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STR HP Movement: Hit Points
STR HP Movement: Hit Points
STR HP Movement: Hit Points
Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
CHA
x Artistry 1 =INT 1 +0 +0
Charisma
14 +2 Power 2
x Bluff 6 =CHA 2 +1 +3
x Climb -1 =STR 3 +0 + -4
AC
Armor Class
17 =10+ 4 + 2 + 1 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 1 =INT 1 +0 +0
x Craft (b) 1 =INT 1 +0 +0
Touch AC 11 Flat Footed AC 16
x Craft (c) 1 =INT 1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 6 =CHA 2 +1 +3
FortitudeConstitution
4 = 2 + 2 + 0 + 0 + Disable Device* =DEX + +
Disguise 2 =CHA 2 +0 +0
Reflex 1 = 0 + 1 + 0 + 0 +
Dexterity
Escape Artist -3 =DEX 1 +0 + -4
Will 2 = 0 + 2 + 0 + 0 +
Fly -3 =DEX 1 +0 + -4
Wisdom
x Handle Animal 6 =CHA 2 +1 +3
Spell Energy Heal 2 =WIS 2 +0 +0
B.A.B. 1 Resistance Resistance
x Intimidate 6 =CHA 2 +1 +3
CMB 4 = 1 + 3 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 15 =10+ 1 + 3 + 1 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Katana x Knowledge (local) 5 =INT 1 +1 +3
Critical Type Range Ammo
Knowledge (nature)* =INT + +
18-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+4 1d8+4
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
Longbow x Lore* =INT + +
Critical Type Range Ammo Perception 2 =WIS 2 +0 +0
20/x3 P 100 ft. Perform (a) 2 =CHA 2 +0 +0
Attack Damage
Perform (b) 2 =CHA 2 +0 +0
+2 1d8 x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 1 =DEX 1 +1 + -1
Critical Type Range Ammo x Sense Motive 6 =WIS 2 +1 +3
Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
Stealth -3 =DEX 1 +0 + -4
Weapon
x Survival 2 =WIS 2 +0 +0
x Swim -1 =STR 3 +0 + -4
Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.
Weapon
Languages
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Play Notes
Racial Traits
Skilled
Background Traits
DEFENSE
OFFENSE
Speed: 50 ft.
Melee: Bite +3 (1d4+3 ); 2x Hooves -2 (1d6+1 );
Ranged:
STATISTICS
Str 16 (+3) Dex 13 (+1) Con 15 (+2) Int 2 (-4) Wis 12 (+1) Cha 6 (-2)
Base Atk: +1 CMB 5 CMD 16
SPECIAL ABILITIES
Equipment:
FEATS
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
POWER ATTACK
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
TOUGHNESS
Requirements: None
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more
than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html