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Projective Techniques
Projective Techniques
Projective Techniques
Projective Techniques are based on the theory that the description of vague objects
requires interpretation and this interpretation can only be based on the individual’s own
background, attitudes, and values. The more vague or ambiguous the object to be
described the move one must reveal of oneself in order to complete the description.
1. Association Techniques
Association techniques require the subject to respond to the presentation of a stimulus
with the first things that come to mind.
a. Word association: The word association technique requires the respondent to
give the first word or thought that comes to mind after researcher presents a word
or phrase. In free association only the first word or thought is required.
Word association techniques are used in testing potential brand names and occasionally
for measuring attitudes about particular products, product attributes, brands, packages or
advertisements.
2. Completion Techniques
This technique requires the respondent to complete an incomplete stimulus. Two types of
completion are of interest to marketing researchers- sentence completion and story
completion.
a. Third- person techniques allow the respondent to project attitudes onto some vague
third person. This third person is generally “an average woman”, “your neighbors”, “the
guys where you work”, “most doctors” or the like. Thus instead of asking the respondent
why he or she did something or what he or she thinks about something the researcher
asks what friends, neighbors or the average person thinks about the issue.
These are similar to story completion method, except that here pictures are used
as the stimuli. The two main methods used here are
i. Thematic Apperception Tests (TAT)
ii. Cartoon method
i. TAT
Clinical psychologists have long used this method.
Here the respondent is shown many ambiguous pictures and he is asked to spin
stories about them.
The interviewer may ask questions to help the respondent to think. For example
“what is happening here?” makes the answer focused towards an action. Or
“which one is the aggressor?” makes the respondent think about the picture as one
of aggression. The reason that respondents must be asked such prompting
questions is that the pictures are very abstract and general and as such are open to
very broad and irreverent interpretations. So some amount of focus is needed to
channel the respondent’s thinking.
Each subject in the pictures is a medium through which the respondent projects
his feelings, ideas, emotions and attitudes. The respondent attributes these
feelings to the characters because he sees in the picture something related to
himself.
Responses differ widely and analysis depends upon the ambiguity of the picture,
the extent to which the respondent is able to guess the conclusions and the
vagueness of the support questions asked by the interviewer.
c. Fantasy scenario requires the respondent to make up a fantasy about the product or
brand.
d. Personification asks the respondent to create a personally for the products or brands.
With the pictures and words technique, the subjects are given a number of words and
pictures and are asked to choose those they associate with a brand or product and to
explain their choice.
This allows the researcher to discover the more emotional responses to brands and
imagery.
The product or brand becomes a person (or vice versa)
• Helps bring brands to life
• Feeling, thought, character etc (like brand values)
• Or respondents can project themselves into the roles of user and non-users
• Making up eulogies or obituaries can help
4. Expressive Techniques
a. Role-playing is the only expressive technique utilized to any extent by marketing
researchers. In role playing the consumer is asked to assume the role or behavior of an
object or another person, such as a sales representative for a particular department store.
The role-playing customer can then be asked to try to sell a given product to a number of
different “consumers” who raise varying objections. The means by which the role player
attempts to overcome these objections can reveal a great deal about his or her attitudes.
Another version of the technique involves studying the role-player’s attitudes on what
type of people ”should” shop at the store in question.
b. Third-person technique:
The respondent is presented with a verbal or visual situation and the respondent is asked
to relate the beliefs and attitudes of a third person rather than directly expressing personal
beliefs and attitudes. This third person may be a friend, neighbor, colleague, or a
“typical” person