Find Server Seed

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function refreshTable(){

var hash = document.getElementById("gameHash").value;


var lastHash = "";
var amount = document.getElementById("gameAmount").value;

var tableBody = document.getElementById("tbody");


tableBody.innerHTML = "";
for(var i=0; i<amount; i++){
var gameHash = (lastHash!=""?genGameHash(lastHash):hash);
var gameCrash = crashPointFromHash((lastHash!=""?genGameHash(lastHash):hash));
var clr = gameCrash > 1.97 ? 'green': (gameCrash < 1.97 ? 'red' : 'blue');
tableBody.innerHTML += "<tr><td>"+gameHash+"</td><td style='background:" + clr
+ "'>"+gameCrash+"</td></tr>";

lastHash = gameHash;
}
}

function divisible(hash, mod) {


// So ABCDEFGHIJ should be chunked like AB CDEF GHIJ
var val = 0;

var o = hash.length % 4;
for (var i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) {
val = ((val << 16) + parseInt(hash.substring(i, i+4), 16)) % mod;
}

return val === 0;


}

function genGameHash(serverSeed) {
return CryptoJS.SHA256(serverSeed).toString()
};

function hmac(key, v) {
var hmacHasher = CryptoJS.algo.HMAC.create(CryptoJS.algo.SHA256, key);
return hmacHasher.finalize(v).toString();
}

function crashPointFromHash(serverSeed) {
// see: provably fair seeding event
var hash = hmac(serverSeed,
'000000000000000007a9a31ff7f07463d91af6b5454241d5faf282e5e0fe1b3a');

// In 1 of 101 games the game crashes instantly.


if (divisible(hash, 101))
return 0;

// Use the most significant 52-bit from the hash to calculate the crash point
var h = parseInt(hash.slice(0,52/4),16);
var e = Math.pow(2,52);

return (Math.floor((100 * e - h) / (e - h))/100).toFixed(2);


};

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