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d20 Blackdirge Publishing Blackdyrge's Templates - Armored Apparition
d20 Blackdirge Publishing Blackdyrge's Templates - Armored Apparition
d20 Blackdirge Publishing Blackdyrge's Templates - Armored Apparition
Blackdyrge’s Templates
Armored Apparition The Campaign Construc-
tion System is a format
Written and Created by designed to help GMs
Aeryn “Blackdirge” Rudel organize their campaign
binder. Each entry in this
Editing product is layed out to fit
Dwight Hulce a single page or series of
pages that can be easily
Illustrations identified and placed in
Hunter McFalls & Edward Bourelle specific categories of the
binder. With this system
Graphic Design & Layout a GM can print only the
Edward Bourelle & Erik Nowak pages needed for their game, mix and match content from
various products in the line, and reduce the clutter and
SkeletonKey Staff weight of multiple products.
Edward Bourelle & Art Braune
Each page is organized with the following information
A: Title of the entry contained on the page
B: Product title in which the entry can be found
Blackdyrge’s Templates: Armored Apparition is ©2007 C: Author and artist credits for that entry
Aeryn “Blackdirge” Rudel. All rights reserved. D: Category label for binder organization
‘d20 System’ and the d20 System logo are trademarks of Wizards
of the Coast, Inc. in the United States and other countries and are
used with permission.
The following is designated as Open Game Content: all new rules and
stat blocks (but not the proper names of characters and places or their
backgrounds). To be clear, the Blackdyrge property is CLOSED. None
of the character names, backgrounds, place names, stories, or any other
part of the Blackdyrge storyline is open content.
SkeletonKey Games
www.skeletonkeygames.com
info@skeletonkeygames.com
publishing
It is somim difficult to abandon the traings of the past en one mak the transition from
life to unlife. People, lac, and personal possions all hold a strong and familiar bond to those
of us o have shrued off the mortal coil. However, some simply cannot l go of their worldly
past, and cling to the shreds of a life long since moldering and dayed. I find this most common
with undead that have not chosen their current form, but have had it thrust upon them through
some terrible and lhal calamity.
I have found that incorporeal spirits, such as ghosts, sper, and wraiths, often as not, bind
themselv to a certain location; typically the exact spot of their demise. But I have observed
another, l-common type of aarition ich is bound not to a lace, but to the traings
and accouterments of war. The shad, ich I have dubbed “armored aaritions,” have the
ability to inhabit and animate a suit of magical armor, usually a personal possion from their
living days. This animation grants the aarition a host of intriguing powers, not the least of
ich is the ability to manipulate corporeal objes such as weapons and shields. In addition,
through my observations, I have witned the armored aaritions making full use of the
life draining energy attacks common to incorporeal undead, transmitting the fell energi
through the armor they inhabit, or even through enchanted weapons wielded with the same
skill they possed in life.
I have included dailed information on two exampl of the armored aarition, a common
spere, and an incredibly powerful wraith.
- Blackdyrge
Some incorporeal undead, especially those that were Special Qualities: An armored apparition retains all
powerful warriors in life, have a special connection to the special qualities of the base creature and gains the
the tools of warfare, namely armor and weapons. These following special qualities.
“armored apparitions” can possess and inhabit a suit of
armor, wearing it like a metal skin, and gaining a number Possess Armor (Su): The defining feature of the armored
of potent abilities as a result. apparition is its ability to possess and animate a suit
of magical full plate or half plate. The armor to be
“Armored apparition” is an inherited template that can animated must have a magical enhancement of at least
be added to any incorporeal undead (referred to hereafter +1, and must be designed for a creature of the armored
as the base creature). apparition’s size. When animating a suit of armor, the
armored apparition gains a Strength score equal to its
Size and Type: Size and type are unchanged. Charisma score, allowing it to manipulate corporeal
objects. In addition, it gains an armor bonus equal to
Armor Class: The armored apparition gains an armor bonus the armor bonus granted by the armor it inhabits. An
to its armor class based on the type of armor it inhabits. armored apparition does not lose its deflection bonus to
AC when inhabiting armor, but must abide the armor’s
Attack: An armored apparition retains all the attacks maximum Dexterity rating and any associated armor
of the base creature and also gains a slam attack when check penalty. Possessing a suit of armor also grants and
possessing a suit of armor. An armored apparition armed armored apparition a hardness score of 10, making it
with a weapon uses its slam or a weapon, as it desires. very difficult to damage.
Armored Dread Wraith CR 13 enslaved until its death. They do not possess
CE Large Undead (incorporeal) any of the abilities they had in life.
Init +13; Senses darkvision 60 ft., lifesense 60 ft.;
Daylight Powerlessness (Ex): Armored dread
Listen +25, Spot +25
wraiths are utterly powerless in natural sunlight
Aura unnatural aura (30 ft.)
(not merely a daylight spell) and flee from it.
Languages Common, Dwarven, Elven, Orc
Death Kiss (Ex): While inhabiting a suit of
AC 35, touch 20, flatfooted 32
armor, an armored dread wraith can transmit
(-1 size, +3 Dex, +11 armor, +5 shield,
its Constitution drain attack through its slam
+7 deflection)
or its flail.
hp 104 (16 HD), hardness 10
Immune undead traits Lifesense (Su): An armored dread wraith notices
Fort +5, Ref +14, Will +14 and locates living creatures within 60 feet, just
Weakness daylight powerlessness as if it possessed the blindsight ability. It also
senses the strength of their life force automatically,
Speed 30 ft. (6 squares); Dodge, Mobility
as if it had cast deathwatch.
Melee +2 flail +17/+12 (2d6+9 plus Constitution
drain) or Possess Armor (Su): An armored dread wraith
Melee slam +14 (1d8+10 plus Constitution drain) can possess and animate a suit of magical full
Space 10 ft.; Reach 10 ft. plate or half plate. The armor to be animated
Base Atk +8; Grapple +19 must have a magical enhancement of at least
Atk Options Cleave, Power Attack, Spring Attack, +1, and must be designed for a creature of
death kiss the armored dread wraith’s size. When
Special Actions Constitution drain, create spawn, animating a suit of armor, the armored dread
possess armor wraith gains a Strength score equal to its
Spell-Like Abilities (CL 16th) Charisma score, allowing it to manipulate
3/day—animate object corporeal objects. In addition, it gains an
armor bonus equal to the armor bonus
Abilities Str 24, Dex 28, Con —, Int 17, Wis 18, Cha 24 granted by the armor it inhabits. An armored
SQ +2 turn resistance, undead traits dread wraith does not lose its deflection
Feats AlertnessB, Blind-Fight, Cleave, Combat bonus to AC when inhabiting armor, but must
Reflexes, Dodge, Improved InitiativeB, Power abide by the armor’s maximum Dexterity
Attack, Spring Attack, Weapon Focus (flail)B rating and any associated armor check
Skills Diplomacy +9, Hide +21*, Intimidate +26, penalty. Possessing a suit of armor also
Knowledge (religion) +22, Listen +25, Search grants and armored dread wraith a hardness
+22, Sense Motive +23, Spot +25, Survival +4 score of 10, making it very difficult to damage.
(+6 following tracks)
*Includes a –3 armor check penalty Possessing a suit of armor causes the
Possessions +2 flail, +3 mithral full plate, armored dread wraith to take on some
+3 heavy steel shield degree of corporeality, and it loses most of
the benefits of incorporeality. While armored,
Constitution Drain (Su): Living creatures hit by the armored dread wraith is vulnerable to
an armored dread wraith’s flail or slam attack non-magical attacks, loses the ability to
must succeed on a DC 25 Fortitude save or negate damage from a corporeal source, and
take 1d8 points of Constitution drain. On each may not pass through solid objects. It cannot
such successful attack, the armored dread use its incorporeal touch attack, although it
wraith gains 5 temporary hit points. can still transmit the effects of such an
attack through a slam or weapon attack (see
Create Spawn (Su): Any humanoid slain by an
above). In addition, the armored dread wraith
armored dread wraith becomes a wraith in 1d4
loses the ability to fly, but retains its full land
rounds. Its body remains intact and inanimate,
movement rate.
but its spirit is torn free from its corpse and
transformed. Spawn are under the command Possessing a suit of armor is a full round action
of the wraith that created them and remain for the armored dread wraith, as is vacating it.
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