LAN-MP Ruleset Readme

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LAN-MP Ruleset last updated July 21st 2020

By: IniochReborn
Thanks/Acknowledgements:
- Paradoxnrt, Alcedes1611: Playtesting/Troubleshooting
- And G: for AoW+
- Laurentius: for new units GFX
- naru blutwind: for new item images
- Angel Draco – demo song In the Company of Elves
Installation
First, download AoW+ (version 1.43.127) by And G here:
http://aow.heavengames.com/downloads/showfile.php?fileid=1224

With Age of Wonders version 1.36 installed, extract all contents into your main install
directory (example: C:\Program Files (x86)\Triumph Studios\Age of Wonders).
Please read documentation included with AoW+.
Next, extract all contents of LAN-MP Ruleset into your main install directory.
Run AoW+.exe to play.

Index
Quick Summary
General Changes
Detailed Unit Tables
Detailed Spell Tables

Quick Summary:
This mod is intended first and foremost to balance the meta-game that has evolved
over the years with my regular LAN group. It is critical that AoW+ version 1.43.127 is
installed, as this mod relies on many of its engine changes. It is designed both in
harmony and in contrast to AoW+ (ie: some changes are made to cancel certain AoW+
implementations). Please read AoW+ changelog in conjunction with this document.
While an attempt is made below to briefly summarize gameplay changes, please scroll
down further to read a detailed breakdown/tables of each unit/spell in an easily
comparable format (similar to game manual).
General Level 1 changes
Most level 1 unit costs halved (cancel effect of AoW+ gold income nerf)
Most small infantry units get Concealment
- Frostlings also get Snow Concealment
- Lizardmen infantry get Water Concealment but no regular Concealment (with
no medals)
- Goblins get Underground Concealment, Dwarves get Night Vision
Infantry with shields have +1 Defense and Parry
- Azrac infantry get 1 less DEF than others, and +4MP
- Lizardmen and Goblin infantry get 1 less RES than others
- Halflings get an additional +1 DEF and -1 DMG
Infantry have -1 Resistance (except Elves, Dark Elves, Dwarves, Halflings, and
Undead)
Infantry get Fearless at Silver Medal
- Highmen start with Fearless
- Goblins at Gold Metal
Infantry get a bonus ability at Gold Medal
Non-melee ranged infantry (archers/slingers/darters/etc) get Strike at Gold Medal
- Undead Archer replaced with Necromancer
Battering Ram has -1 Resistance, +5HP, and +6MP, and bonus abilities at Silver/Gold
Medal
- Lizards have a Turtle Battering Ram
- Dwarves get Drill instead of Battering Ram
Some level 1 units have additional changes
General Level 2 changes
Most level 2 unit costs halved (cancel effect of AoW+ gold income nerf)
Mages have Poison Protection, Concealment, and different Bolt types
- Added Marksmanship I, Fearless (Goblins at Gold) and a bonus ability at
Silver Medal
- Added Magic Protection (except Goblins & Lizards), Marksmanship III, and a
bonus ability at Gold Medal
Horsemen have -1 Resistance and -1 Defense,
- Added Fearless, Parry and Vision I at Silver Medal
- Added Vision II and a bonus ability at Gold Medal
- Some horsemen have Concealment
Catapult replaced with Engineers
- Azracs have War Elephant instead of Catapult, and Engineers instead of
Ballista
- Lizardmen, Goblins and Undead do not have Engineers
- Goblins have Waste Spewer instead
- Dwarves have Engineers instead of Ballista
- Undead have Mummy instead of Ballista, and better Skull Thrower
Ballistas cost halved, -1 Resistance, +6 Movement
Some level 2 units have additional changes
General Level 3 changes
Most units rebalanced, costs revised
General Level 4 changes
All produced Level 4 units have a ranged attack (except Incarnate and Karagh) and
ability to breach walls
Other miscellaneous changes
All flying units have Vision IV
Spell casting/research/upkeep costs overhaul (cancel AoW+ mana income/research
nerf)
Some Spell levels revised
Some Spell spheres revised (certain Secret/Unknown to Cosmos only, no elemental
changes)
Ability cost/availability overhaul (generally much cheaper [AoW+ 5 skill points per
level], some more expensive)
Item additions/rebalance
Heroes overhaul (stats/abilities revised, new Heroes added from Campaign)
Ships rebalance
Builder’s Guild productions revised
Dungeon, crypt, ziggurat, monster lair defenders/prisoners revised
Raze defenders revised
Minor game text revisions
Detailed Unit Tables

Humans
Level 1

Human Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Human Unit 2 1 4 1 4 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 8
26 5 26 5 26 5

Abilities: Archery, Concealment,


Walking
Silver Medal Fearless, Marksmanship I
Gold Medal Marksmanship II, Strike

Human Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Human Unit 4 3 5 3 6 4
Level / Upkeep: 1 / 2 3 2 4 3 4 4
Cost: - / 8
26 5 26 5 26 5

Abilities: Concealment, Parry,


Strike, Walking
Silver Medal Fearless
Gold Medal Extra Strike

Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection
Human Pikeman
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Human Unit 4 3 5 3 6 4
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: 8 / 8
26 5 26 5 26 5

Abilities: Concealment, First Strike,


Strike, Walking
Silver Medal Fearless
Gold Medal Parry

Level 2

Human Priest
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Human Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 2 4 3 5 3 6
Cost: 17 / 17
26 5 26 5 26 5

Abilities: Concealment, Dispel Magic I, Healing, Magic Bolts, Magic Strike, Poison
Protection, Strike, Turn Undead I, Walking
Silver Medal Charm, Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Dispel Magic III, Dominate, Magic Protection, Marksmanship III, Turn
Undead III

Human Medium Cavalry


No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Human Unit 5 3 6 3 7 4
Level / Upkeep: 2 / 4 2 2 4 3 4 4
Cost: 17 / 17
36 8 36 8 36 8

Abilities: Charge, Strike, Walking


Silver Medal Fearless, Parry, Vision I
Gold Medal First Strike, Vision II
Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison Immunity,


Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot Javelin, Walking


Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3

Human Great Explorer


No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Human Unit 6 2 7 2 8 3
Level / Upkeep: 3 / 8 3 4 4 5 4 6
Cost: 60 / 60
30 7 30 7 26 7

Abilities: Bard's Skills, Charm, Concealment, Fire Musket, Forestry, Mountaineering,


Poison Protection, Strike, Swimming, Vision I, Walking
Silver Medal Dominate, Fearless, Marksmanship I
Gold Medal Marksmanship II, Parry
Human Cavalier
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Human Unit 6 4 7 4 8 5
Level / Upkeep: 3 / 8 6 4 7 5 7 6
Cost: 95 / 95
36 12 36 12 36 12

Abilities: Charge, Fearless, Parry, Strike, Walking


Silver Medal Dragon Slaying, Vision I
Gold Medal Archery, Cause Fear, Vision II

Human Musketeer
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Human Unit 4 2 5 2 6 3
Level / Upkeep: 3 / 8 2 2 3 3 3 4
Cost: 30 / 30
26 5 26 5 26 5

Abilities: Concealment,
Fire Musket, Strike,
Walking
Silver Medal Fearless,
Marksmanship I
Gold Medal Marksmanship III

Level 4

Human Air Galley


No Medal Silver Medal Gold Medal
Alignment: None
Type: Human Machine 1 1 2 1 3 2
Level / Upkeep: 4 / 16 5 1 6 2 6 3
Cost: 230 / 230
40 10 40 10 40 10

Abilities: Cold Protection, Fearless, Flying, Poison Immunity, Shoot Javelin,


Transport (7 units), Vision IV
Silver Medal Marksmanship I
Gold Medal Marksmanship II
Azracs
Level 1

Azrac Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Azrac Unit 3 1 4 1 5 2
Level / Upkeep: 1 / 2 1 2 2 3 2 5
Cost: - / 7
30 5 30 5 30 5

Abilities: Archery, Concealment, Fire Protection, Walking


Silver Medal Fearless, Marksmanship I
Gold Medal Marksmanship II, Strike

Azrac Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Azrac Unit 5 3 6 3 7 4
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 7
30 5 30 5 30 5

Abilities: Concealment, Fire Protection, Parry, Strike, Walking


Silver Medal Fearless
Gold Medal Charge

Elephant
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 3 3 4 3 5 4
Level / Upkeep: 1 / 2 1 1 2 2 2 3
Cost: 19 / 19
30 9 30 9 30 9

Abilities: Strike, Walking, Wall Crushing


Silver Medal
Gold Medal Charge, Fearless

** Switched with Scorpion production slot, must be installed **


Scorpion
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 3 3 4 3 5 4
Level / Upkeep: 1 / 2 3 2 4 3 4 4
Cost: - / 8
24 5 24 5 24 5

Abilities: Cave Crawling, Fearless, Fire Protection, Poison Immunity, Poison Strike,
Strike, Walking, Wall Climbing
Silver Medal
Gold Medal Cause Fear

** No longer needs to be installed **

Level 2

Azrac Priest
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Azrac Unit 4 2 5 2 6 3
Level / Upkeep: 2 / 4 1 4 2 5 2 6
Cost: 17 / 17
30 5 30 5 30 5

Abilities: Call Flames, Concealment, Dispel Magic I, Fire Immunity, Healing, Magic
Strike, Strike, Turn Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Dispel Magic III, Fire Breath, Magic Protection, Marksmanship III, Turn
Undead III

Azrac Rider
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Azrac Unit 6 3 7 3 8 4
Level / Upkeep: 2 / 4 1 2 2 3 4 4
Cost: 17 / 17
40 8 40 8 40 8

Abilities: Charge, Fire Protection, Strike, Walking


Silver Medal Fearless, Parry, Vision I
Gold Medal Extra Strike, Vision II
War Elephant
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 3 3 4 3 5 4
Level / Upkeep: 2 / 4 1 1 2 2 2 3
Cost: 39 / 39
30 9 30 9 30 9

Abilities: Hurl Boulder, Strike, Walking, Wall


Crushing
Silver Medal Marksmanship I
Gold Medal Charge, Fearless, Marksmanship II

Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison Immunity,


Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Level 3

Beholder
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 5 6 6 6 7 7
Level / Upkeep: 3 / 8 2 7 3 8 3 9
Cost: 106 / 106
24 15 24 7 24 15

Abilities: Cause Fear, Death Protection, Death Strike, Doom Gaze, Fire Protection,
Floating, Night Vision, Strike, True Seeing, Vision I, Wall Crushing
Silver Medal Marksmanship I, Vision II
Gold Medal Marksmanship II, Vision III
Djinn
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 5 4 6 4 7 5
Level / Upkeep: 3 / 8 4 6 5 7 5 8
Cost: 48 / 48
32 10 32 10 32 10

Abilities: Floating, Magic Bolts, Magic Strike, Strike


Silver Medal Magic Protection, Marksmanship I
Gold Medal Magic Immunity, Marksmanship II

Sandworm
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 4 5 5 5 6 6
Level / Upkeep: 3 / 8 3 3 4 4 4 5
Cost: 55 / 55
26 12 26 12 26 12

Abilities: Cave Crawling, Charge, Concealment, Desert Concealment, Fire Protection,


Grass Concealment, Night Vision, Poison Protection, Poison Strike, Snow
Concealment, Steppe Concealment, Strike, Tunneling, Underground
Concealment, Walking, Wall Crushing, Wasteland Concealment
Silver Medal Fearless
Gold Medal Cause Fear

Level 4

Yaka Avatar
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 8 6 9 6 10 7
Level / Upkeep: 4 / 16 5 8 6 9 6 10
Cost: 200 / 200
32 20 32 20 32 20

Abilities: Call Flames, Dominate, Fearless, Fire Immunity, Ignition, Magic Bolts,
Magic Strike, Strike, Vision II, Walking, Wall Crushing
Silver Medal Death Protection, Holy Protection, Lightning Protection, Marksmanship I
Gold Medal Death Immunity, Holy Immunity, Lightning Immunity, Marksmanship II
Lizardmen
Level 1

Lizardman Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Lizard Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 2 1 3 1 3 2
Cost: - / 8
26 5 26 5 26 5

Abilities: Archery, Swimming, Walking, Water Concealment


Silver Medal Fearless, Marksmanship I
Gold Medal Concealment, Marksmanship II, Strike

Lizardman Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Lizard Unit 4 3 5 3 6 4
Level / Upkeep: 1 / 2 3 1 4 2 4 3
Cost: - / 8
26 5 26 5 26 5

Abilities: Parry, Strike, Swimming,


Walking, Water Concealment

Silver Medal Fearless


Gold Medal Concealment

Turtle Battering Ram


No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 1 1 2 1 3 2
Level / Upkeep: 1 / 2 3 3 4 4 4 5
Cost: - / 12
20 15 20 15 20 15

Abilities: Swimming, Walking, Wall Crushing, Water Concealment


Silver Medal Fearless, Strike
Gold Medal
Giant Slug
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 3 3 4 3 4 4
Level / Upkeep: 1 / 2 1 2 2 2 2 4
Cost: 6 / 6
20 5 20 5 20 5

Abilities: Cave Crawling, Poison Protection, Poison Strike, Strike, Venomous Spit,
Walking, Wall Climbing
Silver Medal Marksmanship I
Gold Medal Marksmanship II, Poison Immunity

Level 2

Lizardman Shaman
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Lizard Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 2 3 3 4 3 5
Cost: 18 / 18
26 5 26 5 26 5

Abilities: Dispel Magic I, Healing, Magic Bolts, Magic Strike, Poison Immunity,
Strike, Swimming, Turn Undead I, Walking, Water Concealment
Silver Medal Dispel Magic II, Fearless, Turn Undead II, Marksmanship I
Gold Medal Dispel Magic III, Gas Breath, Marksmanship II, Turn Undead III

Lizardman Frog Rider


No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Lizard Unit 5 3 6 3 7 4
Level / Upkeep: 2 / 4 2 1 4 2 4 3
Cost: 15 / 15
32 7 32 7 32 7

Abilities: Charge, Strike, Swimming,


Walking Water Concealment
Silver Medal Fearless, Parry, Vision I
Gold Medal Concealment, Poison Strike,
Vision II
Turtle Catapult
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 2 2 3 8 4 3
Level / Upkeep: 2 / 4 3 3 4 4 4 5
Cost: 30 / 30
20 8 20 8 20 8

Abilities: Hurl Boulder, Swimming, Strike, Walking, Water Concealment


Silver Medal Fearless, Marksmanship I
Gold Medal Marksmanship II

Turtle Ballista
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 2 2 3 2 4 3
Level / Upkeep: 2 / 4 3 3 4 4 4 5
Cost: 34 / 34
20 8 20 8 20 8

Abilities: Shoot Javelin, Strike, Swimming, Walking, Water Concealment


Silver Medal Fearless, Marksmanship I
Gold Medal Marksmanship II

Level 3

Salamander
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 7 5 8 5 9 6
Level / Upkeep: 3 / 8 4 5 5 6 5 7
Cost: 65 / 65
30 10 30 10 30 10

Abilities: Fearless, Fire Immunity, Fire Strike, Ignition, Parry, Strike, Walking
Silver Medal Round Attack
Gold Medal Charge

Lurker
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 5 6 6 6 7 7
Level / Upkeep: 3 / 8 3 3 4 4 4 5
Cost: 55 / 55
32 10 32 10 32 10
Abilities: Concealment, Poison Protection, Poison Strike, Strike, Swimming,
Venomous Spit, Walking, Water Concealment
Silver Medal Poison Immunity
Gold Medal Gas Breath

Green Wyvern
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 4 5 5 5 6 6
Level / Upkeep: 3 / 8 4 6 5 7 5 8
Cost: 98 / 98
36 12 36 12 36 12

Abilities: Fearless, Flying, Poison Immunity, Poison Strike, Strike, Vision IV


Silver Medal Cause Fear
Gold Medal Charge, Dragon Slaying

Level 4

Basilisk
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 7 5 8 5 8 6
Level / Upkeep: 4 / 16 6 5 7 6 7 7
Cost: 203 / 203
36 24 36 24 36 24

Abilities: Doom Gaze, Fearless, Night Vision, Poison Immunity, Poison Strike, Strike,
Swimming, True Seeing, Walking, Wall Crushing, Water Concealment
Silver Medal Charge, Marksmanship I
Gold Medal Marksmanship II

Frostlings
Level 1
Frostling Archer
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Frostling Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 8
24 5 24 5 24 5

Abilities: Archery, Cold Protection, Concealment, Snow Concealment, Walking


Silver Medal Fearless, Marksmanship I
Gold Medal Marksmanship II, Strike

Frostling Swordsman
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Frostling Unit 4 3 5 3 5 4
Level / Upkeep: 1 / 2 3 2 4 3 4 4
Cost: - / 8
24 5 24 5 24 5

Abilities: Cold Protection, Concealment, Parry, Snow Concealment,


Strike, Walking
Silver Medal Fearless
Gold Medal Round Attack, Strike

Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Dire Penguin
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 3 2 4 2 5 3
Level / Upkeep: 1 / 2 1 3 2 4 2 5
Cost: 7 / 7
24 5 24 5 24 5
Abilities: Cold Protection, Fearless, Strike, Swimming,
Walking,
Water Concealment
Silver Medal Cause Fear
Gold Medal Concealment

Level 2

Frostling Shaman
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Frostling 3 2 4 2 5 3
Unit 2 4 3 5 3 6
Level / Upkeep: 2 /
4 24 5 24 5 24 5
Cost: 16 / 16

Abilities: Cold Immunity, Cold Strike, Concealment, Dispel Magic I, Frost Bolts,
Healing, Magic Strike, Poison Protection, Snow Concealment, Strike, Turn
Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Cold Breath, Dispel Magic III, Magic Protection, Marksmanship II,
Turn Undead III

Frostling Wolf Rider


No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Frostling Unit 5 3 6 3 7 4
Level / Upkeep: 2 / 4 2 2 4 3 4 4
Cost: 16 / 16
32 7 32 7 32 7

Abilities: Charge, Cold Protection, Concealment, Forestry,


Snow Concealment, Strike, Walking
Silver Medal Fearless, Parry, Vision I
Gold Medal Extra Strike, Vision II

Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison Immunity,


Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot Javelin, Walking


Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3

Yeti
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 6 6 7 6 8 7
Level / Upkeep: 3 / 8 4 4 5 5 5 6
Cost: 85 / 85
32 13 32 13 28 13

Abilities: Cause Fear, Cold Immunity, Cold Strike, Concealment, Forestry,


Mountaineering, Snow Concealment, Strike, Walking, Wall Crushing
Silver Medal Charge, Fearless
Gold Medal Hurl Boulder

Frost Queen
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Frostling Unit 4 3 5 3 6 4
Level / Upkeep: 3 / 8 3 6 4 7 4 8
Cost: 65 / 65
28 8 28 8 28 8

Abilities: Bard’s Skills, Cold Immunity, Cold Strike, Concealment, Frost Bolts,
Healing, Marksmanship II, Path of Frost, Seduce, Snow Concealment,
Strike, Swimming, Walking
Silver Medal Charm, Marksmanship III
Gold Medal Dominate, Marksmanship IV

Nordic Glow
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 4 4 5 4 6 5
Level / Upkeep: 3 / 8 5 6 6 7 6 8
Cost: 78 / 78
36 7 36 7 36 7
Abilities: Cold Immunity, Fearless, Fire Immunity, Flying, Magic Strike, Physical
Protection, Poison Immunity, Strike, Vision IV
Silver Medal Regeneration
Gold Medal

Level 4

Ice Drake
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 7 4 8 4 9 5
Level / Upkeep: 4 / 16 5 4 6 5 6 6
Cost: 225 / 225
36 17 36 17 36 17

Abilities: Cold Breath, Cold Immunity, Cold Strike, Dragon, Fearless,


Flying, Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Dragon Slaying, Parry

Elves
Level 1

Elf Archer
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Elf Unit 3 1 4 1 5 2
Level / Upkeep: 1 / 2 2 4 3 5 3 6
Cost: - / 9
26 5 26 5 26 5

Abilities: Archery, Concealment, Forestry, Marksmanship I, Walking


Silver Medal Fearless, Marksmanship II
Gold Medal Marksmanship III, Strike
Elf Swordsman
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Elf Unit 5 2 6 2 7 3
Level / Upkeep: 1 / 2 3 4 4 5 4 6
Cost: - / 8
26 5 26 5 26 5

Abilities: Concealment, Forestry, Parry, Strike, Walking


Silver Medal Fearless,
Gold Medal Archery, Marksmanship I

Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Nymph
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 4 2 5 2 6 3
Level / Upkeep: 1 / 2 1 5 2 6 2 7
Cost: 7 / 7
26 5 26 5 26 5

Abilities: Bard’s Skills, Concealment, Forestry, Seduce,


Strike, Walking
Silver Medal Charm, Fearless
Gold Medal Dominate

Level 2

Elf Cleric
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Elf Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 2 5 3 6 3 7
Cost: 18 / 18
26 5 26 5 26 5
Abilities: Concealment, Dispel Magic I, Entangle, Forestry, Healing, Magic Bolts,
Poison Protection, Magic Strike, Strike, Turn Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Magic Protection, Marksmanship I,
Poison Immunity, Turn Undead II
Gold Medal Dispel Magic III, Marksmanship IV, Turn Undead III

Elven Scout
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Elf Unit 6 2 7 2 8 3
Level / Upkeep: 2 / 4 2 4 4 5 4 6
Cost: 17 / 17
36 7 36 7 36 7

Abilities: Charge, Concealment, Forestry, Strike, Vision I,


Walking
Silver Medal Fearless, Parry, Vision II
Gold Medal Archery, Marksmanship I, Vision III

Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison Immunity,


Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot Javelin, Walking


Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3
Fairy
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 5 2 4 2 5 3
Level / Upkeep: 3 / 8 5 6 6 7 6 8
Cost: 40 / 40
32 6 32 6 32 6

Abilities: Bard’s Skills, Concealment, Flying, Grass


Concealment, Healing, Magic Strike, Strike,
Vision IV
Silver Medal Dispel Magic I, Fearless
Gold Medal Parry, True Seeing

Elf Ranger
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Elf Unit 6 3 7 3 8 4
Level / Upkeep: 3 / 8 3 5 4 6 4 7
Cost: 45 / 45
30 8 30 8 30 8

Abilities: Archery, Concealment, Forestry, Marksmanship II, Mountaineering,


Poison Protection, Strike, Swimming, True Seeing, Vision I, Walking
Silver Medal Fearless, Marksmanship III, Parry, Vision II
Gold Medal Marksmanship IV, Poison Strike, Vision III

Unicorn
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 6 4 7 4 8 5
Level / Upkeep: 3 / 8 4 8 5 9 5 10
Cost: 90 / 90
36 10 36 10 36 10

Abilities: Charge, Concealment, Forestry, Healing, Magic


Strike, Strike, True Seeing, Walking
Silver Medal Fearless
Gold Medal Holy Protection, Holy Strike

Level 4

Nature Elemental
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 5 5 6 5 7 6
Level / Upkeep: 4 /16 7 8 8 9 8 10
Cost: 210 / 210
32 15 32 15 32 15
Abilities: Cold Protection, Concealment, Entangle Strike, Fearless, Fire Protection,
Forestry, Healing, Hurl Boulder, Lightning Protection, Path of Life, Poison
Immunity, Regeneration, Strike, Walking, Wall Crushing
Silver Medal Death Protection, Holy Protection
Gold Medal Cold Immunity, Holy Immunity

Halflings
Level 1

Halfling Slinger
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Halfling Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 3 4 4 5 4 6
Cost: - / 6
24 5 24 5 24 5

Abilities: Concealment, Hurl


Stones, Walking

Silver Medal Fearless,


Marksmanship I
Gold Medal Marksmanship II,
Parry, Strike

Halfling Swordsman
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Halfling Unit 4 1 5 1 5 2
Level / Upkeep: 1 / 2 4 4 5 4 5 5
Cost: - / 5
24 5 24 5 24 5

Abilities: Concealment, Parry, Strike, Walking


Silver Medal Fearless
Gold Medal Hurl Stones
Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Halfling Pony Rider


No Medal Silver Medal Gold Medal
Alignment: Good
Type: Halfling Unit 5 2 6 2 7 3
Level / Upkeep: 1 / 2 2 4 3 5 3 6
Cost: 12 / 12
32 6 32 6 32 6

Abilities: Charge, Strike, Walking


Silver Medal Fearless, Parry, Vision I
Gold Medal Vision II

Level 2

Halfling Cleric
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Halfling Unit 3 1 4 1 5 2
Level / Upkeep: 2 / 4 3 5 4 6 4 7
Cost: 15 / 15
24 5 24 5 24 5

Abilities: Bard’s Skills, Concealment, Dispel Magic I, Healing, Magic Bolts, Magic
Protection, Magic Strike, Poison Protection, Strike, Turn Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Charm, Dispel Magic III, Marksmanship III, Turn Undead III

Satyr
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 4 3 5 3 5 4
Level / Upkeep: 2 / 4 2 6 3 6 3 7
Cost: 16 / 16-*/
26 6 26 7 26 8
Abilities: Bard's Skill, Charm, Concealment, Forestry, Mountaineering, Strike,
Walking
Silver Medal Fearless
Gold Medal Dominate

Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison Immunity,


Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot Javelin, Walking


Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3
Halfling Rogue
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Halfling Unit 5 2 6 2 7 3
Level / Upkeep: 3 / 8 5 4 6 5 6 6
Cost: 40 / 40
28 6 28 6 28 6

Abilities: Concealment, Desert Concealment, Grass Concealment, Hurl Stones,


Marksmanship II, Parry, Poison Strike, Snow Concealment, Steppe
Concealment, Strike, Underground Concealment, Walking, Wall Climbing,
Wasteland Concealment
Silver Medal Fearless, Marksmanship III
Gold Medal Marksmanship IV, Poison Darts
Halfling Eagle Rider
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Halfling Unit 5 4 6 4 7 5
Level / Upkeep: 3 / 8 2 5 3 6 3 7
Cost: 55 / 55
36 8 36 8 36 8

Abilities: Charge, Flying, Strike, Vision IV


Silver Medal Fearless, Parry
Gold Medal Dragon Slaying

Centaur
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 6 3 7 3 8 4
Level / Upkeep: 3 / 8 4 6 5 6 5 7
Cost: 80 / 80
36 12 36 12 36 12

Abilities: Archery, Charge, Concealment, Forestry, Marksmanship II, Strike, Walking


Silver Medal Fearless, Marksmanship III, Vision I
Gold Medal Marksmanship IV, Vision II

Level 4

Leprechaun
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 10 2 10 2 10 3
Level / Upkeep: 4 / 16 10 10 10 10 10 10
Cost: 150 / 150
28 7 28 7 28 7

Abilities: Bard’s Skills, Death Protection, Dispel Magic III, Dominate, Fearless,
Forestry, Invisibility, Magic Bolts, Magic Strike, Marksmanship III, Parry,
Pass Wall, Poison Protection, Regeneration, Strike, Walking
Silver Medal Marksmanship IV
Gold Medal Death Immunity, Extra Strike
Dwarves
Level 1

Dwarf Archer
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Dwarf Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 3 4 4 5 4 6
1
Cost: - / 10
24 5 24 5 24 5

Abilities: Archery, Cave Crawling, Concealment. Mountaineering,


Night Vision, Poison Protection, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II, Strike

Dwarf Axeman
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Dwarf Unit 4 3 5 3 6 4
Level / Upkeep: 1 / 2 3 4 4 5 4 6
Cost: - / 10
24 5 24 5 24 5

Abilities: Cave Crawling, Concealment, Mountaineering,


Night Vision, Parry, Poison Protection, Strike, Walking
Silver Medal Fearless
Gold Medal Round Attack

Drill
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 5 2 5 3 6
Level / Upkeep: 1 / 2 2 3 3 4 4 5
Cost: - / 15
24 15 24 15 24 15

Abilities: Cold Protection, Fearless, Poison Immunity,


Tunnelling, Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection
Dwarf Berserker
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Dwarf Unit 4 4 5 4 6 5
Level / Upkeep: 1 / 2 1 4 2 5 2 6
Cost: 8 / 8
24 6 24 6 24 6

Abilities: Cave Crawling, Concealment, Fearless, Mountaineering, Night Vision,


Poison Protection, Round Attack, Strike, Walking
Silver Medal Parry
Gold Medal Extra Strike

Level 2

Dwarf Cleric
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Dwarf Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 3 5 4 6 4 7
Cost: 23 / 23
24 5 24 5 24 5

Abilities: Cave Crawling, Concealment, Dispel Magic I, Fearless, Healing, Magic


Bolts, Magic Strike, Mountaineering, Poison Protection, Strike, Turn
Undead I, Walking
Silver Medal Dispel Magic II, Marksmanship I, Poison Immunity, Turn Undead II
Gold Medal Dispel Magic III, Magic Protection, Marksmanship III, Turn Undead III

Dwarf Boar Rider


No Medal Silver Medal Gold Medal
Alignment: Good
Type: Dwarf Unit 5 3 6 3 7 4
Level / Upkeep: 2 / 4 3 4 4 5 4 6
Cost: 21 / 21
32 8 32 8 32 8

Abilities: Cave Crawling, Charge, Mountaineering, Night


Vision, Poison Protection, Strike, Walking
Silver Medal Fearless, Parry, Vision I
Gold Medal Vision II, Wall Crushing

Bombardier
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 3 3 4 3 5
Cost: 42 / 42
24 10 24 10 24 10
Abilities: Cold Protection, Fearless, Fire Cannon, Poison Immunity, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison Immunity,


Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Level 3

Giant
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Unit 6 7 7 7 8 8
Level / Upkeep: 3 / 8 3 2 4 3 4 4
Cost: 105 / 105
32 15 32 15 32 15

Abilities: Hurl Boulder, Mountaineering, Strike, Walking , Wall Crushing


Silver Medal Fearless, Marksmanship I
Gold Medal Marksmanship II, Poison Protection,
Round Attack

Dwarven Balloon
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 3 / 8 4 3 5 4 5 5
Cost: 55 / 55
36 6 36 6 36 6

Abilities: Cold Protection, Flying, Poison Immunity,


Transport (5 units), Vision IV
Silver Medal
Gold Medal Archery
Dwarf Mole
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Dwarf Unit 5 4 6 4 7 5
Level / Upkeep: 3 / 8 4 4 5 5 5 6
Cost: 75 / 75
36 14 36 14 36 14

Abilities: Cave Crawling, Charge, Concealment, Mountaineering, Night Vision, Poison


Protection, Strike, Tunneling, Walking, Wall Crushing
Silver Medal Fearless, Parry
Gold Medal Poison Immunity

Level 4

Dwarf First Born


No Medal Silver Medal Gold Medal
Alignment: Good
Type: Dwarf Creature 7 7 8 7 9 8
Level / Upkeep: 4 / 16 5 6 6 7 6 8
Cost: 205 / 205
24 24 24 24 24 24

Abilities: Call Flames, Cold Immunity, Fearless, Fire Immunity, Fire Strike, Ignition,
Lightning Protection, Magic Protection, Mountaineering, Poison Immunity,
Strike, Walking, Wall Crushing
Silver Medal Cause Fear, Marksmanship I
Gold Medal Charge, Marksmanship II

High Men
Level 1

Highman Archer
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Highman Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 2 3 3 4 3 5
Cost: - / 9
30 5 30 5 30 5
Abilities: Archery, Concealment, Fearless, Holy Protection, True Seeing, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II, Strike

Highman Swordsman
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Highman Unit 4 3 5 3 6 4
Level / Upkeep: 1 / 2 3 3 4 4 4 5
Cost: - / 9
30 5 30 5 30 5

Abilities: Concealment, Fearless, Holy Protection, Parry,


Strike, True Seeing, Walking
Silver Medal
Gold Medal Holy Strike

Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Spirit Puppet
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 4 2 5 2 6 3
Level / Upkeep: 1 / 2 2 4 3 5 3 6
Cost: 10 / 10
30 4 30 4 30 4

Abilities: Cold Immunity, Death Immunity, Fearless, Holy Immunity, Lightning


Immunity, Magic Protection, Magic Strike, Pass Wall, Poison Immunity,
Strike, Walking
Silver Medal Self-Destruct
Gold Medal Physical Protection

Level 2
Highman Saint
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Highman Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 2 5 3 6 3 7
Cost: 20 / 20
30 5 30 5 30 5

Abilities: Charm, Concealment, Dispel Magic I, Fearless, Healing, Holy Bolts, Holy
Protection, Holy Strike, Magic Strike, Poison Protection, Strike, True
Seeing, Turn Undead II, Walking
Silver Medal Dispel Magic II, Holy Immunity, Marksmanship I, Turn Undead III
Gold Medal Dispel Magic III, Magic Protection, Marksmanship IV, Turn Undead IV

Highman Paladin
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Highman Unit 5 3 6 3 7 4
Level / Upkeep: 2 / 4 2 5 3 6 3 7
Cost: 25 / 25
40 8 40 8 40 8

Abilities: Charge, Fearless, Healing, Holy Protection, Strike, True Seeing, Turn
Undead I, Walking
Silver Medal Parry, Vision I
Gold Medal Holy Immunity, Holy Strike, Vision II

Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison Immunity,


Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot Javelin, Walking


Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3

Titan
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 6 6 7 6 8 7
Level / Upkeep: 3 / 8 5 5 6 6 6 7
Cost: 105 / 105
36 15 36 15 36 15

Abilities: Fire Immunity, First Strike, Holy Protection, Round Attack, Strike, Walking
Silver Medal Fearless, Lightning Protection
Gold Medal Holy Immunity, Parry

Valkyrie
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Creature 7 3 8 3 9 4
Level / Upkeep: 3 / 8 4 5 5 6 5 7
Cost: 75 / 75
36 8 36 8 36 8

Abilities: Charge, Dragon Slaying, Fearless, Flying, Holy Immunity, Holy Strike,
Strike, Vision IV
Silver Medal Parry
Gold Medal Holy Champion

Highman Avenger
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Highman Unit 5 4 6 4 6 5
Level / Upkeep: 3 / 8 4 7 5 7 5 8
Cost: 50 / 50
32 7 32 8 32 9
Abilities: Cave Crawling, Concealment, Death Immunity, Fearless, Forestry, Holy
Bolts, Holy Champion, Holy Immunity, Holy Strike, Magic Strike,
Mountaineering, Strike, Swimming, True Seeing, Turn Undead II, Walking
Silver Medal Marksmanship I, Turn Undead III, Vision I
Gold Medal Marksmanship II, Parry, Turn Undead IV, Vision II

Level 4

Astra
No Medal Silver Medal Gold Medal
Alignment: Pure Good
Type: Creature 7 6 8 6 9 7
Level / Upkeep: 4 / 16 4 8 5 9 5 10
Cost: 200 / 200
36 20 36 20 36 20

Abilities: Concealment, Dispel Magic II, Dragon Slaying, Fearless, Fire Immunity,
Fire Strike, Flying, Healing, Holy Immunity, Strike, True Seeing, Turn
Undead II, Vision IV
Silver Medal Dispel Magic III, Turn Undead III
Gold Medal Holy Champion, Turn Undead IV

Dark Elves
Level 1

Dark Elf Archer


No Medal Silver Medal Gold Medal
Alignment: Evil
Type: DarkElf Unit 3 1 4 1 5 2
Level / Upkeep: 1 / 2 2 5 3 6 3 7
Cost: - / 9
26 5 26 5 26 5
Abilities: Archery, Concealment, Marksmanship I, Night Vision, Walking
Silver Medal Fearless, Marksmanship II
Gold Medal Marksmanship III, Strike

Dark Elf Swordsman


No Medal Silver Medal Gold Medal
Alignment: Evil
Type: DarkElf Unit 5 2 6 2 7 3
Level / Upkeep: 1 / 2 3 5 4 6 4 7
Cost: - / 8
26 5 26 5 26 5

Abilities: Concealment, Night Vision, Parry, Strike, Walking


Silver Medal Fearless
Gold Medal Archery, Marksmanship I

Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Lady of Pain
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Creature 4 2 5 2 6 3
Level / Upkeep: 1 / 2 1 2 2 3 2 4
Cost: 7 / 7
26 5 26 5 26 5

Abilities: Bard’s Skills, Concealment, Night Vision, Seduce,


Strike, Walking
Silver Medal Charm, Fearless
Gold Medal Dominate

Level 2
Dark Elf Storm Priest
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: DarkElf Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 6 2 6 3 7 3 8
Cost: 17 / 17
26 5 26 5 26 5

Abilities: Concealment, Dispel Magic I, Healing, Lightning Bolts, Lightning


Protection, Magic Strike, Night Vision, Poison Protection, Strike, Turn
Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Magic Protection, Marksmanship I, Poison
Immunity, Turn Undead II
Gold Medal Dispel Magic III, Marksmanship III, Turn Undead III

Dark Elf Rider


No Medal Silver Medal Gold Medal
Alignment: Evil
Type: DarkElf Unit 6 2 7 2 8 3
Level / Upkeep: 2 / 6 2 5 3 6 3 7
Cost: 18 / 18
36 7 36 7 36 7

Abilities: Charge, Concealment, Night Vision, Strike,


Walking
Silver Medal Fearless, Parry, Vision I
Gold Medal Archery, Marksmanship I, Vision II

Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison Immunity,


Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **
Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot Javelin, Walking


Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3

Dark_Elf_Executioner
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: DarkElf Unit 7 4 8 4 9 5
Level / Upkeep: 3 / 8 5 6 6 7 6 8
Cost: 105 / 105
36 12 36 12 36 12

Abilities: Charge, Concealment, Fearless, Life Stealing, Night Vision, Strike, Trail
of Darkness, Walking
Silver Medal Parry, Vision I
Gold Medal Death Protection, Unholy Champion, Vision II

Stormlord

Alignment: Evil No Medal Silver Medal Gold Medal


Type: Creature 4 2 5 2 6 3
Level / Upkeep: 3 / 8
2 7 3 8 3 9
Cost: 50 / 50
26 7 26 7 26 7

Abilities: Bard’s Skills, Charm, Concealment, Death Protection, Dispel Magic III,
Fearless, Healing, Life Stealing, Lightning Bolts, Lightning Protection,
Marksmanship II, Night Vision, Poison Protection, Poison Strike, Strike,
True Seeing, Walking
Silver Medal Parry, Vision I
Gold Medal Death Protection, Unholy Champion, Vision II
Shadow
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Creature 5 4 6 4 7 5
Level / Upkeep: 3 / 8 4 5 5 6 5 7
Cost: 65 / 65
28 7 28 7 28 7

Abilities: Cause Fear, Cold Immunity, Death Immunity, Death Strike, Fearless,
Invisibility, Night Vision, Pass Wall, Poison Immunity, Strike, Walking
Silver Medal
Gold Medal Physical Protection

Level 4

Incarnate
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Creature 2 1 3 1 4 2
Level / Upkeep: 4 / 16 5 5 6 6 6 7
Cost: 200 / 200
36 10 36 10 36 10

Abilities: Cold Immunity, Death Immunity, Fearless, Fire Immunity, Floating,


Lightning Immunity, Magic Strike, Pass Wall, Physical Immunity, Poison
Immunity, Possess, Strike
Silver Medal
Gold Medal Magic Protection

Orcs
Level 1

Orc Archer
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Orc Unit 2 2 3 2 4 3
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 7
26 5 26 5 26 5
Abilities: Archery, Concealment,
Walking
Silver Medal Fearless, Marksmanship
I
Gold Medal Marksmanship II, Strike

Orc Swordsman
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Orc Unit 4 4 5 4 6 5
Level / Upkeep: 1 / 2 3 2 4 3 4 4
Cost: - / 9
26 5 26 5 26 5

Abilities: Concealment, Parry, Strike, Walking


Silver Medal Fearless, Round Attack
Gold Medal Charge

Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Kobold
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Unit 4 2 5 2 6 3
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: 7 / 7
24 4 24 4 24 4

Abilities: Cave Crawling, Concealment, Night Vision, Poison Immunity, Poison


Strike, Strike, Walking, Wall Climbing
Silver Medal Poison Darts
Gold Medal Marksmanship I

Level 2
Orc Shaman
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Orc Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 2 4 3 5 3 6
Cost: 17 / 17
26 5 26 5 26 5

Abilities: Concealment, Dispel Magic I, Healing, Magic Bolts, Magic Strike, Night
Vision, Poison Protection, Strike, Turn Undead I, Walking
Silver Medal Dispel Magic II, Fearless, Marksmanship I, Turn Undead II
Gold Medal Dispel Magic III, Magic Protection, Marksmanship III, Turn Undead III

Orc Heavy Cavalry


No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Orc Unit 5 4 6 4 7 5
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 21 / 21
32 9 32 9 32 9

Abilities: Charge, Strike, Walking


Silver Medal Fearless, Parry, Vision I
Gold Medal Cause Fear, Vision II

Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison Immunity,


Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **
Shredder Bolt
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 2 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 37 / 37
26 7 26 7 26 7

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot Black Javelin, Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3

Orc Warlord
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Orc Unit 7 6 8 6 9 7
Level / Upkeep: 3 / 8 6 5 7 6 7 7
Cost: 105 / 105
26 14 26 14 26 14

Abilities: Concealment, Fearless, Round Attack, Strike, Walking


Silver Medal Cause Fear
Gold Medal Charge

Doom Bat
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Creature 4 4 5 4 6 5
Level / Upkeep: 3 / 8 3 3 4 4 4 5
Cost: 40 / 40
32 7 32 7 32 7

Abilities: Cause Fear, Concealment, Flying, Night Vision, Poison Protection, Poison
Strike, Strike, Underground Concealment, Vision IV
Silver Medal Death Protection
Gold Medal Dragon Slaying, Poison Immunity

Orc Assassin
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Orc Unit 6 3 7 3 8 4
Level / Upkeep: 3 / 8 4 2 5 3 5 4
Cost: 45 / 45
30 8 30 8 30 8
Abilities: Concealment, Desert Concealment, Grass Concealment, Marksmanship II,
Night Vision, Parry, Poison Darts, Poison Strike, Snow Concealment,
Steppe Concealment, Strike, Underground Concealment, Walking, Wall
Climbing, Wasteland Concealment
Silver Medal Fearless, Marksmanship III
Gold Medal Extra Strike, Marksmanship IV

Level 4

Red Dragon
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Creature 6 5 7 5 8 6
Level / Upkeep: 4 / 16 7 8 8 9 8 10
Cost: 235 / 235
36 18 36 18 36 18

Abilities: Dragon, Fearless, Fire Breath, Fire Immunity, Flying, Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Charge, Dragon Slaying

Goblins
Level 1

Goblin Darter
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Goblin Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 2 1 3 2 3 3
Cost: - / 5
24 4 24 4 24 4

Abilities: Cave Crawling, Concealment, Night Vision, Poison Darts, Poison Protection,
Underground Concealment, Walking
Silver Medal Marksmanship I
Gold Medal Fearless, Marksmanship II, Strike
Goblin Spearman
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Goblin Unit 4 2 5 2 6 3
Level / Upkeep: 1 / 2 3 1 4 2 4 3
Cost: - / 6
24 4 24 4 24 4

Abilities: Cave Crawling, Concealment, First Strike, Night Vision, Parry, Poison
Protection, Underground Concealment, Strike, Walking
Silver Medal Parry, Vision I
Gold Medal Death Protection, Unholy Champion, Vision II

Battering Ram
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / 11
26 15 26 15 26 15

Abilities: Cold Protection, Fearless, Poison Immunity,


Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Goblin Bomber
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Goblin Unit 1 1 2 1 3 2
Level / Upkeep: 1 / 2 1 1 2 2 2 3
Cost: 4 / 4
24 4 24 4 24 4

Abilities: Cave Crawling, Concealment, Night Vision, Poison Protection, Self


Destruct,
Underground Concealment, Walking
Silver Medal Wall Climbing
Gold Medal Strike

Level 2

Goblin Shaman
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Goblin Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 2 3 3 4 3 5
Cost: 15 / 15
24 4 24 4 24 4
Abilities: Cave Crawling, Concealment, Dispel Magic I, Healing, Magic Bolts, Magic
Strike, Night Vision, Poison Immunity, Self Destruct, Strike, Turn Undead
I, Underground Concealment, Walking
Silver Medal Dispel Magic II, Marksmanship I, Turn Undead II
Gold Medal Dispel Magic III, Fearless, Gas Breath, Marksmanship II, Turn Undead III

Goblin Wolf Rider


No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Goblin Unit 5 3 6 3 7 4
Level / Upkeep: 2 / 4 2 1 3 2 3 3
Cost: 14 / 14
32 7 32 7 32 7

Abilities: Charge, Concealment, Forestry, Night Vision, Poison Protection, Strike,


Underground Concealment, Walking
Silver Medal Parry, Vision I
Gold Medal Fearless, Poison Strike, Vision II

Goblin Waste Spewer

No Medal Silver Medal Gold Medal


Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 37 / 37
24 8 26 8 26 8

Abilities: Cold Protection, Fearless, Gas Breath,


Poison Immunity, Walking, Wall Crushing
Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Replaces Catapult **

Ballista
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: 36 / 36
26 7 26 7 26 7

Abilities: Cold Protection, Fearless, Poison Immunity, Shoot Javelin, Walking


Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3
Troll
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Creature 6 7 7 7 8 8
Level / Upkeep: 3 / 8 3 2 4 3 4 4
Cost: 75 / 75
28 12 28 12 28 12

Abilities: Cave Crawling, Night Vision, Regeneration, Strike, Walking


Silver Medal Charge, Fearless, Poison Protection
Gold Medal Cause Fear, Hurl Boulder

Goblin Wyvern Rider


No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Goblin Unit 5 4 6 4 7 5
Level / Upkeep: 3 / 8 2 2 3 3 3 4
Cost: 55 / 55
36 8 36 8 36 8

Abilities: Cave Crawling, Charge, Flying, Night Vision, Poison Protection, Poison
Strike, Strike, Underground Concealment, Vision IV
Silver Medal Cause Fear
Gold Medal Fearless, Dragon Slaying

Goblin Big Beetle


No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Goblin Unit 5 4 6 4 6 5
Level / Upkeep: 3 / 8 3 2 4 4 4 5
Cost: 90 / 90
40 14 40 14 40 15

Abilities: Cave Crawling, Charge, Concealment, Night Vision, Poison Protection,


Poison Strike, Strike, Tunneling, Underground Concealment, Walking, Wall
Climbing, Wall Crushing
Silver Medal Poison Immunity
Gold Medal Fearless, Parry

Level 4

Karagh
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Creature 7 8 8 8 9 9
Level / Upkeep: 4 / 16 4 7 5 8 5 9
Cost: 195 / 195
44 21 44 21 44 21
Abilities: Cause Fear, Cave Crawling, Charge, Fearless, Night Vision, Poison
Protection, Strike, Walking, Wall Climbing, Wall Crushing

Silver Medal Poison Immunity

Gold Medal Cause Fear

The Undead

Level 1

Necromancer
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Undead Unit 2 1 3 1 4 2
Level / Upkeep: 1 / 2 2 4 3 5 3 6
Cost: - / 5
26 5 26 5 26 5

Abilities: Black Bolts, Concealment, Death


Protection, Poison Protection, Walking

Silver Medal Fearless, Marksmanship I, Poison


Immunity
Gold Medal Life Stealing, Marksmanship II, Strike

Undead Swordsman
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Unit 4 2 5 3 5 4
Level / Upkeep: 1 / 2 3 2 3 3 3 4
Cost: - / 4
26 4 26 6 26 7

Abilities: Cause Fear, Cold Protection, Concealment, Death Immunity, Fearless, Fire
Protection, Lightning Protection, Parry, Poison Immunity, Regeneration,
Strike, Walking
Silver Medal
Gold Medal Death Strike

Undead Bone Ram


No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Machine 1 1 2 1 3 2
Level / Upkeep: 1 / 2 2 5 3 6 3 7
Cost: - / 10
26 15 26 15 26 15
Abilities: Cold Protection, Death Immunity, Fearless, Fire Protection, Lightning
Protection, Poison Immunity, Regeneration, Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Immunity

Hell Hound
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Creature 4 2 5 2 6 3
Level / Upkeep: 1 / 2 2 3 3 4 3 5
Cost: 10 / 10
32 5 32 5 32 5

Abilities: Cold Immunity, Death Protection, Fearless, Fire Immunity, Fire Strike,
Flame Throwing, Ignition, Regeneration, Strike, Walking
Silver Medal Cause Fear
Gold Medal Fire Breath

Level 2

Undead Doom Priest


No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Unit 3 2 4 2 5 3
Level / Upkeep: 2 / 4 2 4 3 5 3 6
Cost: 18 / 18
26 5 26 5 26 5

Abilities: Bard’s Skills, Black Bolts, Cold Protection, Concealment, Death Immunity,
Death Strike, Dispel Magic I, Dominate, Fearless, Fire Protection, Lightning
Protection, Poison Immunity, Regeneration, Strike, Walking
Silver Medal Dispel Magic II, Marksmanship I
Gold Medal Dispel Magic III, Lightning Bolts, Dispel Magic III
Undead Knight
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Unit 5 3 6 3 7 4
Level / Upkeep: 2 / 4 2 3 3 4 3 5
Cost: 17 / 17
32 7 32 7 32 7

Abilities: Cause Fear, Charge, Cold Protection, Concealment, Death Immunity,


Fearless, Fire Protection, Lightning Protection, Poison Immunity,
Regeneration, Strike, Walking
Silver Medal Parry, Vision I
Gold Medal Death Strike, Vision II

Undead Skull Thrower


No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 3 3 4 3 5
Cost: 45 / 45
26 7 26 7 26 7

Abilities: Cold Protection, Death Immunity, Fearless, Fire Protection, Hurl Boulder,
Lightning Protection, Marksmanship II, Poison Immunity, Regeneration,
Walking
Silver Medal Marksmanship III
Gold Medal Marksmanship IV

Undead Mummy
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Unit 5 3 6 3 7 4
Level / Upkeep: 2 / 4 3 5 4 6 4 7
Cost: 21 / 21
26 6 26 6 26 6

Abilities: Cold Protection, Concealment, Death Immunity, Death Strike, Fearless, Life
Stealing, Lightning Protection, Magic Protection, Poison Immunity,
Regeneration, Strike, Walking
Silver Medal Cause Fear
Gold Medal Fire Protection, Magic Immunity

Level 3
Undead Bone Horror
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Creature 5 5 6 5 7 6
Level / Upkeep: 3 / 8 3 4 4 5 4 6
Cost: 83 / 83
26 19 26 19 26 19

Abilities: Cause Fear, Cold Protection, Death Immunity, Death Strike, Fearless, Fire
Protection, Lightning Protection, Poison Immunity, Regeneration, Strike,
Walking, Wall Crushing
Silver Medal Charge
Gold Medal Round Attack

Demon
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Creature 6 6 7 6 8 7
Level / Upkeep: 3 / 8 4 4 5 5 5 6
Cost: 105 / 105
30 10 30 10 30 10

Abilities: Cause Fear, Charm, Concealment, Death Immunity, Fearless, Fire


Immunity, Fire Strike, Flying, Ignition, Poison Immunity, Regeneration,
Strike, Vision IV
Silver Medal True Seeing
Gold Medal Dominate, Dragon Slaying

Undead Wraith
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Creature 4 3 5 3 5 4
Level / Upkeep: 3 / 8 2 4 3 4 3 5
Cost: 75 / 75
26 6 26 7 26 8

Abilities: Cause Fear, Cold Immunity, Concealment, Death Immunity, Death Strike,
Fearless, Fire Immunity, Life Stealing, Lightning Protection, Pass Wall,
Physical Immunity, Poison Immunity, Regeneration, Strike, Walking
Silver Medal
Gold Medal Unholy Champion

Level 4
Undead Reaper
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Undead Creature 7 6 8 6 9 7
Level / Upkeep: 4 / 16 5 10 6 10 6 10
Cost: 210 / 210
26 15 26 15 26 15

Abilities: Cause Fear, Cold Protection, Concealment, Death Immunity, Death Strike,
Fearless, Floating, Gas Breath, Invoke Death, Life Stealing, Lightning
Protection, Pass Wall, Path of Decay, Poison Immunity, Regeneration,
Strike, True Seeing,
Unholy Champion, Walking
Silver Medal
Gold Medal Physical Protection

Other Neutral Units


Level 1

Giant Frog
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 4 3 5 3 6 4
Level / Upkeep: 1 / 4 1 2 2 3 2 4
Cost: - / -
28 5 28 5 28 5

Abilities: Strike, Swimming, Walking, Water


Concealment

Silver Medal Fearless


Gold Medal Charge

Mermaid
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 3 2 4 2 5 3
Level / Upkeep: 1 / 4 1 6 2 7 2 8
Cost: - / -
26 5 26 5 26 5

Abilities: Bard’s Skills, Seduce, Strike,


Swimming, Water Concealment
Silver Medal Charm, Fearless
Gold Medal Dominate
Wild Boar
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 3 3 4 3 5 4
Level / Upkeep: 1 / 4 3 2 4 3 4 4
Cost: - / -
36 5 36 5 36 5

Abilities: Charge, Concealment, Strike, Walking


Silver Medal Fearless
Gold Medal Wall Crushing

Wolf
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 4 2 5 2 6 3
Level / Upkeep: 1 / 4 2 2 3 3 3 4
Cost: - / -
36 4 36 4 36 4

Abilities: Cold Protection, Concealment, Forestry,


Strike, Walking
Silver Medal Fearless
Gold Medal Cause Fear

Dire Wolf
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 5 3 6 3 7 4
Level / Upkeep: 1 / 2 2 2 3 3 3 4
Cost: - / -
36 6 36 6 36 6

Abilities: Cause Fear, Cold Protection,


Concealment, Forestry, Night Vision,
Strike, Walking
Silver Medal Fearless
Gold Medal Cause Fear

Level 2
Druid
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Unit 4 2 5 2 6 3
Level / Upkeep: 2 / 4 2 5 3 6 3 7
Cost: - / -
26 8 26 8 26 8

Abilities: Concealment, Dispel Magic I, Entangle, Forestry, Healing, Lightning Bolts,


Lightning Protection, Magic Strike, Poison Protection, Strike, Walking
Silver Medal Dispel Magic II, Fearless, Magic Protection, Marksmanship I, Turn Undead
I
Gold Medal Dispel Magic III, Marksmanship II, Poison Immunity, Turn Undead II

Fire Sprite
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 5 3 6 3 7 4
Level / Upkeep: 2 / 4 2 4 3 5 3 6
Cost: - / -
26 7 26 7 26 7

Abilities: Cold Immunity, Fire Immunity, Fire Strike, Ignition, Lightning Immunity,
Poison Immunity, Strike, Walking
Silver Medal Call Flames, Fearless
Gold Medal Marksmanship I

Great Eagle
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 4 3 5 3 6 4
Level / Upkeep: 2 / 4 2 3 3 4 3 5
Cost: - / -
40 7 40 7 40 7

Abilities: Flying, Strike, Vision IV


Silver Medal Fearless
Gold Medal Charge, Dragon Slaying

Level 3

Sea Serpent
No Medal Silver Medal Gold Medal
Alignment: None
Type: Creature 6 8 7 8 7 9
Level / Upkeep: 3 / 8 3 3 4 3 4 4
Cost: - / -
40 15 40 16 40 17
Abilities: Strike, Swimming, Water Concealment
Silver Medal Fearless
Gold Medal Charge, Walking

Level 4

Air Elemental
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 5 3 6 3 7 4
Level / Upkeep: 4 / 16 2 3 3 4 3 5
Cost: - / -
36 12 36 12 36 12

Abilities: Cold Immunity, Fire Immunity, Flying, Invisibility, Physical Immunity,


Poison Immunity, Regeneration, Strike, Vision IV
Silver Medal Fearless
Gold Medal Death Protection, Holy Protection

Earth Elemental
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 6 8 7 8 8 9
Level / Upkeep: 4 / 16 4 4 5 5 5 6
Cost: - / -
24 20 24 20 24 20

Abilities: Cave Crawling, Concealment, Fire Protection, Hurl Boulder, Lightning


Protection, Mountaineering, Poison Immunity, Regeneration, Strike,
Tunneling, Walking, Wall Crushing
Silver Medal Fearless, Marksmanship I
Gold Medal Death Protection, Holy Protection, Marksmanship II

Fire Elemental
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 6 5 7 5 8 6
Level / Upkeep: 4 / 16 4 8 5 9 5 10
Cost: - / -
26 17 26 17 26 17

Abilities: Cold Immunity, Fire Breath, Fire Immunity, Fire Strike, Ignition, Lightning
Immunity, Physical Protection, Poison Immunity, Regeneration, Self
Destruct, Strike, Walking
Silver Medal Call Flames, Fearless
Gold Medal Death Protection, Holy Protection, Marksmanship I
Syron
No Medal Silver Medal Gold Medal
Alignment: Pure Neutral
Type: Creature 8 5 9 5 10 6
Level / Upkeep: 4 / 16 6 10 7 10 7 10
Cost: - / -
28 20 28 20 28 20

Abilities: Cold Immunity, Death Immunity, Fire Immunity, Holy Immunity, Lightning
Immunity, Magic Immunity, Parry, Poison Immunity, Strike, Walking
Silver Medal Fearless
Gold Medal Cause Fear

Water Elemental
No Medal Silver Medal Gold Medal
Alignment: Neutral
Type: Creature 6 4 7 4 8 5
Level / Upkeep: 4 / 16 3 3 4 4 4 5
Cost: - / -
30 18 30 18 30 18

Abilities: Charge, Fire Immunity, Grass Concealment, Physical Protection, Strike,


Swimming, Underground Concealment, Walking, Wall Crushing, Water
Concealment
Silver Medal Fearless
Gold Medal Death Protection, Holy Protection

Silver Dragon

No Medal Silver Medal Gold Medal


Alignment: Pure Neutral
Type: Creature 7 5 8 5 9 6
Level / Upkeep: 4 / 16 7 7 8 8 8 9
Cost: - / -
36 20 36 20 36 20

Abilities: Cause Fear, Dragon, Dragon Slaying, Fearless, Flying, Lightning Bolts,
Lightning Immunity, Lightning Strike, Marksmanship I, Strike, Vision IV
Silver Medal Marksmanship II
Gold Medal Marksmanship III, Parry

Other Good Units


Level 2
Greater Spirit Puppet
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 5 4 8 5 9 6
Level / Upkeep: 2 / 4 2 5 4 4 4 5
Cost: - / -
36 8 36 10 36 10

Abilities: Cold Immunity, Death Immunity,


Fearless, Holy Immunity, Lightning
Immunity, Magic Protection, Magic
Strike, Pass Wall, Poison Immunity,
Strike, Walking
Silver Medal Self-Destruct
Gold Medal Physical Protection

Level 4

Gold Dragon
No Medal Silver Medal Gold Medal
Alignment: Good
Type: Creature 5 5 6 5 7 6
Level / Upkeep: 4 / 16 7 8 8 9 8 10
Cost: - / -
36 20 32 20 32 20

Abilities: Divine Breath, Dragon, Fearless, Fire Protection, Flying, Holy Immunity,
Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Dragon Slaying, Holy Champion

Other Evil Units


Level 2

Black Spider
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Creature 4 3 5 3 5 4
Level / Upkeep: 2 / 4 3 4 4 4 4 5
Cost: - / -
28 6 28 7 28 8

Abilities: Cave Crawling, Concealment, Poison Immunity, Poison Strike, Strike,


Underground Concealment, Walking, Wall Climbing, Web
Silver Medal Fearless
Gold Medal Cause Fear
Level 3

Werewolf
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Unit 7 5 8 5 9 6
Level / Upkeep: 3 / 8 3 1 4 2 4 3
Cost: - / -
36 10 36 10 36 10

Abilities: Cause Fear, Cold Protection,


Concealment, Death Protection,
Fearless, Forestry, Night Vision,
Physical Protection, Poison Protection,
Regeneration, Strike, Walking
Silver Medal
Gold Medal Extra Strike

Spider Queen
No Medal Silver Medal Gold Medal
Alignment: Pure Evil
Type: Dark Elf 4 4 5 4 6 5
Creature 3 7 4 8 4 9
Level / Upkeep: 3 / 8
28 8 28 8 28 8
Cost: - / -

Abilities: Bard’s Skills, Cave Crawling, Concealment, Dispel Magic II, Healing, Magic
Bolts, Magic Protection, Marksmanship I, Night Vision, Poison Immunity,
Poison Strike, Seduce, Strike, Turn Undead I, Underground Concealment,
Walking, Wall Climbing, Web
Silver Medal Dispel Magic III, Fearless, Marksmanship II, Turn Undead II
Gold Medal Marksmanship III, Turn Undead III

**Replaced with Storm Lord. Cannot be produced. Found in dungeons,


crypts, etc**

Level 4

Black Dragon
No Medal Silver Medal Gold Medal
Alignment: Evil
Type: Creature 6 6 7 6 8 7
Level / Upkeep: 4 / 10 5 8 6 9 6 10
Cost: - / -
36 20 36 20 36 20

Abilities: Black Breath, Death Immunity, Dragon, Fearless, Flying, Poison Protection,
Strike, Vision IV
Silver Medal Cause Fear
Gold Medal Dragon Slaying, Unholy Champion
Resurrected Dragon

No Medal Silver Medal Gold Medal


Alignment: Pure Evil
Type: Creature 7 4 8 4 9 5
Level / Upkeep: 4 / 16 3 5 4 6 4 7
Cost: - / -
32 15 32 15 32 15

Abilities: Cause Fear, Cold Protection, Death Immunity, Dragon, Fearless, Fire
Protection, Flying, Lightning Protection, Night Vision, Path of Decay, Poison
Immunity, Regeneration, Strike, Vision IV
Silver Medal
Gold Medal Strike, Dragon Slaying

Builder’s Guild
Level 1

Drill
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 5 2 5 3 6
Level / Upkeep: 1 / 2 2 3 3 4 4 5
Cost: - / 15
24 15 24 15 24 15

Abilities: Cold Protection, Fearless, Poison Immunity,


Tunnelling, Walking, Wall Crushing
Silver Medal Physical Protection
Gold Medal Fire Protection

Level 2

Engineers
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 2 3 3
Cost: 45 / 45
26 7 26 7 26 7

Abilities: Cold Protection, Construct, Fearless, Hurl Boulder, Poison Immunity,


Walking
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3

Flame Thrower Ram


No Medal Silver Medal Gold Medal
Alignment: None 1 1 2 1 3 2
Type: Machine
2 2 3 3 3 4
Level / Upkeep: 2 / 4
Cost: 40 / 40 26 10 26 10 26 10

Abilities: Cold Protection, Fearless, Flame Throwing, Marksmanship II, Poison


Immunity, Walking, Wall Crushing
Silver Medal Marksmanship III
Gold Medal Marksmanship IV

Level 4

Guild Balloon

No Medal Silver Medal Gold Medal


Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 4 / 16 4 2 5 3 5 4
Cost: 200 / 200
32 6 32 6 32 6

Abilities: Cold Protection, Fearless, Flying, Poison Immunity, Transport (5 units),


Vision IV
Silver Medal
Gold Medal Archery

Shipyard
Level 1

Transport Ship
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 2 2 2 3 3
Level / Upkeep: 1 / 2 1 2 2 3 2 4
Cost: - / 22
28 10 28 10 28 10
Abilities: Archery, Cold Protection, Fearless, Poison Immunity, Sailing, Strike,
Transport (7 units), Vision II
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 2

Dragon Ship
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 3 3 4 3 5 4
Level / Upkeep: 2 / 4 2 3 3 4 3 5
Cost: 35 / 35
32 15 32 15 32 15

Abilities: Cold Protection, Fearless, Poison Immunity, Sailing, Shoot Javelin, Strike,
Transport (5 units), Vision II
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 3

Galley
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 5 5 6 5 7 6
Level / Upkeep: 3 / 8 3 4 4 5 4 6
Cost: 115 / 115
40 25 40 25 40 25

Abilities: Cold Protection, Fearless, Poison Immunity, Sailing, Shoot Javelin, Strike,
Transport (5 units), Vision II
Silver Medal Marksmanship I
Gold Medal Marksmanship II

Level 4

Galleon
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 7 7 8 7 9 8
Level / Upkeep: 4 / 16 5 4 6 5 6 6
Cost: 250 / 250
40 30 40 30 40 30
Abilities: Cold Protection, Fearless, Fire Cannon, Marksmanship I, Poison Immunity,
Sailing, Shoot Javelin, Strike, Transport (7 units), Vision II
Silver Medal Marksmanship II
Gold Medal Marksmanship III

Other Machines
Catapult
No Medal Silver Medal Gold Medal
Alignment: None
Type: Machine 1 1 2 1 3 2
Level / Upkeep: 2 / 4 2 2 3 3 3 4
Cost: - / -
26 8 26 8 26 8

Abilities: Cold Protection, Fearless, Hurl Boulder, Poison Immunity, Walking


Silver Medal Marksmanship I
Gold Medal Marksmanship II

**Raze defender only**

Detailed Spell Tables


** Research costs shown are final values, ie: after AoW+ applies its “double spell research” engine change.
**

** While all values shown are accurate, I haven’t finished updating spell description/types. Pretty minor
stuff so I’m uploading early for the sake of my LAN group.**

Air Magic
Spell Casting Cost Research Type Description
/ Upkeep Cost
Level 1
Vaporize 3 40 Combat Damages units by turning parts
7ATK / 5DMG of them into vapor.
X1
Long Range
Cold Breath 3 40 Combat Blast a short-ranged area with a
6ATK / 5DMG cone of frigid, frozen air.
X1
Short Range
Bird’s View 2 30 Global Allows caster to see the details
of terrain at a great distance
around themselves.
Haste 4/3 50 Enchantment Allows the target unit to move at
a great speed.

Level 2
Winds of 4 70 Combat Summons a turbulent wind
Fury 8ATK / 5DMG storm, hurtling the target away,
X1 and damaging flying units.
Long Range
Watcher 40 / 3 90 Global Summons a magical entity that
watches over a large area.
Watchers can see concealed or
invisible enemies.
Freeze Water 6 60 Global Freezes a small area of water,
rendering it solid enough to
walk over.
Summon 7/3 90 Global Summons the speed and
Great Eagle scouting ability of Great Eagle.

Level 3
Chain 7 150 Combat Discharges a streaming arc of
Lightning 6ATK / 4DMG electrical energy at an enemy
X1 (+3) and through up to three other
Long Range beings near the initial target.
Wind 5/3 120 Enchantment Bestows flight upon flightless.
Walking (Not castable on machines.)

Call Hero 35 150 Global Summons a random hero to the


vicinity of the spell-caster. Hero
may serve for a fee, if conditions
are diplomatically favorable.
Shock Wave 5 100 Global Blasts the air around the
spellcaster with shockwaves of
ever expanding sonic
destruction.
Level 4
Lightning 50 280 Global Gathers a massive electrical
Storm storm over an area, striking
units and damaging structures
within the area of effect.
Tornado 25 230 Global Invokes a vortex over the target
party, hurling some or all
members far away. Most
effective against lower-level
units positioned in plains.
Summon Air 50 / 6 250 Global Summons an ethereal Air
Elemental Elemental.

Air Mastery 100 / 12 300 Global Air shifts to the caster's favor.
Ships and fliers move at double
speed, movement for similar
enemies is halved. Earth spells
cost double.

Earth Magic
Spell Casting Research Type Description
Cost / Cost
Upkeep
Level 1
Slow 2 30 Combat Halves the target’s mobility for
9ATK / 0DMG the duration of combat.
X1
Infinite Range
Stoning 4 48 Combat Lobs stones at the target over
5ATK / 2DMG long distances.
X6
Long Range
Concealment 3/2 40 Enchantment Gives the target unit the ability
to travel unseen in densely
vegetated terrain.
Summon 6/2 30 Global Summons a wild boar.
Boar

Level 2
Stone Skin 4/3 100 Enchantment Hardens the target unit’s body,
increasing Defense (+2).

Free 3/2 80 Enchantment Endows a unit with extreme


Movement agility, as if they possessed
mountaineering, cave crawling,
and forestry skills. (Not castable
on machines)
Poison Plants 10 60 Global Sprouts a barrier of poisonous
vegetation. Units passing
through the plants suffer poison
damage.
Gold Rush 40 / 3 100 Global Doubles a town’s gold income!

Level 3
Tremors 6 100 Combat Violently shakes the whole
6ATK / 5DMG battlefield, causing horrible
X1 (all) damage to structures.
Infinite Range
Entangle 7 150 Combat Attempts to ensnare the target
7ATK / 0DMG by summoning grasping
X1 tentacles, which restrict all
Long Range movement and lower Defense
(-2).
Level Terrain 25 120

Enchanted 50 / 5 140
Roads

Level 4
Town Quake 50 250

Raise Terrain 40 230

Summon 50 / 6 250
Earth
Elemental
Earth 100 / 12 300
Mastery

Water Magic
Spell Casting Cost Research Type Description
/ Upkeep Cost
Level 1
Ooze 1 30 Combat

Vortex 10 40

Healing 7 50
Water

Summon 6/2 40
Frog

Level 2
Geyser 3 60

Ice Shards 4 90

Water 3/2 80
walking

Frost Beam 3 70

Level 3
Healing 15 140
Showers

Great Hail 6 150

Liquid Form 5/4 150

Fountain of 40 / 3 100
Life

Level 4
Ice Storm 50 250

Flood 120 / 15 300

Summon 50 / 6 250
Water
Elemental
Water 100 / 12 300
Mastery

Fire Magic
Spell Casting Cost Research Type Description
/ Upkeep Cost
Level 1
Fire Breath 2 20 Combat
7ATK / 5DMG
X1 Spread
Short Range
Call Flames 2 20 Combat
9 ATK / 4DMG
X1
Medium Range
Fury 4/0 20

Summon 5/2 30
Fire Sprite

Level 2
Fire Halo 3/1 40

Flaming 2 30 Combat
Arrow 9ATK / 4DMG
X1
Long Range
Swarm 4 40 Combat
8ATK / 2DMG
X1 Area Effect
Long Range
Cloud of 13 / 3 40
Ashes

Level 3
Fireball 5 80 Combat
9ATK / 6DMG
X1 Area Effect
Long Range
Sacrificial 5 60 Combat
Flame 8ATK / 8DMG
X1 Area Effect

Fire Barrier 15 / 3 70

Anarchy 25 80

Level 4
Fire Storm 40 150

Warmonger 35 / 3 180
Summon 40 / 5 180
Fire
Elemental
Fire Mastery 80 / 8 200

Life Magic
Spell Casting Cost Research Type Description
/ Upkeep Cost
Level 1
Turn Undead 3 30 Combat

Remedy 4 40

Bless 4/1 50

Rejuvenate 10 30

Level 2
Solar Flare 2 80

1`
Recall Spirits 3 80

Holy 5/3 90
Champion

Holy Woods 15 70

Level 3
High Prayer 6 130

Sacred 6 150
Wrath

Tranquility 50 / 8 120

Resurrect 35 150
Hero

Level 4
Divine Storm 75 250

Crusade 50 180

Summon 75 / 8 300
Gold Dragon
Life Mastery 100 / 12 300

Death Magic
Spell Casting Cost Research Type Description
/ Upkeep Cost
Level 1
Animate 3 40 Combat
Dead

Disease 3 50
Cloud

Dark Gift 4/1 50

Summon 6/3 50
Black Spider

Level 2
Terror 4 60

Death Ray 2 80

Unholy 5/3 90
Champion

Evil Woods 15 70

Level 3
Mind Decay 6 150

Hatred 50 / 8 120

Pestilence 50 130

Animate 35 150
Hero

Level 4
Death Storm 75 250

Animate 100 300


Ruins

Summon 75 / 8 300
Black
Dragon
Death 100 / 12 300 .
Mastery

Cosmos Magic
Spell Casting Cost Research Type Description
/ Upkeep Cost
Level 1
Dispel Magic 2 40

Enchant 3/1 40
Weapon

Level 2
Warp Party 11 70

1`
Disjunction 25 90

Cosmagic 21 60
Surgery
Level 3
Town Gate 25 150

Anti Magic 40 / 2 130


Shell

Conceal Area 15 100

Level 4
Power Leak 75 / 5 250

Spell Ward 75 / 5 250

Summon 100 / 10 350


Syron

Secret Spells
Summon 6/1 -
Mermaid

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