The document discusses lessons learned from IDEO's collaboration with CinePlanet on using design thinking. It emphasizes the importance of empathy and understanding customers' perspectives, needs, and motivations. Unconventional research methods like field visits and interviews can provide valuable insights. Prototyping concepts quickly and iteratively getting feedback helps refine and test ideas. For an organization to adopt design thinking, the author recommends promoting open communication and collaboration across disciplines in a project-oriented environment.
Original Description:
Original Title
XP21024_Reflection on Session 2 IDEO-CinePlanet Collaboration
The document discusses lessons learned from IDEO's collaboration with CinePlanet on using design thinking. It emphasizes the importance of empathy and understanding customers' perspectives, needs, and motivations. Unconventional research methods like field visits and interviews can provide valuable insights. Prototyping concepts quickly and iteratively getting feedback helps refine and test ideas. For an organization to adopt design thinking, the author recommends promoting open communication and collaboration across disciplines in a project-oriented environment.
The document discusses lessons learned from IDEO's collaboration with CinePlanet on using design thinking. It emphasizes the importance of empathy and understanding customers' perspectives, needs, and motivations. Unconventional research methods like field visits and interviews can provide valuable insights. Prototyping concepts quickly and iteratively getting feedback helps refine and test ideas. For an organization to adopt design thinking, the author recommends promoting open communication and collaboration across disciplines in a project-oriented environment.
Collaboration? What are your reflections? What open questions remain? If you have to try Design Thinking in your organization, what would you do differently?
Empathy and “Human-centeredness” were the focus of IDEO’s Design process.
Interaction with customers, industry experts and extreme customers by placing ourselves in the end-user’s shoes help us understand the potential uses, benefits, and pain points. Also, understanding the cultural experiences, substitutes, and alternatives help us understand the bigger picture- social trends, cultures and traits that helps us understand the motivations behind the user’s decision making. The unconventional methods of thinking through market research, field visits and interviews pushed the boundaries of possible future design solutions. We must try to learn about customer behaviour without any preconceived thoughts in a relaxed environment enables the customer to open-up and provide more valuable insights than traditional research methods. We should not just aggregate customer inputs as a representative sample of consumers but instead seek inspiration to derive insights about user’s desires and motivations. A group environment with people from various disciples facilitates learning from different and shared experiences provides a multidimensional view of the problem and solutions. Concepts should be prototyped fast and visually so that people can validate an idea quickly and iterate on workable solutions. Discarded concepts can be iteratively recombined to form new testable ideas. The Business and technical implications of an idea should be explored to ensure efficacy from multiple angles. Consumer feedback about prototypes is vital to test and redefine ideas with higher fidelity. Open communication of feedback from employees and consumers helps understand the effectiveness of an idea, scope for improvement and implementation. For my organization to embrace design thinking, I would promote a spirit of openness and accessibility to every person in the hierarchy. And encourage employees to express themselves, collaborate and interact with different disciples in a project-oriented environment rather than a functional one.