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I V VI

Select Regions
Select up to 4 non-Scotti Controlled Regions (1 if Limited Command) Scotti Raid Surprise
N.B. All Assaults in
this selected space
roll for Coup-de-Main
Deep Raid
One of the other Factions in space have
option to force Battle with Scotti (Scotti as
Attackers; N.B.: May roll for Coup-de-Main
Valid Regions must either: III If Deep Raid, then go for All Assaults in this space). Dux have first
Feats to VI choice and then Faction with Control, if any.
a) Border Oceanus Hibernicus o If Raid Command does not use a Feat, go to IV.1 Otherwise go to IV.1  If Scotti successfully Evade, then go to
o If using Surprise Feat, then go to V for one selected END
b) Border Oceanus Septentrionalis space only, and go to IV.1 for other spaces  If forced Battle in City, then go to IX
o If using Ransom Feat in selected space, go to VII,  If forced Battle otherwise, then go to IV.2
c) Border Caledonia (i.e. Novantae or Votadini) otherwise go to IV.1  If no Faction chose to Battle Scotti, then
go to IV.1
d) Have a Scotti Warband & a Scotti (non-Foederati) Settlement
e) Be adjacent to a space from “d” IV VII
Plunder Ransom
f) Border a Sea that a space from “d” also borders • If selected space is City, then skip next bullet
1. If selected space is City, then go to VIII
2. Remove Prosperity from Map equal to the lesser of • Remove Prosperity from Map equal to the lesser of Region’s
g) (If Deep Raid, ONLY in 1 space) Be adjacent to any other Valid space
Region’s Population or # of newly placed Raiders (not Population or # of newly placed Raiders and place as Plunder on newly
If Surprise Feat and no space previously selected for Deep Raid, then select counting ones that may have been lost earlier in a placed Raiders
1 space only for Surprise from previously selected spaces. forced Battle) and place as Plunder on newly placed • Roll 1d6, on 4-6 choose 1 Faction with a Stronghold in this space to
Raiders transfer 1 Resource/Renown to Scotti Renown (if Dux selected, then
If Ransom Feat, then may select for Ransom any of previously selected 3. If there was a forced Battle during Deep Raid, then go they must use Dux Resources if available, then Civitates Resources (but
spaces that have an enemy Stronghold. to IX not Wealth) if Army Preemption is in effect; if Civitates selected, then
4. Otherwise, go to VIII must transfer Wealth if no Briton Resources available)
For each selected region, go to II • Go to VIII
II
Place Raiders
Either spend VIII IX
• 0 Renown to Roll 1d4 Battle Saxon Reckoning
• 1 Renown to Roll 2d4 May select 1 Faction present in Region • If Region had Saxon Control at beginning of this
• If Raid is Free by Event, Roll 2d4 to Battle with newly placed Raiders Raid, then reduce Saxon Renown by total
Then N.B.: May roll for Coup-de-Main in amount of Prosperity taken as Plunder in this
single selected Surprise space space (whether retained or lost in Battle)
1. If Region selected was Validity type “a,” “b,” “f,” or “g” (if deriving therefrom) and Sea in question is
Then go to IX • If a Saxon (non-Foederati) Settlement was
Patrolled, then place number of Scotti Raiders=Dice Roll-(# of Dux Forts in Regions bordering that Sea)
destroyed during this Raid, then reduce Saxon
2. If Region selected was Validity type “c,” or “g” (if deriving therefrom) then place number of Scotti
Renown by amount of Plunder taken as a result
Raiders=Dice Roll-(# of Dux Forts in Carvetii and Textoverdi) of destroying said Settlements
3. Otherwise, place number of Scotti Raiders=Dice Roll Go to END
(May remove Raiders from map in order to place at this time, but any Plunder carried by Raiders so removed is lost)
N.B. Only newly placed Raiders take part in any of sequence following END
If there are newly placed Raiders in this space, go to III
Return to II if selected spaces remain to Raid
Otherwise go to END

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