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Założenia

•Enterprise: A grand scheme that might take years to come to fruition. It begins with the
Warband (PCs) Calling to Convene on Kurse.

Cel

•To support the Severan Dominate's bid for secession from Imperial rule and turn it to the
whim and will of Chaos Unaligned (the Compact is not dedicated to a specific Chaos
Power). If successfully completed, this Compact will award each member of the Warband
with +15 Infamy. Failure to complete this Compact will result in each member of the
Warband gaining 10+d5 Corruption

Główne cele

•To support the Severan Dominate's bid for secession from Imperial rule and turn it to the
whim and will of Chaos Unaligned (the Compact is not dedicated to a specific Chaos
Power). If successfully completed, this Compact will award each member of the Warband
with +15 Infamy. Failure to complete this Compact will result in each member of the
Warband gaining 10+d5 Corruption

Drugorzędne cele
Gain access to Severan Dominate miltary and resource assets within the Periphery-
•This is a Noteworthy Endeavor
•Embark on an embassadorial Endeavor to open dialog with Severan XIII. This may require
the Warband to secure transportation through Imperial-held space (see Hand of
Corruption for inspiration), and is a great opportunity for RP and Social Interaction Skill
Tests/Talents (demagoguery) and a chance for the Warband to recruit personal Minions
and allies to their Compact
•Negotiate a (seemingly) mutual beneficial arrangement. The promise (on loan) of
advisory and military support (specifically targeted toward Imperial pressure). This allows
the Warband to install their first tier of infiltrators, and shows the Severan Dominate the
Warband are prepared to support their military with a private army/hired mercenaries in
return for something (seemingly) reasonable (perhaps settlement rights to Sleef and
Deluge)
•If negotiations are favorable, perpare to transport and deliver promised advisory staff
(tacticians, negotiators, logi) and fighting formation(s). If negotiations fail, the only real
loss (from the outset) is preliminary infiltration; perhaps the Severan Dominate just need
proof of the Warband's sincerity?
•Possible Mishap/Setback- Nuisance (Minimal-level threat to the completion of the
Objective): Dark Eldar interference; failure to resolve this effectively results in the
Annointed permanently reducing his/her Infamy by 1 point
•Endeavor Infamy Reward: +1-3 points, depending upon the level of success toward
completion of this Endeavor
Note: The last two bullet points in this Objective are to be kept secret from the Players.
Clandestinely prepare the Periphery's infrastructure for usurpation-
•This is a Trivial Objective
•If the Warband have successfully installed their first tier of infiltrators, they may begin the
work of subverting governing policies, the military, economic trade and banking interests,
and organizational institutions within the Periphery to their own ends. Otherwise, they
may need to invest personal attention to this aspect of the Endeavor. Perhaps they first
concentrate on the infiltration of sub-sector communications, replacing Astropathic
Choirs with their own sorcerous cabals to the result of controlling and censoring
information within the sub-sector and beyond? Also, clandestinely divert economic,
military, and raw resources to their own purposes. The PCs may need to pool their
Skill/Talent resources and recruit additional Minions in order to manage the logistical
organization of a sub-sector
•Clandestinely fund raids on key worlds within the Periphery (perhpas negotiating a
temprary arrangement with the meddlesome Dark Eldar, or recruiting Loxatl mercenaries)
with the intent of installing "complimentary security forces", effectively usurping law
enforcement in perparation for the Warband's coup at the climax of the Compact (the
Dark Eldar would need to be weened from the agreement…if they don't betray it
beforehand, wheras Loxatl mercenaries can be retained for use in future Endeavors)
•Possible Mishap/Setback- Grim (Medium-level threat to the completion of this Objective):
The Dark Eldar predictably renege on their arrangement with the Warband, taking
advantage of the confusion to raid the Warband's resources, destablizing their installment
of "complimentary security forces"; the PCs must invest in replacements for the resources
they dedicated to usurping law enforcement on several key worlds within the Periphery.
Failure to resolve this effectively results in the Annointed permanently reducing his/her
Infamy by 1-2 points, depending on the Warband's response time and whether the
supicions of Severan XIII are raised. (possible Profit Factor reduction of d5 points
representing both a wasted investment and associated replacement costs)
•Objective Infamy Reward: +1-2 points, again depending upon the Warband's response
time and damage control
Note: The last two bullet points in this Objective are to be kept secret from the Players.
Destabilize Imperial military support and resources within the Periphery-
•This is an Outstanding Objective
•This Objective requires a siginificant initial expenditure of Profit Factor [20], but if
successfully completed the Warband will recuperate their investment and net a bonus
Profit Factor of 5+d5 points
•In order to destabilize Imperial military support and resources within the Periphery, the
Warband have decided to commit a better portion of their own wealth and resources to a
two-pronged assault on Imperial-held interests: pillaging the Forge Worlds of JXMA18Z
and Synford II. With these Forge Worlds laid low and plundered the flow of replacement
parts and supplies to Imperial military assets within the Periphery will grind to a trickle.
Additionally, as an added hinderance to Imperial supply, the Warband will arrange for the
major Warp routes connecting key worlds within the Periphery to the Callixis and Scarus
Sectors to be relentlessly preyed upon by the aggressive Reavers of the Saynay Clan.
•In recruiting the Saynay Clan into this Objective, the Warband likely would have to offer
something of significant value up front, with a promise to heap more onto the pile after
the assaults on both Imperial Forge Worlds have been resolved. What they Clan wants as a
"downpayment" for their services can be discussed between the Players and the GM:
perhaps they want two Idolator-class Raiders, or perhaps they want food (10,000 convicts
from the Prison World of St Annard's Penance; see Hand of Corruption). The Warband can
"sweeten the pot" after the dust has settled by subtracting 2 Profit Factor from their
Temporal Reward (see below)
•The Warband will need significant military might, transportation, and orbital support to
take on not one, but two Forge Worlds. The PCs might liberate the entire prison
population of St Annard's Penance with an eye toward using them as their primary military
force (approx 15,000,000 men and women), and Chaos Space Marine PCs might be able to
entice (with promises of glory) former associates to act as commanding officers and
"heavy hitters" of the infantry assault. The Warband could attempt to recruit an armada of
nefarious Rogue Traders/Corsairs at Kurse (see Hand of Corruption) or Footfall to
transport their ragtag legions and act as orbital support in the planetary assault. This
Endeavor could be expanded to include 10-12 individual "lesser" Endeavors all aimed
toward the completion of one goal: looting two Imperial Forge Worlds. Hand of Corruption
will be an invaluable resource when planning the liberation of St Annard's Penance!
•This Objective might include just one mass combat-themed Endeavor, one where the PCs
are leading the assault on one Forge World, with the inclusion of 3-6 Turning Points (see
Deathwatch) that directly influence the outcome of the mass combat and plunder ocurring
on another Forge World. The mass combat rules in Tome of Blood will be useful when
running this Endeavor; bring home the horror of mass combat in the 41st Millennium!
GMs with Rogue Trader and Battlefleet Koronus might find this an opportune time to
introduce their Players to ship combat in the void. Suggested Turning Points: Taking
Control of Orbital Defense Platforms (frees infantry for deployment to the planet's surface
with little-to-no orbital bombardment); Taking Control of AFV Manufactoria (prevents
AdMech from committing more AFVs to the conflict, aleviating the infantry's
disadvantage); Capturing the Core Cogitators (end-game of the assault, effectively
dismantles AdMech's ability to coordinate their defenses and/or counterattack).   
•Possible Mishaps/Setbacks (multiple, suggested 2)- Calamitous (High-level threat to the
completion of the Objective): Communication discipline has broken down, or a suspicious
message was intercepted from the warp- have several PCs with relevant Skills/Talents
make Arduous Tests for the loyalty of their underlings and Minions, with a combined
failure of 5 or more DoF resulting in word leaking to Imperial authorities regarding the
imminent attack on the Forge Worlds. The Warband may need to scramble to misdirect or
intercept the impending Imperial response, requiring them to act swiftly and personally.
Further to this, the convict rabble that is their legion riots: have PCs with relevant
Skills/Talents make Arduous Tests to Intimidate or Command the lot back into line (or
there will be grave consequences; threats of voiding them into space gives one PC a +10
bonus to a single relevant Test), with a combined failure of 5 or more DoF resulting in the
Warband needing to quash the riot swiftly and personally (several Hordes of 50-60
Magnitude within the confines of their transport vessels, though not all at once). Failure to
resolve these issues effectively result in the Annointed permanently reducing his/her
Infamy by d5+1 per Mishap. As this looks to be the first real "make or break" event in the
Compact, the GM is encouraged to entertain any and all remedies the Warband conceive
to get their legions back in line and deal with the communications leak, as it is in their very
best interests to not let the Compact collapse at this juncture; fair GM discretion is
essential.
Diverting assets to misdirect or intercept Imperial response to the assaults will cost the
Warband 10+d5 Profit Factor (quickly recruiting additional Saynay Reavers on short notice)
or 30% of the combined forces committed to assaulting the Forge Worlds.
•Temporal Reward: As stated above, the Warband recuperate their initial investment of 20
Profit Factor and receive an additional 5+d5.
•Objective Infamy Award: Suggested 3-7 points. Additionally, each PC gains 5 Corruption
(with an additional +2 if aligned with Khorne).
Demoralize Imperial military and its support assets (the Imperial Church, the Adeptus
Mechanicus) within the Periphery-
• This Objective is Trivial
•The Warband must demoralize and humiliate Imperial Guard forces and the Imperial
Church on key worlds within the Periphery, and cast a significant shadow of doubt on their
decision to remain committed to the Spinward Front engagement. Apostates might rally
the citizenry into open rebellion, or profane and reconsecrate Imperial churches and
temples to the glory of Chaos Unaligned. Psykers and Sorcerers might unleash the
hideaous powers of the Warp on their foes and scare the living saints out of them, blasting
and breaking their minds and morale. Anything and everything the Warband can do to
break down their convictions.
•The Warband must enact some sub-sector spanning ritual, complete with hundreds or
even thousands of innocents sacrificed in blazing pyres, nothing supremely taxing,
perhaps the summoning of small Hordes of Minor Daemons on three or four key worlds at
one time (easy stuff for heretics).
•The Warband have to be careful not to overdo their reign of terror; arousing suspicions of
the governing bodies of the Severan Dominate is likely to backfire.
•Possible Mishap/Setback- Grim: Through carelessness or overzealousness, Greater
Daemons are summoned in place of Minor Daemons, and getting them under control or
banishing them is of paramount importance. Daemons don't go quietly, and the PCs may
be obligated to "cut them in" on the Compact… Failure to resolve this Mishap effectively
results in the Annointed permanently reducing his/her Infamy by 3.
•Objective Infamy Award: 3 points, plus each PC who participates in the perparations and
enactments of rituals gains 5 Corruption.
Deliver crushing defeat to Imperial miltary and its support assets within the Periphery-
•This Objective is Outstanding
•The end-game has come, and it is now or never. In one fell stroke, the Warband unleash
the entirety of their allies upon the Imperial interlopers, driving them into the mud,
delivering a crushing defeat and sending them in full retreat from the Periphery.
•Simultaneously and in perparation for their victory celebrations, the Warband begin a
massive campaign of assassinations and take-overs that will leave the Severan Dominate
reeling from the shock of it. Just as Severan XIII sees his independence on the horizon, the
Warband gouge out his eyes and throw him to the beasts. The infrastructure of the
Periphery is converted to the glory of Chaos Unaligned. Mass combat, glorious mano y
mano, cold revenge, assassinations (perhaps even inter-Warband backstabbing?),
monologues.
•Possible Mishap/Setback- Grim: Waaagh! Grimtoof chooses this very moment to step on
the Warband's toes. The Orks refuse to give ground, taking and securing one of the
Warbands intended "jewels of the realm", and the PCs must act with swift and ruthless
brutality if they want to keep what is theirs by right of blood and toil. Mass combat. Failure
to resolve this Mishap effectively results in the Annointed permanently reducing his/her
Infamy by 1
•Objective Infamy Award: 3, plus each PC gains 3-7 Corruption (as a guide, those who held
back and contibuted from the shadows until the dust settled gain 3, while those who risk
all, including their souls, gain 7)
Usurp governance of the Periphery, utilizing it as a base of operations from which to attack
the Callixis and Scarus Sectors-
•This Objective should be Trivial, but…
•The Warband consolidate their prize (logistics, organization, assassination "house
cleaning")
•The Spoils are divided, each member of the Warband dedicating their share to the
Ruinous Powers of his/her choosing
•Possible Mishap/Setback- Calamitous: Waaagh! Grimtoof takes this opportunity to
capitalize on the Warband's glory intoxication. Poor consolidation of their remaining
resorces (legions, transports, communication, infrastructure, etc) leaves the Warband
backfooted, and they will have to fight tooth and nail for the capital world of the Periphery
or be bashed aside by the brutish Greenskins. While massive forces clash on muddy, shell-
hammered fields, the Warband leads an infiltration into the heart of Waaagh! Grimtoof's
command in an attempt to establish just whose might makes right. Failure to resolve this
effectively results in the failure of the Compact, and each PC gains 10+d5 Corruption
•Objective Award: Calculate Infamy and Corruption; Apotheosis, Spawndom, or Calling to
Convene another Compact.

Cele specjalne

Komplikacje

Enduring Complication- Waaagh! Grimtoof: Whether for "comic relief" or because the Warband
are having too easy a go of the Compact, the GM is encourage to (infrequently) insert elements of
Waaagh! Grimtoof as an inconvenient and reocurring Complication with inexplicably poor
timing.  

Cele osobiste

When creating a Compact such as this, the Players (with input from the GM) are free to alter or
change the Seconday Objectives and their associated Endeavors. Once those details are
"hammered out", the Players can begin considering Personal Objectives for their individual PCs
based upon their Prides, Disgraces, Motivations, and each Player's concept of their character,
their "targets of opportunity.". (I also recommend taking a look at HappyDaze's House Rules that
allow Players to choose Prides, Disgraces and Motivations that are free from game mechanic
bonuses/penalties.)

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