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LAN-MP Ruleset Readme PDF
LAN-MP Ruleset Readme PDF
By: IniochReborn
Thanks/Acknowledgements:
- Paradoxnrt, Alcedes1611: Playtesting/Troubleshooting
- And G: for AoW+
- Laurentius: for new units GFX
- naru blutwind: for new item images
- Angel Draco – demo song In the Company of Elves
Installation
First, download AoW+ (version 1.43.127) by And G here:
http://aow.heavengames.com/downloads/showfile.php?fileid=1224
With Age of Wonders version 1.36 installed, extract all contents into your main install
directory (example: C:\Program Files (x86)\Triumph Studios\Age of Wonders).
Please read documentation included with AoW+.
Next, extract all contents of LAN-MP Ruleset into your main install directory.
Run AoW+.exe to play.
Index
Quick Summary
General Changes
Detailed Unit Tables
Detailed Spell Tables
Quick Summary:
This mod is intended first and foremost to balance the meta-game that has evolved
over the years with my regular LAN group. It is critical that AoW+ version 1.43.127 is
installed, as this mod relies on many of its engine changes. It is designed both in
harmony and in contrast to AoW+ (ie: some changes are made to cancel certain AoW+
implementations). Please read AoW+ changelog in conjunction with this document.
While an attempt is made below to briefly summarize gameplay changes, please scroll
down further to read a detailed breakdown/tables of each unit/spell in an easily
comparable format (similar to game manual).
General Level 1 changes
Most level 1 unit costs halved (cancel effect of AoW+ gold income nerf)
All small infantry units get Concealment
- Frostlings also get Snow Concealment
- Lizardmen infantry get Water Concealment but no regular Concealment (with
no medals)
- Goblins get Underground Concealment, Dwarves get Night Vision
Infantry with shields have +1 Defense and Parry
- Azrac infantry get 1 less DEF than others, and +4MP
- Lizardmen and Goblin infantry get 1 less RES than others
- Halflings get an additional +1 DEF and -1 DMG
Infantry have -1 Resistance (except Elves, Dark Elves, Dwarves, Halflings, and
Undead)
Infantry get Fearless at Silver Medal
- Highmen start with Fearless
- Goblins at Gold Metal
Infantry get a bonus ability at Gold Medal
Non-melee ranged infantry (archers/slingers/darters/etc) get Strike at Gold Medal
- Undead Archer replaced with Necromancer
Battering Ram has -1 Resistance, +5HP, and +6MP, and bonus abilities at Silver/Gold
Medal
- Lizards have a Turtle Battering Ram
- Dwarves get Drill instead of Battering Ram
Some level 1 units have additional changes
General Level 2 changes
Most level 2 unit costs halved (cancel effect of AoW+ gold income nerf)
Mages have Poison Protection, Concealment, and different Bolt types
- Added Marksmanship I, Fearless (Goblins at Gold) and a bonus ability at
Silver Medal
- Added Magic Protection (except Goblins & Lizards), Marksmanship III, and a
bonus ability at Gold Medal
Horsemen have -1 Resistance and -1 Defense,
- Added Fearless, Parry and Vision I at Silver Medal
- Added Vision II and a bonus ability at Gold Medal
- Some horsemen have Concealment
Catapult replaced with Engineers
- Azracs have War Elephant instead of Catapult, and Engineers instead of
Ballista
- Lizardmen, Goblins and Undead do not have Engineers
- Goblins have Waste Spewer instead
- Dwarves have Engineers instead of Ballista
- Undead have Mummy instead of Ballista, and better Skull Thrower
Ballistas cost halved, -1 Resistance, +6 Movement
Catapults now produced at Builder’s Guild, cost halved, -1 Resistance, +6 Movement
Some level 2 units have additional changes
General Level 3 changes
Most units rebalanced, costs revised
General Level 4 changes
All produced Level 4 units have a ranged attack (except Incarnate and Karagh) and
ability to breach walls
Other miscellaneous changes
All flying units have Vision IV
Spell casting/research/upkeep costs overhaul (cancel AoW+ mana income/research
nerf)
Some Spell levels revised
Some Spell spheres revised (certain Secret/Unknown to Cosmos only, no elemental
changes)
Ability cost/availability overhaul (generally much cheaper [AoW+ 5 skill points per
level], some more expensive)
Item additions/rebalance
Heroes overhaul (stats/abilities revised, new Heroes added from Campaign)
Ships rebalance
Builder’s Guild productions revised
Dungeon, crypt, ziggurat, monster lair defenders/prisoners revised
Raze defenders revised
Minor game text revisions
Humans
Level 1
Human Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
2 1 4 1 4 2
Type: Human Unit
Level / Upkeep: 1 / 2 2 3 3 3 4
2 26 5 26 5 26 5
Cost: - / 8
Abilities: Archery,
Concealment,
Walking
Silver Medal Fearless,
Marksmanship I
Gold Medal Marksmanship II,
Strike
Human
Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral 4 3 5 3 6 4
Type: Human Unit 3 2 4 3 4 4
Level / Upkeep: 1 /
26 5 26 5 26 5
2
Cost: - / 8
Abilities: Strike, Concealment,
Parry, Walking
Silver Medal Fearless
Gold Medal Extra Strike
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11
Human Pikeman
No Medal Silver Medal Gold Medal
Alignment: Neutral
4 3 5 3 6 4
Type: Human Unit
Level / Upkeep: 1 / 2 2 3 3 3 4
2 26 5 26 5 26 5
Cost: 8 / 8
Level 2
Human Priest
No Medal Silver Medal Gold Medal
Alignment: Neutral
3 2 4 2 5 3
Type: Human Unit
Level / Upkeep: 2 / 2 4 3 5 3 6
4 26 5 26 5 26 5
Cost: 15 / 15
Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36
Level 3
Human Great
Explorer
No Medal Silver Medal Gold Medal
Alignment: Neutral 6 2 7 2 8 3
Type: Human Unit 3 4 4 5 4 6
Level / Upkeep: 3 /
30 7 30 7 26 7
8
Cost: 60 / 60
Abilities: Bard's Skills, Charm, Concealment, Fire Musket, Forestry,
Mountaineering, Poison Protection, Strike, Swimming, Vision I,
Walking
Silver Medal Dominate, Fearless, Marksmanship I
Gold Medal Marksmanship II, Parry
Human Cavalier
No Medal Silver Medal Gold Medal
Alignment: Neutral
6 4 7 4 8 5
Type: Human Unit
Level / Upkeep: 3 6 4 7 5 7 6
/8 36 12 36 12 36 12
Cost: 95 / 95
Human Musketeer
No Medal Silver Medal Gold Medal
Alignment: Neutral
4 2 5 2 6 3
Type: Human Unit
Level / Upkeep: 3 / 2 2 3 3 3 4
8 26 5 26 5 26 5
Cost: 30 / 30
Abilities: Concealment,
Fire Musket,
Strike, Walking
Silver Medal Fearless,
Marksmanship I
Gold Medal Marksmanship
III
Level 4
Human Air Galley
No Medal Silver Medal Gold Medal
Alignment: None 1 1 2 1 3 2
Type: Human
Machine 5 1 6 2 6 3
Level / Upkeep: 4 /
16 4 1 4 1 4 1
0 0 0 0 0 0
Cost: 230 / 230
Abilities: Cold Protection, Fearless, Flying, Poison Immunity,
Shoot Javelin,
Transport (7 units), Vision IV
Silver Medal Marksmanship I
Gold Medal Marksmanship II
Azracs
Level 1
Azrac Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
3 1 4 1 5 2
Type: Azrac Unit
Level / Upkeep: 1 / 1 2 2 3 2 5
2 30 5 30 5 30 5
Cost: - / 8
Azrac Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral
5 3 6 3 7 4
Type: Azrac Unit
Level / Upkeep: 1 / 2 2 3 3 3 4
2 30 5 30 5 30 5
Cost: - / 8
Scorpion
No Medal Silver Medal Gold Medal
Alignment: None
3 3 4 3 5 4
Type: Creature
Level / Upkeep: 1 / 3 2 4 3 4 4
2 24 5 24 5 24 5
Cost: - / 7
Level 2
Azrac Priest
No Medal Silver Medal Gold Medal
Alignment: Neutral
4 2 5 2 6 3
Type: Azrac Unit
Level / Upkeep: 2 / 1 4 2 5 2 6
4 30 5 30 5 30 5
Cost: 15 / 15
War Elephant
No Medal Silver Medal Gold Medal
Alignment: None
3 3 4 3 5 4
Type: Creature
Level / Upkeep: 2 / 1 1 2 2 2 3
4 30 9 30 9 30 9
Cost: 39 / 39
Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7
**Replaces Catapult **
Level 3
Beholder
Silver
No Medal Gold Medal
Alignment: Neutral Medal
5 6 7 7
Type: Creature 6 6
Level / Upkeep: 3 / 2 7 3 9
3 8
8 24 15 24 15
Cost: 106 / 106 24 7
Abilities: Cause Fear, Death Protection, Death Strike, Doom Gaze, Fire
Protection, Floating, Night Vision, Strike, True Seeing, Vision I
Silver Medal Marksmanship I, Vision II
Gold Medal Marksmanship II, Vision III
Djinn
No Medal Silver Medal Gold Medal
Alignment: Neutral
5 4 6 4 7 5
Type: Creature
Level / Upkeep: 3 4 6 5 7 5 8
/8 32 10 32 10 32 10
Cost: 48 / 48
Sandworm
No Medal Silver Medal Gold Medal
Alignment: Neutral
4 5 5 5 6 6
Type: Creature
Level / Upkeep: 3 3 3 4 4 4 5
/8 26 12 26 12 26 12
Cost: 55 / 55
Level 4
Yaka Avatar No Medal Silver Medal Gold Medal
1
Alignment: Neutral 8 6 9 6 7
0
Type: Creature
1
Level / Upkeep: 4 / 5 8 6 9 6
0
16
3 2 3 2
Cost: 200 / 200 32 20
2 0 2 0
Abilities: Call Flames, Dominate, Fearless, Fire Immunity, Ignition, Magic
Bolts, Magic Strike, Strike, Vision II, Walking, Wall Crushing
Silver Medal Death Protection, Holy Protection, Lightning Protection,
Marksmanship I
Gold Medal Death Immunity, Holy Immunity, Lightning Immunity,
Marksmanship II
Lizardmen
Level 1
Lizardman Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
2 1 3 1 4 2
Type: Lizard Unit
Level / Upkeep: 1 / 2 1 3 1 3 2
2 26 5 26 5 26 5
Cost: - / 8
Lizardman
Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral 4 3 5 3 6 4
Type: Lizard Unit 3 1 4 2 4 3
Level / Upkeep: 1 /
26 5 26 5 26 5
2
Cost: - / 8
Abilities: Parry, Strike,
Swimming, Walking,
Water Concealment
Silver Medal Fearless
Gold Medal Concealment
Turtle Battering
Ram
No Medal Silver Medal Gold Medal
Alignment: None 1 1 2 1 3 2
Type: Creature 3 3 4 4 4 5
Level / Upkeep: 1
20 15 20 15 20 15
/2
Cost: - / 12
Abilities: Swimming, Walking, Wall Crushing, Water
Concealment
Silver Medal Fearless, Strike
Gold Medal
Giant Slug
Silver
No Medal Gold Medal
Alignment: Neutral Medal
3 3 4 4
Type: Creature 4 3
Level / Upkeep: 1 / 1 2 2 4
2 2
2 20 5 20 5
Cost: 6 / 6 20 5
Level 2
Lizardman
Shaman Silver
No Medal Gold Medal
Medal
Alignment: Neutral 3 2 5 3
4 2
Type: Lizard Unit 2 3 3 5
3 4
Level / Upkeep: 2 /
26 5 26 5
4 26 5
Cost: 15 / 15
Abilities: Dispel Magic I, Healing, Magic Bolts, Magic Strike, Poison
Immunity, Strike, Swimming, Turn Undead I, Walking, Water
Concealment
Silver Medal Dispel Magic II, Fearless, Turn Undead II, Marksmanship I
Gold Medal Dispel Magic III, Gas Breath, Marksmanship II, Turn Undead III
Lizardman Frog
Rider
No Medal Silver Medal Gold Medal
Alignment: Neutral 5 3 6 3 7 4
Type: Lizard Unit 2 1 4 2 4 3
Level / Upkeep: 2 /
32 7 32 7 32 7
4
Cost: 18 / 18
Abilities: Charge, Strike,
Swimming, Walking
Water Concealment
Silver Medal Fearless, Parry, Vision I
Gold Medal Concealment, Poison
Strike, Vision II
Turtle Catapult
No Medal Silver Medal Gold Medal
Alignment: Neutral
2 2 3 8 4 3
Type: Creature
Level / Upkeep: 2 / 3 3 4 4 4 5
4 20 8 20 8 20 8
Cost: 25 / 25
Turtle Ballista
No Medal Silver Medal Gold Medal
Alignment: Neutral
2 2 3 2 4 3
Type: Creature
Level / Upkeep: 2 / 3 3 4 4 4 5
4 20 8 20 8 20 8
Cost: 34 / 34
Level 3
Salamander
No Medal Silver Medal Gold Medal
Alignment: Neutral
7 5 8 5 9 6
Type: Creature
Level / Upkeep: 3 4 5 5 6 5 7
/8 30 10 30 10 30 10
Cost: 65 / 65
Lurker
No Medal Silver Medal Gold Medal
Alignment: None
5 6 6 6 7 7
Type: Creature
Level / Upkeep: 3 3 3 4 4 4 5
/8 32 10 32 10 32 10
Cost: 55 / 55
Green Wyvern
No Medal Silver Medal Gold Medal
Alignment: Neutral
4 5 5 5 6 6
Type: Creature
Level / Upkeep: 3 4 6 5 7 5 8
/8 36 12 36 12 36 12
Cost: 98 / 98
Level 4
Basilisk No Medal Silver Medal Gold Medal
Alignment: Neutral 7 5 8 5 8 6
Type: Creature
Level / Upkeep: 4 / 6 5 7 6 7 7
16
3 2 3 2 3 2
Cost: 203 / 203
6 4 6 4 6 4
Abilities: Doom Gaze, Fearless, Night Vision, Poison Immunity, Poison
Strike, Strike, Swimming, True Seeing, Walking, Wall Crushing,
Water Concealment
Silver Medal Charge, Marksmanship I
Gold Medal Marksmanship II
Frostlings
Level 1
Frostling Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
2 1 3 1 4 2
Type: Frostling Unit
Level / Upkeep: 1 / 2 2 3 3 3 4
2 24 5 24 5 24 5
Cost: - / 8
Frostling
Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral 4 3 5 3 5 4
Type: Frostling Unit 3 2 4 3 4 4
Level / Upkeep: 1 /
24 5 24 5 24 5
2
Cost: - / 8
Abilities: Cold Protection, Concealment, Parry, Snow
Concealment, Strike, Walking
Silver Medal Fearless
Gold Medal Round Attack, Strike
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11
Dire Penguin
No Medal Silver Medal Gold Medal
Alignment: Neutral
3 2 4 2 5 3
Type: Creature
Level / Upkeep: 1 / 1 3 2 4 2 5
2 24 5 24 5 24 5
Cost: 7 / 7
Level 2
Frostling Shaman
Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36
Level 3
Yeti
No Medal Silver Medal Gold Medal
Alignment: Neutral
6 6 7 6 8 7
Type: Creature
Level / Upkeep: 3 4 4 5 5 5 6
/8 32 13 32 13 28 13
Cost: 85 / 85
Frost Queen
Silver
No Medal Gold Medal
Alignment: Neutral Medal
4 3 6 4
Type: Frostling Unit 5 3
Level / Upkeep: 3 / 3 6 4 8
4 7
8 28 8 28 8
Cost: 65 / 65 28 8
Nordic Glow
Silver
No Medal Gold Medal
Alignment: Neutral Medal
4 4 6 5
Type: Creature 5 4
Level / Upkeep: 3 / 5 6 6 8
6 7
8 36 7 36 7
Cost: 78 / 78 36 7
Level 4
Ice Drake No Medal Silver Medal Gold Medal
Alignment: Neutral 7 4 8 4 9 5
Type: Creature
Level / Upkeep: 4 / 5 4 6 5 6 6
16
3 1 3 1 3 1
Cost: 225 / 225
6 7 6 7 6 7
Abilities: Cold Breath, Cold Immunity, Cold Strike, Dragon,
Fearless, Flying, Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Dragon Slaying, Parry
Elves
Level 1
Elf Archer
No Medal Silver Medal Gold Medal
Alignment: Good
3 1 4 1 5 2
Type: Elf Unit
Level / Upkeep: 1 / 2 4 3 5 3 6
2 26 5 26 5 26 5
Cost: - / 9
Elf Swordsman
No Medal Silver Medal Gold Medal
Alignment: Good
5 2 6 2 7 3
Type: Elf Unit
Level / Upkeep: 1 / 3 4 4 5 4 6
2 26 5 26 5 26 5
Cost: - / 8
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11
Level 2
Elf Cleric
No Medal Silver Medal Gold Medal
Alignment: Good
3 2 4 2 5 3
Type: Elf Unit
Level / Upkeep: 2 / 2 5 3 6 3 7
4 26 5 26 5 26 5
Cost: 17 / 17
Elven Scout
No Medal Silver Medal Gold Medal
Alignment: Good
6 2 7 2 8 3
Type: Elf Unit
Level / Upkeep: 2 / 2 4 4 5 4 6
4 36 7 36 7 36 7
Cost: 15 / 15
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36
Level 3
Fairy
No Medal Silver Medal Gold Medal
Alignment: Good
5 2 4 2 5 3
Type: Creature
Level / Upkeep: 3 / 5 6 6 7 6 8
8 32 6 32 6 32 6
Cost: 40 / 40
Unicorn
No Medal Silver Medal Gold Medal
Alignment: Good
6 4 7 4 8 5
Type: Creature
Level / Upkeep: 3 4 8 5 9 5 10
/8 36 10 36 10 36 10
Cost: 90 / 90
Level 4
Nature Elemental
No Medal Silver Medal Gold Medal
Alignment: Good 5 5 6 5 7 6
Type: Creature 1
7 8 8 9 8
Level / Upkeep: 4 0
/16 3 1 3 1 3
Cost: 210 / 210 2 5 2 5 15
2
Halflings
Level 1
Halfling Slinger
No Medal Silver Medal Gold Medal
Alignment: Good
2 1 3 1 4 2
Type: Halfling Unit
Level / Upkeep: 1 / 3 4 4 5 4 6
2 24 5 24 5 24 5
Cost: - / 6
Halfling
Swordsman
No Medal Silver Medal Gold Medal
Alignment: Good 4 1 5 1 5 2
Type: Halfling Unit 4 4 5 4 5 5
Level / Upkeep: 1 /
24 5 24 5 24 5
2
Cost: - / 5
Abilities: Concealment, Parry, Strike, Walking
Silver Medal Fearless
Gold Medal Hurl Stones
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11
Halfling Pony
Rider
No Medal Silver Medal Gold Medal
Alignment: Good 5 2 6 2 7 3
Type: Halfling Unit 2 4 3 5 3 6
Level / Upkeep: 1 /
32 6 32 6 32 6
2
Cost: 12 / 12
Abilities: Charge, Strike, Walking
Silver Medal Fearless, Parry, Vision I
Gold Medal Vision II
Level 2
Halfling Cleric
Silver
No Medal Gold Medal
Alignment: Good Medal
3 1 5 2
Type: Halfling Unit 4 1
Level / Upkeep: 2 / 3 5 4 7
4 6
4 24 5 24 5
Cost: 15 / 15 24 5
Satyr
No Medal Silver Medal Gold Medal
Alignment: Good
4 3 5 3 5 4
Type: Creature
Level / Upkeep: 2 / 2 6 3 6 3 7
4 26 6 26 7 26 8
Cost: 16 / 16-*/
Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36
Level 3
Halfling Rogue
Silver
No Medal Gold Medal
Alignment: Good Medal
5 2 7 3
Type: Halfling Unit 6 2
Level / Upkeep: 3 / 5 4 6 6
6 5
8 28 6 28 6
Cost: 40 / 40 28 6
Halfling Eagle
Rider
No Medal Silver Medal Gold Medal
Alignment: Good 5 4 6 4 7 5
Type: Halfling Unit 2 5 3 6 3 7
Level / Upkeep: 3 /
36 8 36 8 36 8
8
Cost: 55 / 55
Abilities: Charge, Flying, Strike, Vision IV
Silver Medal Fearless, Parry
Gold Medal Dragon Slaying
Centaur
No Medal Silver Medal Gold Medal
Alignment: Good
6 3 7 3 8 4
Type: Creature
Level / Upkeep: 3 4 6 5 6 5 7
/8 36 12 36 12 36 12
Cost: 80 / 80
Abilities: Archery, Charge, Concealment, Forestry, Marksmanship II,
Strike, Walking
Silver Medal Fearless, Marksmanship III, Vision I
Gold Medal Marksmanship IV, Vision II
Level 4
Leprechaun
No Medal Silver Medal Gold Medal
1 1 1
Alignment: Pure 2 2 3
0 0 0
Good
Type: Creature 1 1 1 1 1 1
0 0 0 0 0 0
Level / Upkeep: 4 /
16 3 3 3
7 7 7
0 0 0
Cost: 150 / 150
Abilities: Bard’s Skills, Death Protection, Dispel Magic III, Dominate,
Fearless, Forestry, Invisibility, Magic Bolts, Magic Strike,
Marksmanship III, Parry, Pass Wall, Poison Protection,
Regeneration, Strike, Walking
Silver Medal Marksmanship IV
Gold Medal Death Immunity, Extra Strike
Dwarves
Level 1
Dwarf Archer
No Medal Silver Medal Gold Medal
Alignment: Good
2 1 3 1 4 2
Type: Dwarf Unit
Level / Upkeep: 1 / 2 4 1 3 5 3 6
2 24 5 24 5
24 5
Cost: - / 8
Dwarf Axeman
No Medal Silver Medal Gold Medal
Alignment: Good
4 3 5 3 6 4
Type: Dwarf Unit
Level / Upkeep: 1 / 3 4 4 5 4 6
2 24 5 24 5 24 5
Cost: - / 8
Abilities: Cave Crawling, Concealment,
Mountaineering,
Night Vision, Parry, Poison Protection,
Strike, Walking
Silver Medal Fearless
Gold Medal Round Attack
Drill
No Medal Silver Medal Gold Medal
Alignment: None
1 5 2 5 3 6
Type: Machine
Level / Upkeep: 1 2 3 3 4 4 5
/2 24 15 24 15 24 15
Cost: - / 15
Dwarf Berserker
Silver
No Medal Gold Medal
Alignment: Good Medal
4 4 6 5
Type: Dwarf Unit 5 4
Level / Upkeep: 1 / 1 4 2 6
2 5
2 24 6 24 6
Cost: 7 / 7 24 6
Level 2
Dwarf Cleric
Silver
No Medal Gold Medal
Alignment: Good Medal
3 2 5 3
Type: Dwarf Unit 4 2
Level / Upkeep: 2 / 2 5 3 7
3 6
4 24 5 24 5
Cost: 18 / 18 24 5
Bombardier
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 2 3 3 4 3 5
/4 24 10 24 10 24 10
Cost: 38 / 38
Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7
**Replaces Catapult **
Level 3
Giant
No Medal Silver Medal Gold Medal
Alignment: Good
6 7 7 7 8 8
Type: Unit
Level / Upkeep: 3 3 2 4 3 4 4
/8 32 15 32 15 32 15
Cost: 105 / 105
Dwarven Balloon
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 3 / 4 3 5 4 5 5
8 36 6 36 6 36 6
Cost: 55 / 55
Dwarf Mole
No Medal Silver Medal Gold Medal
Alignment: Good
5 4 6 4 7 5
Type: Dwarf Unit
Level / Upkeep: 3 3 4 4 5 4 6
/8 36 14 36 14 36 14
Cost: 70 / 70
Level 4
Dwarf First Born
No Medal Silver Medal Gold Medal
Alignment: Good 7 7 8 7 9 8
Type: Dwarf
Creature 5 6 6 7 6 8
Level / Upkeep: 4 /
16 2 2 2 2 2 2
4 4 4 4 4 4
Cost: 205 / 205
Abilities: Call Flames, Cold Immunity, Fearless, Fire Immunity, Fire Strike,
Ignition, Lightning Protection, Magic Protection, Mountaineering,
Poison Immunity, Strike, Walking, Wall Crushing
Silver Medal Cause Fear, Marksmanship I
Gold Medal Charge, Marksmanship II
High Men
Level 1
Highman Archer
No Medal Silver Medal Gold Medal
Alignment: Pure
Good 2 1 3 1 4 2
Type: Highman Unit 2 3 3 4 3 5
Level / Upkeep: 1 /
30 5 30 5 30 5
2
Cost: - / 9
Abilities: Archery, Concealment, Fearless, Holy Protection, True
Seeing, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II, Strike
Highman
Swordsman
No Medal Silver Medal Gold Medal
Alignment: Pure 4 3 5 3 6 4
Good
Type: Highman Unit 3 3 4 4 4 5
Level / Upkeep: 1 / 30 5 30 5 30 5
2
Cost: - / 9
Abilities: Concealment, Fearless, Holy Protection,
Parry, Strike, True Seeing, Walking
Silver Medal
Gold Medal Holy Strike
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11
Spirit Puppet
Silver
No Medal Gold Medal
Alignment: Good Medal
4 2 6 3
Type: Creature 5 2
Level / Upkeep: 1 / 2 4 3 6
3 5
2 30 4 30 4
Cost: 10 / 10 30 4
Level 2
Highman Saint
Silver
No Medal Gold Medal
Alignment: Pure Medal
Good 3 2 5 3
4 2
Type: Highman Unit 2 5 3 7
3 6
Level / Upkeep: 2 /
30 5 30 5
4 30 5
Cost: 20 / 20
Abilities: Charm, Concealment, Dispel Magic I, Fearless, Healing, Holy
Bolts, Holy Protection, Holy Strike, Magic Strike, Poison
Protection, Strike, True Seeing, Turn Undead II, Walking
Silver Medal Dispel Magic II, Holy Immunity, Marksmanship I, Turn Undead III
Gold Medal Dispel Magic III, Magic Protection, Marksmanship IV, Turn
Undead IV
Highman Paladin
Silver
No Medal Gold Medal
Alignment: Pure Medal
Good 5 3 7 4
6 3
Type: Highman Unit 2 5 3 7
3 6
Level / Upkeep: 2 /
40 8 40 8
4 40 8
Cost: 25 / 25
Abilities: Charge, Fearless, Healing, Holy Protection, Strike, True Seeing,
Turn Undead I, Walking
Silver Medal Parry, Vision I
Gold Medal Holy Immunity, Holy Strike, Vision II
Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36
Level 3
Titan
No Medal Silver Medal Gold Medal
Alignment: Good
6 6 7 6 8 7
Type: Creature
Level / Upkeep: 3 5 5 6 6 6 7
/8 36 15 36 15 36 15
Cost: 105 / 105
Valkyrie
Silver
No Medal Gold Medal
Alignment: Pure Medal
Good 7 3 9 4
8 3
Type: Creature 4 5 5 7
5 6
Level / Upkeep: 3 /
36 8 36 8
8 36 8
Cost: 75 / 75
Abilities: Charge, Dragon Slaying, Fearless, Flying, Holy Immunity, Holy
Strike, Strike, Vision IV
Silver Medal Parry
Gold Medal Holy Champion
Highman Avenger
Silver
No Medal Gold Medal
Alignment: Pure Medal
Good 5 4 6 5
6 4
Type: Highman Unit 4 7 5 8
5 7
Level / Upkeep: 3 /
32 7 32 9
8 32 8
Cost: 50 / 50
Abilities: Cave Crawling, Concealment, Death Immunity, Fearless, Forestry,
Holy Bolts, Holy Champion, Holy Immunity, Holy Strike, Magic
Strike, Mountaineering, Strike, Swimming, True Seeing, Turn
Undead II, Walking
Silver Medal Marksmanship I, Turn Undead III, Vision I
Gold Medal Marksmanship II, Parry, Turn Undead IV, Vision II
Level 4
Astra
No Medal Silver Medal Gold Medal
Alignment: Pure 7 6 8 6 9 7
Good
Type: Creature 1
4 8 5 9 5
0
Level / Upkeep: 4 /
16 3 2 3 2 3 2
6 0 6 0 6 0
Cost: 200 / 200
Abilities: Concealment, Dispel Magic II, Dragon Slaying, Fearless, Fire
Immunity, Fire Strike, Flying, Healing, Holy Immunity, Strike,
True Seeing, Turn Undead II, Vision IV
Silver Medal Dispel Magic III, Turn Undead III
Gold Medal Holy Champion, Turn Undead IV
Dark Elves
Level 1
Dark Elf Archer
No Medal Silver Medal Gold Medal
Alignment: Evil
3 1 4 1 5 2
Type: DarkElf Unit
Level / Upkeep: 1 / 2 5 3 6 3 7
2 26 5 26 5 26 5
Cost: - / 9
Dark Elf
Swordsman
No Medal Silver Medal Gold Medal
Alignment: Evil 5 2 6 2 7 3
Type: DarkElf Unit 3 5 4 6 4 7
Level / Upkeep: 1 /
26 5 26 5 26 5
2
Cost: - / 8
Abilities: Concealment, Night Vision, Parry, Strike,
Walking
Silver Medal Fearless
Gold Medal Archery, Marksmanship I
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11
Lady of Pain
No Medal Silver Medal Gold Medal
Alignment: Evil
4 2 5 2 6 3
Type: Creature
Level / Upkeep: 1 / 1 2 2 3 2 4
2 26 5 26 5 26 5
Cost: 7 / 7
Level 2
Dark Elf Storm
Priest Silver
No Medal Gold Medal
Medal
Alignment: Evil 3 2 5 3
4 2
Type: DarkElf Unit 2 6 3 8
3 7
Level / Upkeep: 2 /
26 5 26 5
6 26 5
Cost: 17 / 17
Abilities: Concealment, Dispel Magic I, Healing, Lightning Bolts, Lightning
Protection, Magic Strike, Night Vision, Poison Protection, Strike,
Turn Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Magic Protection, Marksmanship I,
Poison Immunity, Turn Undead II
Gold Medal Dispel Magic III, Marksmanship III, Turn Undead III
Dark Elf Rider
No Medal Silver Medal Gold Medal
Alignment: Evil
6 2 7 2 8 3
Type: DarkElf Unit
Level / Upkeep: 2 / 2 5 3 6 3 7
6 36 7 36 7 36 7
Cost: 15 / 15
Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36
Level 3
Dark_Elf_Executio
ner
No Medal Silver Medal Gold Medal
Alignment: Evil 7 4 8 4 9 5
Type: DarkElf Unit 5 6 6 7 6 8
Level / Upkeep: 3
36 12 36 12 36 12
/8
Cost: 105 / 105
Abilities: Charge, Concealment, Fearless, Life Stealing, Night Vision,
Strike, Trail of Darkness, Walking
Silver Medal Parry, Vision I
Gold Medal Death Protection, Unholy Champion, Vision II
Stormlord
Silver
Alignment: Evil No Medal Gold Medal
Medal
Type: Creature 4 2 6 3
5 2
Level / Upkeep: 3 / 2 7 3 9
8 3 8
Cost: 50 / 50 26 7 26 7
26 7
Shadow
Silver
No Medal Gold Medal
Alignment: Pure Medal
Evil 5 4 7 5
6 4
Type: Creature 4 5 5 7
5 6
Level / Upkeep: 3 /
28 7 28 7
8 28 7
Cost: 65 / 65
Abilities: Cause Fear, Cold Immunity, Death Immunity, Death Strike,
Fearless, Invisibility, Night Vision, Pass Wall, Poison Immunity,
Strike, Walking
Silver Medal
Gold Medal Physical Protection
Level 4
Incarnate
No Medal Silver Medal Gold Medal
Alignment: Pure 2 1 3 1 4 2
Evil
Type: Creature 5 5 6 6 6 7
Level / Upkeep: 4 /
16 3 1 3 1 3 1
6 0 6 0 6 0
Cost: 200 / 200
Abilities: Cold Immunity, Death Immunity, Fearless, Fire Immunity,
Floating, Lightning Immunity, Magic Strike, Pass Wall, Physical
Immunity, Poison Immunity, Possess, Strike
Silver Medal
Gold Medal Magic Protection
Orcs
Level 1
Orc Archer
No Medal Silver Medal Gold Medal
Alignment: Evil
2 2 3 2 4 3
Type: Orc Unit
Level / Upkeep: 1 / 2 2 3 3 3 4
2 26 5 26 5 26 5
Cost: - / 8
Abilities: Archery,
Concealment,
Walking
Silver Medal Fearless,
Marksmanship I
Gold Medal Marksmanship II,
Strike
Orc Swordsman
No Medal Silver Medal Gold Medal
Alignment: Evil
4 4 5 4 6 5
Type: Orc Unit
Level / Upkeep: 1 / 3 2 4 3 4 4
2 26 5 26 5 26 5
Cost: - / 9
Kobold
No Medal Silver Medal Gold Medal
Alignment: Evil
4 2 5 2 6 3
Type: Unit
Level / Upkeep: 1 / 2 2 3 3 3 4
2 24 4 24 4 24 4
Cost: 7 / 7
Level 2
Orc Shaman
Silver
No Medal Gold Medal
Alignment: Evil Medal
3 2 5 3
Type: Orc Unit 4 2
Level / Upkeep: 2 / 2 4 3 6
3 5
4 26 5 26 5
Cost: 15 / 15 26 5
Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7
**Replaces Catapult **
Shredder Bolt
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 2 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 37 / 37
Level 3
Orc Warlord
No Medal Silver Medal Gold Medal
Alignment: Evil
7 6 8 6 9 7
Type: Orc Unit
Level / Upkeep: 3 6 5 7 6 7 7
/8 26 14 26 14 26 14
Cost: 105 / 105
Orc Assassin
Silver
No Medal Gold Medal
Alignment: Evil Medal
6 3 8 4
Type: Orc Unit 7 3
Level / Upkeep: 3 / 4 2 5 4
5 3
8 30 8 30 8
Cost: 45 / 45 30 8
Level 4
Red Dragon No Medal Silver Medal Gold Medal
Alignment: Evil 6 5 7 5 8 6
Type: Creature
1
Level / Upkeep: 4 / 7 8 8 9 8
0
16
3 1 3 1 3
Cost: 235 / 235 18
6 8 6 8 6
Abilities: Dragon, Fearless, Fire Breath, Fire Immunity, Flying, Strike,
Vision IV
Silver Medal Cause Fear
Gold Medal Charge, Dragon Slaying
Goblins
Level 1
Goblin Darter
Silver
No Medal Gold Medal
Alignment: Evil Medal
2 1 4 2
Type: Goblin Unit 3 1
Level / Upkeep: 1 / 2 1 3 3
3 2
2 24 4 24 4
Cost: - / 5 24 4
Goblin Spearman
No Medal Silver Medal Gold Medal
Alignment: Evil
4 2 5 2 6 3
Type: Goblin Unit
Level / Upkeep: 1 / 3 1 4 2 4 3
2 24 4 24 4 24 4
Cost: - / 6
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11
Goblin Bomber
No Medal Silver Medal Gold Medal
Alignment: Evil
1 1 2 1 3 2
Type: Goblin Unit
Level / Upkeep: 1 / 1 1 2 2 2 3
2 24 4 24 4 24 4
Cost: 4 / 4
Abilities: Cave Crawling, Concealment, Night Vision, Poison Protection,
Self Destruct,
Underground Concealment, Walking
Silver Medal Wall Climbing
Gold Medal Strike
Level 2
Goblin Shaman
Silver
No Medal Gold Medal
Alignment: Evil Medal
3 2 5 3
Type: Goblin Unit 4 2
Level / Upkeep: 2 / 2 3 3 5
3 4
4 24 4 24 4
Cost: 12 / 12 24 4
Goblin Waste
Spewer
No Medal Silver Medal Gold Medal
Alignment: None 1 1 2 1 3 2
Type: Machine 2 2 3 3 3 4
Level / Upkeep: 2 /
24 8 26 8 26 8
4
Cost: 37 / 37
Abilities: Cold Protection, Fearless, Gas
Breath,
Poison Immunity, Walking, Wall
Crushing
Silver Medal Marksmanship I
Gold Medal Marksmanship II
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36
Level 3
Troll
No Medal Silver Medal Gold Medal
Alignment: Pure
Evil 6 7 7 7 8 8
Type: Creature 3 2 4 3 4 4
Level / Upkeep: 3 /
28 12 28 12 28 12
8
Cost: 75 / 75
Abilities: Cave Crawling, Night Vision, Regeneration, Strike, Walking
Silver Medal Charge, Fearless, Poison Protection
Gold Medal Cause Fear, Hurl Boulder
Goblin Wyvern
Rider
No Medal Silver Medal Gold Medal
Alignment: Evil 5 4 6 4 7 5
Type: Goblin Unit 2 2 3 3 3 4
Level / Upkeep: 3 /
36 8 36 8 36 8
8
Cost: 55 / 55
Abilities: Cave Crawling, Charge, Flying, Night Vision, Poison Protection,
Poison Strike, Strike, Underground Concealment, Vision IV
Silver Medal Cause Fear
Gold Medal Fearless, Dragon Slaying
Goblin Big Beetle
No Medal Silver Medal Gold Medal
Alignment: Evil
5 4 6 4 6 5
Type: Goblin Unit
Level / Upkeep: 3 3 2 4 4 4 5
/8 40 14 40 14 40 15
Cost: 90 / 90
Level 4
Karagh No Medal Silver Medal Gold Medal
Alignment: Evil 7 8 8 8 9 9
Type: Creature
Level / Upkeep: 4 / 4 7 5 5 9
8
16
4 2 4 2 4 2
Cost: 195 / 195
4 1 4 1 4 1
Abilities: Cause Fear, Cave Crawling, Charge, Fearless, Night Vision, Poison
Protection, Strike, Walking, Wall Climbing, Wall Crushing
The Undead
Level 1
Necromancer
No Medal Silver Medal Gold Medal
Alignment: Evil
2 1 3 1 4 2
Type: Undead Unit
Level / Upkeep: 1 / 2 4 3 5 3 6
2 26 5 26 5 26 5
Cost: - / 5
Undead
Swordsman
Silver
No Medal Gold Medal
Medal
Alignment: Pure 4 2 5 4
Evil 5 3
Type: Undead Unit 3 2 3 4
3 3
Level / Upkeep: 1 / 26 4 26 7
26 6
2
Cost: - / 4
Abilities: Cause Fear, Cold Protection, Concealment, Death Immunity,
Fearless, Fire Protection, Lightning Protection, Parry, Poison
Immunity, Regeneration, Strike, Walking
Silver Medal
Gold Medal Death Strike
Hell Hound
Silver
No Medal Gold Medal
Alignment: Pure Medal
Evil 4 2 6 3
5 2
Type: Creature 2 3 3 5
3 4
Level / Upkeep: 1 /
32 5 32 5
2 32 5
Cost: 10 / 10
Abilities: Cold Immunity, Death Protection, Fearless, Fire Immunity, Fire
Strike, Flame Throwing, Ignition, Regeneration, Strike, Walking
Silver Medal Cause Fear
Gold Medal Fire Breath
Level 2
Undead Doom
Priest
Silver
No Medal Gold Medal
Medal
Alignment: Pure 3 2 5 3
Evil 4 2
Type: Undead Unit 2 4 3 6
3 5
Level / Upkeep: 2 / 26 5 26 5
26 5
4
Cost: 18 / 18
Abilities: Bard’s Skills, Black Bolts, Cold Protection, Concealment, Death
Immunity, Death Strike, Dispel Magic I, Dominate, Fearless, Fire
Protection, Lightning Protection, Poison Immunity, Regeneration,
Strike, Walking
Silver Medal Dispel Magic II, Marksmanship I
Gold Medal Dispel Magic III, Lightning Bolts, Dispel Magic III
Undead Knight
Silver
No Medal Gold Medal
Alignment: Pure Medal
Evil 5 3 7 4
6 3
Type: Undead Unit 2 3 3 5
3 4
Level / Upkeep: 2 /
32 7 32 7
4 32 7
Cost: 17 / 17
Abilities: Cause Fear, Charge, Cold Protection, Concealment, Death
Immunity, Fearless, Fire Protection, Lightning Protection, Poison
Immunity, Regeneration, Strike, Walking
Silver Medal Parry, Vision I
Gold Medal Death Strike, Vision II
Undead Skull
Thrower Silver
No Medal Gold Medal
Medal
Alignment: Pure Evil 1 1 3 2
2 1
Type: Undead 2 4 3 6
Machine 3 5
26 7 26 7
Level / Upkeep: 2 / 4 26 7
Cost: 60 / 60
Abilities: Cold Protection, Death Immunity, Fearless, Fire Protection, Hurl
Boulder, Lightning Protection, Marksmanship I, Poison Immunity,
Regeneration, Walking
Silver Medal Marksmanship II
Gold Medal Marksmanship III
Undead Mummy
Silver
No Medal Gold Medal
Alignment: Pure Medal
Evil 4 4 6 5
5 4
Type: Undead Unit 1 5 2 7
2 6
Level / Upkeep: 2 /
24 6 24 6
4 24 6
Cost: 28 / 28
Abilities: Cold Protection, Concealment, Death Immunity, Death Strike,
Fearless, Life Stealing, Lightning Protection, Magic Protection,
Poison Immunity, Poison Strike, Regeneration, Strike, Walking
Silver Medal Cause Fear
Gold Medal Fire Protection, Magic Immunity
Level 3
Undead Bone Horror
No Medal Silver Medal Gold Medal
Alignment: Pure Evil 5 5 6 5 7 6
Type: Undead
Creature 3 4 4 5 4 6
Level / Upkeep: 3 /
8 2 1 2 1 2 1
6 9 6 9 6 9
Cost: 83 / 83
Abilities: Cause Fear, Cold Protection, Death Immunity, Death Strike,
Fearless, Fire Protection, Lightning Protection, Poison Immunity,
Regeneration, Strike, Walking, Wall Crushing
Silver Medal Charge
Gold Medal Round Attack
Demon
No Medal Silver Medal Gold Medal
Alignment: Pure
Evil 6 6 7 6 8 7
Type: Creature 4 4 5 5 5 6
Level / Upkeep: 3 /
30 10 30 10 30 10
8
Cost: 105 / 105
Abilities: Cause Fear, Charm, Concealment, Death Immunity, Fearless, Fire
Immunity, Fire Strike, Flying, Ignition, Poison Immunity,
Regeneration, Strike, Vision IV
Silver Medal True Seeing
Gold Medal Dominate, Dragon Slaying
Undead Wraith
Silver
No Medal Gold Medal
Alignment: Pure Evil Medal
4 3 5 4
Type: Undead 5 3
Creature 2 4 3 5
3 4
Level / Upkeep: 3 / 8 26 6 26 8
Cost: 75 / 75 26 7
Level 4
Undead Reaper
No Medal Silver Medal Gold Medal
Alignment: Pure Evil 7 6 8 6 9 7
Type: Undead
Creature 1 1 1
5 6 6
0 0 0
Level / Upkeep: 4 /
16 2 1 2 1 2
15
6 5 6 5 6
Cost: 210 / 210
Abilities: Cause Fear, Cold Protection, Concealment, Death Immunity,
Death Strike, Fearless, Floating, Gas Breath, Invoke Death, Life
Stealing, Lightning Protection, Pass Wall, Path of Decay, Poison
Immunity, Regeneration, Strike, True Seeing,
Unholy Champion, Walking
Silver Medal
Gold Medal Physical Protection
Mermaid
No Medal Silver Medal Gold Medal
Alignment: Neutral
3 2 4 2 5 3
Type: Creature
Level / Upkeep: 1 / 1 6 2 7 2 8
4 26 5 26 5 26 5
Cost: - / -
Wild Boar
No Medal Silver Medal Gold Medal
Alignment: None
3 3 4 3 5 4
Type: Creature
Level / Upkeep: 1 / 3 2 4 3 4 4
4 36 5 36 5 36 5
Cost: - / -
Wolf
No Medal Silver Medal Gold Medal
Alignment: None
4 2 5 2 6 3
Type: Creature
Level / Upkeep: 1 / 2 2 3 3 3 4
4 36 4 36 4 36 4
Cost: - / -
Dire Wolf
No Medal Silver Medal Gold Medal
Alignment: None
5 3 6 3 7 4
Type: Creature
Level / Upkeep: 1 / 2 2 3 3 3 4
2 36 6 36 6 36 6
Cost: - / -
Abilities: Cause Fear, Cold Protection,
Concealment, Forestry, Night
Vision, Strike, Walking
Silver Medal Fearless
Gold Medal Cause Fear
Level 2
Druid
Silver
No Medal Gold Medal
Alignment: Neutral Medal
4 2 6 3
Type: Unit 5 2
Level / Upkeep: 2 / 2 5 3 7
3 6
6 26 8 26 8
Cost: - / - 26 8
Fire Sprite
Silver
No Medal Gold Medal
Alignment: Neutral Medal
5 3 7 4
Type: Creature 6 3
Level / Upkeep: 2 / 2 4 3 6
3 5
6 26 7 26 7
Cost: - / - 26 7
Great Eagle
No Medal Silver Medal Gold Medal
Alignment: None
4 3 5 3 6 4
Type: Creature
Level / Upkeep: 2 / 2 3 3 4 3 5
6 40 7 40 7 40 7
Cost: - / -
Level 3
Sea Serpent
No Medal Silver Medal Gold Medal
Alignment: None
6 8 7 8 7 9
Type: Creature
Level / Upkeep: 3 3 3 4 3 4 4
/8 40 15 40 16 40 17
Cost: - / -
Level 4
Air Elemental No Medal Silver Medal Gold Medal
Alignment: Neutral 5 3 6 3 7 4
Type: Creature
Level / Upkeep: 4 / 2 3 3 4 3 5
10
3 1 3 1 3 1
Cost: - / -
6 2 6 2 6 2
Abilities: Cold Immunity, Fire Immunity, Flying, Invisibility, Physical
Immunity, Poison Immunity, Regeneration, Strike, Vision IV
Silver Medal Fearless
Gold Medal Death Protection, Holy Protection
Alignment: Neutral 6 8 7 8 8 9
Type: Creature
Level / Upkeep: 4 / 4 4 5 5 5 6
10
2 2 2 2 2 2
Cost: - / -
4 0 4 0 4 0
Abilities: Cave Crawling, Concealment, Fire Protection, Hurl Boulder,
Lightning Protection, Mountaineering, Poison Immunity,
Regeneration, Strike, Tunneling, Walking, Wall Crushing
Silver Medal Fearless, Marksmanship I
Gold Medal Death Protection, Holy Protection, Marksmanship II
Alignment: Neutral 6 5 7 5 8 6
Type: Creature
1
Level / Upkeep: 4 / 4 8 5 9 5
0
10
2 1 2 1 2
Cost: - / - 17
6 7 6 7 6
Abilities: Cold Immunity, Fire Breath, Fire Immunity, Fire Strike, Ignition,
Lightning Immunity, Physical Protection, Poison Immunity,
Regeneration, Self Destruct, Strike, Walking
Silver Medal Call Flames, Fearless
Gold Medal Death Protection, Holy Protection, Marksmanship I
Syron Silver
No Medal Gold Medal
Medal
Alignment: Pure 1
8 5 6
Neutral 9 5 0
Type: Creature 1 1
6 1 7
Level / Upkeep: 4 / 0 7 0
0
10 2 2 2 2
2 2
Cost: - / - 8 0 8 0
8 0
Abilities: Cold Immunity, Death Immunity, Fire Immunity, Holy Immunity,
Lightning Immunity, Magic Immunity, Parry, Poison Immunity,
Strike, Walking
Silver Medal Fearless
Gold Medal Cause Fear
Alignment: Neutral 6 4 7 4 8 5
Type: Creature
Level / Upkeep: 4 / 3 3 4 4 4 5
10
3 1 3 1 3 1
Cost: - / -
0 8 0 8 0 8
Abilities: Charge, Fire Immunity, Grass Concealment, Physical Protection,
Strike, Swimming, Underground Concealment, Walking, Wall
Crushing, Water Concealment
Silver Medal Fearless
Gold Medal Death Protection, Holy Protection
Greater Spirit
Puppet
No Medal Silver Medal Gold Medal
Alignment: Good 5 4 8 5 9 6
Type: Creature 2 5 4 4 4 5
Level / Upkeep: 2 /
36 8 36 10 36 10
4
Cost: - / -
Abilities: Cold Immunity, Death Immunity,
Fearless, Holy Immunity,
Lightning Immunity, Magic
Protection, Magic Strike, Pass
Wall, Poison Immunity, Strike,
Walking
Silver Medal Self-Destruct
Gold Medal Physical Protection
Level 4
Gold Dragon No Medal Silver Medal Gold Medal
Alignment: Good 5 5 6 5 7 6
Type: Creature
1
Level / Upkeep: 4 / 7 8 8 9 8
0
10
3 2 3 2 3
Cost: - / - 20
6 0 2 0 2
Abilities: Divine Breath, Dragon, Fearless, Fire Protection, Flying, Holy
Immunity, Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Dragon Slaying, Holy Champion
Level 3
Werewolf
No Medal Silver Medal Gold Medal
Alignment: Pure
Evil 7 5 8 5 9 6
Type: Unit 3 3 4 4 4 5
Level / Upkeep: 3 /
36 10 36 10 36 10
8
Cost: - / -
Abilities: Cause Fear, Cold Protection,
Concealment, Death Protection,
Fearless, Forestry, Night Vision,
Regeneration, Strike, Walking
Silver Medal
Gold Medal Extra Strike
Spider Queen
Silver
Alignment: Pure No Medal Gold Medal
Medal
Evil 4 4 6 5
Type: Dark Elf 5 4
Creature 3 7 4 9
4 8
Level / Upkeep: 3 / 28 8 28 8
28 8
8
Cost: - / -
Abilities: Bard’s Skills, Cave Crawling, Concealment, Dispel Magic II,
Healing, Magic Bolts, Magic Protection, Marksmanship I, Night
Vision, Poison Immunity, Poison Strike, Seduce, Strike, Turn
Undead I, Underground Concealment, Walking, Wall Climbing,
Web
Silver Medal Dispel Magic III, Fearless, Marksmanship II, Turn Undead II
Gold Medal Marksmanship III, Turn Undead III
**Replaced with Storm Lord. Cannot be produced. Found in
dungeons, crypts, etc**
Level 4
Black Dragon No Medal Silver Medal Gold Medal
Alignment: Evil 6 6 7 6 8 7
Type: Creature
1
Level / Upkeep: 4 / 5 8 6 9 6
0
10
3 2 3 2 3
Cost: - / - 20
6 0 6 0 6
Abilities: Black Breath, Death Immunity, Dragon, Fearless, Flying, Poison
Protection, Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Dragon Slaying, Unholy Champion
Resurrected
Dragon No Medal Silver Medal Gold Medal
7 4 8 4 9 5
Alignment: Pure
Evil
Type: Creature 3 5 4 6 4 7
Level / Upkeep: 4 / 3 1 3 1 3 1
16 2 5 2 5 2 5
Cost: - / -
Abilities: Cause Fear, Cold Protection, Death Immunity, Dragon, Fearless,
Fire Protection, Flying, Lightning Protection, Night Vision, Path of
Decay, Poison Immunity, Regeneration, Strike, Vision IV
Silver Medal
Gold Medal Strike, Dragon Slaying
Builder’s Guild
Level 1
Drill
No Medal Silver Medal Gold Medal
Alignment: None
1 5 2 5 3 6
Type: Machine
Level / Upkeep: 1 2 3 3 4 4 5
/2 24 15 24 15 24 15
Cost: - / 15
Abilities: Cold Protection, Fearless, Poison Immunity,
Tunnelling, Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection
Level 2
Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7
Level 3
Flame Thrower
Ram
No Medal Silver Medal Gold Medal
Alignment: None 1 1 2 1 3 2
Type: Machine 2 2 3 3 3 4
Level / Upkeep: 3
26 10 26 10 26 10
/8
Cost: 60 / 60
Abilities: Cold Protection, Fearless, Flame Throwing, Marksmanship II,
Poison Immunity, Walking, Wall Crushing
Silver Medal Marksmanship III
Gold Medal Marksmanship IV
Level 4
Guild Balloon
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 4 / 4 2 5 3 5 4
16 32 6 32 6 32 6
Cost: 200 / 200
Level 2
Dragon Ship
No Medal Silver Medal Gold Medal
Alignment: None
3 3 4 3 5 4
Type: Machine
Level / Upkeep: 2 2 3 3 4 3 5
/4 32 15 32 15 32 15
Cost: 35 / 35
Level 3
Galley
No Medal Silver Medal Gold Medal
Alignment: None
5 5 6 5 7 6
Type: Machine
Level / Upkeep: 3 3 4 4 5 4 6
/8 40 25 40 25 40 25
Cost: 115 / 115
Level 4
Galleon No Medal Silver Medal Gold Medal
Alignment: None 7 7 8 7 9 8
Type: Machine
Level / Upkeep: 4 / 5 4 6 5 6 6
16
4 3 4 3 4 3
Cost: 250 / 250
0 0 0 0 0 0
Abilities: Cold Protection, Fearless, Fire Cannon, Marksmanship I, Poison
Immunity, Sailing, Shoot Javelin, Strike, Transport (7 units),
Vision II
Silver Medal Marksmanship II
Gold Medal Marksmanship III
Other Machines
Catapult
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 8 26 8 26 8
Cost: - / -
Earth Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Slow 2 30 Combat Halves the target’s
9ATK / mobility for the
0DMG duration of combat.
X1
Infinite
Range
Stoning 4 48 Combat Lobs stones at the
5ATK / target over long
2DMG distances.
X6
Long Range
Concealment 3 / 2 40 Enchantment Gives the target unit
the ability to travel
unseen in densely
vegetated terrain.
Summon 6/2 30 Global Summons a wild boar.
Boar
Level 2
Stone Skin 4/3 100 Enchantment Hardens the target
unit’s body,
increasing Defense
(+2).
Free 3/2 80 Enchantment Endows a unit with
Movement extreme agility, as if
they possessed
mountaineering, cave
crawling, and forestry
skills.
Poison 10 60 Global Sprouts a barrier of
Plants poisonous vegetation.
Units passing through
the plants suffer
poison damage.
Gold Rush 40 / 3 100 Global Doubles a town’s gold
income!
Level 3
Tremors 6 100 Combat Violently shakes the
6ATK / whole battlefield,
5DMG causing horrible
X1 (all) damage to structures.
Infinite
Range
Entangle 7 150 Combat Attempts to ensnare
7ATK / the target by
0DMG summoning grasping
X1 tentacles, which
Long Range restrict all movement
and lower Defense
(-2).
Level Terrain 25 120
Enchanted 50 / 5 140
Roads
Level 4
Town Quake 50 250
Raise 40 230
Terrain
Summon 50 / 8 250
Earth
Elemental
Earth 100 / 12 300
Mastery
Water Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Ooze 1 30 Combat
Vortex 12 40
Healing 7 50
Water
Summon 6/2 40
Frog
Level 2
Geyser 3 60
Ice Shards 4 90
Water 5/2 80
walking
Frost 3 70
Beam
Level 3
Healing 15 140
Showers
Great Hail 6 150
Liquid 8/4 150
Form
Fountain 40 / 3 100
of Life
Level 4
Ice Storm 50 250
Summon 50 / 8 250
Water
Elemental
Water 100 / 12 300
Mastery
Fire Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Fire Breath 3 20 Combat
7ATK /
5DMG
X1 Spread
Short Range
Call 2 20 Combat
Flames 9 ATK /
4DMG
X1
Medium
Range
Fury 2/1 20
Summon 6/2 30
Fire Sprite
Level 2
Fire Halo 3/1 40
Flaming 2 30 Combat
Arrow 9ATK /
4DMG
X1
Long Range
Swarm 4 40 Combat
8ATK /
2DMG
X1 Area
Effect
Long Range
Cloud of 13 / 3 40
Ashes
Level 3
Fireball 5 80 Combat
9ATK /
6DMG
X1 Area
Effect
Long Range
Sacrificial 5 60 Combat
Flame 8ATK /
8DMG
X1 Area
Effect
Fire 15 / 3 70
Barrier
Anarchy 25 80
Level 4
Fire Storm 40 150
Warmonger 35 / 3 180
Summon 40 / 6 180
Fire
Elemental
Fire 80 / 8 200
Mastery
Life Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Solar Flare 2 40 Combat
Remedy 4 40
Bless 4/1 50
Rejuvenate 10 30
Level 2
Turn 3 60
Undead
1`
Recall 3 80
Spirits
Holy 5/3 90
Champion
Holy 15 70
Woods
Level 3
High 6 130
Prayer
Sacred 6 150
Wrath
Tranquility 50 / 8 120
Resurrect 35 150
Hero
Level 4
Divine 75 250
Storm
Crusade 50 180
Summon 75 / 10 300
Gold
Dragon
Life 100 / 12 300
Mastery
Death Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Animate 3 40 Combat
Dead
Disease 3 50
Cloud
Dark Gift 4/1 50
Summon 6/3 50
Black
Spider
Level 2
Terror 4 60
Death Ray 2 80
Unholy 5/3 90
Champion
Evil Woods 15 70
Level 3
Mind 6 150
Decay
Hatred 50 / 8 120
Pestilence 50 130
Animate 35 150
Hero
Level 4
Death 75 250
Storm
Animate 100 300
Ruins
Summon 75 / 10 300
Black
Dragon
Death 100 / 12 300 .
Mastery
Cosmos Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Dispel 2 40
Magic
Enchant 3/1 40
Weapon
Level 2
Warp Party 11 70
1`
Disjunction 25 90
Cosmagic 21 60
Surgery
Level 3
Town Gate 25 150
Secret Spells
Summon 6/2 -
Mermaid