1. The document outlines rules for a board game involving Saxon raids on regions in Britain and adjacent seas.
2. Players can select up to 3 regions to raid, carrying out actions like placing raiders, battle, plunder and reducing prosperity in each selected region.
3. Depending on the type of region raided and whether the sea is patrolled, raiders are placed by rolling dice and modifying the roll based on other factors.
1. The document outlines rules for a board game involving Saxon raids on regions in Britain and adjacent seas.
2. Players can select up to 3 regions to raid, carrying out actions like placing raiders, battle, plunder and reducing prosperity in each selected region.
3. Depending on the type of region raided and whether the sea is patrolled, raiders are placed by rolling dice and modifying the roll based on other factors.
1. The document outlines rules for a board game involving Saxon raids on regions in Britain and adjacent seas.
2. Players can select up to 3 regions to raid, carrying out actions like placing raiders, battle, plunder and reducing prosperity in each selected region.
3. Depending on the type of region raided and whether the sea is patrolled, raiders are placed by rolling dice and modifying the roll based on other factors.
Select Regions Select up to 3 non-Saxon Controlled Regions (1 if Limited Command) Saxon Raid III V VI Deep Raid One of the other Factions in space have option to force Feats Surprise Battle with Saxons (Saxons as Attackers; N.B.: May roll for a) Border Oceanus Britannicus o If Raid Command does not use a N.B. All Assaults in this Coup-de-Main for All Assaults in this space). Dux have first Feat, go to IV.1 selected space roll for choice and then Faction with Control, if any. b) Border Oceanus Germanicus o If using Surprise Feat, then go to V Coup-de-Main If Saxons successfully Evade, then go to END for one selected space only, and If Deep Raid, then go to If forced Battle in City, then go to IX c) Have a Saxon Warband & a Saxon (non-Foederati) Settlement If forced Battle otherwise, then go to IV.2 go to IV.1 for other spaces VI d) Be adjacent to a space from “c” o If using Ravage Feat in selected Else go to IV.1 If no Faction chose to Battle Saxons, then go to IV.1 space, go to VII, otherwise go to e) Border a Sea that a space from “c” also borders IV.1 VII Ravage f) (If Deep Raid, ONLY in 1 space) Be adjacent to any other Valid space IV Remove Prosperity from Map equal to # of newly placed Raiders and place as Plunder Plunder on newly placed Raiders If Surprise Feat and no space previously selected for Deep Raid, then select 1. If selected space is City, then go to Then if Population>0, Roll 1d6, on 4-6, reduce Population by 1 and Civitates receive 1 1 space only for Surprise from previously selected spaces. VIII Refugee marker 2. Remove Prosperity from Map equal Then Saxons may select 1 Faction present in Region to Battle with newly placed If Ravage Feat, then may select for Ravage any of previously selected to the lesser of Region’s Population Raiders (N.B. Saxons may NOT Assault or Evade in this Battle) spaces. or # of newly placed Raiders (not If Saxons did not Battle, then each of other Factions in space may in turn Battle with Go to II counting ones that may have been Saxons (Saxons as Defenders; N.B. Saxons may not Evade or Withdraw during these lost earlier in a forced Battle) and Battles) [Order of Choice: Dux then Civitates (but not both, unless Fragmentation) place as Plunder on newly placed then Scotti] II Raiders Then go to IX 3. If there was a forced Battle during Place Raiders Deep Raid, then go to IX IX For each region, either spend 4. Otherwise, go to VIII Scotti Reckoning • 1 Renown to Roll 1d4 • 2 Renown to Roll 3d4 • If Region had Scotti Control at beginning of this • If Raid is Free by Event, Roll 3d4 Raid, then reduce Scotti Renown by total VIII amount of Prosperity taken as Plunder in this Then Battle space (whether retained or lost in Battle) 1. If Region selected was Validity type “a,” “b,” “e,” or “f” (if deriving May Select 1 Faction present in Region • If a Scotti (non-Foederati) Settlement was therefrom) and Sea in question is Patrolled, then place number of to Battle with newly placed Raiders destroyed during this Raid, then reduce Scotti Saxon Raiders=Dice Roll-(# of Dux Forts in Regions bordering that Sea) N.B.: May roll for Coup-de-Main in Renown by amount of Plunder taken as a result 2. Otherwise, place number of Saxon Raiders=Dice Roll single selected Surprise space of destroying said Settlements (May remove Raiders from map in order to place at this time, but any Plunder N.B.: May not Assault while using Go to END carried by Raiders so removed is lost) Ravage N.B. Only newly placed Raiders take part in any of sequence following Then go to IX END For each space with newly placed Raiders, Go to III Return to III if selected spaces remain to Raid