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Virtual Tour Guide Using Unity 3D
Virtual Tour Guide Using Unity 3D
A. MODELING TECHNOLOGY
After drawing the plan, the rich modeling techniques in
3ds Max can be used to model the scenic spot buildings. Due
to the complexity of scenic spot scene, many modeling
methods are used. There are different modeling methods for
different objects, and there may be multiple modeling methods Figure 2. Rendering of 3d virtual scene in Ming Tang Park
for the same object. How to choose the appropriate modeling
method plays a key role in the performance of the system. B. The use of NGUI
Combined with experience, how to choose the modeling
The interface design of the whole system is made by using
method is summarized as follows [5-7]:
the UGUI package provided by Unity3D, which is mainly
x Direct modeling of basic three-dimensional shape: used to beautify the interface of the system. Every time you
Direct modeling is possible for objects that can be use UGUI, you must create "Canvas" as the carrier, and then
modeled using standard geometry, extended geometry, add the corresponding "GameObject" according to the
and their combinations provided in 3ds Max. Such as interface design. In the Inspector panel of Canvas, you will
the common table and chairs in our daily life. need to modify the "Canvas Scaler" component to set the
screen reference resolution and adaptive screen zoom.
x Polygon modeling: For the object that needs to take
standard geometry or extended geometry as the initial The trigger event for the button in the UGUI is
shape and has complex structure, its initial shape implemented in the "Inspector" panel, which drag-and-drop
should be converted to "editable polygon" or "editable the code onto the empty object by creating an empty object in
grid", and select "point", "line" and "polygon" in the the scene. It then adds the "On Click()" event to the button,
edit panel for modification to achieve the ideal calling the code on the empty object to implement the action.
modeling effect.
C. Making the Learning Module of the Scenic Spot
x Two-dimensional graph modeling: For some objects
with complex shapes, which cannot use standard The scenic spot learning module is mainly realized through
geometry or extended geometry as the initial shape, the automatic roaming animation of the whole scene set by the
we can try to use 2d graphics as the initial shape, and system, that is, the animation component is bound on the
camera, the tour route is pre-set, and the purpose of automatic
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roaming is achieved by playing animation clips. The automatic colleges and universities use computer memory space, so as to
tour animation includes the text and voice introduction of each effectively alleviate the pressure of the processor.
scenic spot, which helps the trainer master the historical and
When publishing under Windows, you need to click File -
cultural background of each scenic spot and cultural relic, and
> Build Setting in the menu bar. A scene editing list appears
enables the trainer to realize the multi-sensory joint
after clicking. You need to click on the scenarios in the
participation and more targeted and effective learning in the
Engineering Panel and drag them to an editable list. The
simulated scene. After completion of the study, the trainer can
number after the scene indicates the order of rendering, and
enter the "simulation practice" for practical practice.
the first rendering of scene No. 0 will be launched by clicking
Build.
D. Implementation of the simulation practice module
After entering the "simulation practice" module, the trainer V. CONCLUSIONS
can use keyboard and mouse operation, according to their own
tour path to tour the virtual simulation scene, feel the elegant The 3d virtual tour guide training system based on
historical atmosphere. The trainer goes to a "scenic spot", he Unity3D provides a training environment with strong
can match the corresponding explanation to carry on the interactivity and immersion for the trainers, enabling them to
simulation training as if he were on the scene. The specific "go to" the scenic spot to learn and practice anytime and
implementation process is as follows: We select "Assets- anywhere. The application of this system can not only
>Import Package->Characters" in the Unity 3D menu bar, and effectively solve the problems of time, cost, traffic safety and
import the character Package. Then select "FPSController" in other aspects existing in the current guide training, but also
the "Project" panel, and drag it into the scene. The main can combine with classroom teaching, complement each
process is: Assets->StandardAssets->Characters- other's advantages, try the reform and innovation of teaching
>FirstPersonCharacters->Prefabs->FPSControlle. Since there mode, so as to improve the teaching quality.
is a Camera in the "FPSController", we need to delete the
original "Main Camera" in the scene. We double-click on the ACKNOWLEDGMENT
"FPSController" and use the move rotate tool to position the
This research is a phased achievement of the 13th Five-
view properly. Then we added "Capsule Collider" for the
Year Plan of Shanxi Education Science - “Construction and
"FPSController" and "Box Collider" for the wall to prevent the
application of 3D virtual learning space based on VR” (Grant
first person controller from going through the wall. After
No. GH-18049). It was supported by the 2017 general key
adding the first person controller, users can click to run and
discipline construction project " Research on the construction
then use the keyboard and mouse to control roaming. The
of regional characteristic educational resources under the
"simulation practice" module diagram is shown in Fig. 3.
background of Internet + ", the key discipline construction
plan of "1331 project" of Shanxi provincial department of
education. It is also funded by the 2019 humanities and social
sciences research planning fund project of the ministry of
education, “international comparative research on targeted
poverty alleviation policies and strategies in education from
the perspective of education informatization” (Grant No.
19A10120012).
REFERENCES
[1] Li Suxin, “Research on practice teaching status and countermeasures of
simulated tour guide course in higher vocational colleges,” J. Education
and teaching BBS, 2017, pp. 246-247.
[2] Wang Suqin and Yang Xiudong, “Exploration of flipped classroom
Figure 3. A screenshot of the "simulation practice" module teaching mode based on micro-course in higher vocational colleges,” J.
China adult education, 2015, pp. 157-159.
[3] Gu Zhixin and Jin Lijiao, “Research on the application effect of virtual
E. The System Optimization and Release reality technology in the practical training course for tour guides,” J.
Due to the large number of architectural model faces, Vocational and technical education in China, 2016, pp. 85-91.
resulting in excessive memory consumption and slow [4] Sun Lishi, Zhang Chaoyan,Yu Qingmei, “Web-based virtual training
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modifications should be made in Unity3D. The specific technology and management, 2018, pp. 130-133.
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campus scene’s construction technology”, J. The Open Cybernetics &
into the project folder to make it prefabricated, and then drag Systemic Journal, 2015, pp. 1055-1059.
the prefabricated body into the scene to replace another same [6] Wang Li, “Construction of the three-dimensional virtual campus scene’s
model, which will greatly reduce the number of planes to be Problems and Solutions”, J.The Open Cybernetics & Systemic Journal,
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and select smaller values. This can narrow the visual field, informatization,2016,pp.60-63.
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