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Hunger's NCE Genestealer Cult Rules
Hunger's NCE Genestealer Cult Rules
Hunger's NCE Genestealer Cult Rules
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In the depths of the great Hive Cities of In times of strife, the brotherhood is a
Necromunda, a nightmarish cult lurks in stalwart defender of the people, and its
the shadow of society. In the back rooms courageous members are ready to take up
of drinking dens and gambling houses, arms to defend the community against
behind the curtained windows of meeting marauding outlaws and violent gangs that
halls and private residences, its robed threaten the peace. Their philanthropic
members convene in secret and observe efforts continue to strengthen and improve
solemn ceremonies. Their clandestine the community, but despite their selfless
brotherhood, however, has no need for a work they are modest and insular men, and
secret handshake or spoken password. Its their furtive meetings are seen as quaint
members share a psychic familial bond that and comical eccentricities. Elsewhere in
unites them in their singular purpose. Hive City, were life is more strictly
regimented by the codes of house and hive,
Around the town, their charitable works and lived under the scrupulous gaze of the
and good deeds are well known. The creed Imperial authorities, such behaviour might
they adhere to promotes clean-living and arouse suspicion, but the Underhive is an
an ardent, ecclesiastical work ethic. Their egalitarian place, and receives outcasts and
followers have contributed positively to the those with secrets to hide with open arms.
area, from small things like regular litter The community is welcoming of their good
sweeps to the financial donations made work, and though they number just a
toward repairing the defensive palisade, to handful of brothers, the osmotic spread of
the spiritual advice centres and alms houses their humanitarian ideology appears to
they helped set up. bode well for the settlement.
Beneath this wholesome façade, however,
under the pallid skin of its members, the
organisation conceals a disturbing, sinister
truth. The kindly brothers who walk
amongst the settlement’s populace, tidy its
streets and defend its interests are but the Image
outermost echelons of a dark, inhumanly
terrible society. If an outsider were able to
peel back the onion and see through the
elaborate web of subterfuge that has been
woven around his hometown, he would
find a core of horrifying alien monsters,
psychic mind-control, and an unimaginable
fate awaiting him and his entire world.
Around the patriarch are gathered its
The industrious samaritans working to enthralled children; human mothers
better his home town are a single cell in a lovingly caring for hideous, clawed infants;
wider network. Perhaps they are the first, skulking hybrids cloaked in cowls that hide
or perhaps they are one of many such their bestial visages; robed hierarchs
sleeper cells, biding their time until they studying blueprints of local settlements and
reveal their terrible secret. If the man could facilities; devoted servants tending to the
follow the brothers as they silently slip out personal care of their monstrous father,
of the settlement when the dimming and all in a calm and unsettling silence, for
floodlights herald the Underhive’s night the telepathic brothers and sisters have little
hours, he would trace a path out into the use for the spoken word.
badzones, far from civilisation, to the cult’s
hidden lair. Yet even if the man could see all this, he
would still be unable to comprehend the
He would descend into long-forgotten true horror of the cult, or the true scale of
catacombs, lit by sickly glowing fungi and the danger it poses, for the cult’s higher
pale flickering torches, into the brood’s purpose is perhaps unknown even to itself.
inner sanctum. Here he would find a At the heart of its insular fraternity is the
creature from his darkest nightmares – a worship of the Father, and of the
clawed, fang-toothed monster, its chitinous transcendental rebirth he will grant them
skin grown tough and gnarled from age, its when he calls down the ancient gods from
bottomless pool-like eyes reflecting an heaven. If such concepts are ever spoken of
intelligence of unfathomable depth and amongst non-brothers, they are likely to be
origin. This spine-chilling creature may dismissed as eccentric facets of the society’s
have lain dormant in its deep, dark warren seemingly innocent, if quirky and
for untold decades, even centuries, arrived idiosyncratic faith, however the truth is that
from some distant world a lifetime ago, the sky gods are very real, and the cult’s
hidden away in the bowels of a merchant final glorious ascent to heaven in their
freighter or civilian transport, and secreted starships will be a literal one if it ever
itself here to await the call of its masters. comes to pass.
The alien’s lightning speed and superhuman
Phase 1: Inception
strength are more than a match for any
First Contact adversary that resists, and its powerful,
Out in the cold void of interstellar space, diamond-hard claws can cut through tank
beyond the understanding and imagination armour, however the Genestealer does not
of those raised within the hermetic walls of hunt to kill, but to capture. The monster’s
the hive city, drift the vast shoals of the unfortunate victims are brought back to its
Father’s primogenitor. The Great Devourer lair, where they are subjected to the
moves silently and relentlessly toward the ‘Genestealer’s kiss’. The creature cows its
cult’s psychic beacon. Across a thousand struggling captive into a state of passive
worlds where its children land, similar cults compliance with its hypnotic gaze, and then
arise, and the great hive fleets home in on implants the docile host with material from
these beacons like moths to candles in the an ovipositor in its prehensile tongue. Over
darkness. the course of several hours, the substance
gradually works its way through the victim’s
A single Genestealer is sometimes all it bloodstream, subverting the host’s genetic
takes to bring about the doom of a whole composition and reproductive system.
world. Dispersed throughout the galaxy on
space hulks, or secreted in the cargo holds When the host later regains consciousness,
of transport vessels, the Tyranid vanguard it has no memory of the horrifying ordeal,
creatures go to ground once they make and the changes wrought by the
planetfall, seeking out hidden places close Genestealer’s seed bond it psychically to
to population centres, or laying in a state of the creature. The Genestealer is no longer
indefinite torpor if the planet is viewed as a terrible monster, but as a
uninhabited, to await the arrival of cherished idol. The victim is released and
unsuspecting colonists before rousing to returns to its community, where it is driven
fulfil their deadly purpose. to reproduce by the biological and psychic
imperatives of its altered body.
The monster hunts at night, preying on
isolated settlements, homesteads or Establishment
travellers, using its supreme intelligence and In time the Genestealer will acquire a small
stealth to lay cunning ambushes. The prey enclave of implanted thralls. A prolific
stands no chance. creature may range tens of miles from its
lair to establish its presence throughout a
cluster of adjacent settlements, creating
several cells of its followers who pass
among the general populace without
detection, each cell at a different stage of its
developmental growth. When a cell reaches
Image a critical mass relative to the population
density of the settlement, the cult begins to
form. Some of its members may leave the
settlement permanently, venturing to the
monster’s secluded lair to tend to the
Father and join others of their kind.
Some remain behind in the settlement to
continue the cult’s work there. Outwardly
these individuals are seen to be upstanding
members of the community, often
promoting a cover for the cult’s activities in
the form of a new faith, secular tradition, Image
artisans’ guild or the like. The cover acts as
a legitimate reason for the cult to meet, and
may aid the brotherhood in recruiting new
members. The cult must be careful to
ensure that its cover subscribes to the
prevailing political and ideological climate
of their world – worlds with a significant Further down the line, when these hybrids
Imperial presence are typically suspicious of reach adulthood, they too are able to
unorthodox religions and political reproduce. A hybrid retains the sexual
movements, and with good reason. In the physiology of the host species, and is able
more lawless regions of a world, or on a to breed true with other hybrids, or with
world with less Imperial control, the cult other members of its parent’s race.
may have more licence to operate freely Enthralled brood brothers and sisters are
under its cover, spreading its message of attracted to the monstrous hybrids in the
freedom and enlightenment with ease. same way they may be attracted to natural-
born men or women of their race, and as
Genestealer Lifecycle with the raising of their aberrant children,
As a cell grows, its members will eventually these otherwise-human people appear to be
reproduce, giving birth to hideously unaware that their partner is an horrifically
malformed offspring bearing extra arms, corrupted monster.
clawed hands, needle-sharp fangs and pale
skin. These abominations are lovingly Successive generations of the cult’s children
raised by the doting parents, who tend breed closer to the appearance of the host
them and coo over them like any other species, so that the third generation appears
infant. Children born to pairings where one less bestial and more human-looking than
parent has not received the Genestealer’s the second. The fourth generation can
implant are equally cherished by both easily pass for a member of its great-great-
parents; the non-cultist appears incapable grandparents’ species, although a closer
of seeing the monstrous nature of its inspection may reveal a pallid skin tone,
offspring, such is the power of the infant’s slightly pointed teeth and a cold, unsettling
psychic dominion over the parent. Pregnant stare. These features are easily hidden
mothers instinctively gravitate to the though, and these individuals are capable of
Genestealer’s lair before or soon after the walking freely among the local populace
birth of their deformed child, sub- without detection. These hybrids represent
consciously driven to move away from the the cult’s most chilling aspect – on the
prying eyes of neighbours and into the surface they are indistinguishable from any
security of the familial group. In this way, ordinary human, but underneath the skin
the Father’s children are drawn to him, and they are utterly inhuman, as alien as the
the cult begins to muster at his side. original Genestealer itself.
Genestealer cults rarely grow beyond the A pairing between a fourth generation (F4)
initial stage before they are exposed and hybrid and a standard human genotype may
destroyed. Most commonly, the cult’s true produce a typically bestial-looking F2,
nature is never revealed, and instead it is however the pairing of two F4 hybrids
the cover which proves to be its undoing. marks a significant milestone in the cult’s
Imperial authorities are quick to stamp out rise to power, for such a pairing gives birth
divergent religious thinking, and quick to to a Purestrain Genestealer, which quickly
put down political groups, lest they incite a grows to maturity. This development
revolt against the rule of the planetary completes the loop of the Genestealer’s
governor. The fledgling brotherhood is lifecycle, and allows the cult to proliferate,
persecuted to the point of annihilation, and spreading further afield as new
the aging Father of the cult is left to die Genestealers are born and make their way
alone or move on. A Genestealer cult in to new settlements or offworld and begin
Necromunda represents a cult in this first the process once more.
formative stage – a single sleeper cell
consisting of a small number of brothers
and sisters in the thrall of the Genestealer
patriarch – for once a cult is fully Image
established, the planet is already on the
road to outright rebellion and eventual
oblivion, and is a long way beyond the
scope of the Underhive’s setting.
Phase 2: Subversion
Closing The Loop Closer to home, the cult begins to prepare
If, however, the cult’s cover was to remain for its eventual rise to dominance. This
intact, and the movement allowed to stage may take decades, even lifetimes to
mature, the first stages of the world’s bear fruit, and its members run a daily risk
ultimate demise would be set in motion. As of discovery and reprisal. Since its birth, the
the fourth generation of hybrids is born, cult has been slowly and steadily insinuating
the cult is stable, and its agreeable cloak of itself into local affairs. The brotherhood’s
religious ideology, enlightened thinking or selfless charitable and community-building
harmless eccentricity is accepted in the efforts grant local authorities a positive
wider society. Like their fellow brothers, disposition toward it, and its members’
fourth generation hybrids also breed true. good standing and subtle hypnotic gaze
help them manoeuvre into positions of
power. Cult members are promoted to key
roles in political organisations, religious
institutions, public services, military
Image command chains and other strategically
powerful systems without their true
allegiance ever being known. Individuals
outside the cult follow their orders or are
brought into the fold until the cult has full
control over local state affairs.
The cult’s power steadily increases, and as Phase 3: revolution
its movement gathers momentum, it begins
to draw together the resources it will need The Magus Arises
for conquest. Cult members who have Across the planet, the cult’s numerous
infiltrated local organisations and sleeper cells steadily expand their influence
bureaucratic systems divert public funds and subvert their locales in the same way.
from their intended projects, and siphon As the cult’s network grows, the planet
money from the treasuries of banks, private gradually falls under the cult’s sway. The
companies and religious institutions. direction the cult takes could now go one
of several ways. With so many influential
Cargoes arriving at starports and land figures subscribing to the cult’s cover, the
terminals are expunged from manifest cover itself may become a planet-wide
documents and vanish in transit. Military religious or political movement.
vehicles and weapons go missing from Enthusiastic followers preach its credo,
heavily guarded arsenals. Suspicious handing out pamphlets on street corners
investigators find themselves stonewalled and delivering sermons to growing
when they ask questions, or disappear congregations until the movement reaches
without trace. Forces that may oppose the a fervent tipping point and becomes the
cult with violence are systematically dominant ideology across the world.
undermined, as the brood infiltrates Opposition to the ‘new faith’ may be
military structures, police forces and strong, and the cult may face a stubborn
organised crime syndicates, or gradually backlash from powerful quarters of society,
bleeds them dry by shutting down their or it may be hampered by a weak but
funding or other income streams. determined partisan movement, resisting its
efforts with guerrilla attacks and the
spreading of conspiracy theories.
Image Image
Territory and Income
Cult Lair
Genestealer Cults automatically start
with their unique Cult Lair territory. The Image
Cult Lair is an Outlaw Territory, and
takes a single Brood Brother to work. If
the Cult Lair is ever captured it instantly Cult Lair Territory
becomes a Wastes. D6 Result
1 The cult’s activities are attracting
Extra Territories
In addition, they must roll up a further suspicion. No income is generated
three Outlaw territories from page 7 of from the Lair this turn, and the cult
Outlanders Community Edition. gains an additional permanent -1
modifier against its roll on the
Outlaw Cults Outlaw Table. This modifier is
If outlawed, the cult loses all territories, cumulative with any other modifiers
except the Cult Lair. gained through this result.
Brood brothers are ordinarily civilians, Few things in the galaxy make the blood
untrained in the ways of combat, but driven run cold quite like the Genestealer. Such
to fight ferociously by the Hierarch’s creatures are the epitome of man’s most
unwavering will. In battle they are relentless primal fear, lurking in the depths of the
and unnerving adversaries, fighting in psyche as the unnameable, hair-raising
silence with a cold, inhuman focus and terror that steers us away from dark places
distant stare. and makes us cower from strange sounds
in the still night hours. They are the alien
incarnate; impossible to reason with,
impossible to outrun, cold and calculating
and without fear or remorse. Their
Weapons: A Brood Brother is armed with superhuman stealth and agility combined
a knife. with their intelligence make them the
Equipment: A Brood Brother may select perfect ambush predator. The first inkling
weapons and equipment from the Pistols, the victim has of his stalking assailant is of
Close Combat, Basic, Extras and the monster silently dropping from its
Miscellaneous lists. ceiling duct, or wrenching the grating from
beneath his feet, moments before its razor
sharp claws eviscerate his body in a bloody
shower of heart-stopping violence.
The cult may have up to one Purestrain
Genestealer – the cult’s revered Patriarch.
In time the monster will become aged
beyond its natural lifespan, and retire to its
lair to live out its twilight years in the care
of its family. For now though, in the cult’s
infancy, it must venture beyond its sanctum
to secure its territory and ensnare new
Image thralls.
Blips must be deployed at least 8” away from If the Genestealer is reduced to 0 wounds,
other blips. Each blip may move up to 10” in place the model as if it were Down. At the
the Cult player’s movement phase, and may start of the Cult player’s next turn the
climb any vertical surface. The blip must end Genestealer is automatically removed from
its move at least 8” away from all other blips, play, and is considered Out Of Action. The
either out of sight of enemy gang members, monster is assumed to have darted into the
or in cover, where it can legitimately Hide shadows and disappeared from the battle via
from enemy fighters, although it may cross any one of the numerous ducts or crawlways
open ground to get there, as the signal flits that dot the area.
from place to place.
If the Genestealer takes all of its hand-to-
Blips may not declare charges, and must hand opponents Out Of Action, and there is
remain Hidden until they are converted. At another enemy fighter within 5”, the
the end of his movement phase, an enemy Genestealer must immediately Follow Up
fighter must attempt to convert any blip that and engage the enemy.
is within a distance equal to his Initiative x3
in inches. To convert the blip, the fighter If, at any point during the battle, the
must pass an Initiative check at his base Genestealer has taken at least one enemy
Initiative. Blips are automatically converted if model Out Of Action, and cannot reach any
they are ever within an enemy model’s base enemies with its Follow Up move, then at
Initiative distance in inches. Once converted, the start of the Cult player’s next turn the
the blip is then revealed, and the model must Genestealer is removed from the board, and
take a Terror test if within 8” of a revealed is assumed to have exited the area, although
Genestealer. The player’s turn then continues in this case it is not counted as being Out Of
as normal – either the Cult player continues Action.
his turn, and the revealed Genestealer may
continue its movement or declare a charge Follow Up Move
against an enemy within charge range, or the A Genestealer’s lightning fast reflexes grant it
enemy gang may attempt to shoot or charge a 5” Follow Up.
the Genestealer if it is their turn and they are
able to do so.
Equipment
House Weapons List
Cost Cost
Hierarch Only Extras
Bolt Pistol 25 Frag Grenades 25
Plasma Pistol 30 Krak Grenades 40
Frag Missiles 35
Close Combat Super Krak Missiles 50
Knife (first knife free) 5 Bolt Shells 15
Club 10 Hot Shot Shells 5
Sword 15 Manstopper Shells 5
Massive Weapon 15 Dum-Dum Bullets 5
Genestealer Claw (Hybrid) 15*
Miscellaneous
Pistols Clip Harness 10
Stub Gun 10 Filter Plugs 10
Autopistol 15 Lobo Chip 20
Laspistol 15 Photo Contacts 15
Hand Flamer 25 Weapon Reload Weapon ÷ 2
Image
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