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Alex Lecture2 BrainsAndComputers 10oct2019
Alex Lecture2 BrainsAndComputers 10oct2019
Alex Lecture2 BrainsAndComputers 10oct2019
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Brains and computing (26 Sep and 10 Oct) Testmybrain
Em
Ale
4
The computer is a misleading metaphor.
Simulating lil’ brains tutorial
7
Synaptic strength = connection strength = “weight”
Simulating lil’ brains tutorial:
Threshold = 60
Threshold = 60
Brains and computing (26 Sep and 10 Oct) Testmybrain
Em
Ale
11
Naïve theories
Alert
• Some things attention can do
– Enhance
– Inhibit Interrupt
– Engage
– Disengage
Localize
– Move
Disengage
(Parietal)
Move
Engage
Inhibit
1. Different parts of brains do different
Traditional box-and-arrow psychological
attentional functions
theory of attention
Understanding neural implem Object2
Spatial2
Alert
Less-retinotopic
layers
Interrupt m
od
el Top-down
no
to activation
Localize n
ex
am Spatial1 Object1
Disengage
(Parietal) Lateral inhibition-
competition V1
Move
Engage
2. Functions are distributed? (more
likely for lots of processing
Inhibit units interconnected)
Traditional box-and-arrow
psychological theory
1. Different parts of brains do different attentional functions? 13
(like if wrote conventional software program)
Category
“bird”
emerges
from overlap
among all
Canary instances
Can a canary fly? Fast response.
Does an emu have feathers? Medium fast response.
Can an emu run? Slow response.
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canary magpie
Can fly Can fly
Has feathers Has feathers
Yellow Black; white
20
22
Why compare to ?
The default way we think of for doing something is how computers do it, because that’s the only
way we know to create something that does something. We don’t fully understand how the brain does things, but we
have a sense of its different style.
To understand something, it helps to have a contrast. If I just listed the ways the brain processes things and creates
behavior, you might nod along but you wouldn’t understand it as well as if I give a contrasting way of doing it.
From next week’s tutorial
__Interference
+ Generalisation
List 1 List 2
milk milk
+ No interference
tofu chicken __ No generalisation
lentils cheese 27
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Network memory
• Individual memory distributed across thousands or millions of synapses
• Each new memory may degrade many of your old memories
• But also builds on them, strengthening elements in common while degrading others
(interference), so
• You never hit a limit, rather you’re constantly degrading/losing old while making new
• We also make new synapses, which helps
• We make a very few new neurons (too few to help significantly)
computer brain
Hardware -> software Physiology -> psychology
time for
(2 Ghz: 109) 0.0000000005 sec (~200 Hz) 0.005 sec
single computation
Memory, manipulation
storage integrated
Memory, manipulation separate
Distributed memory
Continually adaptive,
robustness Catastrophic failure from minor injury
Graceful degradation
Chess:
33
computer vs. brain
• massively parallel
• chess skill
– pattern recognition?
• almost entirely serial
Computer now wins, but does task in different way than humans.
"early AI researchers
made a big mistake: they
thought intelligence was
stuff they found hard to
do" https://www.youtube.com/watch?v=PpuWASNRcu8
Rodney Brooks
• Math
• Chess
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Moravec’s paradox
The discovery by artificial intelligence and robotics
researchers that high-level reasoning requires very
little computation, but sensorimotor skills require
enormous computational resources.
https://en.wikipedia.org/wiki/Moravec%27s_paradox
Moravec (1988)
"In general, we're least aware of what our minds do best… we're more aware of
simple processes that don't work well than of complex ones that work flawlessly.” 36
Marvin Minsky
computer brain
How many robots do you have at home?
http://www.paleofuture.com 38
computer brain
39
The chasing exercise in tutorial is a bit like that. See what can be done when connecting the perception
units nearly directly to the action units, without worrying about cognition.
computer brain
computer brain
1. Can do millions of arithmetic 1. Can’t even do ten arithmetic
operations in a second operations a second
http://m
Room
Quick
and sp
brain i
45