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ABOUT PHOTOSENSITIVE SEIZURES Table of Contents

A very small percentage of people may experience a seizure when exposed to certain Installation 4
visual images, including flashing lights or patterns that may appear in computer System Requirements 5
software games. If you, or anyone in your family, have an epileptic condition, consult Campaign 6
your physician before installing or using the software. Even people who have no history Controls 7
of seizures or epilepsy may have an undiagnosed condition that can possibly cause Main Menu10
a seizure while viewing a computer software game. Reported seizures may have a HUD (Heads up Display)12
variety of symptoms, including lightheadedness, altered vision, eye or face twitching, Characters17
nausea, headaches, jerking or shaking of arms and legs, disorientation, confusion, or Weapons/Vehicles18
any involuntary movement or convulsions. Credits23
Technical Support26
If you experience any of these symptoms, IMMEDIATELY STOP PLAYING AND EULA27
CONSULT A DOCTOR. Parents or guardians should watch for or ask their children Legal30
if they are having any of the above symptoms – children and teenagers are reportedly
more likely than adults to experience seizures from viewing computer software games.

Immediately stop playing and consult a doctor if you experience any of these symptoms.
Parents should watch for or ask their children about the above symptoms-children and
teenagers are more likely than adults to experience these seizures.

 
INSTALLATION INSTRUCTIONS System Requirements

To begin, insert the Disc into your CD-ROM drive. Within a few seconds, the AutoRun screen In order to install and play Marine Sharpshooter 3, your system must meet or exceed the
will appear. Then, click on the Next button to begin the installation process. following minimum system requirements:

If the AutoRun screen does not appear automatically within a reasonable amount of time, Minimum System Requirements:
then double click the My Computer icon on your Windows® desktop, then on your CD-ROM
(or DVD) icon, and then on the install.exe icon. • Operating System: Windows® 2000/XP
• Processor: Pentium 4 or AMD equivalent 2GHz processor or faster
Once the installer is running, just follow the on-screen prompts to complete the installation. • Memory: 256 MB RAM
• Hard Disk Space: 1.5 GB free
• Video: DirectX 9.0c-compatible video card (ATI Radeon® 9600 or NVIDIA® GeForce® 4 Ti 4600
NOTE: During installation you will be prompted to install Microsoft’s DirectX®. DirectX 9.0c with 128 MB RAM) or higher
August Edition must be installed before playing. If you already have this installed the installer • Sound: DirectX and Windows®-compatible sound cardDirectX: DirectX version 9.0c or higher
will recognize it and skip this portion of the install automatically. • DirectX version 9.0c or higher
• CD-ROM: 4x or faster
NOTE: Please do not install to C:\Program Files, C:\Documents and Settings or your • Input: Microsoft®-compatible mouse and keyboard
Windows directory directly.
Recommended System Requirements:
To launch the game once installation has finished, double click the Marine Sharpshooter 3
icon on your desktop, or: • Pentium 4 or AMD equivalent 3.0GHz processor or faster
• 512 MB RAM
1) Click on the Windows® Start button • 2.0 GB free hard drive space
• NVIDIA GeForce® 5,6,7 or ATI Radeon® X Series with at least 128 MB video RAM
2) Select Programs
• DirectX and Windows®-compatible sound card with Dolby Digital audio support
3) Select Marine Sharpshooter 3 • 24X CD-ROM or faster
4) Click on the Marine Sharpshooter 3 icon

 
Not Supported: Controls:

• GeForce® 4 MX 420,440 or ATI Radeon®7500 MOVEMENT CONTROLS


• Intel® 915 chipset (will have graphics and performance issues) Forward W
• Video Cards without Hardware Transform and Lighting (HW-T&L)
Run Shift
Backward S
Campaign Strafe Left A
Strafe Right D
As tensions escalate with Iran, Intelligence agencies from the US and Europe have
discovered the presence of a clear and immediate threat to international security. You C (press C again to return to standing
Crouch
are an elite Sniper/Spotter team deployed to infiltrate, investigate and eliminate the position)
dark plots that exist in Iran’s terrorist underground and bring light to a situation that Z (press Z again to return to standing
desperately demands clarity. Your missions will require you to “remove” primary and Prone
position)
secondary enemy personnel and strategic assets in order to successfully advance to the
Jump Space
next step in your objectives in Iran. Use stealth, precision strikes and deadly accuracy to
cut out key targets in the ongoing fight against terrorism and international security.
WEAPON / EQUIPMENT
Primary Fire LEFT MOUSE
Alternative Fire TAB
Drop Weapon Crate T
Night Vision N
Silencer G

 
WEAPON / EQUIPMENT OTHER
Reload R Open GPS F1
Use/Activate F Open Objectives O
Zoom RIGHT MOUSE BUTTON Switch Spotter/Sniper F3
Main Menu ESC
SWITCHING INVENTORY
Show ComRose Q
Switch to Main Weapon 1
GPS Zoom In Mouse wheel down
Switch to Pistol 2
GPS Zoom Out Mouse wheel up
Switch to Knife 3
Screenshot F12
Switch to Grenade 4
Switch to Equipment 5

VEHICLE CONTROLS
Accelerate W
Turn Left A
Turn Right D
Reverse S
Handbrake SPACE

 
Main Menu

Start Game
Selecting “Start Game” allows the player to start the Marine Sharpshooter 3 campaign.

Options
Selecting “Options” allows the player to change controls, video and audio settings.

Exit
Selecting “Exit” will exit the game.

Creating a Profile
To create a new profile, the player must select ‘Start Game’ from the main menu. The player
will then enter the Profile Menu. Select ‘New Profile’ type in a profile name, then select the
level of difficulty and click on ‘Create’ to make a new profile.

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The HUD (game screen)

The HUD, short for Heads-Up Display is a virtual display designed to convey
important information to the player during gameplay.

1. Targeting Reticule
Indicates where the player’s weapon is being aimed. 2

2. Inventory
When switching weapons, an inventory box is displayed above the Ammo Counter. 1

3. Ammo counter
Displays the ammo count for the weapon that is currently equipped.

4. Health
The player’s health is represented by an encroaching red hue that fills the screen.
As the player takes more damage, the darker and larger the hue will become until
the player dies. 4
3

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Direction of Damage Red Dot (Spotter)
A red directional compass appears in the center of the A red dot scope is a non-magnified ocular device that
screen indicating the direction the player is receiving enhances the shooters ability to aim.
damage from.

Com-Rose Objectives
The Com-Rose is used to issue orders between the Pressing the objectives key brings up the current list of
Sniper and the Spotter. When the player holds the Com- objectives on screen. The list is comprised of primary
Rose Button down an octagon with the word ‘Spotted’ objectives each on their own line. As an objective is
appears on screen with orders placed around it. Using completed a line is struck through and its ‘status’ is
the mouse, the player then selects the order they want updated on the bottom of the list.
to issue and releases the Com-Rose button.

Scope Night Vision


The scope is used by the Sniper to acquire a magnified Use your Night Vision Goggles in low light conditions to
view of his target. see terrain and enemies otherwise hidden in darkness.

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GPS Map Movement Actions
The GPS map is an image taken from satellite
reference and displays the entire region for Crouch (Stalking)
where the Sniper/Spotter team has been Crouching allows the player to change his stance on the battlefield. While crouching,
deployed. The GPS Map displays mission the Sniper/Spotter is unable to run. However, crouching allows the player to use his
critical information including friendly forces, environment to his advantage whether to hide behind crates for covering fire, or to
enemies, objectives, and buildings. Key targets wedge himself between some rocks to line up for his next shot.
are highlighted in Red, while allies in the area
are highlighted Green. Key objective points are Prone
displayed as a yellow caution marker. Ammo Prone, similar to the crouch position, puts the player flat on his stomach reducing
crates that have been called in are displayed as the chance of discovery and being hit by enemy fire. Prone is the preferred shooting
a brown box on the map. The GPS map itself position while sniping and provides the most concealment.
can be enlarged or shrunk via zoom in/out
controls as well as rotated to give the player the Swimming
best analysis of the combat zone. Due to characters being heavily loaded with ordinance and equipment, players are
unable to swim. Contact with water will result in damage and ultimately death.
Spotting Scope (Spotter)
When separated from the Sniper or deep in
enemy territory the Spotter uses the Spotting
Scope to identify potential threats and targets.

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Characters Weapons/Vehicles
Sniper M40A1
The Sniper is responsible for eliminating primary objectives and
Ammo: 7.62mm
any targets of opportunity. The Sniper typically carries a rifle
suitable to long range anti-personnel and anti-material kills with Range: 3002 ft
optional suppressor, a pistol with optional suppressor, a knife, Velocity: 2549 ft/s
Claymores. Capacity: 5

Rifles: M40A1, SR25, M82A1, M14 SOPMOD, M21 SR25


Pistols: Glock, Sig, M92F Beretta, USP SOCOM Ammo: 7.62mm
Range: 2953 ft
Velocity: 2550 ft/s
Spotter Capacity: 20
The Spotter is responsible for aiding the Sniper in locating and
ranging targets. He is also responsible for providing the main M82vA1 Barret
fire support if needed and help perform recon and other duties Ammo: .50 cal
as specified by the mission objectives. The Spotter typically Range: 5906 ft
carries an automatic rifle with optional red-dot sighting, Velocity: 1198 ft/s
suppressors and grenade launcher, a pistol with optional
Capacity: 10
suppressor, smoke grenades, a high powered Spotting Scope.

M14 Sopmod
Rifles: M4 CQB, M16A4, M4 M203, SCAR H, SCAR L
Ammo: 7.62mm
Pistols: Glock, Sig, M92F Beretta, USP SOCOM
Range: 1509 ft
Velocity: 2789 ft/s
Capacity: 10

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M21 M4M203
Ammo: 7.62mm Ammo: 5.56mm
Range: 2264 ft Range: 2625 ft
Velocity: 2799 ft/s Velocity: 2969 ft/s
Capacity: 10 Capacity: 30

M16A4 M4 CQB
Ammo: 5.56mm Ammo: 5.56mm
Range: 2625 ft Range: 2625ft
Velocity: 3005 ft/s Velocity: 2969 ft/s
Capacity: 30 Capacity: 30

FN SCAR H M92F Beretta


Ammo: 7.62mm Ammo: 9mm
Range: 3281 ft Range: 165 ft
Velocity: 3137 ft/s Velocity: 1250 ft/s
Capacity: 20 Capacity: 15

FN SCAR L Glock
Ammo: 5.56mm Ammo: 9mm
Range: 2625 ft Range: 165 ft
Velocity: 3137 ft/s Velocity: 1180 ft/s
Capacity: 30 Capacity: 15

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CREDITS
Sig
Ammo: 9mm Groove Games Executive
Range: 165 ft Mark Rivkin, Chairman
Velocity: 1149 ft/s Production Jon Walsh, Chief Executive Officer
Capacity: 12 Nelson Pavao Trevor Fencott, President
Donald Henderson, Chief Operating Officer
USP SOCOM Production Support Zandro Chan,
Ammo: 9mm Colin Sullivan Director of Game Development
Range: 165 ft
Velocity: 830 ft/s Quality Assurance Team Creative Services
Capacity: 12 Oliver Kutnik, Lead Matthew Hollingshead,
Ben Aerssen Director of Creative Services
Claymore Steven Yee Evan McMenemy
The Claymore is designed to fire steel balls (shrapnel) out to about 100 meters across Erica Gregory Michael Wandelmaier
a 60° arc in front of the device, which stands just off the ground. Brian Vickers Peerum You
Christine Brual
Grenades Darren Costa Sales
For the U.S. M67 fragmentation grenade, the effective kill zone has a five-meter radius, Devin Licastro Jim Kapogianis, VP of Sales
while the casualty-inducing radius is approximately fifteen meters. The average person Earl De Matas Christina Maggiacomo
can throw a grenade 40 meters. Jake LaChapelle Patricia Cunningham
Maggie McLean
RST-V Paul Da Silva Marketing
The RST-V is a new hybrid reconnaissance vehicle designed for the USMC. The hybrid Ryan Delaney Chris Astolfo, Marketing Director
design allows for quiet running under battery power for up to 32kms. The Electro-Optical Danielle Engels
package enables the USMC forces to find, designate and act upon enemy forces. Jeremy Buehler

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Special thanks to Lead Artist Level Design and Scripting
Luke Marshall Matthew Newman David Chiang
Matthew Severin Ian Rooke
Game Design Marcel Burca
GMI TECHNOLOGY Bryan Ekman Mark Bianchin
Matthew Newman Philip Kwan
Michael Haines, Managing Director
Artists Sound Effects and Music
Jarhead Adam Cooper Sean Kolton
David Chiang
Executive Producers Gavin Goulden Office Administration
Russ Bullock Ian Rooke Jorge Desjardins
Bryan Ekman Kamil Chojnacki
Kevin Gregorash Special Thanks
Project Lead Lincoln Hughes
Brian Windover Marcel Burca My Girls!
Mark Bianchin Kelly Ekman
Lead Programmer Micheal Kessler Gordon Feil
Brian Windover Rob Hartley Mike Bastien
Van Do
Programmers Vincent Nguyen The Marine Sharpshooter Fans
Peter Chea Xing Wei
Zac McKenzie
Animators
Art Director Nathan Veldhoen
Bryan Ekman

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Technical Support END-USER LICENSE AGREEMENT
Please be sure to carefully read and understand all of the rights and restrictions described in this End-User
For updates and questions, visit us at: License Agreement (“EULA”).
http://www.groovegames.com
A. Agreement
Email us at: support@groovegames.com
This document is an agreement between you and GMI Technology Limited (“Company”). The enclosed
software game disc(s) (the “Software”) and any accompanying printed materials are licensed to you only on the
Mail us at: condition that you accept all of the terms contained in this EULA.
GMI Technology Limited
By opening this package, installing or otherwise using the Software you agree to be bound by the terms of this
c/o Groove Games EULA.
55 Mill Street, Building 5, 3rd Floor
Toronto, ON. Canada B. Copyright
M5A 3C4
The Software is protected by copyright laws and international copyright treaties as well as other intellectual
property laws and treaties. All title and copyright in and to the Software (including but not limited to any
Visit us online at www.groovegames.com images, photographs, animations, video, music, text and “applets” incorporated into the Software) and any
printed materials accompanying the Software are owned by the Company or its Licensors.
Compatibility Testing by Groove Media Inc. C. Grant of License

The Software is licensed and not sold to you and its use is subject to this EULA. The Company grants you a
limited, personal, non-exclusive license to use the Software in the manner described in the user documenta-
tion. The Company reserves all rights not expressly granted to you in this EULA.

D. Permitted Uses

1. If the Software is configured for loading on a hard drive, you may install and use the Software on a single
computer.
2. You may permanently transfer all your rights under this EULA, provided you retain no copies, you transfer
all of the Software (including all component parts, the media and printed materials and any upgrades) and the
recipient reads and accepts this EULA.
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E. Restrictions

1. You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or TO THE FULLEST EXTENT PERMISSABLE UNDER APPLICABLE LAW, EXCEPT FOR THE EXPRESS WAR-
accompanying printed materials. RANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, IN-
2. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software. CLUDING AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR
3. You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works A PARTICULAR PURPOSE AND NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH
based on the Software (except to the extent expressly permitted in the documentation accompanying the ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING
Software) or otherwise commercially exploit the Software. THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNES, ACCURACY,
4. You may not electronically transmit the Software from one computer, console or other platform to another or RELIABILITY, CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION
over a network. OF OR LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT
5. You may not use any backup or archival copy of the Software for any purpose other than to replace the APPLY TO YOU.
original copy in the event that it is destroyed or becomes defective.
IN NO EVENT WILL THE COMPANY, ITS EMPLOYEES, OFFICERS, DIRECTORS OR LICENSORS BE LIABLE
F. Termination FOR ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES
WHATSOEVER
This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software. (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS OF
This EULA will terminate automatically without notice from the Company if you fail to comply with any provi- PROFITS, LOSS OF USE, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUP-
sions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages TION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY AND NEGLI-
will survive termination. GENCE) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OR INABILITY TO USE THE SOFTWARE,
EVEN IF THE COMPANY OR AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF
G. Limited Warranty THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF
LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY
The Software and media are supplied “AS IS”. You are aware and agree that the use of the Software and the TO YOU. IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE
media on which it is recorded is at your sole risk. Unless otherwise provided by applicable law, the Company SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.
warrants to the original purchaser of this product that the Software storage medium will be free from defects
in materials and workmanship under normal use and shall operate in conformance with its documentation for H. General
ninety (90) days from the date of purchase. This warranty is void if the defect has arisen through accident,
abuse, neglect or misapplication. If the Software fails to conform to this Warranty, you may, as your sole This EULA constitutes the entire agreement between you and the Company. If any provision of this EULA is
and exclusive remedy, obtain a replacement free of charge or a refund of the purchase price, the choice of found to be unlawful, void, or for any reason unenforceable, it will be severed from and in no way affect the
which shall be determined by the Company, if you return the defective Software. Follow the Product Return validity or enforceability of the remaining provisions of the EULA. This EULA is governed by the laws of the
Procedures described above under Technical Support. The Company does not warrant that the Software or its Province of Ontario, Canada, exclusive of its conflict of laws provisions. You hereby attorn to the jurisdiction of
operations of functions will meet your requirements, or that the use of the Software will be without interruption the courts of the Province of Ontario, Canada.
or error.

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LEGAL

© 2007 GMI Technology Limited. All rights reserved. Distributed in North America
by Groove Media Inc. Groove Games™ and the Groove logo are the trademarks of
Groove Media Inc. Marine Sharpshooter 3™ and the associated logo are the property
of GMI Technology Limited. Developed by Jarhead Games™. Jarhead Games™ and
the Jarhead Games™ logo are the trademarks and service marks of 624710 B.C. Ltd.

Windows® is a registered trademark of Microsoft Corporation in the United States


and/or other countries.

Uses the Unreal® Engine 2. Unreal® is a registered trademark of Epic Games, Inc.
Unreal® Engine, Copyright 1998-2007, Epic Games, Inc. All rights reserved.

The ratings icon is a trademark of the Entertainment Software Association.


All other trademarks are property of their respective owners.

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