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LAN-MP Ruleset last updated July 20th 2020

By: IniochReborn
Thanks/Acknowledgements:
- Paradoxnrt, Alcedes1611: Playtesting/Troubleshooting
- And G: for AoW+
- Laurentius: for new units GFX
- naru blutwind: for new item images
- Angel Draco – demo song In the Company of Elves
Installation
First, download AoW+ (version 1.43.127) by And G here:
http://aow.heavengames.com/downloads/showfile.php?fileid=1224

With Age of Wonders version 1.36 installed, extract all contents into your main install
directory (example: C:\Program Files (x86)\Triumph Studios\Age of Wonders).
Please read documentation included with AoW+.
Next, extract all contents of LAN-MP Ruleset into your main install directory.
Run AoW+.exe to play.

Index
Quick Summary
General Changes
Detailed Unit Tables
Detailed Spell Tables

Quick Summary:
This mod is intended first and foremost to balance the meta-game that has evolved
over the years with my regular LAN group. It is critical that AoW+ version 1.43.127 is
installed, as this mod relies on many of its engine changes. It is designed both in
harmony and in contrast to AoW+ (ie: some changes are made to cancel certain AoW+
implementations). Please read AoW+ changelog in conjunction with this document.
While an attempt is made below to briefly summarize gameplay changes, please scroll
down further to read a detailed breakdown/tables of each unit/spell in an easily
comparable format (similar to game manual).
General Level 1 changes
Most level 1 unit costs halved (cancel effect of AoW+ gold income nerf)
All small infantry units get Concealment
- Frostlings also get Snow Concealment
- Lizardmen infantry get Water Concealment but no regular Concealment (with
no medals)
- Goblins get Underground Concealment, Dwarves get Night Vision
Infantry with shields have +1 Defense and Parry
- Azrac infantry get 1 less DEF than others, and +4MP
- Lizardmen and Goblin infantry get 1 less RES than others
- Halflings get an additional +1 DEF and -1 DMG
Infantry have -1 Resistance (except Elves, Dark Elves, Dwarves, Halflings, and
Undead)
Infantry get Fearless at Silver Medal
- Highmen start with Fearless
- Goblins at Gold Metal
Infantry get a bonus ability at Gold Medal
Non-melee ranged infantry (archers/slingers/darters/etc) get Strike at Gold Medal
- Undead Archer replaced with Necromancer
Battering Ram has -1 Resistance, +5HP, and +6MP, and bonus abilities at Silver/Gold
Medal
- Lizards have a Turtle Battering Ram
- Dwarves get Drill instead of Battering Ram
Some level 1 units have additional changes
General Level 2 changes
Most level 2 unit costs halved (cancel effect of AoW+ gold income nerf)
Mages have Poison Protection, Concealment, and different Bolt types
- Added Marksmanship I, Fearless (Goblins at Gold) and a bonus ability at
Silver Medal
- Added Magic Protection (except Goblins & Lizards), Marksmanship III, and a
bonus ability at Gold Medal
Horsemen have -1 Resistance and -1 Defense,
- Added Fearless, Parry and Vision I at Silver Medal
- Added Vision II and a bonus ability at Gold Medal
- Some horsemen have Concealment
Catapult replaced with Engineers
- Azracs have War Elephant instead of Catapult, and Engineers instead of
Ballista
- Lizardmen, Goblins and Undead do not have Engineers
- Goblins have Waste Spewer instead
- Dwarves have Engineers instead of Ballista
- Undead have Mummy instead of Ballista, and better Skull Thrower
Ballistas cost halved, -1 Resistance, +6 Movement
Catapults now produced at Builder’s Guild, cost halved, -1 Resistance, +6 Movement
Some level 2 units have additional changes
General Level 3 changes
Most units rebalanced, costs revised
General Level 4 changes
All produced Level 4 units have a ranged attack (except Incarnate and Karagh) and
ability to breach walls
Other miscellaneous changes
All flying units have Vision IV
Spell casting/research/upkeep costs overhaul (cancel AoW+ mana income/research
nerf)
Some Spell levels revised
Some Spell spheres revised (certain Secret/Unknown to Cosmos only, no elemental
changes)
Ability cost/availability overhaul (generally much cheaper [AoW+ 5 skill points per
level], some more expensive)
Item additions/rebalance
Heroes overhaul (stats/abilities revised, new Heroes added from Campaign)
Ships rebalance
Builder’s Guild productions revised
Dungeon, crypt, ziggurat, monster lair defenders/prisoners revised
Raze defenders revised
Minor game text revisions

Detailed Unit Tables

Humans
Level 1
Human Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
2 1 4 1 4 2
Type: Human Unit
Level / Upkeep: 1 / 2 2 3 3 3 4
2 26 5 26 5 26 5
Cost: - / 8

Abilities: Archery,
Concealment,
Walking
Silver Medal Fearless,
Marksmanship I
Gold Medal Marksmanship II,
Strike

Human
Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral 4 3 5 3 6 4
Type: Human Unit 3 2 4 3 4 4
Level / Upkeep: 1 /
26 5 26 5 26 5
2
Cost: - / 8
Abilities: Strike, Concealment,
Parry, Walking
Silver Medal Fearless
Gold Medal Extra Strike
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Human Pikeman
No Medal Silver Medal Gold Medal
Alignment: Neutral
4 3 5 3 6 4
Type: Human Unit
Level / Upkeep: 1 / 2 2 3 3 3 4
2 26 5 26 5 26 5
Cost: 8 / 8

Abilities: First Strike,


Concealment Strike,
Walking
Silver Medal Fearless
Gold Medal Parry

Level 2
Human Priest
No Medal Silver Medal Gold Medal
Alignment: Neutral
3 2 4 2 5 3
Type: Human Unit
Level / Upkeep: 2 / 2 4 3 5 3 6
4 26 5 26 5 26 5
Cost: 15 / 15

Abilities: Concealment, Dispel Magic I, Healing, Magic Bolts, Magic Strike,


Poison Protection, Strike, Turn Undead I, Walking
Silver Medal Charm, Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Dispel Magic III, Dominate, Magic Protection, Marksmanship III,
Turn Undead III
Human Medium
Cavalry
No Medal Silver Medal Gold Medal
Alignment: Neutral 5 3 6 3 7 4
Type: Human Unit 2 2 4 3 4 4
Level / Upkeep: 2 /
36 8 36 8 36 8
6
Cost: 35 / 35
Abilities: Charge, Strike,
Walking
Silver Medal Fearless, Parry,
Vision I
Gold Medal First Strike, Vision II

Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison


Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot


Javelin, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3
Human Great
Explorer
No Medal Silver Medal Gold Medal
Alignment: Neutral 6 2 7 2 8 3
Type: Human Unit 3 4 4 5 4 6
Level / Upkeep: 3 /
30 7 30 7 26 7
8
Cost: 60 / 60
Abilities: Bard's Skills, Charm, Concealment, Fire Musket, Forestry,
Mountaineering, Poison Protection, Strike, Swimming, Vision I,
Walking
Silver Medal Dominate, Fearless, Marksmanship I
Gold Medal Marksmanship II, Parry

Human Cavalier
No Medal Silver Medal Gold Medal
Alignment: Neutral
6 4 7 4 8 5
Type: Human Unit
Level / Upkeep: 3 6 4 7 5 7 6
/8 36 12 36 12 36 12
Cost: 95 / 95

Abilities: Charge, Fearless, Parry, Strike, Walking


Silver Medal Dragon Slaying, Vision I
Gold Medal Archery, Cause Fear, Vision II

Human Musketeer
No Medal Silver Medal Gold Medal
Alignment: Neutral
4 2 5 2 6 3
Type: Human Unit
Level / Upkeep: 3 / 2 2 3 3 3 4
8 26 5 26 5 26 5
Cost: 30 / 30

Abilities: Concealment,
Fire Musket,
Strike, Walking
Silver Medal Fearless,
Marksmanship I
Gold Medal Marksmanship
III

Level 4
Human Air Galley
No Medal Silver Medal Gold Medal
Alignment: None 1 1 2 1 3 2
Type: Human
Machine 5 1 6 2 6 3
Level / Upkeep: 4 /
16 4 1 4 1 4 1
0 0 0 0 0 0
Cost: 230 / 230
Abilities: Cold Protection, Fearless, Flying, Poison Immunity,
Shoot Javelin,
Transport (7 units), Vision IV
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Azracs
Level 1
Azrac Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
3 1 4 1 5 2
Type: Azrac Unit
Level / Upkeep: 1 / 1 2 2 3 2 5
2 30 5 30 5 30 5
Cost: - / 8

Abilities: Archery, Concealment, Fire


Protection, Walking
Silver Medal Fearless, Marksmanship I
Gold Medal Marksmanship II, Strike

Azrac Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral
5 3 6 3 7 4
Type: Azrac Unit
Level / Upkeep: 1 / 2 2 3 3 3 4
2 30 5 30 5 30 5
Cost: - / 8

Abilities: Concealment, Fire Protection, Parry, Strike, Walking


Silver Medal Fearless
Gold Medal Charge
Elephant
No Medal Silver Medal Gold Medal
Alignment: None
3 3 4 3 5 4
Type: Creature
Level / Upkeep: 1 / 1 1 2 2 2 3
2 30 9 30 9 30 9
Cost: 19 / 19

Abilities: Strike, Walking, Wall Crushing


Silver Medal
Gold Medal Charge, Fearless

** Switched with Scorpion production slot, must be installed **

Scorpion
No Medal Silver Medal Gold Medal
Alignment: None
3 3 4 3 5 4
Type: Creature
Level / Upkeep: 1 / 3 2 4 3 4 4
2 24 5 24 5 24 5
Cost: - / 7

Abilities: Cave Crawling, Fearless, Fire Protection, Poison Immunity, Poison


Strike, Strike, Walking, Wall Climbing
Silver Medal
Gold Medal Cause Fear

** No longer needs to be installed **

Level 2
Azrac Priest
No Medal Silver Medal Gold Medal
Alignment: Neutral
4 2 5 2 6 3
Type: Azrac Unit
Level / Upkeep: 2 / 1 4 2 5 2 6
4 30 5 30 5 30 5
Cost: 15 / 15

Abilities: Call Flames, Concealment, Dispel Magic I, Fire Immunity, Healing,


Magic Strike, Strike, Turn Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Dispel Magic III, Fire Breath, Magic Protection, Marksmanship III,
Turn Undead III
Azrac Rider
No Medal Silver Medal Gold Medal
Alignment: Neutral
6 3 7 3 8 4
Type: Azrac Unit
Level / Upkeep: 2 / 1 2 2 3 4 4
4 40 8 40 8 40 8
Cost: 18 / 18

Abilities: Charge, Fire Protection, Strike, Walking


Silver Medal Fearless, Parry, Vision I
Gold Medal Extra Strike, Vision II

War Elephant
No Medal Silver Medal Gold Medal
Alignment: None
3 3 4 3 5 4
Type: Creature
Level / Upkeep: 2 / 1 1 2 2 2 3
4 30 9 30 9 30 9
Cost: 39 / 39

Abilities: Hurl Boulder, Strike, Walking, Wall


Crushing
Silver Medal Marksmanship I
Gold Medal Charge, Fearless, Marksmanship II

Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison


Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Level 3
Beholder
Silver
No Medal Gold Medal
Alignment: Neutral Medal
5 6 7 7
Type: Creature 6 6
Level / Upkeep: 3 / 2 7 3 9
3 8
8 24 15 24 15
Cost: 106 / 106 24 7

Abilities: Cause Fear, Death Protection, Death Strike, Doom Gaze, Fire
Protection, Floating, Night Vision, Strike, True Seeing, Vision I
Silver Medal Marksmanship I, Vision II
Gold Medal Marksmanship II, Vision III

Djinn
No Medal Silver Medal Gold Medal
Alignment: Neutral
5 4 6 4 7 5
Type: Creature
Level / Upkeep: 3 4 6 5 7 5 8
/8 32 10 32 10 32 10
Cost: 48 / 48

Abilities: Floating, Magic Bolts, Magic


Strike, Strike
Silver Medal Magic Protection, Marksmanship
I
Gold Medal Magic Immunity, Marksmanship
II

Sandworm
No Medal Silver Medal Gold Medal
Alignment: Neutral
4 5 5 5 6 6
Type: Creature
Level / Upkeep: 3 3 3 4 4 4 5
/8 26 12 26 12 26 12
Cost: 55 / 55

Abilities: Cave Crawling, Charge, Concealment, Desert Concealment, Fire


Protection, Grass Concealment, Night Vision, Poison Protection,
Poison Strike, Snow Concealment, Steppe Concealment, Strike,
Tunneling, Underground Concealment, Walking, Wall Crushing,
Wasteland Concealment
Silver Medal Fearless
Gold Medal Cause Fear

Level 4
Yaka Avatar No Medal Silver Medal Gold Medal
1
Alignment: Neutral 8 6 9 6 7
0
Type: Creature
1
Level / Upkeep: 4 / 5 8 6 9 6
0
16
3 2 3 2
Cost: 200 / 200 32 20
2 0 2 0
Abilities: Call Flames, Dominate, Fearless, Fire Immunity, Ignition, Magic
Bolts, Magic Strike, Strike, Vision II, Walking, Wall Crushing
Silver Medal Death Protection, Holy Protection, Lightning Protection,
Marksmanship I
Gold Medal Death Immunity, Holy Immunity, Lightning Immunity,
Marksmanship II

Lizardmen
Level 1
Lizardman Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
2 1 3 1 4 2
Type: Lizard Unit
Level / Upkeep: 1 / 2 1 3 1 3 2
2 26 5 26 5 26 5
Cost: - / 8

Abilities: Archery, Swimming, Walking, Water


Concealment
Silver Medal Fearless, Marksmanship I
Gold Medal Concealment, Marksmanship II, Strike

Lizardman
Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral 4 3 5 3 6 4
Type: Lizard Unit 3 1 4 2 4 3
Level / Upkeep: 1 /
26 5 26 5 26 5
2
Cost: - / 8
Abilities: Parry, Strike,
Swimming, Walking,
Water Concealment
Silver Medal Fearless
Gold Medal Concealment
Turtle Battering
Ram
No Medal Silver Medal Gold Medal
Alignment: None 1 1 2 1 3 2
Type: Creature 3 3 4 4 4 5
Level / Upkeep: 1
20 15 20 15 20 15
/2
Cost: - / 12
Abilities: Swimming, Walking, Wall Crushing, Water
Concealment
Silver Medal Fearless, Strike
Gold Medal

Giant Slug
Silver
No Medal Gold Medal
Alignment: Neutral Medal
3 3 4 4
Type: Creature 4 3
Level / Upkeep: 1 / 1 2 2 4
2 2
2 20 5 20 5
Cost: 6 / 6 20 5

Abilities: Cave Crawling, Poison Protection, Poison Strike, Strike, Venomous


Spit, Walking, Wall Climbing
Silver Medal Marksmanship I
Gold Medal Marksmanship II, Poison Immunity

Level 2
Lizardman
Shaman Silver
No Medal Gold Medal
Medal
Alignment: Neutral 3 2 5 3
4 2
Type: Lizard Unit 2 3 3 5
3 4
Level / Upkeep: 2 /
26 5 26 5
4 26 5
Cost: 15 / 15
Abilities: Dispel Magic I, Healing, Magic Bolts, Magic Strike, Poison
Immunity, Strike, Swimming, Turn Undead I, Walking, Water
Concealment
Silver Medal Dispel Magic II, Fearless, Turn Undead II, Marksmanship I
Gold Medal Dispel Magic III, Gas Breath, Marksmanship II, Turn Undead III
Lizardman Frog
Rider
No Medal Silver Medal Gold Medal
Alignment: Neutral 5 3 6 3 7 4
Type: Lizard Unit 2 1 4 2 4 3
Level / Upkeep: 2 /
32 7 32 7 32 7
4
Cost: 18 / 18
Abilities: Charge, Strike,
Swimming, Walking
Water Concealment
Silver Medal Fearless, Parry, Vision I
Gold Medal Concealment, Poison
Strike, Vision II

Turtle Catapult
No Medal Silver Medal Gold Medal
Alignment: Neutral
2 2 3 8 4 3
Type: Creature
Level / Upkeep: 2 / 3 3 4 4 4 5
4 20 8 20 8 20 8
Cost: 25 / 25

Abilities: Hurl Boulder, Swimming, Strike, Walking, Water


Concealment
Silver Medal Fearless, Marksmanship I
Gold Medal Marksmanship II

Turtle Ballista
No Medal Silver Medal Gold Medal
Alignment: Neutral
2 2 3 2 4 3
Type: Creature
Level / Upkeep: 2 / 3 3 4 4 4 5
4 20 8 20 8 20 8
Cost: 34 / 34

Abilities: Shoot Javelin, Strike, Swimming, Walking, Water


Concealment
Silver Medal Fearless, Marksmanship I
Gold Medal Marksmanship II

Level 3
Salamander
No Medal Silver Medal Gold Medal
Alignment: Neutral
7 5 8 5 9 6
Type: Creature
Level / Upkeep: 3 4 5 5 6 5 7
/8 30 10 30 10 30 10
Cost: 65 / 65

Abilities: Fearless, Fire Immunity, Fire Strike, Ignition, Parry,


Strike, Walking
Silver Medal Round Attack
Gold Medal Charge

Lurker
No Medal Silver Medal Gold Medal
Alignment: None
5 6 6 6 7 7
Type: Creature
Level / Upkeep: 3 3 3 4 4 4 5
/8 32 10 32 10 32 10
Cost: 55 / 55

Abilities: Concealment, Poison Protection, Poison Strike, Strike, Swimming,


Venomous Spit, Walking, Water Concealment
Silver Medal Poison Immunity
Gold Medal Gas Breath

Green Wyvern
No Medal Silver Medal Gold Medal
Alignment: Neutral
4 5 5 5 6 6
Type: Creature
Level / Upkeep: 3 4 6 5 7 5 8
/8 36 12 36 12 36 12
Cost: 98 / 98

Abilities: Fearless, Flying, Poison Immunity, Poison Strike,


Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Charge, Dragon Slaying

Level 4
Basilisk No Medal Silver Medal Gold Medal

Alignment: Neutral 7 5 8 5 8 6
Type: Creature
Level / Upkeep: 4 / 6 5 7 6 7 7
16
3 2 3 2 3 2
Cost: 203 / 203
6 4 6 4 6 4
Abilities: Doom Gaze, Fearless, Night Vision, Poison Immunity, Poison
Strike, Strike, Swimming, True Seeing, Walking, Wall Crushing,
Water Concealment
Silver Medal Charge, Marksmanship I
Gold Medal Marksmanship II

Frostlings
Level 1
Frostling Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
2 1 3 1 4 2
Type: Frostling Unit
Level / Upkeep: 1 / 2 2 3 3 3 4
2 24 5 24 5 24 5
Cost: - / 8

Abilities: Archery, Cold Protection, Concealment, Snow


Concealment, Walking
Silver Medal Fearless, Marksmanship I
Gold Medal Marksmanship II, Strike

Frostling
Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral 4 3 5 3 5 4
Type: Frostling Unit 3 2 4 3 4 4
Level / Upkeep: 1 /
24 5 24 5 24 5
2
Cost: - / 8
Abilities: Cold Protection, Concealment, Parry, Snow
Concealment, Strike, Walking
Silver Medal Fearless
Gold Medal Round Attack, Strike
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Dire Penguin
No Medal Silver Medal Gold Medal
Alignment: Neutral
3 2 4 2 5 3
Type: Creature
Level / Upkeep: 1 / 1 3 2 4 2 5
2 24 5 24 5 24 5
Cost: 7 / 7

Abilities: Cold Protection, Fearless, Strike,


Swimming, Walking,
Water Concealment
Silver Medal Cause Fear
Gold Medal Concealment

Level 2
Frostling Shaman

Alignment: No Medal Silver Medal Gold Medal


Neutral 3 2 4 2 5 3
Type: Frostling
Unit 2 4 3 5 3 6
Level / Upkeep: 24 5 24 5 24 5
2/4
Cost: 15 / 15
Abilities: Cold Immunity, Cold Strike, Concealment, Dispel Magic I, Frost
Bolts, Healing, Magic Strike, Poison Protection, Snow
Concealment, Strike, Turn Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Cold Breath, Dispel Magic III, Magic Protection, Marksmanship II,
Turn Undead III
Frostling Wolf
Rider
No Medal Silver Medal Gold Medal
Alignment: Neutral 5 3 6 3 7 4
Type: Frostling Unit 2 2 4 3 4 4
Level / Upkeep: 2 /
32 7 32 7 32 7
4
Cost: 15 / 15
Abilities: Charge, Cold Protection, Concealment,
Forestry,
Snow Concealment, Strike, Walking
Silver Medal Fearless, Parry, Vision I
Gold Medal Extra Strike, Vision II

Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison


Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot


Javelin, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3
Yeti
No Medal Silver Medal Gold Medal
Alignment: Neutral
6 6 7 6 8 7
Type: Creature
Level / Upkeep: 3 4 4 5 5 5 6
/8 32 13 32 13 28 13
Cost: 85 / 85

Abilities: Cause Fear, Cold Immunity, Cold Strike, Concealment, Forestry,


Mountaineering, Snow Concealment, Strike, Walking, Wall
Crushing
Silver Medal Charge, Fearless
Gold Medal Hurl Boulder

Frost Queen
Silver
No Medal Gold Medal
Alignment: Neutral Medal
4 3 6 4
Type: Frostling Unit 5 3
Level / Upkeep: 3 / 3 6 4 8
4 7
8 28 8 28 8
Cost: 65 / 65 28 8

Abilities: Bard’s Skills, Cold Immunity, Cold Strike, Concealment, Frost


Bolts, Healing, Marksmanship II, Path of Frost, Seduce, Snow
Concealment, Strike, Swimming, Walking
Silver Medal Charm, Marksmanship III
Gold Medal Dominate, Marksmanship IV

Nordic Glow
Silver
No Medal Gold Medal
Alignment: Neutral Medal
4 4 6 5
Type: Creature 5 4
Level / Upkeep: 3 / 5 6 6 8
6 7
8 36 7 36 7
Cost: 78 / 78 36 7

Abilities: Cold Immunity, Fearless, Fire Immunity, Flying, Magic Strike,


Physical Protection, Poison Immunity, Strike, Vision IV
Silver Medal Regenration
Gold Medal

Level 4
Ice Drake No Medal Silver Medal Gold Medal

Alignment: Neutral 7 4 8 4 9 5
Type: Creature
Level / Upkeep: 4 / 5 4 6 5 6 6
16
3 1 3 1 3 1
Cost: 225 / 225
6 7 6 7 6 7
Abilities: Cold Breath, Cold Immunity, Cold Strike, Dragon,
Fearless, Flying, Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Dragon Slaying, Parry

Elves
Level 1
Elf Archer
No Medal Silver Medal Gold Medal
Alignment: Good
3 1 4 1 5 2
Type: Elf Unit
Level / Upkeep: 1 / 2 4 3 5 3 6
2 26 5 26 5 26 5
Cost: - / 9

Abilities: Archery, Concealment, Forestry,


Marksmanship I, Walking
Silver Medal Fearless, Marksmanship II
Gold Medal Marksmanship III, Strike

Elf Swordsman
No Medal Silver Medal Gold Medal
Alignment: Good
5 2 6 2 7 3
Type: Elf Unit
Level / Upkeep: 1 / 3 4 4 5 4 6
2 26 5 26 5 26 5
Cost: - / 8

Abilities: Concealment, Forestry, Parry, Strike, Walking


Silver Medal Fearless,
Gold Medal Archery, Marksmanship I

Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection
Nymph
No Medal Silver Medal Gold Medal
Alignment: Good
4 2 5 2 6 3
Type: Creature
Level / Upkeep: 1 / 1 5 2 6 2 7
2 26 5 26 5 26 5
Cost: 7 / 7

Abilities: Bard’s Skills, Concealment, Forestry,


Seduce, Strike, Walking
Silver Medal Charm, Fearless
Gold Medal Dominate

Level 2
Elf Cleric
No Medal Silver Medal Gold Medal
Alignment: Good
3 2 4 2 5 3
Type: Elf Unit
Level / Upkeep: 2 / 2 5 3 6 3 7
4 26 5 26 5 26 5
Cost: 17 / 17

Abilities: Concealment, Dispel Magic I, Entangle, Forestry,


Healing, Magic Bolts,
Poison Protection, Magic Strike, Strike, Turn Undead I,
Walking
Silver Medal Dispel Magic II, Fearless, Magic Protection,
Marksmanship I,
Poison Immunity, Turn Undead II
Gold Medal Dispel Magic III, Marksmanship IV, Turn Undead III

Elven Scout
No Medal Silver Medal Gold Medal
Alignment: Good
6 2 7 2 8 3
Type: Elf Unit
Level / Upkeep: 2 / 2 4 4 5 4 6
4 36 7 36 7 36 7
Cost: 15 / 15

Abilities: Charge, Concealment, Forestry, Strike,


Vision I, Walking
Silver Medal Fearless, Parry, Vision II
Gold Medal Archery, Marksmanship I, Vision III
Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison


Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot


Javelin, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3
Fairy
No Medal Silver Medal Gold Medal
Alignment: Good
5 2 4 2 5 3
Type: Creature
Level / Upkeep: 3 / 5 6 6 7 6 8
8 32 6 32 6 32 6
Cost: 40 / 40

Abilities: Bard’s Skills, Concealment, Flying, Grass


Concealment, Healing, Magic Strike, Strike,
Vision IV
Silver Medal Dispel Magic I, Fearless
Gold Medal Parry, True Seeing
Elf Ranger
No Medal Silver Medal Gold Medal
Alignment: Good
6 3 7 3 8 4
Type: Elf Unit
Level / Upkeep: 3 / 3 5 4 6 4 7
8 30 8 30 8 30 8
Cost: 45 / 45

Abilities: Archery, Concealment, Forestry, Marksmanship II,


Mountaineering,
Poison Protection, Strike, Swimming, True Seeing,
Vision I, Walking
Silver Medal Fearless, Marksmanship III, Parry, Vision II
Gold Medal Marksmanship IV, Poison Strike, Vision III

Unicorn
No Medal Silver Medal Gold Medal
Alignment: Good
6 4 7 4 8 5
Type: Creature
Level / Upkeep: 3 4 8 5 9 5 10
/8 36 10 36 10 36 10
Cost: 90 / 90

Abilities: Charge, Concealment, Forestry, Healing,


Magic Strike, Strike, True Seeing, Walking
Silver Medal Fearless
Gold Medal Holy Protection, Holy Strike

Level 4
Nature Elemental
No Medal Silver Medal Gold Medal
Alignment: Good 5 5 6 5 7 6
Type: Creature 1
7 8 8 9 8
Level / Upkeep: 4 0
/16 3 1 3 1 3
Cost: 210 / 210 2 5 2 5 15
2

Abilities: Cold Protection, Concealment, Entangle Strike, Fearless, Fire


Protection, Forestry, Healing, Hurl Boulder, Lightning Protection,
Path of Life, Poison Immunity, Regeneration, Strike, Walking, Wall
Crushing
Silver Medal Death Protection, Holy Protection
Gold Medal Cold Immunity, Holy Immunity

Halflings
Level 1
Halfling Slinger
No Medal Silver Medal Gold Medal
Alignment: Good
2 1 3 1 4 2
Type: Halfling Unit
Level / Upkeep: 1 / 3 4 4 5 4 6
2 24 5 24 5 24 5
Cost: - / 6

Abilities: Concealment, Hurl


Stones, Walking
Silver Medal Fearless,
Marksmanship I
Gold Medal Marksmanship II,
Parry, Strike

Halfling
Swordsman
No Medal Silver Medal Gold Medal
Alignment: Good 4 1 5 1 5 2
Type: Halfling Unit 4 4 5 4 5 5
Level / Upkeep: 1 /
24 5 24 5 24 5
2
Cost: - / 5
Abilities: Concealment, Parry, Strike, Walking
Silver Medal Fearless
Gold Medal Hurl Stones

Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Halfling Pony
Rider
No Medal Silver Medal Gold Medal
Alignment: Good 5 2 6 2 7 3
Type: Halfling Unit 2 4 3 5 3 6
Level / Upkeep: 1 /
32 6 32 6 32 6
2
Cost: 12 / 12
Abilities: Charge, Strike, Walking
Silver Medal Fearless, Parry, Vision I
Gold Medal Vision II

Level 2
Halfling Cleric
Silver
No Medal Gold Medal
Alignment: Good Medal
3 1 5 2
Type: Halfling Unit 4 1
Level / Upkeep: 2 / 3 5 4 7
4 6
4 24 5 24 5
Cost: 15 / 15 24 5

Abilities: Bard’s Skills, Concealment, Dispel Magic I, Healing, Magic Bolts,


Magic Protection, Magic Strike, Poison Protection, Strike, Turn
Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Charm, Dispel Magic III, Marksmanship III, Turn Undead III

Satyr
No Medal Silver Medal Gold Medal
Alignment: Good
4 3 5 3 5 4
Type: Creature
Level / Upkeep: 2 / 2 6 3 6 3 7
4 26 6 26 7 26 8
Cost: 16 / 16-*/

Abilities: Bard's Skill, Charm, Concealment, Forestry, Mountaineering,


Strike, Walking
Silver Medal Fearless
Gold Medal Dominate

Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison


Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot


Javelin, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3
Halfling Rogue
Silver
No Medal Gold Medal
Alignment: Good Medal
5 2 7 3
Type: Halfling Unit 6 2
Level / Upkeep: 3 / 5 4 6 6
6 5
8 28 6 28 6
Cost: 40 / 40 28 6

Abilities: Concealment, Desert Concealment, Grass Concealment, Hurl


Stones, Marksmanship II, Parry, Poison Strike, Snow
Concealment, Steppe Concealment, Strike, Underground
Concealment, Walking, Wall Climbing, Wasteland Concealment
Silver Medal Fearless, Marksmanship III
Gold Medal Marksmanship IV, Poison Darts

Halfling Eagle
Rider
No Medal Silver Medal Gold Medal
Alignment: Good 5 4 6 4 7 5
Type: Halfling Unit 2 5 3 6 3 7
Level / Upkeep: 3 /
36 8 36 8 36 8
8
Cost: 55 / 55
Abilities: Charge, Flying, Strike, Vision IV
Silver Medal Fearless, Parry
Gold Medal Dragon Slaying

Centaur
No Medal Silver Medal Gold Medal
Alignment: Good
6 3 7 3 8 4
Type: Creature
Level / Upkeep: 3 4 6 5 6 5 7
/8 36 12 36 12 36 12
Cost: 80 / 80
Abilities: Archery, Charge, Concealment, Forestry, Marksmanship II,
Strike, Walking
Silver Medal Fearless, Marksmanship III, Vision I
Gold Medal Marksmanship IV, Vision II

Level 4
Leprechaun
No Medal Silver Medal Gold Medal
1 1 1
Alignment: Pure 2 2 3
0 0 0
Good
Type: Creature 1 1 1 1 1 1
0 0 0 0 0 0
Level / Upkeep: 4 /
16 3 3 3
7 7 7
0 0 0
Cost: 150 / 150
Abilities: Bard’s Skills, Death Protection, Dispel Magic III, Dominate,
Fearless, Forestry, Invisibility, Magic Bolts, Magic Strike,
Marksmanship III, Parry, Pass Wall, Poison Protection,
Regeneration, Strike, Walking
Silver Medal Marksmanship IV
Gold Medal Death Immunity, Extra Strike

Dwarves
Level 1
Dwarf Archer
No Medal Silver Medal Gold Medal
Alignment: Good
2 1 3 1 4 2
Type: Dwarf Unit
Level / Upkeep: 1 / 2 4 1 3 5 3 6
2 24 5 24 5
24 5
Cost: - / 8

Abilities: Archery, Cave Crawling, Concealment.


Mountaineering,
Night Vision, Poison Protection, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II, Strike

Dwarf Axeman
No Medal Silver Medal Gold Medal
Alignment: Good
4 3 5 3 6 4
Type: Dwarf Unit
Level / Upkeep: 1 / 3 4 4 5 4 6
2 24 5 24 5 24 5
Cost: - / 8
Abilities: Cave Crawling, Concealment,
Mountaineering,
Night Vision, Parry, Poison Protection,
Strike, Walking
Silver Medal Fearless
Gold Medal Round Attack

Drill
No Medal Silver Medal Gold Medal
Alignment: None
1 5 2 5 3 6
Type: Machine
Level / Upkeep: 1 2 3 3 4 4 5
/2 24 15 24 15 24 15
Cost: - / 15

Abilities: Cold Protection, Fearless, Poison Immunity,


Tunnelling, Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Dwarf Berserker
Silver
No Medal Gold Medal
Alignment: Good Medal
4 4 6 5
Type: Dwarf Unit 5 4
Level / Upkeep: 1 / 1 4 2 6
2 5
2 24 6 24 6
Cost: 7 / 7 24 6

Abilities: Cave Crawling, Concealment, Fearless, Mountaineering, Night


Vision, Poison Protection, Round Attack, Strike, Walking
Silver Medal Parry
Gold Medal Extra Strike

Level 2
Dwarf Cleric
Silver
No Medal Gold Medal
Alignment: Good Medal
3 2 5 3
Type: Dwarf Unit 4 2
Level / Upkeep: 2 / 2 5 3 7
3 6
4 24 5 24 5
Cost: 18 / 18 24 5

Abilities: Cave Crawling, Concealment, Dispel Magic I, Fearless, Healing,


Magic Bolts, Magic Strike, Mountaineering, Poison Protection,
Strike, Turn Undead I, Walking
Silver Medal Dispel Magic II, Marksmanship I, Poison Immunity, Turn Undead
II
Gold Medal Dispel Magic III, Magic Protection, Marksmanship III, Turn
Undead III
Dwarf Boar Rider
No Medal Silver Medal Gold Medal
Alignment: Good
5 3 6 3 7 4
Type: Dwarf Unit
Level / Upkeep: 2 / 2 4 3 5 3 6
4 32 8 32 8 32 8
Cost: 18 / 18

Abilities: Cave Crawling, Charge, Mountaineering,


Night Vision, Poison Protection, Strike,
Walking
Silver Medal Fearless, Parry, Vision I
Gold Medal Vision II, Wall Crushing

Bombardier
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 2 3 3 4 3 5
/4 24 10 24 10 24 10
Cost: 38 / 38

Abilities: Cold Protection, Fearless, Fire Cannon, Poison


Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison


Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Level 3
Giant
No Medal Silver Medal Gold Medal
Alignment: Good
6 7 7 7 8 8
Type: Unit
Level / Upkeep: 3 3 2 4 3 4 4
/8 32 15 32 15 32 15
Cost: 105 / 105

Abilities: Hurl Boulder, Mountaineering, , Wall Crushing


Strike, Walking
Silver Medal Fearless, Marksmanship I
Gold Medal Marksmanship II, Poison Protection,
Round Attack

Dwarven Balloon
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 3 / 4 3 5 4 5 5
8 36 6 36 6 36 6
Cost: 55 / 55

Abilities: Cold Protection, Flying, Poison Immunity,


Transport (5 units), Vision IV
Silver Medal
Gold Medal Archery

Dwarf Mole
No Medal Silver Medal Gold Medal
Alignment: Good
5 4 6 4 7 5
Type: Dwarf Unit
Level / Upkeep: 3 3 4 4 5 4 6
/8 36 14 36 14 36 14
Cost: 70 / 70

Abilities: Cave Crawling, Charge, Concealment, Mountaineering, Night


Vision, Poison Protection, Strike, Tunneling, Walking, Wall
Crushing
Silver Medal Fearless, Parry
Gold Medal Poison Immunity

Level 4
Dwarf First Born
No Medal Silver Medal Gold Medal
Alignment: Good 7 7 8 7 9 8
Type: Dwarf
Creature 5 6 6 7 6 8
Level / Upkeep: 4 /
16 2 2 2 2 2 2
4 4 4 4 4 4
Cost: 205 / 205
Abilities: Call Flames, Cold Immunity, Fearless, Fire Immunity, Fire Strike,
Ignition, Lightning Protection, Magic Protection, Mountaineering,
Poison Immunity, Strike, Walking, Wall Crushing
Silver Medal Cause Fear, Marksmanship I
Gold Medal Charge, Marksmanship II

High Men
Level 1
Highman Archer
No Medal Silver Medal Gold Medal
Alignment: Pure
Good 2 1 3 1 4 2
Type: Highman Unit 2 3 3 4 3 5
Level / Upkeep: 1 /
30 5 30 5 30 5
2
Cost: - / 9
Abilities: Archery, Concealment, Fearless, Holy Protection, True
Seeing, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II, Strike

Highman
Swordsman
No Medal Silver Medal Gold Medal
Alignment: Pure 4 3 5 3 6 4
Good
Type: Highman Unit 3 3 4 4 4 5
Level / Upkeep: 1 / 30 5 30 5 30 5
2
Cost: - / 9
Abilities: Concealment, Fearless, Holy Protection,
Parry, Strike, True Seeing, Walking
Silver Medal
Gold Medal Holy Strike
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Spirit Puppet
Silver
No Medal Gold Medal
Alignment: Good Medal
4 2 6 3
Type: Creature 5 2
Level / Upkeep: 1 / 2 4 3 6
3 5
2 30 4 30 4
Cost: 10 / 10 30 4

Abilities: Cold Immunity, Death Immunity, Fearless, Holy Immunity,


Lightning Immunity, Magic Protection, Magic Strike, Pass Wall,
Poison Immunity, Strike, Walking
Silver Medal Self-Destruct
Gold Medal Physical Protection

Level 2
Highman Saint
Silver
No Medal Gold Medal
Alignment: Pure Medal
Good 3 2 5 3
4 2
Type: Highman Unit 2 5 3 7
3 6
Level / Upkeep: 2 /
30 5 30 5
4 30 5
Cost: 20 / 20
Abilities: Charm, Concealment, Dispel Magic I, Fearless, Healing, Holy
Bolts, Holy Protection, Holy Strike, Magic Strike, Poison
Protection, Strike, True Seeing, Turn Undead II, Walking
Silver Medal Dispel Magic II, Holy Immunity, Marksmanship I, Turn Undead III
Gold Medal Dispel Magic III, Magic Protection, Marksmanship IV, Turn
Undead IV
Highman Paladin
Silver
No Medal Gold Medal
Alignment: Pure Medal
Good 5 3 7 4
6 3
Type: Highman Unit 2 5 3 7
3 6
Level / Upkeep: 2 /
40 8 40 8
4 40 8
Cost: 25 / 25
Abilities: Charge, Fearless, Healing, Holy Protection, Strike, True Seeing,
Turn Undead I, Walking
Silver Medal Parry, Vision I
Gold Medal Holy Immunity, Holy Strike, Vision II

Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison


Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot


Javelin, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3
Titan
No Medal Silver Medal Gold Medal
Alignment: Good
6 6 7 6 8 7
Type: Creature
Level / Upkeep: 3 5 5 6 6 6 7
/8 36 15 36 15 36 15
Cost: 105 / 105

Abilities: Fire Immunity, First Strike, Holy Protection, Round Attack,


Strike, Walking
Silver Medal Fearless, Lightning Protection
Gold Medal Holy Immunity, Parry

Valkyrie
Silver
No Medal Gold Medal
Alignment: Pure Medal
Good 7 3 9 4
8 3
Type: Creature 4 5 5 7
5 6
Level / Upkeep: 3 /
36 8 36 8
8 36 8
Cost: 75 / 75
Abilities: Charge, Dragon Slaying, Fearless, Flying, Holy Immunity, Holy
Strike, Strike, Vision IV
Silver Medal Parry
Gold Medal Holy Champion

Highman Avenger
Silver
No Medal Gold Medal
Alignment: Pure Medal
Good 5 4 6 5
6 4
Type: Highman Unit 4 7 5 8
5 7
Level / Upkeep: 3 /
32 7 32 9
8 32 8
Cost: 50 / 50
Abilities: Cave Crawling, Concealment, Death Immunity, Fearless, Forestry,
Holy Bolts, Holy Champion, Holy Immunity, Holy Strike, Magic
Strike, Mountaineering, Strike, Swimming, True Seeing, Turn
Undead II, Walking
Silver Medal Marksmanship I, Turn Undead III, Vision I
Gold Medal Marksmanship II, Parry, Turn Undead IV, Vision II

Level 4
Astra
No Medal Silver Medal Gold Medal
Alignment: Pure 7 6 8 6 9 7
Good
Type: Creature 1
4 8 5 9 5
0
Level / Upkeep: 4 /
16 3 2 3 2 3 2
6 0 6 0 6 0
Cost: 200 / 200
Abilities: Concealment, Dispel Magic II, Dragon Slaying, Fearless, Fire
Immunity, Fire Strike, Flying, Healing, Holy Immunity, Strike,
True Seeing, Turn Undead II, Vision IV
Silver Medal Dispel Magic III, Turn Undead III
Gold Medal Holy Champion, Turn Undead IV

Dark Elves
Level 1
Dark Elf Archer
No Medal Silver Medal Gold Medal
Alignment: Evil
3 1 4 1 5 2
Type: DarkElf Unit
Level / Upkeep: 1 / 2 5 3 6 3 7
2 26 5 26 5 26 5
Cost: - / 9

Abilities: Archery, Concealment, Marksmanship I, Night


Vision, Walking
Silver Medal Fearless, Marksmanship II
Gold Medal Marksmanship III, Strike

Dark Elf
Swordsman
No Medal Silver Medal Gold Medal
Alignment: Evil 5 2 6 2 7 3
Type: DarkElf Unit 3 5 4 6 4 7
Level / Upkeep: 1 /
26 5 26 5 26 5
2
Cost: - / 8
Abilities: Concealment, Night Vision, Parry, Strike,
Walking
Silver Medal Fearless
Gold Medal Archery, Marksmanship I
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Lady of Pain
No Medal Silver Medal Gold Medal
Alignment: Evil
4 2 5 2 6 3
Type: Creature
Level / Upkeep: 1 / 1 2 2 3 2 4
2 26 5 26 5 26 5
Cost: 7 / 7

Abilities: Bard’s Skills, Concealment, Night Vision,


Seduce, Strike, Walking
Silver Medal Charm, Fearless
Gold Medal Dominate

Level 2
Dark Elf Storm
Priest Silver
No Medal Gold Medal
Medal
Alignment: Evil 3 2 5 3
4 2
Type: DarkElf Unit 2 6 3 8
3 7
Level / Upkeep: 2 /
26 5 26 5
6 26 5
Cost: 17 / 17
Abilities: Concealment, Dispel Magic I, Healing, Lightning Bolts, Lightning
Protection, Magic Strike, Night Vision, Poison Protection, Strike,
Turn Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Magic Protection, Marksmanship I,
Poison Immunity, Turn Undead II
Gold Medal Dispel Magic III, Marksmanship III, Turn Undead III
Dark Elf Rider
No Medal Silver Medal Gold Medal
Alignment: Evil
6 2 7 2 8 3
Type: DarkElf Unit
Level / Upkeep: 2 / 2 5 3 6 3 7
6 36 7 36 7 36 7
Cost: 15 / 15

Abilities: Charge, Concealment, Night Vision, Strike,


Walking
Silver Medal Fearless, Parry, Vision I
Gold Medal Archery, Marksmanship I, Vision II

Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison


Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot


Javelin, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3
Dark_Elf_Executio
ner
No Medal Silver Medal Gold Medal
Alignment: Evil 7 4 8 4 9 5
Type: DarkElf Unit 5 6 6 7 6 8
Level / Upkeep: 3
36 12 36 12 36 12
/8
Cost: 105 / 105
Abilities: Charge, Concealment, Fearless, Life Stealing, Night Vision,
Strike, Trail of Darkness, Walking
Silver Medal Parry, Vision I
Gold Medal Death Protection, Unholy Champion, Vision II

Stormlord
Silver
Alignment: Evil No Medal Gold Medal
Medal
Type: Creature 4 2 6 3
5 2
Level / Upkeep: 3 / 2 7 3 9
8 3 8
Cost: 50 / 50 26 7 26 7
26 7

Abilities: Bard’s Skills, Charm, Concealment, Death Protection, Dispel Magic


III, Fearless, Healing, Life Stealing, Lightning Bolts, Lightning
Protection, Marksmanship II, Night Vision, Poison Protection,
Poison Strike, Strike, True Seeing, Walking
Silver Medal Parry, Vision I
Gold Medal Death Protection, Unholy Champion, Vision II

Shadow
Silver
No Medal Gold Medal
Alignment: Pure Medal
Evil 5 4 7 5
6 4
Type: Creature 4 5 5 7
5 6
Level / Upkeep: 3 /
28 7 28 7
8 28 7
Cost: 65 / 65
Abilities: Cause Fear, Cold Immunity, Death Immunity, Death Strike,
Fearless, Invisibility, Night Vision, Pass Wall, Poison Immunity,
Strike, Walking
Silver Medal
Gold Medal Physical Protection

Level 4
Incarnate
No Medal Silver Medal Gold Medal
Alignment: Pure 2 1 3 1 4 2
Evil
Type: Creature 5 5 6 6 6 7
Level / Upkeep: 4 /
16 3 1 3 1 3 1
6 0 6 0 6 0
Cost: 200 / 200
Abilities: Cold Immunity, Death Immunity, Fearless, Fire Immunity,
Floating, Lightning Immunity, Magic Strike, Pass Wall, Physical
Immunity, Poison Immunity, Possess, Strike
Silver Medal
Gold Medal Magic Protection

Orcs
Level 1
Orc Archer
No Medal Silver Medal Gold Medal
Alignment: Evil
2 2 3 2 4 3
Type: Orc Unit
Level / Upkeep: 1 / 2 2 3 3 3 4
2 26 5 26 5 26 5
Cost: - / 8

Abilities: Archery,
Concealment,
Walking
Silver Medal Fearless,
Marksmanship I
Gold Medal Marksmanship II,
Strike

Orc Swordsman
No Medal Silver Medal Gold Medal
Alignment: Evil
4 4 5 4 6 5
Type: Orc Unit
Level / Upkeep: 1 / 3 2 4 3 4 4
2 26 5 26 5 26 5
Cost: - / 9

Abilities: Concealment, Parry, Strike, Walking


Silver Medal Fearless, Round Attack
Gold Medal Charge
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Kobold
No Medal Silver Medal Gold Medal
Alignment: Evil
4 2 5 2 6 3
Type: Unit
Level / Upkeep: 1 / 2 2 3 3 3 4
2 24 4 24 4 24 4
Cost: 7 / 7

Abilities: Cave Crawling, Concealment, Night Vision, Poison Immunity,


Poison Strike, Strike, Walking, Wall Climbing
Silver Medal Poison Darts
Gold Medal Marksmanship I

Level 2
Orc Shaman
Silver
No Medal Gold Medal
Alignment: Evil Medal
3 2 5 3
Type: Orc Unit 4 2
Level / Upkeep: 2 / 2 4 3 6
3 5
4 26 5 26 5
Cost: 15 / 15 26 5

Abilities: Concealment, Dispel Magic I, Healing, Magic Bolts, Magic Strike,


Night Vision, Poison Protection, Strike, Turn Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Dispel Magic III, Magic Protection, Marksmanship III, Turn
Undead III

Orc Heavy Cavalry


No Medal Silver Medal Gold Medal
Alignment: Evil
5 4 6 4 7 5
Type: Orc Unit
Level / Upkeep: 2 / 2 2 3 3 3 4
4 32 9 32 9 32 9
Cost: 21 / 21
Abilities: Charge, Strike, Walking
Silver Medal Fearless, Parry, Vision I
Gold Medal Cause Fear, Vision II

Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison


Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Shredder Bolt
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 2 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 37 / 37

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot Black


Javelin, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3
Orc Warlord
No Medal Silver Medal Gold Medal
Alignment: Evil
7 6 8 6 9 7
Type: Orc Unit
Level / Upkeep: 3 6 5 7 6 7 7
/8 26 14 26 14 26 14
Cost: 105 / 105

Abilities: Concealment, Fearless, Round Attack, Strike, Walking


Silver Medal Cause Fear
Gold Medal Charge
Doom Bat
Silver
No Medal Gold Medal
Alignment: Evil Medal
4 4 6 5
Type: Creature 5 4
Level / Upkeep: 3 / 3 3 4 5
4 4
8 32 7 32 7
Cost: 40 / 40 32 7

Abilities: Cause Fear, Concealment, Flying, Night Vision, Poison Protection,


Poison Strike, Strike, Underground Concealment, Vision IV
Silver Medal Death Protection
Gold Medal Dragon Slaying, Poison Immunity

Orc Assassin
Silver
No Medal Gold Medal
Alignment: Evil Medal
6 3 8 4
Type: Orc Unit 7 3
Level / Upkeep: 3 / 4 2 5 4
5 3
8 30 8 30 8
Cost: 45 / 45 30 8

Abilities: Concealment, Desert Concealment, Grass Concealment,


Marksmanship II, Night Vision, Parry, Poison Darts, Poison Strike,
Snow Concealment, Steppe Concealment, Strike, Underground
Concealment, Walking, Wall Climbing, Wasteland Concealment
Silver Medal Fearless, Marksmanship III
Gold Medal Extra Strike, Marksmanship IV

Level 4
Red Dragon No Medal Silver Medal Gold Medal

Alignment: Evil 6 5 7 5 8 6
Type: Creature
1
Level / Upkeep: 4 / 7 8 8 9 8
0
16
3 1 3 1 3
Cost: 235 / 235 18
6 8 6 8 6
Abilities: Dragon, Fearless, Fire Breath, Fire Immunity, Flying, Strike,
Vision IV
Silver Medal Cause Fear
Gold Medal Charge, Dragon Slaying

Goblins
Level 1
Goblin Darter
Silver
No Medal Gold Medal
Alignment: Evil Medal
2 1 4 2
Type: Goblin Unit 3 1
Level / Upkeep: 1 / 2 1 3 3
3 2
2 24 4 24 4
Cost: - / 5 24 4

Abilities: Cave Crawling, Concealment, Night Vision, Poison Darts, Poison


Protection, Underground Concealment, Walking
Silver Medal Marksmanship I
Gold Medal Fearless, Marksmanship II, Strike

Goblin Spearman
No Medal Silver Medal Gold Medal
Alignment: Evil
4 2 5 2 6 3
Type: Goblin Unit
Level / Upkeep: 1 / 3 1 4 2 4 3
2 24 4 24 4 24 4
Cost: - / 6

Abilities: Cave Crawling, Concealment, First Strike, Night Vision, Parry,


Poison Protection, Underground Concealment, Strike, Walking
Silver Medal Parry, Vision I
Gold Medal Death Protection, Unholy Champion, Vision II

Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 1 2 2 3 3 3 4
/2 26 15 26 15 26 15
Cost: - / 11

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Goblin Bomber
No Medal Silver Medal Gold Medal
Alignment: Evil
1 1 2 1 3 2
Type: Goblin Unit
Level / Upkeep: 1 / 1 1 2 2 2 3
2 24 4 24 4 24 4
Cost: 4 / 4
Abilities: Cave Crawling, Concealment, Night Vision, Poison Protection,
Self Destruct,
Underground Concealment, Walking
Silver Medal Wall Climbing
Gold Medal Strike

Level 2
Goblin Shaman
Silver
No Medal Gold Medal
Alignment: Evil Medal
3 2 5 3
Type: Goblin Unit 4 2
Level / Upkeep: 2 / 2 3 3 5
3 4
4 24 4 24 4
Cost: 12 / 12 24 4

Abilities: Cave Crawling, Concealment, Dispel Magic I, Healing, Magic Bolts,


Magic Strike, Night Vision, Poison Immunity, Self Destruct, Strike,
Turn Undead I, Underground Concealment, Walking
Silver Medal Dispel Magic II, Marksmanship I, Turn Undead II
Gold Medal Dispel Magic III, Fearless, Gas Breath, Marksmanship II, Turn
Undead III

Goblin Wolf Rider


No Medal Silver Medal Gold Medal
Alignment: Evil
5 3 6 3 7 4
Type: Goblin Unit
Level / Upkeep: 2 / 2 1 3 2 3 3
4 32 7 32 7 32 7
Cost: 14 / 14

Abilities: Charge, Concealment, Forestry, Night Vision, Poison Protection,


Strike, Underground Concealment, Walking
Silver Medal Parry, Vision I
Gold Medal Fearless, Poison Strike, Vision II

Goblin Waste
Spewer
No Medal Silver Medal Gold Medal
Alignment: None 1 1 2 1 3 2
Type: Machine 2 2 3 3 3 4
Level / Upkeep: 2 /
24 8 26 8 26 8
4
Cost: 37 / 37
Abilities: Cold Protection, Fearless, Gas
Breath,
Poison Immunity, Walking, Wall
Crushing
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Ballista
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 7 26 7 26 7
Cost: 36 / 36

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot


Javelin, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3
Troll
No Medal Silver Medal Gold Medal
Alignment: Pure
Evil 6 7 7 7 8 8
Type: Creature 3 2 4 3 4 4
Level / Upkeep: 3 /
28 12 28 12 28 12
8
Cost: 75 / 75
Abilities: Cave Crawling, Night Vision, Regeneration, Strike, Walking
Silver Medal Charge, Fearless, Poison Protection
Gold Medal Cause Fear, Hurl Boulder

Goblin Wyvern
Rider
No Medal Silver Medal Gold Medal
Alignment: Evil 5 4 6 4 7 5
Type: Goblin Unit 2 2 3 3 3 4
Level / Upkeep: 3 /
36 8 36 8 36 8
8
Cost: 55 / 55
Abilities: Cave Crawling, Charge, Flying, Night Vision, Poison Protection,
Poison Strike, Strike, Underground Concealment, Vision IV
Silver Medal Cause Fear
Gold Medal Fearless, Dragon Slaying
Goblin Big Beetle
No Medal Silver Medal Gold Medal
Alignment: Evil
5 4 6 4 6 5
Type: Goblin Unit
Level / Upkeep: 3 3 2 4 4 4 5
/8 40 14 40 14 40 15
Cost: 90 / 90

Abilities: Cave Crawling, Charge, Concealment, Night Vision, Poison


Protection, Poison Strike, Strike, Tunneling, Underground
Concealment, Walking, Wall Climbing, Wall Crushing
Silver Medal Poison Immunity
Gold Medal Fearless, Parry

Level 4
Karagh No Medal Silver Medal Gold Medal

Alignment: Evil 7 8 8 8 9 9
Type: Creature
Level / Upkeep: 4 / 4 7 5 5 9
8
16
4 2 4 2 4 2
Cost: 195 / 195
4 1 4 1 4 1
Abilities: Cause Fear, Cave Crawling, Charge, Fearless, Night Vision, Poison
Protection, Strike, Walking, Wall Climbing, Wall Crushing

Silver Medal Poison Immunity

Gold Medal Cause Fear

The Undead
Level 1
Necromancer
No Medal Silver Medal Gold Medal
Alignment: Evil
2 1 3 1 4 2
Type: Undead Unit
Level / Upkeep: 1 / 2 4 3 5 3 6
2 26 5 26 5 26 5
Cost: - / 5

Abilities: Black Bolts, Concealment, Death


Protection, Poison Protection,
Walking
Silver Medal Fearless, Marksmanship I, Poison
Immunity
Gold Medal Life Stealing, Marksmanship II,
Strike

Undead
Swordsman
Silver
No Medal Gold Medal
Medal
Alignment: Pure 4 2 5 4
Evil 5 3
Type: Undead Unit 3 2 3 4
3 3
Level / Upkeep: 1 / 26 4 26 7
26 6
2
Cost: - / 4
Abilities: Cause Fear, Cold Protection, Concealment, Death Immunity,
Fearless, Fire Protection, Lightning Protection, Parry, Poison
Immunity, Regeneration, Strike, Walking
Silver Medal
Gold Medal Death Strike

Undead Bone Ram


No Medal Silver Medal Gold Medal
Alignment: Pure Evil 1 1 2 1 3 2
Type: Undead
Machine 2 5 3 6 3 7
Level / Upkeep: 1 /
2 2 1 2 1 2 1
6 5 6 5 6 5
Cost: - / 10
Abilities: Cold Protection, Death Immunity, Fearless, Fire Protection,
Lightning Protection, Poison Immunity, Regeneration, Walking,
Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Immunity

Hell Hound
Silver
No Medal Gold Medal
Alignment: Pure Medal
Evil 4 2 6 3
5 2
Type: Creature 2 3 3 5
3 4
Level / Upkeep: 1 /
32 5 32 5
2 32 5
Cost: 10 / 10
Abilities: Cold Immunity, Death Protection, Fearless, Fire Immunity, Fire
Strike, Flame Throwing, Ignition, Regeneration, Strike, Walking
Silver Medal Cause Fear
Gold Medal Fire Breath

Level 2
Undead Doom
Priest
Silver
No Medal Gold Medal
Medal
Alignment: Pure 3 2 5 3
Evil 4 2
Type: Undead Unit 2 4 3 6
3 5
Level / Upkeep: 2 / 26 5 26 5
26 5
4
Cost: 18 / 18
Abilities: Bard’s Skills, Black Bolts, Cold Protection, Concealment, Death
Immunity, Death Strike, Dispel Magic I, Dominate, Fearless, Fire
Protection, Lightning Protection, Poison Immunity, Regeneration,
Strike, Walking
Silver Medal Dispel Magic II, Marksmanship I
Gold Medal Dispel Magic III, Lightning Bolts, Dispel Magic III

Undead Knight
Silver
No Medal Gold Medal
Alignment: Pure Medal
Evil 5 3 7 4
6 3
Type: Undead Unit 2 3 3 5
3 4
Level / Upkeep: 2 /
32 7 32 7
4 32 7
Cost: 17 / 17
Abilities: Cause Fear, Charge, Cold Protection, Concealment, Death
Immunity, Fearless, Fire Protection, Lightning Protection, Poison
Immunity, Regeneration, Strike, Walking
Silver Medal Parry, Vision I
Gold Medal Death Strike, Vision II

Undead Skull
Thrower Silver
No Medal Gold Medal
Medal
Alignment: Pure Evil 1 1 3 2
2 1
Type: Undead 2 4 3 6
Machine 3 5
26 7 26 7
Level / Upkeep: 2 / 4 26 7
Cost: 60 / 60
Abilities: Cold Protection, Death Immunity, Fearless, Fire Protection, Hurl
Boulder, Lightning Protection, Marksmanship I, Poison Immunity,
Regeneration, Walking
Silver Medal Marksmanship II
Gold Medal Marksmanship III
Undead Mummy
Silver
No Medal Gold Medal
Alignment: Pure Medal
Evil 4 4 6 5
5 4
Type: Undead Unit 1 5 2 7
2 6
Level / Upkeep: 2 /
24 6 24 6
4 24 6
Cost: 28 / 28
Abilities: Cold Protection, Concealment, Death Immunity, Death Strike,
Fearless, Life Stealing, Lightning Protection, Magic Protection,
Poison Immunity, Poison Strike, Regeneration, Strike, Walking
Silver Medal Cause Fear
Gold Medal Fire Protection, Magic Immunity

Level 3
Undead Bone Horror
No Medal Silver Medal Gold Medal
Alignment: Pure Evil 5 5 6 5 7 6
Type: Undead
Creature 3 4 4 5 4 6
Level / Upkeep: 3 /
8 2 1 2 1 2 1
6 9 6 9 6 9
Cost: 83 / 83
Abilities: Cause Fear, Cold Protection, Death Immunity, Death Strike,
Fearless, Fire Protection, Lightning Protection, Poison Immunity,
Regeneration, Strike, Walking, Wall Crushing
Silver Medal Charge
Gold Medal Round Attack

Demon
No Medal Silver Medal Gold Medal
Alignment: Pure
Evil 6 6 7 6 8 7
Type: Creature 4 4 5 5 5 6
Level / Upkeep: 3 /
30 10 30 10 30 10
8
Cost: 105 / 105
Abilities: Cause Fear, Charm, Concealment, Death Immunity, Fearless, Fire
Immunity, Fire Strike, Flying, Ignition, Poison Immunity,
Regeneration, Strike, Vision IV
Silver Medal True Seeing
Gold Medal Dominate, Dragon Slaying
Undead Wraith
Silver
No Medal Gold Medal
Alignment: Pure Evil Medal
4 3 5 4
Type: Undead 5 3
Creature 2 4 3 5
3 4
Level / Upkeep: 3 / 8 26 6 26 8
Cost: 75 / 75 26 7

Abilities: Cause Fear, Cold Immunity, Concealment, Death Immunity,


Death Strike, Fearless, Fire Immunity, Life Stealing, Lightning
Protection, Pass Wall, Physical Immunity, Poison Immunity,
Regeneration, Strike, Walking
Silver Medal
Gold Medal Unholy Champion

Level 4
Undead Reaper
No Medal Silver Medal Gold Medal
Alignment: Pure Evil 7 6 8 6 9 7
Type: Undead
Creature 1 1 1
5 6 6
0 0 0
Level / Upkeep: 4 /
16 2 1 2 1 2
15
6 5 6 5 6
Cost: 210 / 210
Abilities: Cause Fear, Cold Protection, Concealment, Death Immunity,
Death Strike, Fearless, Floating, Gas Breath, Invoke Death, Life
Stealing, Lightning Protection, Pass Wall, Path of Decay, Poison
Immunity, Regeneration, Strike, True Seeing,
Unholy Champion, Walking
Silver Medal
Gold Medal Physical Protection

Other Neutral Units


Level 1
Giant Frog
No Medal Silver Medal Gold Medal
Alignment: None
4 3 5 3 6 4
Type: Creature
Level / Upkeep: 1 / 1 2 2 3 2 4
4 28 5 28 5 28 5
Cost: - / -

Abilities: Strike, Swimming, Walking, Water


Concealment

Silver Medal Fearless


Gold Medal Charge

Mermaid
No Medal Silver Medal Gold Medal
Alignment: Neutral
3 2 4 2 5 3
Type: Creature
Level / Upkeep: 1 / 1 6 2 7 2 8
4 26 5 26 5 26 5
Cost: - / -

Abilities: Bard’s Skills, Seduce, Strike,


Swimming, Water Concealment
Silver Medal Charm, Fearless
Gold Medal Dominate

Wild Boar
No Medal Silver Medal Gold Medal
Alignment: None
3 3 4 3 5 4
Type: Creature
Level / Upkeep: 1 / 3 2 4 3 4 4
4 36 5 36 5 36 5
Cost: - / -

Abilities: Charge, Concealment, Strike,


Walking
Silver Medal Fearless
Gold Medal Wall Crushing

Wolf
No Medal Silver Medal Gold Medal
Alignment: None
4 2 5 2 6 3
Type: Creature
Level / Upkeep: 1 / 2 2 3 3 3 4
4 36 4 36 4 36 4
Cost: - / -

Abilities: Cold Protection, Concealment,


Forestry, Strike, Walking
Silver Medal Fearless
Gold Medal Cause Fear

Dire Wolf
No Medal Silver Medal Gold Medal
Alignment: None
5 3 6 3 7 4
Type: Creature
Level / Upkeep: 1 / 2 2 3 3 3 4
2 36 6 36 6 36 6
Cost: - / -
Abilities: Cause Fear, Cold Protection,
Concealment, Forestry, Night
Vision, Strike, Walking
Silver Medal Fearless
Gold Medal Cause Fear

Level 2
Druid
Silver
No Medal Gold Medal
Alignment: Neutral Medal
4 2 6 3
Type: Unit 5 2
Level / Upkeep: 2 / 2 5 3 7
3 6
6 26 8 26 8
Cost: - / - 26 8

Abilities: Concealment, Dispel Magic I, Entangle, Forestry, Healing,


Lightning Bolts, Lightning Protection, Magic Strike, Poison
Protection, Strike, Walking
Silver Medal Dispel Magic II, Fearless, Magic Protection, Marksmanship I, Turn
Undead I
Gold Medal Dispel Magic III, Marksmanship II, Poison Immunity, Turn
Undead II

Fire Sprite
Silver
No Medal Gold Medal
Alignment: Neutral Medal
5 3 7 4
Type: Creature 6 3
Level / Upkeep: 2 / 2 4 3 6
3 5
6 26 7 26 7
Cost: - / - 26 7

Abilities: Cold Immunity, Fire Immunity, Fire Strike, Ignition, Lightning


Immunity, Poison Immunity, Strike, Walking
Silver Medal Call Flames, Fearless
Gold Medal Marksmanship I

Great Eagle
No Medal Silver Medal Gold Medal
Alignment: None
4 3 5 3 6 4
Type: Creature
Level / Upkeep: 2 / 2 3 3 4 3 5
6 40 7 40 7 40 7
Cost: - / -

Abilities: Flying, Strike, Vision IV


Silver Medal Fearless
Gold Medal Charge, Dragon Slaying

Level 3
Sea Serpent
No Medal Silver Medal Gold Medal
Alignment: None
6 8 7 8 7 9
Type: Creature
Level / Upkeep: 3 3 3 4 3 4 4
/8 40 15 40 16 40 17
Cost: - / -

Abilities: Strike, Swimming, Water Concealment


Silver Medal Fearless
Gold Medal Charge, Walking

Level 4
Air Elemental No Medal Silver Medal Gold Medal

Alignment: Neutral 5 3 6 3 7 4
Type: Creature
Level / Upkeep: 4 / 2 3 3 4 3 5
10
3 1 3 1 3 1
Cost: - / -
6 2 6 2 6 2
Abilities: Cold Immunity, Fire Immunity, Flying, Invisibility, Physical
Immunity, Poison Immunity, Regeneration, Strike, Vision IV
Silver Medal Fearless
Gold Medal Death Protection, Holy Protection

Earth Elemental No Medal Silver Medal Gold Medal

Alignment: Neutral 6 8 7 8 8 9
Type: Creature
Level / Upkeep: 4 / 4 4 5 5 5 6
10
2 2 2 2 2 2
Cost: - / -
4 0 4 0 4 0
Abilities: Cave Crawling, Concealment, Fire Protection, Hurl Boulder,
Lightning Protection, Mountaineering, Poison Immunity,
Regeneration, Strike, Tunneling, Walking, Wall Crushing
Silver Medal Fearless, Marksmanship I
Gold Medal Death Protection, Holy Protection, Marksmanship II

Fire Elemental No Medal Silver Medal Gold Medal

Alignment: Neutral 6 5 7 5 8 6
Type: Creature
1
Level / Upkeep: 4 / 4 8 5 9 5
0
10
2 1 2 1 2
Cost: - / - 17
6 7 6 7 6
Abilities: Cold Immunity, Fire Breath, Fire Immunity, Fire Strike, Ignition,
Lightning Immunity, Physical Protection, Poison Immunity,
Regeneration, Self Destruct, Strike, Walking
Silver Medal Call Flames, Fearless
Gold Medal Death Protection, Holy Protection, Marksmanship I

Syron Silver
No Medal Gold Medal
Medal
Alignment: Pure 1
8 5 6
Neutral 9 5 0
Type: Creature 1 1
6 1 7
Level / Upkeep: 4 / 0 7 0
0
10 2 2 2 2
2 2
Cost: - / - 8 0 8 0
8 0
Abilities: Cold Immunity, Death Immunity, Fire Immunity, Holy Immunity,
Lightning Immunity, Magic Immunity, Parry, Poison Immunity,
Strike, Walking
Silver Medal Fearless
Gold Medal Cause Fear

Water Elemental No Medal Silver Medal Gold Medal

Alignment: Neutral 6 4 7 4 8 5
Type: Creature
Level / Upkeep: 4 / 3 3 4 4 4 5
10
3 1 3 1 3 1
Cost: - / -
0 8 0 8 0 8
Abilities: Charge, Fire Immunity, Grass Concealment, Physical Protection,
Strike, Swimming, Underground Concealment, Walking, Wall
Crushing, Water Concealment
Silver Medal Fearless
Gold Medal Death Protection, Holy Protection

Silver Dragon Silver


No Medal Gold Medal
Medal
Alignment: Pure 7 5 9 6
Neutral 8 5
Type: Creature 7 7 8 9
Level / Upkeep: 4 / 8 8
16 3 2 3 2
3 2
Cost: - / - 6 0 6 0
6 0
Abilities: Cause Fear, Dragon, Dragon Slaying, Fearless, Flying, Lightning
Bolts, Lightning Immunity, Lightning Strike, Marksmanship I,
Strike, Vision IV
Silver Medal Marksmanship II
Gold Medal Marksmanship III, Parry
Other Good Units
Level 2

Greater Spirit
Puppet
No Medal Silver Medal Gold Medal
Alignment: Good 5 4 8 5 9 6
Type: Creature 2 5 4 4 4 5
Level / Upkeep: 2 /
36 8 36 10 36 10
4
Cost: - / -
Abilities: Cold Immunity, Death Immunity,
Fearless, Holy Immunity,
Lightning Immunity, Magic
Protection, Magic Strike, Pass
Wall, Poison Immunity, Strike,
Walking
Silver Medal Self-Destruct
Gold Medal Physical Protection

Level 4
Gold Dragon No Medal Silver Medal Gold Medal

Alignment: Good 5 5 6 5 7 6
Type: Creature
1
Level / Upkeep: 4 / 7 8 8 9 8
0
10
3 2 3 2 3
Cost: - / - 20
6 0 2 0 2
Abilities: Divine Breath, Dragon, Fearless, Fire Protection, Flying, Holy
Immunity, Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Dragon Slaying, Holy Champion

Other Evil Units


Level 2
Black Spider
No Medal Silver Medal Gold Medal
Alignment: Evil
4 3 5 3 5 4
Type: Creature
Level / Upkeep: 2 / 3 4 4 4 4 5
6 28 6 28 7 28 8
Cost: - / -

Abilities: Cave Crawling, Concealment, Poison Immunity, Poison Strike,


Strike,
Underground Concealment, Walking, Wall Climbing, Web
Silver Medal Fearless
Gold Medal Cause Fear

Level 3

Werewolf
No Medal Silver Medal Gold Medal
Alignment: Pure
Evil 7 5 8 5 9 6
Type: Unit 3 3 4 4 4 5
Level / Upkeep: 3 /
36 10 36 10 36 10
8
Cost: - / -
Abilities: Cause Fear, Cold Protection,
Concealment, Death Protection,
Fearless, Forestry, Night Vision,
Regeneration, Strike, Walking
Silver Medal
Gold Medal Extra Strike

Spider Queen
Silver
Alignment: Pure No Medal Gold Medal
Medal
Evil 4 4 6 5
Type: Dark Elf 5 4
Creature 3 7 4 9
4 8
Level / Upkeep: 3 / 28 8 28 8
28 8
8
Cost: - / -
Abilities: Bard’s Skills, Cave Crawling, Concealment, Dispel Magic II,
Healing, Magic Bolts, Magic Protection, Marksmanship I, Night
Vision, Poison Immunity, Poison Strike, Seduce, Strike, Turn
Undead I, Underground Concealment, Walking, Wall Climbing,
Web
Silver Medal Dispel Magic III, Fearless, Marksmanship II, Turn Undead II
Gold Medal Marksmanship III, Turn Undead III
**Replaced with Storm Lord. Cannot be produced. Found in
dungeons, crypts, etc**

Level 4
Black Dragon No Medal Silver Medal Gold Medal

Alignment: Evil 6 6 7 6 8 7
Type: Creature
1
Level / Upkeep: 4 / 5 8 6 9 6
0
10
3 2 3 2 3
Cost: - / - 20
6 0 6 0 6
Abilities: Black Breath, Death Immunity, Dragon, Fearless, Flying, Poison
Protection, Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Dragon Slaying, Unholy Champion

Resurrected
Dragon No Medal Silver Medal Gold Medal
7 4 8 4 9 5
Alignment: Pure
Evil
Type: Creature 3 5 4 6 4 7
Level / Upkeep: 4 / 3 1 3 1 3 1
16 2 5 2 5 2 5
Cost: - / -
Abilities: Cause Fear, Cold Protection, Death Immunity, Dragon, Fearless,
Fire Protection, Flying, Lightning Protection, Night Vision, Path of
Decay, Poison Immunity, Regeneration, Strike, Vision IV
Silver Medal
Gold Medal Strike, Dragon Slaying

Builder’s Guild
Level 1

Drill
No Medal Silver Medal Gold Medal
Alignment: None
1 5 2 5 3 6
Type: Machine
Level / Upkeep: 1 2 3 3 4 4 5
/2 24 15 24 15 24 15
Cost: - / 15
Abilities: Cold Protection, Fearless, Poison Immunity,
Tunnelling, Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Level 2
Engineers
Silver
No Medal Gold Medal
Alignment: None Medal
1 1 3 2
Type: Machine 2 1
Level / Upkeep: 2 / 2 2 3 3
3 2
4 26 7 26 7
Cost: 45 / 45 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison


Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3
Flame Thrower
Ram
No Medal Silver Medal Gold Medal
Alignment: None 1 1 2 1 3 2
Type: Machine 2 2 3 3 3 4
Level / Upkeep: 3
26 10 26 10 26 10
/8
Cost: 60 / 60
Abilities: Cold Protection, Fearless, Flame Throwing, Marksmanship II,
Poison Immunity, Walking, Wall Crushing
Silver Medal Marksmanship III
Gold Medal Marksmanship IV

Level 4
Guild Balloon
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 4 / 4 2 5 3 5 4
16 32 6 32 6 32 6
Cost: 200 / 200

Abilities: Cold Protection, Fearless, Flying, Poison Immunity, Transport (5


units), Vision IV
Silver Medal
Gold Medal Archery
Shipyard
Level 1
Transport Ship
No Medal Silver Medal Gold Medal
Alignment: None
1 2 2 2 3 3
Type: Machine
Level / Upkeep: 1 1 2 2 3 2 4
/2 28 10 28 10 28 10
Cost: - / 22

Abilities: Archery, Cold Protection, Fearless, Poison Immunity, Sailing,


Strike, Transport (7 units), Vision II
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 2
Dragon Ship
No Medal Silver Medal Gold Medal
Alignment: None
3 3 4 3 5 4
Type: Machine
Level / Upkeep: 2 2 3 3 4 3 5
/4 32 15 32 15 32 15
Cost: 35 / 35

Abilities: Cold Protection, Fearless, Poison Immunity, Sailing, Shoot


Javelin, Strike, Transport (5 units), Vision II
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3
Galley
No Medal Silver Medal Gold Medal
Alignment: None
5 5 6 5 7 6
Type: Machine
Level / Upkeep: 3 3 4 4 5 4 6
/8 40 25 40 25 40 25
Cost: 115 / 115

Abilities: Cold Protection, Fearless, Poison Immunity, Sailing, Shoot


Javelin, Strike, Transport (6 units), Vision II
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 4
Galleon No Medal Silver Medal Gold Medal

Alignment: None 7 7 8 7 9 8
Type: Machine
Level / Upkeep: 4 / 5 4 6 5 6 6
16
4 3 4 3 4 3
Cost: 250 / 250
0 0 0 0 0 0
Abilities: Cold Protection, Fearless, Fire Cannon, Marksmanship I, Poison
Immunity, Sailing, Shoot Javelin, Strike, Transport (7 units),
Vision II
Silver Medal Marksmanship II
Gold Medal Marksmanship III

Other Machines
Catapult
No Medal Silver Medal Gold Medal
Alignment: None
1 1 2 1 3 2
Type: Machine
Level / Upkeep: 2 / 2 2 3 3 3 4
4 26 8 26 8 26 8
Cost: - / -

Abilities: Cold Protection, Fearless, Hurl Boulder, Poison


Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Detailed Spell Tables


** Research costs shown are final values, ie: after AoW+ applies its “double spell
research” engine change. **
** While all values shown are accurate, I haven’t finished updating spell
description/types. Pretty minor stuff so I’m uploading early for the sake of my LAN
group.**
Air Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Vaporize 3 40 Combat Damages units by
7ATK / turning parts of them
5DMG into vapor.
X1
Long Range
Cold 3 40 Combat Blast a short-ranged
Breath 6ATK / area with a cone of
5DMG frigid, frozen air.
X1
Short Range
Bird’s 3 30 Global Allows caster to see the
View details of terrain at a
great distance around
themselves.
Haste 4/3 50 Enchantment Allows the target unit to
move at a great speed.
Level 2
Winds of 4 70 Combat Summons a turbulent
Fury 8ATK / wind storm, hurtling
5DMG the target away, and
X1 damaging flying units.
Long Range
Watcher 25 / 5 90 Global Summons a magical
entity that watches over
a large area. Watchers
can see concealed or
invisible enemies.
Freeze 8 60 Global Freezes a small area of
Water water, rendering it solid
enough to walk over.
Summon 12 / 3 90 Global Summons the speed
Great and scouting ability of
Eagle Great Eagle.
Level 3
Chain 7 150 Combat Discharges a streaming
Lightning 6ATK / arc of electrical energy
4DMG at an enemy and
X1 (+3) through up to three
Long Range other beings near the
initial target.
Wind 15 / 3 120 Enchantment Bestows flight upon
Walking flightless.
(Not castable on
machines.)
Call Hero 35 150 Global Summons a random
hero to the vicinity of
the spell-caster. Hero
may serve for a fee, if
conditions are
diplomatically
favorable.
Shock 5 100 Global Blasts the air around
Wave the spellcaster with
shockwaves of ever
expanding sonic
destruction.
Level 4
Lightning 50 280 Global Gathers a massive
Storm electrical storm over an
area, striking units and
damaging structures
within the area of effect.
Tornado 25 230 Global Invokes a vortex over
the target party, hurling
some or all members far
away. Most effective
against lower-level
units positioned in
plains.
Summon 50 / 8 250 Global Summons an ethereal
Air Air Elemental.
Elemental
Air 100 / 12 300 Global Air shifts to the caster's
Mastery favor. Ships and fliers
move at double speed,
movement for similar
enemies is halved.
Earth spells cost
double.

Earth Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Slow 2 30 Combat Halves the target’s
9ATK / mobility for the
0DMG duration of combat.
X1
Infinite
Range
Stoning 4 48 Combat Lobs stones at the
5ATK / target over long
2DMG distances.
X6
Long Range
Concealment 3 / 2 40 Enchantment Gives the target unit
the ability to travel
unseen in densely
vegetated terrain.
Summon 6/2 30 Global Summons a wild boar.
Boar
Level 2
Stone Skin 4/3 100 Enchantment Hardens the target
unit’s body,
increasing Defense
(+2).
Free 3/2 80 Enchantment Endows a unit with
Movement extreme agility, as if
they possessed
mountaineering, cave
crawling, and forestry
skills.
Poison 10 60 Global Sprouts a barrier of
Plants poisonous vegetation.
Units passing through
the plants suffer
poison damage.
Gold Rush 40 / 3 100 Global Doubles a town’s gold
income!
Level 3
Tremors 6 100 Combat Violently shakes the
6ATK / whole battlefield,
5DMG causing horrible
X1 (all) damage to structures.
Infinite
Range
Entangle 7 150 Combat Attempts to ensnare
7ATK / the target by
0DMG summoning grasping
X1 tentacles, which
Long Range restrict all movement
and lower Defense
(-2).
Level Terrain 25 120
Enchanted 50 / 5 140
Roads
Level 4
Town Quake 50 250

Raise 40 230
Terrain
Summon 50 / 8 250
Earth
Elemental
Earth 100 / 12 300
Mastery

Water Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Ooze 1 30 Combat

Vortex 12 40

Healing 7 50
Water
Summon 6/2 40
Frog
Level 2
Geyser 3 60

Ice Shards 4 90

Water 5/2 80
walking
Frost 3 70
Beam
Level 3
Healing 15 140
Showers
Great Hail 6 150
Liquid 8/4 150
Form
Fountain 40 / 3 100
of Life
Level 4
Ice Storm 50 250

Flood 120 / 15 300

Summon 50 / 8 250
Water
Elemental
Water 100 / 12 300
Mastery

Fire Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Fire Breath 3 20 Combat
7ATK /
5DMG
X1 Spread
Short Range
Call 2 20 Combat
Flames 9 ATK /
4DMG
X1
Medium
Range
Fury 2/1 20

Summon 6/2 30
Fire Sprite
Level 2
Fire Halo 3/1 40

Flaming 2 30 Combat
Arrow 9ATK /
4DMG
X1
Long Range
Swarm 4 40 Combat
8ATK /
2DMG
X1 Area
Effect
Long Range
Cloud of 13 / 3 40
Ashes
Level 3
Fireball 5 80 Combat
9ATK /
6DMG
X1 Area
Effect
Long Range
Sacrificial 5 60 Combat
Flame 8ATK /
8DMG
X1 Area
Effect

Fire 15 / 3 70
Barrier
Anarchy 25 80

Level 4
Fire Storm 40 150

Warmonger 35 / 3 180

Summon 40 / 6 180
Fire
Elemental
Fire 80 / 8 200
Mastery

Life Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Solar Flare 2 40 Combat
Remedy 4 40

Bless 4/1 50

Rejuvenate 10 30

Level 2
Turn 3 60
Undead
1`
Recall 3 80
Spirits
Holy 5/3 90
Champion
Holy 15 70
Woods
Level 3
High 6 130
Prayer
Sacred 6 150
Wrath
Tranquility 50 / 8 120

Resurrect 35 150
Hero
Level 4
Divine 75 250
Storm
Crusade 50 180

Summon 75 / 10 300
Gold
Dragon
Life 100 / 12 300
Mastery

Death Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Animate 3 40 Combat
Dead
Disease 3 50
Cloud
Dark Gift 4/1 50

Summon 6/3 50
Black
Spider
Level 2
Terror 4 60

Death Ray 2 80

Unholy 5/3 90
Champion
Evil Woods 15 70

Level 3
Mind 6 150
Decay
Hatred 50 / 8 120

Pestilence 50 130

Animate 35 150
Hero
Level 4
Death 75 250
Storm
Animate 100 300
Ruins
Summon 75 / 10 300
Black
Dragon
Death 100 / 12 300 .
Mastery

Cosmos Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Dispel 2 40
Magic
Enchant 3/1 40
Weapon
Level 2
Warp Party 11 70

1`
Disjunction 25 90

Cosmagic 21 60
Surgery
Level 3
Town Gate 25 150

Anti Magic 40 / 2 130


Shell
Conceal 15 100
Area
Level 4
Power Leak 75 / 5 250

Spell Ward 75 / 5 250

Summon 100 / 12 350


Syron

Secret Spells
Summon 6/2 -
Mermaid

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