Operative, Ace Pilot

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CHARACTER INFO

Name Gender

LA
OD

W
GO

FU
L
Player Home World

CH

IL
AO

EV
TI
C
Campaign RACE
XP Size

ABILITIES Hit Points

Ability Ability Upgraded Upgraded Speed


Score Modifier Score Modifier ft sq

STR STR STR ft sq

DEX DEX DEX ft sq


THEME
CON CON CON
Ace Pilot
INT INT INT
Level
WIS WIS WIS 1
CHA CHA CHA
6
Modifier = (Ability Score - 10) ÷ 2 Key ability

12

18

CLASSES Key Ability Skill Ranks Hit Points Stamina LEVEL

1
2
3
+ INT + CON
per level per level per level

SKILLS
Class Class Race + Feats + Armour
Skill Ranks Skills Bonus Theme Misc Check
Untrained Bonus +3 Penalty
Acrobatics DEX -
Athletics STR -
Bluff CHA
Computers INT
FEATS + PROFICIENCIES Culture INT
Diplomacy CHA
Disguise CHA
Engineering INT
Intimidate CHA
Life Science INT
Medicine INT
Mysticism WIS
Perception WIS
Physical Science INT
Piloting DEX
Sense Motive WIS
Sleight of Hand DEX -
Stealth DEX -
Survival WIS
LANGUAGES
SKILL NOTES

© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE WEAPONS
INITIATIVE BONUS Feats Training Misc LEVEL Critical

INIT
AC = DEX + + +
Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
ATTACK BONUS # d + ft sq
BASE ATTACK
BONUS BAB LEVEL Critical

MELEE ATTACK Misc Temp


Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
= STR + +
# d + ft sq
RANGED ATTACK
LEVEL Critical
= DEX + +
THROWN ATTACK
Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
= STR + + # d + ft sq
SAVING THROW LEVEL Critical

FORTITUDE SAVE Class Misc Temp


Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
FORT
AC = CON + +
# d + ft sq
REFLEX SAVE
AMMUNITION WEAPON SPECIALISATION
REF = DEX + +
Type Rounds DAMAGE
BONUS Level
WILL SAVE #
WILL = WIS + + Level + =
#
3 SMALL ARMS
CONDITIONAL MODIFIERS
# BONUS Level

# + = ÷2
ARMOUR CLASS HEALTH
Armour
ENERGY ARMOUR CLASS Bonus Misc HIT POINTS Racial Class Level CURRENT HIT POINTS Dying

EAC
AC = 10 + DEX + + hp = +[ × ] hp
KINETIC ARMOUR CLASS STAMINA POINTS Class Level STAMINA POINTS

KAC = 10 + DEX + + sp = [ CON + ]× sp


DAMAGE REDUCTION RESISTANCES
Power Armour
/ Hit Points hp
Temporary
Hit Points + hp
COMBAT MANOEUVRE ARMOUR CLASS Misc RESOLVE POINTS Level Key Ability RESOLVE POINTS

CM =8+ KAC + rp =[ ÷2]+ rp

ARMOUR INVENTORY
LEVEL LEVEL Bulk LEVEL Bulk

Armour Check
Max DEX Penalty
EAC KAC
Speed Bulk
UPGRADE
SLOTS ft sq

MAGIC ITEMS
1

ENCUMBERED Strength

bulk = ÷2
TOTAL UNIVERSAL
2 BULK ubp
OVERBURDENED Strength POLYMER BASE

bulk = CREDITS cr
10 L = 1 bulk
© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OPERATIVE OPERATIVE EXPLOITS
Operative Operative
SPECIALISATION SAVING THROW Level OPPOSED SKILL Level

DC
AC = 10 + [ ÷ 2 ] + DEX DC
AC = 10 + [ × 1½ ] + DEX

SKILL FOCUS
Level
2

Gain a skill rank in each focus skill each level. Level


Level SKILL MASTERY 4
7 Always able to take 10 in your focus skills.
SPECIALISATION POWER
Level SPECIALISATION EXPLOIT
11
Level
5

OPERATIVE’S EDGE
Level
Operative
BONUS Level 6
Bonus to initiative
+ =1+[ +1]÷4 and skill checks
ROUND DOWN

TRICK ATTACK
Level
1st Optionally, move up to your speed.
8
2nd Make a Bluff, Intimidate or Stealth check
Target’s
DC = 20 + CR
If successful, do bonus damage and target is flat-footed.
3rd Attack with an Operative melee weapon or small arm.
Level
10
Level

1 3 5
Damage Operative
Bonus
1d4 1d8 d8 = Level ÷2
ROUND UP

DEBILITATING TRICK
Level
Level
Make your target flat-footed or off-target for 1 round. 12
4
DOUBLE DEBILITATION
Level
Apply two negative effects on trick attack.
17
Level
QUICK MOVEMENT
14
Level

3 10 15
Base
Speed
+10ft +20ft +30ft
UNCANNY AGILITY Level
Never flat-footed. Opponents get no bonus for flanking 16
Level
or attacking you when prone.
7 Covering fire and harrying fire have no effect on you.

TRIPLE ATTACK
Level When making a full attack with operative melee or small
8 arms, make 3 attacks. Level
18
QUAD ATTACK
Level When making a full attack with operative melee or small
13 arms, make 4 attacks.
SUPREME OPERATIVE
Level
When rolling a specialisation skill, roll twice and take the
Level better of the two. 20
20 Once a day as a move action, swap out any Operative
exploit for any other.

© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

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