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LAN-MP Ruleset Readme
LAN-MP Ruleset Readme
LAN-MP Ruleset Readme
By: IniochReborn
Thanks/Acknowledgements:
- Paradoxnrt, Alcedes1611: Playtesting/Troubleshooting
- And G: for AoW+
- Laurentius: for new units GFX
- naru blutwind: for new item images
- Angel Draco – demo song In the Company of Elves
Installation
First, download AoW+ (version 1.43.127) by And G here:
http://aow.heavengames.com/downloads/showfile.php?fileid=1224
With Age of Wonders version 1.36 installed, extract all contents into your main install
directory (example: C:\Program Files (x86)\Triumph Studios\Age of Wonders).
Please read documentation included with AoW+.
Next, extract all contents of LAN-MP Ruleset into your main install directory.
Run AoW+.exe to play.
Index
Quick Summary
General Changes
Detailed Unit Tables
Detailed Spell Tables
Quick Summary:
This mod is intended first and foremost to balance the meta-game that has evolved
over the years with my regular LAN group. It is critical that AoW+ version 1.43.127 is
installed, as this mod relies on many of its engine changes. It is designed both in
harmony and in contrast to AoW+ (ie: some changes are made to cancel certain AoW+
implementations). Please read AoW+ changelog in conjunction with this document.
While an attempt is made below to briefly summarize gameplay changes, please scroll
down further to read a detailed breakdown/tables of each unit/spell in an easily
comparable format (similar to game manual).
General Level 1 changes
Most level 1 unit costs halved (cancel effect of AoW+ gold income nerf)
Most small infantry units get Concealment
- Frostlings also get Snow Concealment
- Lizardmen infantry get Water Concealment but no regular Concealment (with
no medals)
- Goblins get Underground Concealment, Dwarves get Night Vision
Infantry with shields have +1 Defense and Parry
- Azrac infantry get 1 less DEF than others, and +4MP
- Lizardmen and Goblin infantry get 1 less RES than others
- Halflings get an additional +1 DEF and -1 DMG
Infantry have -1 Resistance (except Elves, Dark Elves, Dwarves, Halflings, and
Undead)
Infantry get Fearless at Silver Medal
- Highmen start with Fearless
- Goblins at Gold Metal
Infantry get a bonus ability at Gold Medal
Non-melee ranged infantry (archers/slingers/darters/etc) get Strike at Gold Medal
- Undead Archer replaced with Necromancer
Battering Ram has -1 Resistance, +5HP, and +6MP, and bonus abilities at Silver/Gold
Medal
- Lizards have a Turtle Battering Ram
- Dwarves get Drill instead of Battering Ram
Some level 1 units have additional changes
General Level 2 changes
Most level 2 unit costs halved (cancel effect of AoW+ gold income nerf)
Mages have Poison Protection, Concealment, and different Bolt types
- Added Marksmanship I, Fearless (Goblins at Gold) and a bonus ability at
Silver Medal
- Added Magic Protection (except Goblins & Lizards), Marksmanship III, and a
bonus ability at Gold Medal
Horsemen have -1 Resistance and -1 Defense,
- Added Fearless, Parry and Vision I at Silver Medal
- Added Vision II and a bonus ability at Gold Medal
- Some horsemen have Concealment
Catapult replaced with Engineers
- Azracs have War Elephant instead of Catapult, and Engineers instead of
Ballista
- Lizardmen, Goblins and Undead do not have Engineers
- Goblins have Waste Spewer instead
- Dwarves have Engineers instead of Ballista
- Undead have Mummy instead of Ballista, and better Skull Thrower
Ballistas cost halved, -1 Resistance, +6 Movement
Some level 2 units have additional changes
General Level 3 changes
Most units rebalanced, costs revised
General Level 4 changes
All produced Level 4 units have a ranged attack (except Incarnate and Karagh) and
ability to breach walls
Other miscellaneous changes
All flying units have Vision IV
Spell casting/research/upkeep costs overhaul (cancel AoW+ mana income/research
nerf)
Some Spell levels revised
Some Spell spheres revised (certain Secret/Unknown to Cosmos only, no elemental
changes)
Ability cost/availability overhaul (generally much cheaper [AoW+ 5 skill points per
level], some more expensive)
Item additions/rebalance
Heroes overhaul (stats/abilities revised, new Heroes added from Campaign)
Ships rebalance
Builder’s Guild productions revised
Dungeon, crypt, ziggurat, monster lair defenders/prisoners revised
Raze defenders revised
Minor game text revisions
Detailed Unit Tables
Humans
Level 1
Human Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Human Unit 2 1 4 1 4 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 8
26 5 26 5 26 5
Human Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Human Unit 4 3 5 3 6 4
Level / Upkeep: 1 / 2 3 2 4 3 4 4
Cost: - / 8
26 5 26 5 26 5
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15
Level 2
Human Priest
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Human Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 2 4 3 5 3 6
Cost: 17 / 17
26 5 26 5 26 5
Abilities: Concealment, Dispel Magic I, Healing, Magic Bolts, Magic Strike, Poison
Protection, Strike, Turn Undead I, Walking
Silver Medal Charm, Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Dispel Magic III, Dominate, Magic Protection, Marksmanship III, Turn
Undead III
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7
Level 3
Human Musketeer
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Human Unit 4 2 5 2 6 3
Level / Upkeep: 3 / 8 2 2 3 3 3 4
Cost: 30 / 30
26 5 26 5 26 5
Abilities: Concealment,
Fire Musket, Strike,
Walking
Silver Medal Fearless,
Marksmanship I
Gold Medal Marksmanship III
Level 4
Azrac Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Azrac Unit 3 1 4 1 5 2
Level / Upkeep: 1 / 2 1 2 2 3 2 5
Cost: - / 7
30 5 30 5 30 5
Azrac Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Azrac Unit 5 3 6 3 7 4
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 7
30 5 30 5 30 5
Elephant
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 3 3 4 3 5 4
Level / Upkeep: 1 / 2 1 1 2 2 2 3
Cost: 19 / 19
30 9 30 9 30 9
Abilities: Cave Crawling, Fearless, Fire Protection, Poison Immunity, Poison Strike,
Strike, Walking, Wall Climbing
Silver Medal
Gold Medal Cause Fear
Level 2
Azrac Priest
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Azrac Unit 4 2 5 2 6 3
Level / Upkeep: 2 / 4 1 4 2 5 2 6
Cost: 17 / 17
30 5 30 5 30 5
Abilities: Call Flames, Concealment, Dispel Magic I, Fire Immunity, Healing, Magic
Strike, Strike, Turn Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Dispel Magic III, Fire Breath, Magic Protection, Marksmanship III, Turn
Undead III
Azrac Rider
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Azrac Unit 6 3 7 3 8 4
Level / Upkeep: 2 / 4 1 2 2 3 4 4
Cost: 17 / 17
40 8 40 8 40 8
Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7
**Replaces Catapult **
Level 3
Beholder
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 5 6 6 6 7 7
Level / Upkeep: 3 / 8 2 7 3 8 3 9
Cost: 106 / 106
24 15 24 7 24 15
Abilities: Cause Fear, Death Protection, Death Strike, Doom Gaze, Fire Protection,
Floating, Night Vision, Strike, True Seeing, Vision I, Wall Crushing
Silver Medal Marksmanship I, Vision II
Gold Medal Marksmanship II, Vision III
Djinn
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 5 4 6 4 7 5
Level / Upkeep: 3 / 8 4 6 5 7 5 8
Cost: 48 / 48
32 10 32 10 32 10
Sandworm
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 4 5 5 5 6 6
Level / Upkeep: 3 / 8 3 3 4 4 4 5
Cost: 55 / 55
26 12 26 12 26 12
Level 4
Yaka Avatar
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 8 6 9 6 10 7
Level / Upkeep: 4 / 16 5 8 6 9 6 10
Cost: 200 / 200
32 20 32 20 32 20
Abilities: Call Flames, Dominate, Fearless, Fire Immunity, Ignition, Magic Bolts,
Magic Strike, Strike, Vision II, Walking, Wall Crushing
Silver Medal Death Protection, Holy Protection, Lightning Protection, Marksmanship I
Gold Medal Death Immunity, Holy Immunity, Lightning Immunity, Marksmanship II
Lizardmen
Level 1
Lizardman Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Lizard Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 2 1 3 1 3 2
Cost: - / 8
26 5 26 5 26 5
Lizardman Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Lizard Unit 4 3 5 3 6 4
Level / Upkeep: 1 / 2 3 1 4 2 4 3
Cost: - / 8
26 5 26 5 26 5
Abilities: Cave Crawling, Poison Protection, Poison Strike, Strike, Venomous Spit,
Walking, Wall Climbing
Silver Medal Marksmanship I
Gold Medal Marksmanship II, Poison Immunity
Level 2
Lizardman Shaman
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Lizard Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 2 3 3 4 3 5
Cost: 18 / 18
26 5 26 5 26 5
Abilities: Dispel Magic I, Healing, Magic Bolts, Magic Strike, Poison Immunity,
Strike, Swimming, Turn Undead I, Walking, Water Concealment
Silver Medal Dispel Magic II, Fearless, Turn Undead II, Marksmanship I
Gold Medal Dispel Magic III, Gas Breath, Marksmanship II, Turn Undead III
Turtle Ballista
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 2 2 3 2 4 3
Level / Upkeep: 2 / 4 3 3 4 4 4 5
Cost: 34 / 34
20 8 20 8 20 8
Level 3
Salamander
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 7 5 8 5 9 6
Level / Upkeep: 3 / 8 4 5 5 6 5 7
Cost: 65 / 65
30 10 30 10 30 10
Abilities: Fearless, Fire Immunity, Fire Strike, Ignition, Parry, Strike, Walking
Silver Medal Round Attack
Gold Medal Charge
Lurker
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 5 6 6 6 7 7
Level / Upkeep: 3 / 8 3 3 4 4 4 5
Cost: 55 / 55
32 10 32 10 32 10
Abilities: Concealment, Poison Protection, Poison Strike, Strike, Swimming,
Venomous Spit, Walking, Water Concealment
Silver Medal Poison Immunity
Gold Medal Gas Breath
Green Wyvern
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 4 5 5 5 6 6
Level / Upkeep: 3 / 8 4 6 5 7 5 8
Cost: 98 / 98
36 12 36 12 36 12
Level 4
Basilisk
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 7 5 8 5 8 6
Level / Upkeep: 4 / 16 6 5 7 6 7 7
Cost: 203 / 203
36 24 36 24 36 24
Abilities: Doom Gaze, Fearless, Night Vision, Poison Immunity, Poison Strike, Strike,
Swimming, True Seeing, Walking, Wall Crushing, Water Concealment
Silver Medal Charge, Marksmanship I
Gold Medal Marksmanship II
Frostlings
Level 1
Frostling Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Frostling Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 8
24 5 24 5 24 5
Frostling Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Frostling Unit 4 3 5 3 5 4
Level / Upkeep: 1 / 2 3 2 4 3 4 4
Cost: - / 8
24 5 24 5 24 5
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15
Dire Penguin
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 3 2 4 2 5 3
Level / Upkeep: 1 / 2 1 3 2 4 2 5
Cost: 7 / 7
24 5 24 5 24 5
Abilities: Cold Protection, Fearless, Strike, Swimming,
Walking,
Water Concealment
Silver Medal Cause Fear
Gold Medal Concealment
Level 2
Frostling Shaman
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Frostling 3 2 4 2 5 3
Unit 2 4 3 5 3 6
Level / Upkeep: 2 /
4 24 5 24 5 24 5
Cost: 16 / 16
Abilities: Cold Immunity, Cold Strike, Concealment, Dispel Magic I, Frost Bolts,
Healing, Magic Strike, Poison Protection, Snow Concealment, Strike, Turn
Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Cold Breath, Dispel Magic III, Magic Protection, Marksmanship II,
Turn Undead III
Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7
Level 3
Yeti
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 6 6 7 6 8 7
Level / Upkeep: 3 / 8 4 4 5 5 5 6
Cost: 85 / 85
32 13 32 13 28 13
Frost Queen
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Frostling Unit 4 3 5 3 6 4
Level / Upkeep: 3 / 8 3 6 4 7 4 8
Cost: 65 / 65
28 8 28 8 28 8
Abilities: Bard’s Skills, Cold Immunity, Cold Strike, Concealment, Frost Bolts,
Healing, Marksmanship II, Path of Frost, Seduce, Snow Concealment,
Strike, Swimming, Walking
Silver Medal Charm, Marksmanship III
Gold Medal Dominate, Marksmanship IV
Nordic Glow
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 4 4 5 4 6 5
Level / Upkeep: 3 / 8 5 6 6 7 6 8
Cost: 78 / 78
36 7 36 7 36 7
Abilities: Cold Immunity, Fearless, Fire Immunity, Flying, Magic Strike, Physical
Protection, Poison Immunity, Strike, Vision IV
Silver Medal Regeneration
Gold Medal
Level 4
Ice Drake
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 7 4 8 4 9 5
Level / Upkeep: 4 / 16 5 4 6 5 6 6
Cost: 225 / 225
36 17 36 17 36 17
Elves
Level 1
Elf Archer
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Elf Unit 3 1 4 1 5 2
Level / Upkeep: 1 / 2 2 4 3 5 3 6
Cost: - / 9
26 5 26 5 26 5
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15
Nymph
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 4 2 5 2 6 3
Level / Upkeep: 1 / 2 1 5 2 6 2 7
Cost: 7 / 7
26 5 26 5 26 5
Level 2
Elf Cleric
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Elf Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 2 5 3 6 3 7
Cost: 18 / 18
26 5 26 5 26 5
Abilities: Concealment, Dispel Magic I, Entangle, Forestry, Healing, Magic Bolts,
Poison Protection, Magic Strike, Strike, Turn Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Magic Protection, Marksmanship I,
Poison Immunity, Turn Undead II
Gold Medal Dispel Magic III, Marksmanship IV, Turn Undead III
Elven Scout
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Elf Unit 6 2 7 2 8 3
Level / Upkeep: 2 / 4 2 4 4 5 4 6
Cost: 17 / 17
36 7 36 7 36 7
Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7
Level 3
Fairy
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 5 2 4 2 5 3
Level / Upkeep: 3 / 8 5 6 6 7 6 8
Cost: 40 / 40
32 6 32 6 32 6
Elf Ranger
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Elf Unit 6 3 7 3 8 4
Level / Upkeep: 3 / 8 3 5 4 6 4 7
Cost: 45 / 45
30 8 30 8 30 8
Unicorn
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 6 4 7 4 8 5
Level / Upkeep: 3 / 8 4 8 5 9 5 10
Cost: 90 / 90
36 10 36 10 36 10
Level 4
Nature Elemental
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 5 5 6 5 7 6
Level / Upkeep: 4 /16 7 8 8 9 8 10
Cost: 210 / 210
32 15 32 15 32 15
Abilities: Cold Protection, Concealment, Entangle Strike, Fearless, Fire Protection,
Forestry, Healing, Hurl Boulder, Lightning Protection, Path of Life, Poison
Immunity, Regeneration, Strike, Walking, Wall Crushing
Silver Medal Death Protection, Holy Protection
Gold Medal Cold Immunity, Holy Immunity
Halflings
Level 1
Halfling Slinger
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Halfling Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 3 4 4 5 4 6
Cost: - / 6
24 5 24 5 24 5
Halfling Swordsman
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Halfling Unit 4 1 5 1 5 2
Level / Upkeep: 1 / 2 4 4 5 4 5 5
Cost: - / 5
24 5 24 5 24 5
Level 2
Halfling Cleric
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Halfling Unit 3 1 4 1 5 2
Level / Upkeep: 2 / 4 3 5 4 6 4 7
Cost: 15 / 15
24 5 24 5 24 5
Abilities: Bard’s Skills, Concealment, Dispel Magic I, Healing, Magic Bolts, Magic
Protection, Magic Strike, Poison Protection, Strike, Turn Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Charm, Dispel Magic III, Marksmanship III, Turn Undead III
Satyr
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 4 3 5 3 5 4
Level / Upkeep: 2 / 4 2 6 3 6 3 7
Cost: 16 / 16-*/
26 6 26 7 26 8
Abilities: Bard's Skill, Charm, Concealment, Forestry, Mountaineering, Strike,
Walking
Silver Medal Fearless
Gold Medal Dominate
Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7
Level 3
Halfling Rogue
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Halfling Unit 5 2 6 2 7 3
Level / Upkeep: 3 / 8 5 4 6 5 6 6
Cost: 40 / 40
28 6 28 6 28 6
Centaur
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 6 3 7 3 8 4
Level / Upkeep: 3 / 8 4 6 5 6 5 7
Cost: 80 / 80
36 12 36 12 36 12
Level 4
Leprechaun
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 10 2 10 2 10 3
Level / Upkeep: 4 / 16 10 10 10 10 10 10
Cost: 150 / 150
28 7 28 7 28 7
Abilities: Bard’s Skills, Death Protection, Dispel Magic III, Dominate, Fearless,
Forestry, Invisibility, Magic Bolts, Magic Strike, Marksmanship III, Parry,
Pass Wall, Poison Protection, Regeneration, Strike, Walking
Silver Medal Marksmanship IV
Gold Medal Death Immunity, Extra Strike
Dwarves
Level 1
Dwarf Archer
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Dwarf Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 3 4 4 5 4 6
1
Cost: - / 10
24 5 24 5 24 5
Dwarf Axeman
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Dwarf Unit 4 3 5 3 6 4
Level / Upkeep: 1 / 2 3 4 4 5 4 6
Cost: - / 10
24 5 24 5 24 5
Drill
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 5 2 5 3 6
Level / Upkeep: 1 / 2 2 3 3 4 4 5
Cost: - / 15
24 15 24 15 24 15
Level 2
Dwarf Cleric
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Dwarf Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 3 5 4 6 4 7
Cost: 23 / 23
24 5 24 5 24 5
Bombardier
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 3 3 4 3 5
Cost: 42 / 42
24 10 24 10 24 10
Abilities: Cold Protection, Fearless, Fire Cannon, Poison Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II
Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7
**Replaces Catapult **
Level 3
Giant
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Unit 6 7 7 7 8 8
Level / Upkeep: 3 / 8 3 2 4 3 4 4
Cost: 105 / 105
32 15 32 15 32 15
Dwarven Balloon
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 3 / 8 4 3 5 4 5 5
Cost: 55 / 55
36 6 36 6 36 6
Level 4
Abilities: Call Flames, Cold Immunity, Fearless, Fire Immunity, Fire Strike, Ignition,
Lightning Protection, Magic Protection, Mountaineering, Poison Immunity,
Strike, Walking, Wall Crushing
Silver Medal Cause Fear, Marksmanship I
Gold Medal Charge, Marksmanship II
High Men
Level 1
Highman Archer
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Highman Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 2 3 3 4 3 5
Cost: - / 9
30 5 30 5 30 5
Abilities: Archery, Concealment, Fearless, Holy Protection, True Seeing, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II, Strike
Highman Swordsman
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Highman Unit 4 3 5 3 6 4
Level / Upkeep: 1 / 2 3 3 4 4 4 5
Cost: - / 9
30 5 30 5 30 5
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15
Spirit Puppet
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 4 2 5 2 6 3
Level / Upkeep: 1 / 2 2 4 3 5 3 6
Cost: 10 / 10
30 4 30 4 30 4
Level 2
Highman Saint
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Highman Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 2 5 3 6 3 7
Cost: 20 / 20
30 5 30 5 30 5
Abilities: Charm, Concealment, Dispel Magic I, Fearless, Healing, Holy Bolts, Holy
Protection, Holy Strike, Magic Strike, Poison Protection, Strike, True
Seeing, Turn Undead II, Walking
Silver Medal Dispel Magic II, Holy Immunity, Marksmanship I, Turn Undead III
Gold Medal Dispel Magic III, Magic Protection, Marksmanship IV, Turn Undead IV
Highman Paladin
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Highman Unit 5 3 6 3 7 4
Level / Upkeep: 2 / 4 2 5 3 6 3 7
Cost: 25 / 25
40 8 40 8 40 8
Abilities: Charge, Fearless, Healing, Holy Protection, Strike, True Seeing, Turn
Undead I, Walking
Silver Medal Parry, Vision I
Gold Medal Holy Immunity, Holy Strike, Vision II
Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7
Level 3
Titan
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 6 6 7 6 8 7
Level / Upkeep: 3 / 8 5 5 6 6 6 7
Cost: 105 / 105
36 15 36 15 36 15
Abilities: Fire Immunity, First Strike, Holy Protection, Round Attack, Strike, Walking
Silver Medal Fearless, Lightning Protection
Gold Medal Holy Immunity, Parry
Valkyrie
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Creature 7 3 8 3 9 4
Level / Upkeep: 3 / 8 4 5 5 6 5 7
Cost: 75 / 75
36 8 36 8 36 8
Abilities: Charge, Dragon Slaying, Fearless, Flying, Holy Immunity, Holy Strike,
Strike, Vision IV
Silver Medal Parry
Gold Medal Holy Champion
Highman Avenger
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Highman Unit 5 4 6 4 6 5
Level / Upkeep: 3 / 8 4 7 5 7 5 8
Cost: 50 / 50
32 7 32 8 32 9
Abilities: Cave Crawling, Concealment, Death Immunity, Fearless, Forestry, Holy
Bolts, Holy Champion, Holy Immunity, Holy Strike, Magic Strike,
Mountaineering, Strike, Swimming, True Seeing, Turn Undead II, Walking
Silver Medal Marksmanship I, Turn Undead III, Vision I
Gold Medal Marksmanship II, Parry, Turn Undead IV, Vision II
Level 4
Astra
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Creature 7 6 8 6 9 7
Level / Upkeep: 4 / 16 4 8 5 9 5 10
Cost: 200 / 200
36 20 36 20 36 20
Abilities: Concealment, Dispel Magic II, Dragon Slaying, Fearless, Fire Immunity,
Fire Strike, Flying, Healing, Holy Immunity, Strike, True Seeing, Turn
Undead II, Vision IV
Silver Medal Dispel Magic III, Turn Undead III
Gold Medal Holy Champion, Turn Undead IV
Dark Elves
Level 1
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15
Lady of Pain
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Creature 4 2 5 2 6 3
Level / Upkeep: 1 / 2 1 2 2 3 2 4
Cost: 7 / 7
26 5 26 5 26 5
Level 2
Dark Elf Storm Priest
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: DarkElf Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 6 2 6 3 7 3 8
Cost: 17 / 17
26 5 26 5 26 5
Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7
Level 3
Dark_Elf_Executioner
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: DarkElf Unit 7 4 8 4 9 5
Level / Upkeep: 3 / 8 5 6 6 7 6 8
Cost: 105 / 105
36 12 36 12 36 12
Abilities: Charge, Concealment, Fearless, Life Stealing, Night Vision, Strike, Trail
of Darkness, Walking
Silver Medal Parry, Vision I
Gold Medal Death Protection, Unholy Champion, Vision II
Stormlord
Abilities: Bard’s Skills, Charm, Concealment, Death Protection, Dispel Magic III,
Fearless, Healing, Life Stealing, Lightning Bolts, Lightning Protection,
Marksmanship II, Night Vision, Poison Protection, Poison Strike, Strike,
True Seeing, Walking
Silver Medal Parry, Vision I
Gold Medal Death Protection, Unholy Champion, Vision II
Shadow
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Creature 5 4 6 4 7 5
Level / Upkeep: 3 / 8 4 5 5 6 5 7
Cost: 65 / 65
28 7 28 7 28 7
Abilities: Cause Fear, Cold Immunity, Death Immunity, Death Strike, Fearless,
Invisibility, Night Vision, Pass Wall, Poison Immunity, Strike, Walking
Silver Medal
Gold Medal Physical Protection
Level 4
Incarnate
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Creature 2 1 3 1 4 2
Level / Upkeep: 4 / 16 5 5 6 6 6 7
Cost: 200 / 200
36 10 36 10 36 10
Orcs
Level 1
Orc Archer
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Orc Unit 2 2 3 2 4 3
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 7
26 5 26 5 26 5
Abilities: Archery, Concealment,
Walking
Silver Medal Fearless, Marksmanship
I
Gold Medal Marksmanship II, Strike
Orc Swordsman
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Orc Unit 4 4 5 4 6 5
Level / Upkeep: 1 / 2 3 2 4 3 4 4
Cost: - / 9
26 5 26 5 26 5
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15
Kobold
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Unit 4 2 5 2 6 3
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: 7 / 7
24 4 24 4 24 4
Level 2
Orc Shaman
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Orc Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 2 4 3 5 3 6
Cost: 17 / 17
26 5 26 5 26 5
Abilities: Concealment, Dispel Magic I, Healing, Magic Bolts, Magic Strike, Night
Vision, Poison Protection, Strike, Turn Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Dispel Magic III, Magic Protection, Marksmanship III, Turn Undead III
Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7
**Replaces Catapult **
Shredder Bolt
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 2 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 37 / 37
26 7 26 7 26 7
Abilities: Cold Protection, Fearless, Poison Immunity, Shoot Black Javelin, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II
Level 3
Orc Warlord
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Orc Unit 7 6 8 6 9 7
Level / Upkeep: 3 / 8 6 5 7 6 7 7
Cost: 105 / 105
26 14 26 14 26 14
Doom Bat
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Creature 4 4 5 4 6 5
Level / Upkeep: 3 / 8 3 3 4 4 4 5
Cost: 40 / 40
32 7 32 7 32 7
Abilities: Cause Fear, Concealment, Flying, Night Vision, Poison Protection, Poison
Strike, Strike, Underground Concealment, Vision IV
Silver Medal Death Protection
Gold Medal Dragon Slaying, Poison Immunity
Orc Assassin
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Orc Unit 6 3 7 3 8 4
Level / Upkeep: 3 / 8 4 2 5 3 5 4
Cost: 45 / 45
30 8 30 8 30 8
Abilities: Concealment, Desert Concealment, Grass Concealment, Marksmanship II,
Night Vision, Parry, Poison Darts, Poison Strike, Snow Concealment,
Steppe Concealment, Strike, Underground Concealment, Walking, Wall
Climbing, Wasteland Concealment
Silver Medal Fearless, Marksmanship III
Gold Medal Extra Strike, Marksmanship IV
Level 4
Red Dragon
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Creature 6 5 7 5 8 6
Level / Upkeep: 4 / 16 7 8 8 9 8 10
Cost: 235 / 235
36 18 36 18 36 18
Abilities: Dragon, Fearless, Fire Breath, Fire Immunity, Flying, Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Charge, Dragon Slaying
Goblins
Level 1
Goblin Darter
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Goblin Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 2 1 3 2 3 3
Cost: - / 5
24 4 24 4 24 4
Abilities: Cave Crawling, Concealment, Night Vision, Poison Darts, Poison Protection,
Underground Concealment, Walking
Silver Medal Marksmanship I
Gold Medal Fearless, Marksmanship II, Strike
Goblin Spearman
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Goblin Unit 4 2 5 2 6 3
Level / Upkeep: 1 / 2 3 1 4 2 4 3
Cost: - / 6
24 4 24 4 24 4
Abilities: Cave Crawling, Concealment, First Strike, Night Vision, Parry, Poison
Protection, Underground Concealment, Strike, Walking
Silver Medal Parry, Vision I
Gold Medal Death Protection, Unholy Champion, Vision II
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15
Goblin Bomber
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Goblin Unit 1 1 2 1 3 2
Level / Upkeep: 1 / 2 1 1 2 2 2 3
Cost: 4 / 4
24 4 24 4 24 4
Level 2
Goblin Shaman
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Goblin Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 2 3 3 4 3 5
Cost: 15 / 15
24 4 24 4 24 4
Abilities: Cave Crawling, Concealment, Dispel Magic I, Healing, Magic Bolts, Magic
Strike, Night Vision, Poison Immunity, Self Destruct, Strike, Turn Undead
I, Underground Concealment, Walking
Silver Medal Dispel Magic II, Marksmanship I, Turn Undead II
Gold Medal Dispel Magic III, Fearless, Gas Breath, Marksmanship II, Turn Undead III
**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7
Level 3
Troll
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Creature 6 7 7 7 8 8
Level / Upkeep: 3 / 8 3 2 4 3 4 4
Cost: 75 / 75
28 12 28 12 28 12
Abilities: Cave Crawling, Charge, Flying, Night Vision, Poison Protection, Poison
Strike, Strike, Underground Concealment, Vision IV
Silver Medal Cause Fear
Gold Medal Fearless, Dragon Slaying
Level 4
Karagh
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Creature 7 8 8 8 9 9
Level / Upkeep: 4 / 16 4 7 5 8 5 9
Cost: 195 / 195
44 21 44 21 44 21
Abilities: Cause Fear, Cave Crawling, Charge, Fearless, Night Vision, Poison
Protection, Strike, Walking, Wall Climbing, Wall Crushing
The Undead
Level 1
Necromancer
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Undead Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 2 4 3 5 3 6
Cost: - / 5
26 5 26 5 26 5
Undead Swordsman
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Unit 4 2 5 3 5 4
Level / Upkeep: 1 / 2 3 2 3 3 3 4
Cost: - / 4
26 4 26 6 26 7
Abilities: Cause Fear, Cold Protection, Concealment, Death Immunity, Fearless, Fire
Protection, Lightning Protection, Parry, Poison Immunity, Regeneration,
Strike, Walking
Silver Medal
Gold Medal Death Strike
Hell Hound
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Creature 4 2 5 2 6 3
Level / Upkeep: 1 / 2 2 3 3 4 3 5
Cost: 10 / 10
32 5 32 5 32 5
Abilities: Cold Immunity, Death Protection, Fearless, Fire Immunity, Fire Strike,
Flame Throwing, Ignition, Regeneration, Strike, Walking
Silver Medal Cause Fear
Gold Medal Fire Breath
Level 2
Abilities: Bard’s Skills, Black Bolts, Cold Protection, Concealment, Death Immunity,
Death Strike, Dispel Magic I, Dominate, Fearless, Fire Protection, Lightning
Protection, Poison Immunity, Regeneration, Strike, Walking
Silver Medal Dispel Magic II, Marksmanship I
Gold Medal Dispel Magic III, Lightning Bolts, Dispel Magic III
Undead Knight
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Unit 5 3 6 3 7 4
Level / Upkeep: 2 / 4 2 3 3 4 3 5
Cost: 17 / 17
32 7 32 7 32 7
Abilities: Cold Protection, Death Immunity, Fearless, Fire Protection, Hurl Boulder,
Lightning Protection, Marksmanship II, Poison Immunity, Regeneration,
Walking
Silver Medal Marksmanship III
Gold Medal Marksmanship IV
Undead Mummy
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Unit 5 3 6 3 7 4
Level / Upkeep: 2 / 4 3 5 4 6 4 7
Cost: 21 / 21
26 6 26 6 26 6
Abilities: Cold Protection, Concealment, Death Immunity, Death Strike, Fearless, Life
Stealing, Lightning Protection, Magic Protection, Poison Immunity,
Regeneration, Strike, Walking
Silver Medal Cause Fear
Gold Medal Fire Protection, Magic Immunity
Level 3
Undead Bone Horror
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Creature 5 5 6 5 7 6
Level / Upkeep: 3 / 8 3 4 4 5 4 6
Cost: 83 / 83
26 19 26 19 26 19
Abilities: Cause Fear, Cold Protection, Death Immunity, Death Strike, Fearless, Fire
Protection, Lightning Protection, Poison Immunity, Regeneration, Strike,
Walking, Wall Crushing
Silver Medal Charge
Gold Medal Round Attack
Demon
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Creature 6 6 7 6 8 7
Level / Upkeep: 3 / 8 4 4 5 5 5 6
Cost: 105 / 105
30 10 30 10 30 10
Undead Wraith
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Creature 4 3 5 3 5 4
Level / Upkeep: 3 / 8 2 4 3 4 3 5
Cost: 75 / 75
26 6 26 7 26 8
Abilities: Cause Fear, Cold Immunity, Concealment, Death Immunity, Death Strike,
Fearless, Fire Immunity, Life Stealing, Lightning Protection, Pass Wall,
Physical Immunity, Poison Immunity, Regeneration, Strike, Walking
Silver Medal
Gold Medal Unholy Champion
Level 4
Undead Reaper
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Creature 7 6 8 6 9 7
Level / Upkeep: 4 / 16 5 10 6 10 6 10
Cost: 210 / 210
26 15 26 15 26 15
Abilities: Cause Fear, Cold Protection, Concealment, Death Immunity, Death Strike,
Fearless, Floating, Gas Breath, Invoke Death, Life Stealing, Lightning
Protection, Pass Wall, Path of Decay, Poison Immunity, Regeneration,
Strike, True Seeing,
Unholy Champion, Walking
Silver Medal
Gold Medal Physical Protection
Giant Frog
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 4 3 5 3 6 4
Level / Upkeep: 1 / 4 1 2 2 3 2 4
Cost: - / -
28 5 28 5 28 5
Mermaid
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 3 2 4 2 5 3
Level / Upkeep: 1 / 4 1 6 2 7 2 8
Cost: - / -
26 5 26 5 26 5
Wolf
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 4 2 5 2 6 3
Level / Upkeep: 1 / 4 2 2 3 3 3 4
Cost: - / -
36 4 36 4 36 4
Dire Wolf
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 5 3 6 3 7 4
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / -
36 6 36 6 36 6
Level 2
Druid
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Unit 4 2 5 2 6 3
Level / Upkeep: 2 / 4 2 5 3 6 3 7
Cost: - / -
26 8 26 8 26 8
Fire Sprite
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 5 3 6 3 7 4
Level / Upkeep: 2 / 4 2 4 3 5 3 6
Cost: - / -
26 7 26 7 26 7
Abilities: Cold Immunity, Fire Immunity, Fire Strike, Ignition, Lightning Immunity,
Poison Immunity, Strike, Walking
Silver Medal Call Flames, Fearless
Gold Medal Marksmanship I
Great Eagle
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 4 3 5 3 6 4
Level / Upkeep: 2 / 4 2 3 3 4 3 5
Cost: - / -
40 7 40 7 40 7
Level 3
Sea Serpent
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 6 8 7 8 7 9
Level / Upkeep: 3 / 8 3 3 4 3 4 4
Cost: - / -
40 15 40 16 40 17
Abilities: Strike, Swimming, Water Concealment
Silver Medal Fearless
Gold Medal Charge, Walking
Level 4
Air Elemental
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 5 3 6 3 7 4
Level / Upkeep: 4 / 16 2 3 3 4 3 5
Cost: - / -
36 12 36 12 36 12
Earth Elemental
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 6 8 7 8 8 9
Level / Upkeep: 4 / 16 4 4 5 5 5 6
Cost: - / -
24 20 24 20 24 20
Fire Elemental
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 6 5 7 5 8 6
Level / Upkeep: 4 / 16 4 8 5 9 5 10
Cost: - / -
26 17 26 17 26 17
Abilities: Cold Immunity, Fire Breath, Fire Immunity, Fire Strike, Ignition, Lightning
Immunity, Physical Protection, Poison Immunity, Regeneration, Self
Destruct, Strike, Walking
Silver Medal Call Flames, Fearless
Gold Medal Death Protection, Holy Protection, Marksmanship I
Syron
No Medal Silver Medal Gold Medal
Alignment: Pure Neutral
Type: Creature 8 5 9 5 10 6
Level / Upkeep: 4 / 16 6 10 7 10 7 10
Cost: - / -
28 20 28 20 28 20
Abilities: Cold Immunity, Death Immunity, Fire Immunity, Holy Immunity, Lightning
Immunity, Magic Immunity, Parry, Poison Immunity, Strike, Walking
Silver Medal Fearless
Gold Medal Cause Fear
Water Elemental
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 6 4 7 4 8 5
Level / Upkeep: 4 / 16 3 3 4 4 4 5
Cost: - / -
30 18 30 18 30 18
Silver Dragon
Abilities: Cause Fear, Dragon, Dragon Slaying, Fearless, Flying, Lightning Bolts,
Lightning Immunity, Lightning Strike, Marksmanship I, Strike, Vision IV
Silver Medal Marksmanship II
Gold Medal Marksmanship III, Parry
Level 4
Gold Dragon
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 5 5 6 5 7 6
Level / Upkeep: 4 / 16 7 8 8 9 8 10
Cost: - / -
36 20 32 20 32 20
Abilities: Divine Breath, Dragon, Fearless, Fire Protection, Flying, Holy Immunity,
Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Dragon Slaying, Holy Champion
Black Spider
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Creature 4 3 5 3 5 4
Level / Upkeep: 2 / 4 3 4 4 4 4 5
Cost: - / -
28 6 28 7 28 8
Werewolf
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Unit 7 5 8 5 9 6
Level / Upkeep: 3 / 8 3 1 4 2 4 3
Cost: - / -
36 10 36 10 36 10
Spider Queen
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Dark Elf 4 4 5 4 6 5
Creature 3 7 4 8 4 9
Level / Upkeep: 3 / 8
28 8 28 8 28 8
Cost: - / -
Abilities: Bard’s Skills, Cave Crawling, Concealment, Dispel Magic II, Healing, Magic
Bolts, Magic Protection, Marksmanship I, Night Vision, Poison Immunity,
Poison Strike, Seduce, Strike, Turn Undead I, Underground Concealment,
Walking, Wall Climbing, Web
Silver Medal Dispel Magic III, Fearless, Marksmanship II, Turn Undead II
Gold Medal Marksmanship III, Turn Undead III
Level 4
Black Dragon
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Creature 6 6 7 6 8 7
Level / Upkeep: 4 / 10 5 8 6 9 6 10
Cost: - / -
36 20 36 20 36 20
Abilities: Black Breath, Death Immunity, Dragon, Fearless, Flying, Poison Protection,
Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Dragon Slaying, Unholy Champion
Resurrected Dragon
Abilities: Cause Fear, Cold Protection, Death Immunity, Dragon, Fearless, Fire
Protection, Flying, Lightning Protection, Night Vision, Path of Decay, Poison
Immunity, Regeneration, Strike, Vision IV
Silver Medal
Gold Medal Strike, Dragon Slaying
Builder’s Guild
Level 1
Drill
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 5 2 5 3 6
Level / Upkeep: 1 / 2 2 3 3 4 4 5
Cost: - / 15
24 15 24 15 24 15
Level 2
Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7
Level 3
Level 4
Guild Balloon
Shipyard
Level 1
Transport Ship
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 2 2 2 3 3
Level / Upkeep: 1 / 2 1 2 2 3 2 4
Cost: - / 22
28 10 28 10 28 10
Abilities: Archery, Cold Protection, Fearless, Poison Immunity, Sailing, Strike,
Transport (7 units), Vision II
Silver Medal Marksmanship I
Gold Medal Marksmanship II
Level 2
Dragon Ship
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 3 3 4 3 5 4
Level / Upkeep: 2 / 4 2 3 3 4 3 5
Cost: 35 / 35
32 15 32 15 32 15
Abilities: Cold Protection, Fearless, Poison Immunity, Sailing, Shoot Javelin, Strike,
Transport (5 units), Vision II
Silver Medal Marksmanship I
Gold Medal Marksmanship II
Level 3
Galley
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 5 5 6 5 7 6
Level / Upkeep: 3 / 8 3 4 4 5 4 6
Cost: 115 / 115
40 25 40 25 40 25
Abilities: Cold Protection, Fearless, Poison Immunity, Sailing, Shoot Javelin, Strike,
Transport (5 units), Vision II
Silver Medal Marksmanship I
Gold Medal Marksmanship II
Level 4
Galleon
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 7 7 8 7 9 8
Level / Upkeep: 4 / 16 5 4 6 5 6 6
Cost: 250 / 250
40 30 40 30 40 30
Abilities: Cold Protection, Fearless, Fire Cannon, Marksmanship I, Poison Immunity,
Sailing, Shoot Javelin, Strike, Transport (7 units), Vision II
Silver Medal Marksmanship II
Gold Medal Marksmanship III
Other Machines
Catapult
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: - / -
26 8 26 8 26 8
** While all values shown are accurate, I haven’t finished updating spell description/types. Pretty minor
stuff so I’m uploading early for the sake of my LAN group.**
Air Magic
Spell Casting Cost Research Type Description
/ Upkeep Cost
Level 1
Vaporize 3 40 Combat Damages units by turning parts
7ATK / 5DMG of them into vapor.
X1
Long Range
Cold Breath 3 40 Combat Blast a short-ranged area with a
6ATK / 5DMG cone of frigid, frozen air.
X1
Short Range
Bird’s View 2 30 Global Allows caster to see the details
of terrain at a great distance
around themselves.
Haste 4/3 50 Enchantment Allows the target unit to move at
a great speed.
Level 2
Winds of 4 70 Combat Summons a turbulent wind
Fury 8ATK / 5DMG storm, hurtling the target away,
X1 and damaging flying units.
Long Range
Watcher 40 / 3 90 Global Summons a magical entity that
watches over a large area.
Watchers can see concealed or
invisible enemies.
Freeze Water 6 60 Global Freezes a small area of water,
rendering it solid enough to
walk over.
Summon 7/3 90 Global Summons the speed and
Great Eagle scouting ability of Great Eagle.
Level 3
Chain 7 150 Combat Discharges a streaming arc of
Lightning 6ATK / 4DMG electrical energy at an enemy
X1 (+3) and through up to three other
Long Range beings near the initial target.
Wind 5/3 120 Enchantment Bestows flight upon flightless.
Walking (Not castable on machines.)
Air Mastery 100 / 12 300 Global Air shifts to the caster's favor.
Ships and fliers move at double
speed, movement for similar
enemies is halved. Earth spells
cost double.
Earth Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Slow 2 30 Combat Halves the target’s mobility for
9ATK / 0DMG the duration of combat.
X1
Infinite Range
Stoning 4 48 Combat Lobs stones at the target over
5ATK / 2DMG long distances.
X6
Long Range
Concealment 3/2 40 Enchantment Gives the target unit the ability
to travel unseen in densely
vegetated terrain.
Summon 6/2 30 Global Summons a wild boar.
Boar
Level 2
Stone Skin 4/3 100 Enchantment Hardens the target unit’s body,
increasing Defense (+2).
Level 3
Tremors 6 100 Combat Violently shakes the whole
6ATK / 5DMG battlefield, causing horrible
X1 (all) damage to structures.
Infinite Range
Entangle 7 150 Combat Attempts to ensnare the target
7ATK / 0DMG by summoning grasping
X1 tentacles, which restrict all
Long Range movement and lower Defense
(-2).
Level Terrain 25 120
Enchanted 50 / 5 140
Roads
Level 4
Town Quake 50 250
Summon 50 / 6 250
Earth
Elemental
Earth 100 / 12 300
Mastery
Water Magic
Spell Casting Cost Research Type Description
/ Upkeep Cost
Level 1
Ooze 1 30 Combat
Vortex 10 40
Healing 7 50
Water
Summon 6/2 40
Frog
Level 2
Geyser 3 60
Ice Shards 4 90
Water 3/2 80
walking
Frost Beam 3 70
Level 3
Healing 15 140
Showers
Fountain of 40 / 3 100
Life
Level 4
Ice Storm 50 250
Summon 50 / 6 250
Water
Elemental
Water 100 / 12 300
Mastery
Fire Magic
Spell Casting Cost Research Type Description
/ Upkeep Cost
Level 1
Fire Breath 2 20 Combat
7ATK / 5DMG
X1 Spread
Short Range
Call Flames 2 20 Combat
9 ATK / 4DMG
X1
Medium Range
Fury 4/0 20
Summon 5/2 30
Fire Sprite
Level 2
Fire Halo 3/1 40
Flaming 2 30 Combat
Arrow 9ATK / 4DMG
X1
Long Range
Swarm 4 40 Combat
8ATK / 2DMG
X1 Area Effect
Long Range
Cloud of 13 / 3 40
Ashes
Level 3
Fireball 5 80 Combat
9ATK / 6DMG
X1 Area Effect
Long Range
Sacrificial 5 60 Combat
Flame 8ATK / 8DMG
X1 Area Effect
Fire Barrier 15 / 3 70
Anarchy 25 80
Level 4
Fire Storm 40 150
Warmonger 35 / 3 180
Summon 40 / 5 180
Fire
Elemental
Fire Mastery 80 / 8 200
Life Magic
Spell Casting Cost Research Type Description
/ Upkeep Cost
Level 1
Turn Undead 3 30 Combat
Remedy 4 40
Bless 4/1 50
Rejuvenate 10 30
Level 2
Solar Flare 2 80
1`
Recall Spirits 3 80
Holy 5/3 90
Champion
Holy Woods 15 70
Level 3
High Prayer 6 130
Sacred 6 150
Wrath
Tranquility 50 / 8 120
Resurrect 35 150
Hero
Level 4
Divine Storm 75 250
Crusade 50 180
Summon 75 / 8 300
Gold Dragon
Life Mastery 100 / 12 300
Death Magic
Spell Casting Cost Research Type Description
/ Upkeep Cost
Level 1
Animate 3 40 Combat
Dead
Disease 3 50
Cloud
Summon 6/3 50
Black Spider
Level 2
Terror 4 60
Death Ray 2 80
Unholy 5/3 90
Champion
Evil Woods 15 70
Level 3
Mind Decay 6 150
Hatred 50 / 8 120
Pestilence 50 130
Animate 35 150
Hero
Level 4
Death Storm 75 250
Summon 75 / 8 300
Black
Dragon
Death 100 / 12 300 .
Mastery
Cosmos Magic
Spell Casting Cost Research Type Description
/ Upkeep Cost
Level 1
Dispel Magic 2 40
Enchant 3/1 40
Weapon
Level 2
Warp Party 11 70
1`
Disjunction 25 90
Cosmagic 21 60
Surgery
Level 3
Town Gate 25 150
Level 4
Power Leak 75 / 5 250
Secret Spells
Summon 6/1 -
Mermaid