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Power Profile - Magic Powers PDF
Power Profile - Magic Powers PDF
Power Profile - Magic Powers PDF
Comic book magicians frequently invoke the names and Scrying uses various “windows” to view distant places,
titles of mystic entities, calling upon them for power from a magic mirror or crystal to a pool of still water.
and assistance with their spells. These magical-sounding
names and incantations can add flavor to a Magic power Scrying: Remote Sensing (Visual, Auditory, Mental) • 4 points
array (Hero’s Handbook, page 116). per rank.
Standard Spells The following invocations and entreaties are fairly ad-
vanced magic. Feel free to use the spells presented here
There are some standard spells every novice in the mystic as-is or adapt them to your own M&M setting as desired,
arts learns, simple enchantments and manifestations of perhaps using them as inspiration for your own.
the magical power permeating the cosmos. The following
should be in most magicians’ repertoires:
Abbridon
Mystic Bolt is a raw blast of arcane power, manifested as a
glowing light and striking with considerable force. (Ah-brey-don) The Lantern of Heaven,
Light of Righteousness
Mystic Bolt: Ranged Damage (magic) • 2 points per rank. Abbridon is an angelic higher being
associated with order and truth, called
Mystic Passage allows the caster to step from one point
upon for magic associated with reveal-
in space to another as easily as crossing a room. It’s sister-
ing the truth or banishing darkness
spell, Mystic Portal, allows others to do so as well (adding
and deception. He is often depicted
the Portal modifier).
as a beautiful androgynous figure in
Mystic Passage: Teleport • 2 points per rank.
flowing robes, with peacock feathered
wings (the “eyes” being his symbol) and
Mystic Shield protects the caster with an aura or a flat carrying a torch or lantern. Sometimes
geometric shield of glowing magical force. addressed as “The Abbridon,” some
mystics have suggested Abbridon may
Mystic Shield: Protection, Sustained • 1 point per rank. be a multifaceted entity or collective class of higher angelic
beings, perhaps even an office held by one of them. Ab-
Levitation allows a magician to float through the air, or at bridon is also one of the three entities making up the mystic
least hover while composed in meditation. trinity of the Modrossus, along with Heshem and Lamal.
Levitation: Flight • 2 points per rank. Abjurations of Abbridon counteract darkness, bindings,
and malevolent summoned creatures.
Beast of Bal’Hemoth: Summon Minion 5 • 10 points. Thunderous Tread of Ghorummaz creates a localized
earthquake around where the magician stomps the
Bidding of Bal’Hemoth ensnares the victim’s will as ground.
surely as the Baleful Bindings ensnare the body.
Thunderous Tread: Burst Area Affliction (Resisted and
Bidding of Bal’Hemoth: Perception Ranged Cumulative Overcome by Fortitude; Vulnerable, Defenseless), Instant
Affliction (Resisted and Overcome by Will; Entranced, Recover, Limited Degree, Limited: caster and target much
Compelled, Controlled) • 4 points per rank. touch the ground • 1 point per rank.
Grasp of Ghorummaz: Ranged Affliction (Resisted by Dodge, Holy Hosts of Heshem invokes powerful forces of ban-
Overcome by Damage; Hindered and Vulnerable, Defenseless ishment in the form of a shadowy storm of wings.
and Immobilized), Extra Condition, Limited Degree, Affects
Incorporeal 2, Indirect 1 • 3 points +2 points per rank. Holy Hosts: Nullify Magic, Broad • 2 points per rank.
Great Gale of Ghorummaz summons a powerful storm Hood of Heshem cloaks an area in impenetrable dark-
over an area, the equivalent of a 4-point Environmental ness.
Control effect (Distraction and Hamper Movement). The
caster of the spell can direct the gale’s effect, moving the Hood of Heshem: Cloud Area Concealment Attack 4 (All Visual) •
center of it within range. 12 points + 4 points per additional area rank.
Gale of Ghorummaz: Environment (Impeded Movement 2, Hook of Heshem is similar to Hand of Heshem, except
Visibility –5) • 4 points per rank. the shadowy extension around the caster’s hand is tipped
with wicked claws.
Storm of Ghorummaz unleashes a powerful elemental fury,
allowing the sorcerer to strike foes with bolts of lightning. Hook of Heshem: Penetrating Damage • 2 points per rank.
Crooked Path of Kar’Kradas: Teleport, Accurate, Medium Light of Lamal, also known as the “Light of Law,” calls
(Shadows) • 2 points per rank. forth a pure, streaming ray of white light. Those illumi-
nated by it are compelled to speak the truth.
Hounds of Kar’Kradas is a summoning spell, calling forth
one or more “dark hounds,” relentless hunters and track- Light of Lamal: Ranged Affliction (Resisted and Overcome
ers. They have the game stats of lions (M&M Gamemaster’s by Will; Controlled), Progressive, Limited Degree, Limited to
Guide, page 135), with the addition of Concealment 4 Speaking the Truth • 1 point per rank.
(Visual, Limited to shadows), Insubstantial 4, and Senses
3 (Acute Magical Awareness, Magical Tracking), raising Malador
total points to 75.
(mal-a-dor) The Mystic, The Malificent
Hounds of Kar’Kradas: Summon Dark Hound 5 (75-point
minion), Active, Controlled, Heroic, Mental Link • 31 points + 10 Malador was a powerful and re-
points per doubling of the number of hounds. spected mage in ancient Atlantis
who turned to dark and forbidden
Umbral Kraken of Kar’Kradas is another summoning arts in his mad quest for immortality
spell, calling up a massive tentacled creature of dark- and power. He ironically gained his
ness from the depths. It’s the equivalent of giant squid “eternal life” when his fellow mages
(M&M Gamemaster’s Guide, page 135) with Insubstan- bound him for all time in a tomb
tial 4, and Burrowing rather than Swimming, if sum- within the Temple of Sirrion. Mala-
moned on land. dor’s name is still invoked by magi-
cians seeking power over life and
Umbral Kraken of Kar’Kradas: Summon Umbral Kraken (75- death.
point minion), Active, Controlled, Heroic • 30 points.
Might of Malador hurls black necromantic lightning Judgment of the Modrossus is a fearsome invocation,
from the caster’s hands to strike at enemies. calling upon the highest mystic order to appear and
judge the petitioner’s worthiness. The judgment rendered
Might of Malador: Ranged Damage (necomantic) • 2 points by the triple-power is fair but dispassionate. Rather than
per rank. a power in game-terms, this spell is more of a plot device,
although a player might choose to invoke it by spending a
Mists of Malador are dark grey, swirling clouds, quite hero point, the equivalent of asking the GM for inspiration
similar to the Miasma of Malador and often mistaken for (Hero’s Handbook, page 21).
it, but merely obscuring the area they cover.
Obroros
Mists of Malador: Ranged Burst Area Concealment 4 Attack
(Visual) • 16 points + 4 points per +1 area rank. (ob-roar-os) The Screaming Spire,
Obsidian Ward, Ever-Watchful
The Modrossus Obroros is the name given to an ancient
intelligent artifact, a double-terminated
(MOH-dro-soos) The Lumenvirate, The Hand of Order, obelisk of gleaming black stone that serves
The Three-In-One, Triluminary as a guardian and gatekeeper to the neth-
The Modrossus is an amalgam erworlds of the Cosmic Coil. Glowing eyes
of three potent mystic entities: and mouths form on the surface of the spire
Abbridon, Heshem, and Lamal, when it deals with visitors or challengers.
often depicted as a glowing No one knows who placed Obroros on its
being with three heads: male, eternal vigil, and the Spire remains silent on
female, and androgyne, or a such matters. Its cries are terribly painful to dimensional
lion, a serpent, and an eagle, intruders, driving them back whence they came.
each with a glowing rune on Obscuring Orb of Obroros mystically “blinds” the sight
its forehead. The Modrossus is and psychic senses of those the mage chooses within its
the single greatest force for positive and protective magic radius.
known to earthly magicians, and they often invoke its name
and power in their duties. The legendary Manual and Medal- Obsscuring Orb of Obroros: Ranged Burst Area Concealment
lion of the Modrossus are entrusted to Earth’s Master Mage. Attack 6 (Visual and Mental), Selective • 30 points + 6 points per
+1 area rank.
Magic of the Modrossus is a collection of spells invok-
ing the power of the Triluminary, known to include the
following effects. Occult Exorcism of Obroros is a powerful ban against
outside mystic influences on the mind.
Magic of the Modrossus:
Ranged Cumulative Affliction (blinding light; Resisted and Occult Exorcism: Nullify Mind-Influencing Effects, Simultaneous
Overcome by Fortitude; Impaired, Disabled, Unaware), Limited • 2 points per rank.
to Vision • 2 points per rank.
Create Light Constructs • 2 points per rank. Omens of Obroros summons an extension of Obroros
Ranged Damage (magic, searing blue-white light) • 2 points itself, a tall obelisk of polished obsidian appearing out of
per rank. a cloud of grey smoke. It can answer questions posed to it
Nullify Magic, Broad • 2 points per rank. by showing visions in its depths.
Mists of the Modrossus are sweet-smelling vapors able Omens of Obroros: Remote Sensing (Vision), Dimensional 3,
to blank out the memories of the uninitiated who witness No Conduit, Subtle • 4 points + 3 points per rank.
those things they are not meant to know.
The Phoros are immortal, immate- Scythe of Shatachna is a wicked, curved blade at the end
rial magical beings from a realm of a long black handle, wielded as a two-handed weapon,
of raw and chaotic energy. They preternaturally sharp and deadly.
appear as floating, glowing spheres
Scythe of Shatachna: Penetrating Damage, Reach 1 • 1 point + 2
of light or fire, and their full power
points per rank.
can be damaging to unprotected
material creatures. Some have Servants of Shatachna is a demon-summoning spell.
likened them to “living stars” and It’s also a commonly enacted ritual for cults worshipping
they may be responsible for the Shatachna, calling on one of her many demonic slaves
legend of the will-o’-wisp. Magicians for aid. Different versions may have additional Summon
call upon them and their realm for energy and power. modifiers applied to them.
Flames of the Phoros are actually several different appli-
Servants of Shatachna: Summon Demon, Broad Type • 4 points
cations of the raw magical power that is the essence of the
per rank.
Phoros’ realm, capable of a number of discrete effects. In
addition to the following, magical versions of the various Shadows of Shatachna are more than mere darkness;
other Fire Powers may be part of these spells. they are hungry shadows from the depths of a dark neth-
erworld, a darkness that feeds fear like oxygen feeds a fire.
Flames of the Phoros: Victims often run into obstacles in the darkness in their
Ranged Damage (magical fire) • 2 points per rank. blind efforts to escape from the dreadful terrors they feel
Burst Area Ranged Damage (magical fire) • 3 points per rank. lurking there.
Nullify Magic, Broad, Simultaneous (flames “burning” all the
magic out of the target) • 3 points per rank. Shadows of Shatachna: Ranged Burst Area Progressive
Affliction (Resisted and Overcome by Will; Dazed and
Protection, Sustained (an aura of blue, green, or violet flames)
Impaired, Defenseless and Disabled, Paralyzed and Unaware),
• 1 point per rank.
Extra Condition • 4 points per rank.
Reaction Damage (to being touched, magical fire) • 4 points
per rank. Shatachna’s Seal of Silence places an enchantment on
Perception Range Shapeable Area Fire Damage, Limited to the subject, preventing them from speaking of or com-
Existing Fire • 3 points per rank. municating about certain information in any way. The
subject retains awareness of the information and of the
Phantasms of Phoros, also known as the “Fata of the spell, but they simply cannot communicate.
Phoros,” shapes flickering light to create visual Illusions,
the simplest being the appearance of floating orbs Seal of Silence: Perception Ranged Affliction (Resisted and
of light similar to the Phoros themselves. Unlike many Overcome by Will; Controlled), Progressive, Limited Degree,
magically made illusions, the images are formed of light, Limited to Communication, Limited to Specific Information
so they’re visible to all, not hallucinations in the targets’ • 2 points per rank.
minds.
(sha-TAK-na) The Iron Queen, The Lady of Pain, Sirrion, the Sorcerer in Scarlet,
Mistress of Curses is a mysterious figure robed en-
tirely in red, including a turban
The Iron Queen and Mistress of and veil, showing only a pair of
the Seven Hells, Shatachna is glowing eyes in the shadows of
an ancient demon associated his (her, its) face. Some associ-
with pain and suffering. Those ate Sirrion with Idolon, although
seeking power and dominion there is no evidence of a con-
call her upon to inflict pain on nection between them. Sirrion is associated with the
others, and she has claimed the starry heavens and with the star system known as Sirius
souls of more than a few would- in modern history. He is known as “the Starry Visitor,”
be “magisters” as her personal slaves and attendants. perhaps indicating he was a wizard or entity from another
planet or universe. The ancient Atlanteans built Temples
Scourge of Shatachna conjures a many-tailed whip that
in his name. Modern wizards call on Sirrion for spells of
inflicts burning pain with each strike.
summoning, protection, and binding, amongst others.
caster, then vanishing. If the Maw fails to strike, it tries Hand, commonly known by number. Their use creates
again, up to three times before vanishing. Some versions phantom images of rune-engraved circles or spoked
of the spell are Penetrating, as well. wheels slowly spinning around the magician.
Maw of Vhoka: Ranged Damage (bite), Homing 3 • 3 points +2 The First Wheel of Weyan, or the Wheel of Workings, can
points per rank. animate objects and also repair damage inflicted upon
the world by various unnatural forces. Righteous magi-
Vile Venom of Vhoka is a deadly toxin that saps a victim’s cians use it to clean up the collateral damage in the after-
strength and can eventually kill them. At below Strength math of their victories.
–5, the victim is paralyzed and begins losing Stamina
instead. Below Stamina –5, the victim dies. First Wheel of Weyan:
Perception Ranged Summon Animated Object, Limited to
Vile Venom: Weaken Strength, Progressive, Variable Descriptor Available Objects • 3 points per rank.
(Weakens Stamina after Strength reaches 0) • 1 point + 3 points
Ranged Transform (broken objects into repaired objects) • 3
per rank.
points per rank
Ward of Weyan (not to be confused with the Wheel of The Fifth Wheel of Weyan, or the Wheel of Waiting, can ac-
Warding, the Third Wheel of Weyan) is a dictum of law, tually stop time in a limited area. An advanced version of
warding off all creatures of chaos and disorder. the spell adds Selective to the effect.
Ward of Weyan: Burst Area Progressive Affliction (Resisted and Fifth Wheel of Weyan: Burst Area Affliction (Incapacitated),
Overcome by Will; Entranced, Compelled, Controlled), Limited Affects Objects, Progressive, Sustained, Instant Recovery,
to Creatures of Chaos, Limited to Forcing Targets Away from Limited Degree • 3 points per rank.
Area • 2 points per rank.
The Sixth Wheel of Weyan, or the Wheel of Whispers, carries
The Wheels of Weyan are a collection of the most the magician’s words over great distances.
common invocations to the Wheelwright of the White
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