d20 Blackdirge Publishing Blackdyrge's Templates - Armored Apparition

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Blackdyrge’s Templates

Credits Elder Fiend

Blackdyrge’s Templates
Armored Apparition The Campaign Construc-
tion System is a format
Written and Created by designed to help GMs
Aeryn “Blackdirge” Rudel organize their campaign
binder. Each entry in this
Editing product is layed out to fit
Dwight Hulce a single page or series of
pages that can be easily
Illustrations identified and placed in
Hunter McFalls & Edward Bourelle specific categories of the
binder. With this system
Graphic Design & Layout a GM can print only the
Edward Bourelle & Erik Nowak pages needed for their game, mix and match content from
various products in the line, and reduce the clutter and
SkeletonKey Staff weight of multiple products.
Edward Bourelle & Art Braune
Each page is organized with the following information
A: Title of the entry contained on the page
B: Product title in which the entry can be found
Blackdyrge’s Templates: Armored Apparition is ©2007 C: Author and artist credits for that entry
Aeryn “Blackdirge” Rudel. All rights reserved. D: Category label for binder organization

Illustrations and design are ©2007 Hunter McFalls


and Edward Bourelle, as credited. All rights reserved.

Reference to other copyrighted material in no way constitutes a


challenge to the respective copyright holders of that material.
SkeletonKey Games, Campaign Construction System, the
SkeletonKey Games logo, and the Campaign Construction System
logo are trademarks of Edward Bourelle. Blackdirge Publishing
and the Blackdirge Publishing logo are trademarks of Aeryn Rudel.
Blackdyrge is a trademark of Aeryn Rudel.

Dungeons & Dragons and Wizards of the Coast are trademarks of


Wizards of the Coast, Inc. in the United States and other countries
and are used with permission.

‘d20 System’ and the d20 System logo are trademarks of Wizards
of the Coast, Inc. in the United States and other countries and are
used with permission.

The following is designated as Open Game Content: all new rules and
stat blocks (but not the proper names of characters and places or their
backgrounds). To be clear, the Blackdyrge property is CLOSED. None
of the character names, backgrounds, place names, stories, or any other
part of the Blackdyrge storyline is open content.

SkeletonKey Games
www.skeletonkeygames.com
info@skeletonkeygames.com

publishing

Author: Aeryn Rudel


SkeletonKey Games 1 Credits
Blackdyrge’s Templates
Armored Apparition Elder Fiend

same as base creature otherwise)

It is somim difficult to abandon the traings of the past en one mak the transition from
life to unlife. People, lac, and personal possions all hold a strong and familiar bond to those
of us o have shrued off the mortal coil. However, some simply cannot l go of their worldly
past, and cling to the shreds of a life long since moldering and dayed. I find this most common
with undead that have not chosen their current form, but have had it thrust upon them through
some terrible and lhal calamity.

I have found that incorporeal spirits, such as ghosts, sper, and wraiths, often as not, bind
themselv to a certain location; typically the exact spot of their demise. But I have observed
another, l-common type of aarition ich is bound not to a lace, but to the traings
and accouterments of war. The shad, ich I have dubbed “armored aaritions,” have the
ability to inhabit and animate a suit of magical armor, usually a personal possion from their
living days. This animation grants the aarition a host of intriguing powers, not the least of
ich is the ability to manipulate corporeal objes such as weapons and shields. In addition,
through my observations, I have witned the armored aaritions making full use of the
life draining energy attacks common to incorporeal undead, transmitting the fell energi
through the armor they inhabit, or even through enchanted weapons wielded with the same
skill they possed in life.

I have included dailed information on two exampl of the armored aarition, a common
spere, and an incredibly powerful wraith.

- Blackdyrge

Author: Aeryn Rudel


Illustrator: Edward Bourelle 2 Template
Blackdyrge’s Templates
Armored Apparition Elder Fiend

Some incorporeal undead, especially those that were Special Qualities: An armored apparition retains all
powerful warriors in life, have a special connection to the special qualities of the base creature and gains the
the tools of warfare, namely armor and weapons. These following special qualities.
“armored apparitions” can possess and inhabit a suit of
armor, wearing it like a metal skin, and gaining a number Possess Armor (Su): The defining feature of the armored
of potent abilities as a result. apparition is its ability to possess and animate a suit
of magical full plate or half plate. The armor to be
“Armored apparition” is an inherited template that can animated must have a magical enhancement of at least
be added to any incorporeal undead (referred to hereafter +1, and must be designed for a creature of the armored
as the base creature). apparition’s size. When animating a suit of armor, the
armored apparition gains a Strength score equal to its
Size and Type: Size and type are unchanged. Charisma score, allowing it to manipulate corporeal
objects. In addition, it gains an armor bonus equal to
Armor Class: The armored apparition gains an armor bonus the armor bonus granted by the armor it inhabits. An
to its armor class based on the type of armor it inhabits. armored apparition does not lose its deflection bonus to
AC when inhabiting armor, but must abide the armor’s
Attack: An armored apparition retains all the attacks maximum Dexterity rating and any associated armor
of the base creature and also gains a slam attack when check penalty. Possessing a suit of armor also grants and
possessing a suit of armor. An armored apparition armed armored apparition a hardness score of 10, making it
with a weapon uses its slam or a weapon, as it desires. very difficult to damage.

Possessing a suit of armor causes the armored apparition


Damage: Armored apparitions have slam attacks. Use
to take on some degree of corporeality, and it loses most of
the appropriate damage value from the table below
the benefits of incorporeality. While armored, the armored
according to the armored apparition’s size.
apparition is vulnerable to non-magical attacks, loses the
ability to negate damage from a corporeal source, and may
not pass through solid objects. It cannot use its incorporeal
Slam touch attack, although it can still transmit the effects of such
Size Damage an attack through a slam or weapon attack (see above). In
Medium 1d6 addition, the armored apparition loses the ability to fly, but
Large 1d8 retains its full land movement rate. If the base incorporeal
undead does not have a land speed, it gains a land speed
Huge 2d6 equal to half its fly speed or 30 ft., whichever is greater.
Gargantuan 3d6
Possessing a suit of armor is a full round action for
Colossal 4d6
the armored apparition, as is vacating it.

Martial Proficiency (Ex): An armored apparition is


proficient with all simple and martial weapons, and with
Special Attacks: An armored apparition retains all all types of armor and shields.
the special attacks of the base creature and gains the
following special attacks. Abilities: When inhabiting a suit of armor the
armored apparition gains a Strength score equal to
Death Kiss (Su): The armored apparition has a special its Charisma score.
connection to certain types of corporeal items, namely
armor and weapons, which allows it to transmit the effects Feats: An armored apparition gains Weapon Focus as a
of any incorporeal touch attack it may have (such as a bonus feat.
wraith’s Constitution drain) through the armor it inhabits
Treasure: Armored apparitions have double standard
via its slam attack or any magical weapon (enhancement
treasure for their CR. However, all of this treasure must
bonus of at least +1) it wields.
be their personal armor and weapons.
Animate Object (Sp): An armored apparition can use Alignment: Same as base creature
animate object as a spell-like ability three times per day
with a caster level equal to its Hit Dice. Challenge Rating: +2 (when inhabiting a suit of armor,

Author: Aeryn Rudel


SkeletonKey Games 3 Template
Blackdyrge’s Templates
Armored Spectre Elder Fiend

Armored Spectre CR 9 Possess Armor (Su): An armored spectre can


CE Medium Undead (incorporeal) possess and animate a suit of magical full plate
Init +7; Senses darkvision 60 ft.; Listen +14, Spot +14 or half plate. The armor to be animated must
Aura unnatural aura (30 ft.) have a magical enhancement of at least +1,
Languages Common, Elven, Orc and must be designed for a creature of the
AC 26, touch 13, flatfooted 25 armored spectre’s size. When animating a suit
(+1 Dex, +10 armor, +3 shield, +2 deflection) of armor, the armored spectre gains a Strength
hp 45 (7 HD); hardness 10 score equal to its Charisma score, allowing it to
Immune undead traits manipulate corporeal objects. In addition, it
Fort +2, Ref +5, Will +7 gains an armor bonus equal to the armor
Weakness sunlight powerlessness bonus granted by the armor it inhabits. An
armored spectre does not lose its deflection
Speed 40 ft. (8 squares) bonus to AC when inhabiting armor, but must
Melee +1 longsword +7 (1d8+3 plus energy
abide by the armor’s maximum Dexterity rating
drain/19-20) or
and is subject to any associated armor check
Melee slam +5 (1d6+3 plus energy drain)
penalty. Possessing a suit of armor also grants
Space 5 ft.; Reach 5 ft.
and armored spectre a hardness score of 10,
Base Atk +3; Grapple +5
Atk Options death kiss making it very difficult to damage.
Special Actions energy drain, create spawn, Possessing a suit of armor causes the
possess armor armored spectre to take on some degree of
Spell-Like Abilities (CL 7th) corporeality, and it loses most of the benefits
3/day—animate object of incorporeality. While armored, the armored
Abilities Str 15, Dex 16, Con —, Int 14, Wis 14, Cha 15 spectre is vulnerable to non-magical attacks,
SQ +2 turn resistance, undead traits loses the ability to negate damage from a
Feats Alertness, Blindfight, Improved Initiative, corporeal source, and may not pass through
Weapon Focus (greatsword)B solid objects. It cannot use its incorporeal
Skills Hide +8*, Intimidate +12, Knowledge touch attack, although it can still transmit the
(religion) +12, Listen +14, Search +12, Spot +14, effects of such an attack through a slam or
Survival +2 (+4 following tracks) weapon attack (see above). In addition, the
*Includes a –5 armor check penalty armored spectre loses the ability to fly, but
Possessions +1 longsword, +2 full plate, retains its full land movement rate.
+1 heavy steel shield
Possessing a suit of armor is a full round action
Create Spawn (Su): Any humanoid slain by an for the armored spectre, as is vacating it.
armored spectre becomes a spectre in 1d4
rounds. Spawn are under the command of the Sunlight Powerlessness (Ex): Armored
armored spectre that created them and remain spectres are powerless in natural sunlight
enslaved until its death. They do not possess (not merely a daylight spell) and flee from it.
any of the abilities they had in life. An armored spectre caught in sunlight cannot
attack and can take only a single move or
Death Kiss (Ex): While inhabiting a suit of armor,
an armored spectre can transmit its energy attack action in a round.
drain attack through its slam or its longsword. Unnatural Aura (Su): Animals, whether wild
Energy Drain (Su): Living creatures hit by an or domesticated, can sense the unnatural
armored spectre’s incorporeal touch attack presence of an armored spectre at a distance
gain two negative levels. The DC is 15 for of 30 feet. They do not willingly approach
the Fortitude save to remove a negative level. nearer than that and panic if forced to do so;
For each such negative level bestowed, the they remain panicked as long as they are
armored spectre gains 5 temporary hit points. within that range.

Author: Aeryn Rudel


SkeletonKey Games 4 Monster
Blackdyrge’s Templates
Armored Spectre Elder Fiend

A warrior clad in ancient, baroque armor stands before COMBAT


you. He grips a naked longsword in one gauntleted fist,
and carries a shield bearing a coat of arms you do not An armored spectre will charge into battle with its
recognize. You notice an unnatural chill in the air as the longsword, relying on its high Armor Class and
warrior turns towards you and lifts the visor of his ornate hardness to keep it from harm. It will focus its attacks
helm. Fear courses through your blood at the sight, for on any obvious divine spellcasters, fearing to be
beneath the steel helm there is nothing but empty air. turned or commanded. If the battle turns against the
armored spectre, it will attempt to vacate its armor,
Armored spectres can typically be found at or near the becoming incorporeal, and escape through the ground
sites of epic battles. Their connection to the arms and or into the air.
armor they bore in life grants them more freedom to
move about, but they are still tied to the location of their TREASURE
death, and will not stray more than a few miles from it.
Like common spectres, armored spectres despise the An armored spectre has roughly double
living, and will attack living creatures on sight. the standard treasure for its CR (9,000
gp). However, this entire amount is
tied up in the armored spectre’s
weapon, armor, and shield.

Author: Aeryn Rudel


Illustrator: Hunter McFalls 5 Monster
Blackdyrge’s Templates
Armored Dread Wraith Elder Fiend

Armored Dread Wraith CR 13 enslaved until its death. They do not possess
CE Large Undead (incorporeal) any of the abilities they had in life.
Init +13; Senses darkvision 60 ft., lifesense 60 ft.;
Daylight Powerlessness (Ex): Armored dread
Listen +25, Spot +25
wraiths are utterly powerless in natural sunlight
Aura unnatural aura (30 ft.)
(not merely a daylight spell) and flee from it.
Languages Common, Dwarven, Elven, Orc
Death Kiss (Ex): While inhabiting a suit of
AC 35, touch 20, flatfooted 32
armor, an armored dread wraith can transmit
(-1 size, +3 Dex, +11 armor, +5 shield,
its Constitution drain attack through its slam
+7 deflection)
or its flail.
hp 104 (16 HD), hardness 10
Immune undead traits Lifesense (Su): An armored dread wraith notices
Fort +5, Ref +14, Will +14 and locates living creatures within 60 feet, just
Weakness daylight powerlessness as if it possessed the blindsight ability. It also
senses the strength of their life force automatically,
Speed 30 ft. (6 squares); Dodge, Mobility
as if it had cast deathwatch.
Melee +2 flail +17/+12 (2d6+9 plus Constitution
drain) or Possess Armor (Su): An armored dread wraith
Melee slam +14 (1d8+10 plus Constitution drain) can possess and animate a suit of magical full
Space 10 ft.; Reach 10 ft. plate or half plate. The armor to be animated
Base Atk +8; Grapple +19 must have a magical enhancement of at least
Atk Options Cleave, Power Attack, Spring Attack, +1, and must be designed for a creature of
death kiss the armored dread wraith’s size. When
Special Actions Constitution drain, create spawn, animating a suit of armor, the armored dread
possess armor wraith gains a Strength score equal to its
Spell-Like Abilities (CL 16th) Charisma score, allowing it to manipulate
3/day—animate object corporeal objects. In addition, it gains an
armor bonus equal to the armor bonus
Abilities Str 24, Dex 28, Con —, Int 17, Wis 18, Cha 24 granted by the armor it inhabits. An armored
SQ +2 turn resistance, undead traits dread wraith does not lose its deflection
Feats AlertnessB, Blind-Fight, Cleave, Combat bonus to AC when inhabiting armor, but must
Reflexes, Dodge, Improved InitiativeB, Power abide by the armor’s maximum Dexterity
Attack, Spring Attack, Weapon Focus (flail)B rating and any associated armor check
Skills Diplomacy +9, Hide +21*, Intimidate +26, penalty. Possessing a suit of armor also
Knowledge (religion) +22, Listen +25, Search grants and armored dread wraith a hardness
+22, Sense Motive +23, Spot +25, Survival +4 score of 10, making it very difficult to damage.
(+6 following tracks)
*Includes a –3 armor check penalty Possessing a suit of armor causes the
Possessions +2 flail, +3 mithral full plate, armored dread wraith to take on some
+3 heavy steel shield degree of corporeality, and it loses most of
the benefits of incorporeality. While armored,
Constitution Drain (Su): Living creatures hit by the armored dread wraith is vulnerable to
an armored dread wraith’s flail or slam attack non-magical attacks, loses the ability to
must succeed on a DC 25 Fortitude save or negate damage from a corporeal source, and
take 1d8 points of Constitution drain. On each may not pass through solid objects. It cannot
such successful attack, the armored dread use its incorporeal touch attack, although it
wraith gains 5 temporary hit points. can still transmit the effects of such an
attack through a slam or weapon attack (see
Create Spawn (Su): Any humanoid slain by an
above). In addition, the armored dread wraith
armored dread wraith becomes a wraith in 1d4
loses the ability to fly, but retains its full land
rounds. Its body remains intact and inanimate,
movement rate.
but its spirit is torn free from its corpse and
transformed. Spawn are under the command Possessing a suit of armor is a full round action
of the wraith that created them and remain for the armored dread wraith, as is vacating it.

Author: Aeryn Rudel


SkeletonKey Games 6 Monster
Blackdyrge’s Templates
Armored Dread Wraith Elder Fiend

Unnatural Aura (Su): Animals, whether wild TREASURE


or domesticated, can sense the unnatural
presence of an armored dread wraith at a An armored dread wraith has roughly double the
distance of 30 feet. They do not willingly standard treasure for its CR (26,000 gp). However, this
approach nearer than that and panic if forced entire amount is tied up in the armored wraith’s weapon,
to do so; they remain panicked as long as armor, and shield.
they are within that range.

This ogre-sized humanoid is armed with a massive


flail and is clad from head to toe in gleaming full
plate. Its visorless helm contains only darkness
and two flickering pinpoints of crimson light.
The air seems to darken and twist as it moves
towards you, and it looses an unearthly
shriek as it raises its weapon to attack.

Powerful servants of darkness, armored


dread wraiths are often in the employ of even
more powerful creatures, such as liches or
occasionally fiends. Since they are not bound
to the location of their mortal demise, armored
dread wraiths can be encountered anywhere,
furthering the cause of evil or performing some
dire errand for their master.

COMBAT

Armored dread wraiths are truly terrifying


combatants. Their skill at arms coupled with
the life-draining ability common to wraiths can
easily destroy even the most battle-hardened
warrior in a matter of seconds. Fearless, even
when faced with powerful servants of good, an
armored dread wraith will quickly enter melee
to bring its life-draining ability to bear upon its
foes. It will make good use of the Spring Attack
feat, charging in to land a single blow upon an
opponent, and then whirling away to confront
another enemy. This tactic allows the armored
dread wraith to spread its life-draining power
among a large number of foes, weakening
them all in a short matter of time.

Armored dread wraiths will rarely flee a battle,


and will usually fight until destroyed or turned.

Author: Aeryn Rudel


Illustrator: Hunter McFalls 7 Monster
Blackdyrge’s Templates
OGL Elder Fiend

OPEN GAME LICENSE Version 1.0a modifying or distributing, and You must add the title, the copyright date,
and the copyright holder’s name to the COPYRIGHT NOTICE of any
The following text is the property of Wizards of the Coast, Inc. original Open Game Content you Distribute.
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5.Representation of Authority to Contribute: If You are contributing


Blackdyrge’s Templates: Armored Apparition Copyright 2007 Aeryn
original material as Open Game Content, You represent that Your
Rudel, dba Blackdirge Publishing. All rights reserved.
Contributions are Your original creation and/or You have sufficient rights
to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT


NOTICE portion of this License to include the exact text of the
COPYRIGHT NOTICE of any Open Game Content You are copying,

Author: Aeryn Rudel


SkeletonKey Games 8 OGL

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