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Total Flaws Compil
Total Flaws Compil
CHARACTER FLAWS
Meager Fortitude
Flaws are like the flip side of feats. Whereas a feat enables a You are sickly and weak of stomach.
character to be better than normal at performing a task (or even Effect: You take a –3 penalty on Fortitude saves.
to do something that normal characters can’t), a flaw restricts a
character’s capabilities or imposes a penalty of some sort. Murky-Eyed
Your vision is obscured.
A player may select up to two flaws when creating a character.
Effect: In combat, every time you attack an opponent that
After 1st level, a character cannot take on additional flaws unless
has concealment, roll your miss chance twice. If either or both
the DM specifically allows it (for examples of times when doing
CHAPTER 3
CHARACTERS
BUILDING
Inattentive Unreactive
You are particularly unaware of your surroundings. You are slow to react to danger.
Effect: You take a –6 penalty on initiative checks.
Vulnerable
You are not good at defending yourself. Weak Will
Effect: You take a –1 penalty to Armor Class. You are highly suggestible and easily duped.
Effect: You take a –3 penalty on Will saves.
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BEHIND THE CURTAIN: CREATING FLAWS importance through multiclassing. For instance, a flaw that only
You can create new flaws, but be careful: Flaws can unbalance affects spellcasters might seem reasonable—but for nonspell
your game. When creating flaws, keep a few issues in mind: caster characters, the flaw likely proves meaningless. Even if
—A flaw must have a numeric effect on a character’s specific you restrict the selection of such feats to characters of specific
capabilities. Flaws with primarily roleplaying or story effects have classes, a player can easily select a spellcasting class at 1st level,
unpredictable effects on game balance. choose two flaws that apply to spellcasters, gain the bonus feats,
—Flaws are generally bigger in magnitude than feats. That’s multiclass into a nonspellcasting class at 2nd level and thereafter
because players always choose flaws that have the least impact proceed as a primarily nonspellcasting character. The player has
on their characters, while taking feats that have the most. For sacrificed a level to gain two bonus feats, a tradeoff that appeals
example, while a feat affecting skills grants a +2 bonus on to some players.
two skills, its counterpart flaw might impose a –4 penalty on —Similarly, a flaw that penalizes a character’s Charisma
two skills. based skill checks only has a significant impact on the party
—A flaw must have a meaningful effect regardless of char spokesperson—the quiet fighter or barbarian likely won’t feel
acter class or role. That way, a player can’t reduce the flaw’s any impact from the penalties.
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