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Camp 2011 01-22
Camp 2011 01-22
Saturday
7:00 Meet at Lincoln/Driver lineup
7:15-7:30 Depart from Lincoln
9:00-9:30 Arrive at Camp
10:00-1:00 Activity Block #1
1:15-4:00 Activity Block #2
4:00-6:00 Dinner
6:30-7:30 Evening wide game
8:15-9:30 Campfire
10:00 Taps
Sunday
7:00 Reveille and take down begins
7:30-9:30 Breakfast
9:30-10:00 Sunday Event
10:30 Camp sweep
11:00-12:00 Chapel
12:00 Driver lineup
SCOUTS 2ND CLASS AND ABOVE. Catapult Building. These Scouts will
build six catapults, two patrols for each of the first five, and one built by
SIT’s. Senior Staff will provide guidance and assistance as needed.
Testing of catapults to make sure they work is OK. Second Class Scouts
can pass requirements for lashings. Star Scouts can pass requirements for
teaching.
1. Catapult Warrior
Each patrol will use the catapult built by its patrol during Activity Block #1 to
see which patrol can toss an object the farthest and also most accurately (5
attempts at each). A hula hoop will be used as a target.
SCORING. 10 points for the longer toss, 6 for the shorter toss. 10 points
for the more accurate toss, 6 for the less accurate toss.
2. Road Warrior
A relay race around the road. There will be a start/finish line plus 3 stations
equally spaced around the road (so each leg is ¼ of the distance). Some
Scouts may need to do more than one leg of the race.
Station 1 (start and finish). Two patrol members carry a third patrol
member using a Two-Person Seat Carry. The person being carried holds a
stave over his head.
Station 2. Two patrol members are waiting. Each grabs an end of
the stave, then makes three complete turns. At the end of each turn, they
stop and yell “Troop 2 Can Do”. Then, each Scout holds an end of the
stave, one facing forward, one backward, and runs to the next station.
Station 3. Two patrol members are waiting with their inside legs tied
together. Carrying the stave, they run a 3-legged race to the next station.
Station 4. Two patrol members are waiting. They hold the stave
between their legs, as if both are “riding the stave”. Run to the finish line.
SCORING. 10 points for the winner, 6 for the loser.
3. Tomahawk Warrior
The patrol gets a total of 30 throws, divided as equally as possible among
patrol members. Scoring: 3 points for sticking in the bullseye, 2 points for
sticking anywhere else in the target, 1 point for hitting the target but not
sticking.
SCORING. 10 points for the patrol with the higher total score, 6 points for
the other patrol.
4. Football Warrior
A game of flag football will be run on the field, using plastic strips as flags.
SCORING. 10 points for the winner, 6 for the loser, 8 for a tie.
5. Skit and Song
The two patrols together will sing Tom the Toad. Then each patrol will have
time to practice its skit and choose a song for campfire. One patrol at a
time will then perform its skit and song for the official.
SCORING. Each patrol is scored 10, 8, 6, 4 or 2 points depending on skit
preparation and quality of performance of the skit and song.
SONGS (Staff will lead Tom the Toad and Troop 2 Yell; not all songs will be
sung at campfire, but each patrol should be prepared):
Drunken Sailor
Tarzan
Sippin’ Ci’
Duke Of York
Pink Pajamas
Black Socks
Peanut Butter
Beaver Song
The Ants Go Marching
For each heat, 4 patrol members form a snake, each holding onto the waist
of the Scout in front of him with two hands. Each patrol member has a
plastic strip hanging out of his back pocket. The front man of each snake
tries to pull the tail of other snakes. Each time a tail is pulled, the last Scout
moves to the front of the line, and a new Scout’s plastic strip becomes the
tail. If a Scout loses his hold on the waist of the Scout in front of him, that
snake must stop until he regains it. Once all 4 tails have been pulled, that
patrol is out.
SCORING. In each heat: 10 points for the last patrol standing, 9 for 2nd,
and so on. Each patrol will thus get two scores, one for each heat in which
it participates. Add the scores to get the patrol’s final score.
CHAPEL: Charles V.
PATROL VS PATROL
Your patrol will be assigned a letter. Depending on your letter, go
to the various activities as described below.
Schedule BY STATION
Time 1
Time 2
Time 3
Time 4
Time 5
Station 1
A,F
B,G
C,H
D,I
E,J
Station 2
B,H
C,I
D,J
E,F
A,G
Station 3
C,J
D,F
E,J
A,H
B,I
Station 4
D,G
E,H
A,I
B,J
C,F
Station 5
E,I
A,J
B,F
C,G
D,H
Tom the Toad
Tune: "Oh, Christmas Tree"