTS will place teams with the better records at higher table numbers; however, the team’s
seating does not signify their standing in the event. Teams are randomly seated within their
record bracket.
The bottom left portion of the screen will let you know how many active teams are remaining in
the tournament, including how many Matches are unreported, the current round, and the
Tournament Structure.
If an error occurs which requires the round to be re-paired, you may click on the “Pair:” shortcut
icon ( ) or press the F9 key to re-pair the round. Scorekeepers should avoid re-pairing a round
unless the current pairing was influenced by issues that would compromise the tournament, such
as incorrect results being entered in a previous round, but only before the current round has
officially begun.
If the next round is accidentally paired, or if an error requires for the tournament to return to the
previous round, you can cancel the current round by clicking on the “Pair:” shortcut icon ( ) or
press the F12 key.
Standings should be posted for at least five (5) minutes after the conclusion of the Swiss rounds to allow
players to see if there are any issues with their records.
Once Standings have become final, you may proceed with the playoff rounds, if applicable. Please consult
the KDE Official Yu-Gi-Oh! TRADING CARD GAME Tournament Policy Document and the event’s
Operations Document for additional information regarding Standings and how to run playoffs.
Tournament Organizers should report the results of their Team Dueling tournament by e-mailing the KTS
.tournament file to us-upsupport@konami.com with the header “Team Dueling Tournament Results -
[Store Name], [Tournament Date].”
A. Tag Dueling
Tag Dueling events are team events where each member of a team works together Dueling in a single
game.
Fill in all the necessary information regarding the tournament you are about to create, before you begin
adding the players. Please make sure to select the appropriate Event Type and Player Structure for your
Team Event.
Tournament Name
When creating a tournament name, please use the following format:
“Location” “Event Type” – “Month Day, Year”
KTS will no longer allow you to use characters that Windows does not allow, as usage for its file names.
(Image 29)
Image 29
Event Type
To create a Tag Dueling event, please select the “Tag Dueling” option from the “Event Type” drop-down
menu.
KTS automatically generates a placeholder “Event No.” when a new tournament is created. This number
will always begin with X99 and must be updated with a valid “Event No.” prior to uploading your event to
COSSY. Clicking on the “?” button will provide you with a reminder to create your event in COSSY prior to
the scheduled event occurs.
Location
If this is your first time using KTS, you will need to click on the “Add” button to add your current location
to the list. Simply complete the event location information on the dialog screen that appears and when
you are finished, click on the “Update” button.
Locations are saved to the Konami Software folder as a file named “Locations.xml.” Each saved location
can be accessed from the Location drop down menu via this screen.
If you wish to edit or delete a location, select the location from the drop down menu and click on the
appropriate “Edit” or “Delete” button, respectively.
Staff
Tournament Organizers should add all staff information to all Official and Sanctioned tournaments. Staff
includes Tournament Organizer, Head Judge, Assistant Head Judge, Floor Judge – Team Lead, Floor Judge,
Scorekeeper, Event Manager, and Event Staff. This is extremely important, especially for the volunteer
judges. This is primary method to track a Judges experience at the Tier 1 level.
To add a member of staff, simply click on the “Add” button. A dialog box will appear which will require
for you to enter the staff member’s COSSY ID number.
If the staff has already worked or played in one of your events, their information should automatically
populate into the “First & Middle Names” and “Last Name(s)” fields once you enter their COSSY ID. If the
staff member has previously worked or played in one of your events and you need to search for their
COSSY ID, you can click on the “Search” button and search for their COSSY ID.
If the staff member is new and has a new COSSY ID, press the ENTER key after entering the COSSY ID and
a dialog box will appear that will allow you to enter the staff member’s name.
Once you have entered the staff member’s COSSY ID and name, select their Tournament Position from
the chart on the right.
If you wish to edit or remove a staff member, select the staff member from the list and click on the
appropriate “Edit” or “Remove” button, respectively.
Constructed - Players bring their own Decks to the event that adhere to the
Advanced Advanced Format Forbidden & Limited list
Constructed - Players bring their own Decks to the event that adhere to the
Traditional Traditional Format Forbidden & Limited list.
Players create a Deck out of Booster Packs, Structure Decks, Starter
Sealed
Decks or other products provided at the Event.
This tracks players in Open Play events such as Sneak Peeks or Duelist
Open Dueling Leagues where players sign up to play but are not enrolled in a
tournament.
Structure
Under “Structure” please choose if the tournament will be “Swiss Draw” or “Single-Elimination.”
Player Structure
To create a Tag Dueling event, please select the “Tag Dueling” option from the “Player Structure” drop-
down menu.
Once players have been registered into your event, you will no longer be allowed to modify the Player
Structure of the event.
Tournament Organizers should make sure to have enough COSSY ID cards available to give to any judges
and event staff who may not already have a number.
Once you have entered this data, click on the “Create” button to create your tournament. You are now
ready to begin adding teams to your tournament.
Players will need a COSSY ID number in order to be enrolled in the event. Tournament Organizers should
contact KDE at least 2 weeks before the date of the scheduled tournament if additional COSSY ID
numbers are needed.
Image 30
Tag Dueling events require for the Team to provide a “Team Name” as part of the registration process.
This Team Name is entered into KTS as part of the enrollment process. Please note that all Team Names
should remain player friendly, and cannot be offensive, rude, or negative in nature. At the Tournament
Organizer’s discretion, teams may be required to change their Team Names, if necessary. (Image 30)
One member of the Tag Dueling team will be designated as Player A, while the other member will be
designated as Player B.
Player A should be enrolled in the “Player A” field, while Player B should be enrolled in the “Player B”
field.
A player with a name of Anthony John Smith Jr. should have “Anthony
John” go in the “First & Middle Names” field and “Smith Jr.” go in the
Example
“Last Name(s)” field. You should not use “A.J.” as a substitute for
“Anthony Jr.”
If a Tournament Organizer runs out of COSSY ID cards to give out to new players, he or she may assign
the Duelist with a “Temp ID” for that tournament. Simply click on the “Temp ID” button and KTS will
generate a temporary ID for that player. Tournaments with Temp IDs cannot be reported to Konami or
finalized until after the Temp ID numbers have been fixed. It is the Tournament Organizer’s responsibility
to contact KDE to acquire the additional COSSY ID cards and reconcile the tournaments in a timely
manner. Once the Tournament Organizer receives the new COSSY IDs, they should assign each Temp ID
with the correct ID, fixing it in KTS prior to reporting the event to Konami. The Tournament Organizer is
also responsible to ensure that the COSSY ID cards are properly distributed to their rightful owners.
To remove one of the enrolled players from the team while registering, click on the “X” button.
Continue with this team registration process until every team has been entered into the event. You can
look at the bottom left of the screen and see how many active teams you currently have enrolled for your
event.
Under the “Pairings” menu, select “Pair Next Round.” This will pair Round 1. You can also click on the
“Pair:” shortcut icon ( ) or press the F9 key. Follow this process each round until the last Swiss round of
the event has been completed.
Once a Single Elimination tournament has begun, you will no longer be able to enroll or re-add teams
into the current tournament.
Determining the number of Swiss Rounds played should factor the number of enrolled teams and not
on the number of enrolled players.
Please see KDE’s Official Yu-Gi-Oh! Tournament Policy or an event’s Operations Document for a detailed
explanation of the correct number of rounds required for the event.
Tag Dueling Matches require for Player A of one team to sit across from Player B of the opposing team.
KTS will automatically seat each member of the team based on the seating assignment required for their
upcoming Tag Duel.
The first match-up will be listed at Table 1, but each player will be assigned to Tables 1 and 2, depending
on whether they are Player A or Player B of their team. The second match-up will be listed at Table 3,
with each player assigned to Tables 3 and 4, etc.
Pairings can be printed by Players, printing the enrolled players alphabetically. (Image 31)
Image 31
Image 32
Match Result Slips must be signed by one of the team members from each team. (Image 32)
It is highly recommended that Match Result Slips be verified for accuracy by a Judge. Judges should verify
all relevant information (Match winner, signatures, and whether or not any player wishes to drop) and
then sign the Match Result Slip before turning it in to the Scorekeeper. Once a Match Result Slip has been
verified by a Judge and turned in, the Match results recorded on it are considered final and should not be
changed.
KTS will pair teams with similar records against each other, so the teams who have one (1) Match
Win and 0 Match Losses would play against each other. The exception would be if there are an
odd number of teams with that same record, in which case one randomly determined team will
play a team with the next best record.
If you have an odd number of teams left in the tournament, one team will receive a “BYE” for the
round. A “BYE” means the team does not have an opponent, and thus receives a Win for the
current round. The software will usually award a “BYE” to a randomly determined team with the
lowest record.
KTS will place teams with the better records at higher table numbers; however, the team’s
seating does not signify their standing in the event. Teams are randomly seated within their
record bracket.
The bottom left portion of the screen will let you know how many active teams are remaining in
the tournament, including how many Matches are unreported, the current round, and the
Tournament Structure.
If an error occurs which requires the round to be re-paired, you may click on the “Pair:” shortcut
icon ( ) or press the F10 key to re-pair the round. Scorekeepers should avoid re-pairing a round
unless the current pairing was influenced by issues that would compromise the tournament, such
as incorrect results being entered in a previous round, but only before the current round has
officially begun.
If the next round is accidentally paired, or if an error requires for the tournament to return to the
previous round, you can cancel the current round by clicking on the “Pair:” shortcut icon ( ) or
press the F12 key.
Standings can be viewed by clicking on the “View:” shortcut icon ( ) or press the F3 key.
Standings should be posted for at least five (5) minutes after the conclusion of the Swiss rounds to allow
players to see if there are any issues with their records.
Once Standings have become final, you may proceed with the playoff rounds, if applicable. Please consult
the KDE Official Yu-Gi-Oh! TRADING CARD GAME Tournament Policy Document and the event’s
Operations Document for additional information regarding Standings and how to run playoffs.
Tournament Organizers should report the results of their Tag Dueling tournament by e-mailing the KTS
.tournament file to us-upsupport@konami.com with the header “Tag Dueling Tournament Results -
[Store Name], [Tournament Date].”
Image 33
Adds each player’s COSSY ID number next to their name “On Screen”
and on “Printouts.” These options are checked by default. These
Show Player
features are also used in tournaments where more than one player
IDs
might have the same name. This will allow each player to view their
COSSY ID next to their names when viewing Pairings.
Printer Font Allows you to modify the font and size of the text that is printed. The
Size default Font is “Arial” and the default Font Size is “10.”
Allows you to change the folder in which information is stored. It is
Data Folder highly recommended that you keep the folder as “Konami Software”
and keep it located on your Desktop.
Locations Allows you to change the details to your tournament location.
10. Exit: Closes all open tournaments and exits the program. All open tournaments are automatically
saved when closed.
1. Update Settings: Allows you to update tournament details such as Tournament Name,
Tournament Organizer, Head Judge, Scorekeeper, Judges, etc.
2. Assigned Seats: Allows you to assign seats to individual players. This is mainly used when a player
requires special seating arrangements. The player(s) will be assigned to the designated seat(s) for
the duration of the tournament. Assigned seats option is only available for pairings and does not
apply to the “Seat All Players” or “Seat Player for Draft” option.
3. Set Starting Table: Allows you to modify the starting table number of the tournament. The
default number is Table 1. This is mainly used if you are running multiple events using the same
set of table numbers. This allows you to set a starting table number for additional events without
having the event seating overlap.
4. Merge Round Results: Allows you to enter results on multiple computers then merge the results
into the main Scorekeeper’s computer (we will call this the Primary Computer). This is mainly
used for larger events where the number of Match Result Slips per round might overwhelm a
single Scorekeeper.
Once pairings for a round has been posted, copy the .TOURNAMENT file to a USB flash drive from
the Primary computer and open it on a second (or more) computer(s). As Match Result Slips are
returned, each computer should record unique Match Result Slips. When ready, copy the
.TOURNAMENT file from the second (and more) computer(s) back to the USB flash drive. If you
are using more than two (2) computers, we suggest renaming the file on the USB flash drive to
identify which file came from which computer.
Match Results and whether a player chooses to drop or not will be merged via this method.
Penalties, and any corrections to a player’s name or COSSY ID number must be made on the
Primary computer and should be made after all round results have been merged.
5. Finalize Tournament: This finalizes your tournament by saving your tournament and copying it to
the “Finalized” folder within the “Konami Software” folder. You are unable to pair additional
rounds once a tournament has been finalized. KTS automatically creates the “Finalized” folder
the first time you finalize an event.
A tournament does not need to be “Finalized” in order for it to be uploaded, it simply needs to
be completed (no missing Match results) and with correct COSSY IDs (no Invalid COSSY IDs or
TEMP IDs). The “Finalized” folder allows you to track all of your completed tournaments into one
folder.
Tournaments with Invalid COSSY IDs and Temp IDs cannot be Finalized.
6. Batch Printing: Allows you to setup printing to print multiple items within a tournament.
(Shortcut: “CTRL” + “P”) (Image 35)
Image 35
9. Penalties: Allows you to enter a penalty if a player commits a tournament infraction. Every drop-
down menu must be completed per penalty. (Shortcut: “CTRL” + “K”) (Image 37)
10. Print Penalties: Prints out a copy of the penalties that have been recorded for the current
tournament.
11. Drop Player: Allows you to drop a player from the event. The only players listed are the active
players (players who are still enrolled in the event).
12. Re-Enroll Player: Allows you to re-enroll players into the tournament. This is useful for re-
enrolling players who dropped during previous rounds and wish to re-enter the tournament. The
player will receive a Match Loss for each round missed.
13. Change Player Name: Allows you to change a player’s name if data was entered incorrectly. You
can also do this by Right-Clicking on the player’s name on either the Global Player List or the
enrolled player list on a tournament and choosing “Change Player Name.” When changing a
player’s name, it changes the player’s name on your Global Player List and on all tournaments
that are currently open.
The “Change Player Name” dialog screen also allows you to search your Global Player List in case
there may be an issue regarding an Invalid ID. This function is useful when the player has an
Invalid ID in a tournament, and has a valid ID on your Global Player List.
Tournament Organizer will sometimes run multiple tournaments using multiple computers. If the
Tournament Organizer opens tournaments on one computer that were created on another
computer, the player’s name as it appears in the tournament may not always match the name as
it appears on the Global Player List. This screen will show you the player’s name as it appears on
the Global Player List and as it appears in the tournament (Enrolled Name). Any modifications
that need to be made can be made on the “New Name” fields that correspond with each part of
the player’s name. The default text in the “New Name” field is the name as it appears in the
Global Player Name. Each section of the Global Player Name and Enrolled Name can be clicked to
auto-complete that portion of the “New Name” field. Once the modifications have been made,
simply click the “Apply” button, then “Save Changes” to continue. (Image 38)
14. Change Player ID: Allows you to change a player’s COSSY ID if data was entered incorrectly or if
you have players participating with a Temp ID. You can also do this by Right-Clicking on the
player’s name on either the Global Player List or enrolled player list and choosing “Change Player
COSSY ID.” When you enter the new COSSY ID, if that new COSSY ID matches a COSSY ID for a
player in your Global Player List, that player’s name will appear next to the “New ID” field and if
you choose to proceed, a pop-up screen will notify you and give you the option to proceed or
cancel the change. If no matches are found, then “(player not found)” will be displayed. (Image
39)
When changing a player’s COSSY ID, it changes the player’s COSSY ID for all tournaments that are
currently open.
Additionally, you can also delete a name from your Global List by Right-Clicking their name on the
Global List and choosing “Delete Player.”
15. Export Active Players to CSV: Exports the Active Player List from the current tournament to a CSV
file.
16. Export Enrolled Players to CSV: Exports the Enrolled Player List from the current tournament to a
CSV file.
17. Undrop Player Wizard: Allows you to re-enroll players who may have been accidentally dropped
during the previous rounds. It gives you different options on how to properly fix the error. (Image
40)
Drop other player and pair with that person’s opponent: This should be used in cases
where the wrong player was dropped during the previous round. This will re-enroll the
player, drop the previous round’s opponent, and pair the re-enrolled player with the
previous round’s opponent’s current opponent.
Pair vs. Bye Player: If there is a player with a BYE during the current round, this will pair
the re-enrolled player with the BYE player.
BYE Opponent - Win: This will give the re-enrolled player a BYE for the current round and
the Match win.
BYE Opponent - Loss: This will give the re-enrolled player a BYE for the current round and
the Match loss.
Re-Pair as necessary: This will give you a suggestion on a re-pairing option. This is useful
when giving the re-enrolled player a BYE or pairing him or her with the BYE might not be
the best option (Undefeated player in Round 6 should not receive the BYE or be paired
against the player with a BYE, who might have a much lower record)
Image 42
On very rare occasions, more than one player may be tied for the last spot of the Playoff Round with
exact record and tie-breakers (Event is cutting to a Top 4, with 2 players tied for 4th place). Once the
Playoffs are being paired, KTS will notify the Scorekeeper of the discrepancy and allow the Scorekeeper
to choose which player should advance to the Playoff round. For the “Single Elim Player Count” option,
you may only select the exact number of players to meet the number you entered. For the “Day 2 Top X
Cut” option, you may select more than the number entered, if necessary, as this should not affect the
number of additional Swiss Rounds that are being played during Day 2. Please consult the KDE Official Yu-
Gi-Oh! TRADING CARD GAME Tournament Policy Document and the event’s Operations Document for
additional information regarding how to handle this situation.
Konami Beta and Konami Alpha are tied for 4th Place after the final
Round of Swiss, prior to a Top 4 Single-Elimination Playoff Top Cut. KTS
Example
will notify the Scorekeeper of this discrepancy and require that the
Scorekeeper choose one player to advance.
4. Manual Pairings: Allows you to manually pair players in the tournament. (Image 43)
Scorekeepers should avoid manually pairing players unless absolutely necessary.
In order to manually pair players, you will need to first Split the Match by selecting each
Match that will need to be modified and clicking on “Split Match.” Doing so will place
each player on the “Unassigned Players” list on the right.
Once all matches that need to be modified have been split, you can create matches by
selecting two (2) players while holding down the “CTRL” key on your keyboard. This will
allow you to highlight two (2) different names and will give you access to the “Create
Match” button.
Click on the “Create Match” button and that match-up will be placed at the next available
table number. You can also select the table you wish to place the Match by selecting the
appropriate table number from the “Table” drop-down menu.
Once all Matches have been created, click on the “Save” button to save all changes. If
you need to go back to the previous screen, simply click “Cancel.” The “Save” button will
not be available until the “Unassigned Players” list is empty. For an odd number of
players, you must assign the player against the “BYE” with either a Loss (the player loses
the match) or with a Win (the player wins the match).
Upon exiting this screen, you will be given the option to re-print Match Result Slips for
the Matches. You may choose to continue printing or cancel.
5. View Random Matches: Allows you to view randomly chosen Matches for purposes such as
random Deck checks or door prizes. A prompt window will pop up requesting how many random
Matches will be needed.
The maximum number of players printed per bracket is 16. All brackets including more than 16
Players will be printed in multiple sheets.
11. Print Match Result Slips: Allows you to print Match Result Slips. A pop-up screen will appear
requesting additional information: (Shortcut: F7 Key) (Image 44)
Allows you to print out Match Result Slips for all tables for the
All Matches
specified round (default to current round)
Specific Allows you to print Match Result Slips for specific tables for the
Matches specified round (default to current round)
Allows you to choose the round in which you would like to print out
Round
Match Result Slips.
Require Judge This will add a Judge Signature box to the Match Result Slip. This
Signature option should be used at all Tier 2 events.
Image 45
17. Change Match Result Wizard: Allows you to fix match-ups for the current round after the round
has already been paired and printed, but before the round officially starts.
In cases when a previous round’s record needs to be changed after the round has been paired
and printed, but before the round has officially started, you can use this feature to swap
opponents so that players are playing opponents with similar records.
This feature corrects the result for the previous round, swaps the opponents, and prints an
updated Match Result Slip for the current round. (Image 45)
1. View Standings: Allows you to view the current standings up thru the last completed round.
(Shortcut: F3 Key)
2. Print Standings: Allows you to print the current standings up thru the last completed round.
(Shortcut: F8 Key)
3. Export All Player Standings to CSV: Allows you to export a copy of your current viewed standings
to a CSV file. This will include all enrolled players in the tournament.
4. Export Active Player Standings to CSV: Allows you to export a copy of your current viewed
standings to a CSV file. This will only include the current active player list in the tournament.
Image 48
It gives you a drop-down menu listing every tournament you currently have open. It will allow you to
move between tournaments without having to close a previous one. You can also access this feature by
clicking on the tab with the appropriate tournament name, located below the shortcut icons.
There is no minimum or maximum number of tournaments that KTS can have opened at the same time.
Only one copy of KTS should be open at any given time. KTS can support multiple tournaments being
open at the same time.
If you come across any issues, errors, or need assistance with troubleshooting KTS, please send an e-mail
to us-opsupport@konami.com. Please use “Konami Tournament Software - Troubleshooting Request” as
your e-mail subject line header. Please attach the “Logfile.txt” file located in your “Konami Software”
folder and include as much detail as possible when describing the occurrence, to better enable us to
assist you. Please also include the Operating System on which you were running the software, and
precise details about what you were doing when the problem occurred. In addition, if KTS should crash, it
will generate an error file as well. The file will be saved to your “Konami Software” folder and is named in
the following format, “error_date_time.xml.” In the case KTS crashes, please include this file as an
attachment, as well, when contacting Konami.
A KTS system crash that occurs on May 8th, 2014 at 11:23AM local time
Example
will be named “error_20140508_1123.xml.”
A. Additional Contacts
Mariel Rubio
Tournament Store Liaison, Konami Digital Entertainment, Inc. – North America
TEL: 310-220-8314 (Work)
TEL: 424-321-1713 (Cell)
E-Mail: us-opsupport@konami.com
Victor Henao
Associate Manager, Latin America, Konami Digital Entertainment, Inc. – North America
TEL: 310-220-8322 (Work)
E-Mail: la-opsupport@konami.com