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Foil Folio

“So, five thieves decided to go white hat? Isn’t that just


precious? Do you know what we have? We have every
How To Use This Book
other criminal on the face of the planet. No offense to Inside, you’ll find Foils for your Leverage game.
the five. I’m sure they’re perfectly competent. They sound We’ve detailed four characters, each with motivations,
wonderful at what they do. But for every one of them, personalities, power bases, and specialties. While
you can find thousands of us. We’re not all masters, no. intended as Foils, they could very well be Marks,
But enough of us are.” or play other roles in your stories. The idea is to take
some weight off your shoulders as Fixer. We’ve also
provided some general advice for playing a Foil, to
expand on the presented material in the Leverage
Roleplaying Game.

ii
Foil Advice
Here are a few bits of advice for playing a solid Foil, with
examples from the four Foils included in this book.
Roll Dice
Often, the Crew is very active. The setting, the Mark,
Think in Arcs the Job are all reactionary. The Crew pushes, the setting
pushes back. That’s fine! But a Foil should push as well.
Foils don’t get as much screen time as any Crewmember,
A Foil should be proactive, and even aggressive. Don’t
yet they get a full Rap Sheet. This means they’re more
be afraid to initiate actions and roll dice. As a guideline
difficult to develop than a Crewmember. To make up
for when you should do so, look to the Foil’s Talents and
for this, think in arcs. We’ve provided arc ideas for the
Distinctions. If it’s worth using a Talent or Distinction,
Foils here. But when making your own Foils, consider a
it’s worth initiating a roll.
three-step progression to present through various Jobs.
Example: Cameron Wells
Even if you don’t intend on playing through multiple
Cameron has his signature Calling Card, represented
Jobs, it’ll help you to envision and present the character
by a Talent. Any time something shows up missing, jump
as someone with goals and direction.
on the opportunity to bring that into play. Take that Asset.
Example: Aaron Kelley
Announce to the players how they find his signature
Aaron’s arc focuses on bigger and bigger defense
card. Make a show of it. That way they know early on
cases. If you’re planning to use him in multiple Jobs,
that he’s involved, and they can get their mandatory
give him a moment’s screen time in the form of a news
grumbling out of the way. They also know that you’re
report at the beginning of the episode. Maybe your
building a stockpile of Assets for later on.
Hacker is watching the story of his most recent judicial
conquest. This will integrate him with the story casually,
and remind the Crew that he exists outside their line of
Let the Players Pick
sight. In just a few seconds, you show them that your Consider letting the players pick their Foil. After all,
world is living and breathing, and includes characters they’ll enjoy a nemesis more if they can identify with the
with motivations beyond the Crew’s efforts. character. In this book, we’ve offered new Talents to the
Crew to help integrate the Foils. You could also let them
choose that way.
Example: Erica Jackson
The new Talent One Step Ahead is a great generator
of Plot Points. It also draws Erica Jackson into the story. If
a player wants the Plot Point engine, they’ll have to work
out what they did to draw Erica’s ire. If this is your first
game, Erica could be part of The Recruitment Job.

Foil Advice 1
Foil Format
We’ve presented the Foils with the following details and Excellence
format. This gives you the tools to advance them and
This is after the first major turning point in the Foil’s
modify them to fit the scope of your Job.
career. Usually, after the Crew really sticks it to a Foil,

Background he comes back stronger. Alternatively, if you want to


pose a significant challenge the Crew may not be able to
This gives a full background of the character. It gives overcome, this is how.
enough to explain the Foil’s motivations, and ways for
the Crew to interact with him. It should be enough for a Mastery
solid briefing. This is a Foil at the top of his game. At this level, the Foil
has taken his career by its reins, and transformed it into
Play Tips something greater. Now, the Foil is a force to be reckoned
Here, we go over some advice for how to make this with. Any time he interjects, the situation escalates,
character stand out at the table. It may help you to keep sometimes out of the Crew’s control.
the Foil memorable. Also, we offer reminders about their
Talents and Distinctions. New Talent
This isn’t a Talent for the Foil; this is a Talent for the
Arc Crew, reflecting the Foil’s influence in the game. When
This section offers two additional levels of progress in you introduce this Foil, offer your players the chance to
the Foil’s story. The Rap Sheet assumes the character take this Talent. It helps them engage the Foil and better
is just being introduced, or the Crew hasn’t worked integrate him into the story. If for some reason the Foil
together for very long. You can either choose to start leaves play permanently, just allow the Crewmember to
the Foil later in the arc, or as the story progresses, you swap out the Talent for another, or allow it to reflect a
can use these guidelines to make the Foil an even bigger new Foil.
problem. Since Foils typically work without a Crew, they However, the Talents on the Foil’s Rap Sheet are
advance faster than the Crew. We also list the changes to designed for the Foil specifically. With Fixer approval,
the Foil’s Rap Sheet to reflect that advancement. they may be taken by Crewmembers. Consider these
extensively, since many are particularly strong in
Default Level the hands of Crewmembers, and some require an
At the default level represented by the background and antagonistic role in the Job.
Rap Sheet, the Foil is a competent threat to the Crew’s
plans. The Foil is a professional, someone with a heavy
degree of skill in his field. It just so happens that the
Crew typically outclasses the Foil at this level.

2 Foil Folio
Featured Foils
This is who you’ll find inside: Allison Kinsey, Investigative Reporter: She’s young
Erica Jackson, The Revenger: She was close with the and ambitious, and dead set on putting the Crew’s
Mark. Too close. And when the Job ended, and the faces on television for their crimes.
dust settled, she vowed to take revenge. Cameron Wells, Master Thief: He’s the kind of cat
Aaron Kelley, Ambulance Chaser: Aaron Kelly is burglar legends are made of. Unfortunately for the
an attorney looking for the big money. Any time a Crew, he’s often after the same prize they are.
corporation or powerful person falls, he’s looking to
cash in.

4 Foil Folio
ONS
DISTINCTI ER) JOB
I ED T O T HE (FORM
MARR ENGE
WITH REV
NAME R OBSESSED
E REVENGE ING
CKSON, TH UNASSUM
ERICA JA
nd. I
understa
y l i f e . You do n’t e d for
was m ntern
“That j ob r th at j ob. I i l
niversit y f o o ody aim
went to u w o rk e d in the bl o ?
I N
that j ob. in a mail
ro om? TALENTS : You’ve
years for o rk e d u ctionism
e you eve
r w d there O b s t r
ents that
ro om. Hav n k s . It stinks, an Concerte
d
enviro nm
sti a t e
ll you: it usands of worked in
co r p o r g ever
Let me te u sa n d s and tho r in g s ure nothin
r cuts. T h o d of pape e in m a k
t regulati
o ns
are pape p e r c u ts . The kin d specializ
over nmen
little pa and get i
nfecte
changes . F r o m g
k price , s
annoying with ink u l ling stoc
ge t n a s ty ly, ut yo
b
to potenti
a l ly fa
s fro m
cuts that n th e m immediate nu te t o p r ev ent thing
n’t cl e a fte en m i ho w you
if you do et two fi you know e per Job,
ause yo u o n l y g
thos e . g d if fe rent. O nc t to
can’t bec ers take beco m in Plot Po in
a n d o nly slack ight not C r ew member a
breaks a
d ay
th i s j ob . And mI can giv e a
st-rolled
die .
at I did f
o r
an make y
ou fe el d th eir highe
That’s wh .B u t i f I c d is c a r
o stop you est easy.” lost
be able t en I can r n: So, you
paper c u ts , th
l l e d D emolitio
all those Cont r o ou wa ed l k
. T h e o n e thing y
your job ledge of h
ow
ay w it h was know u ld run
a w ow, you c o
fa il . N
business
e s ment and
v e a s s et manage
an “alter
nati at ships
v ic e s c o mpany” th
S 12 ser time
ATTRIBUTE 8 10 financial ofit. Any
4
6
e a s t o tur n a pr t
jobs ove r s rew a o P l
s , give the C
AGILITY 12 a busines
s fa il
a sourc e of
6 8 10
t th e blame to
4 Point to d
ir e c never the
S S T h is is almost
ALERTNE sin g . ey’re
8 10
12 your cho o a l ly th e victim th
6 is gen e r
4 Crew, but
ENCE avenge.
INTELLIG 12 trying to
6 8 10
4
STRENGTH 12
6 8 10
4
VITALITY 12
6 8 10
4 E ASSETS hen Erica
SIGNATUR
WILLP OW
E R
C E P A C K AGE D8 W
SEVERAN g ot a nice s
everance
s h e
lost her j
ob , achute;
a s n’t a g olden par
It w But
package. mbrella.
ROLES 8 10
12
e l ik e a silver u for
6 it was m o r cash f w
lo
4
e r w it h a steady
it’s kept h
GRIFTER 8 10
12
few mo nth
s.
6 the past
4
HACKER 8 10
12
6
4
HITTER 8 10
12
6
4
IND
MASTERM 12
6 8 10
4
THIEF
The Trap
acke r), Laying
ed Tape (H
Cutting R
(Masterm
ind)
Featured Foils 5
Background When playing Erica, you have two Talents meant to
obstruct and annoy the Crew. Use them early in the Job,
Erica was born for the corporate life. Her parents told her
and use them viciously. Both give the Crew Plot Points, so
from an early age that she’d go to college, be successful, all
it’ll help them in the long run. When first introducing her,
that. They just never told her what she was going to do, and
lean heavily on her Unassuming Distinction. She should
she never decided. She just knew that she wanted to make
seem mostly harmless. This ends once she’s launched
a lot of money, and work in a prestigious company doing
her first plan into action. Her role should involve being
things that wealthy people do.
obstructionist. She sets traps and leaves social landmines
The thing was, her parents weren’t rich. They weren’t
for the Crew. Her Mastermind die should hit the table
important. They were just hard workers. So they taught
frequently if she’s hindering the Job.
her she could only succeed by working hard. She did just
that. She busted her behind working through school. She Arc
studied every moment she could. She neglected her social
Erica’s arc is one of self-destruction. Instead of focusing
life. She didn’t date. She just worked.
on greater career prospects, she dives face-first into her
Out of college, she worked even harder. She worked her
agenda of revenge.
way up through entry level mail sorting. She rose in her
Excellence
career, moving one floor up the building every few months.
She now has dossiers on the Crewmembers from
After a few years, she found herself the CEO’s personal
various intelligence agencies, pulled from bribes and
assistant. She told herself she was going to replace him
social engineering. She’s started to detect patterns in their
eventually. That was, until the Crew intervened.
Jobs, so she can be on-site before they arrive.
During a corporate Job, the Crew took down her boss,
Rap Sheet Changes: Add Hacker Specialty “Self-
her company, and everything she’d ever worked for. In
Defense.” Add the Fixated On The Crew Distinction.
one fell swoop, they ended twenty years of her paying
Increase her Agility to d12.
her dues. They invalidated her life’s struggle. Once she
Mastery
recovered, she vowed she’d have revenge on the criminals
Now, she’s completely driven. She’s built relationships
that destroyed her livelihood.
with people on the Crew’s periphery. She knows their
Now, she lives from city to city, hotel to hotel, chasing
friends, their families, their entire histories. She’s obsessed
the Crew. She’s not a criminal Mastermind, but she knows
beyond a shadow of a doubt. She’s started creating shell
people, and she knows how to formulate a plan of action.
companies to cause problems for the public, in hopes of
She’s seen corporate sharks in their home waters; they work
attracting the Crew into her traps.
similarly enough that the experience crosses over. With her
Rap Sheet Changes: Add Hacker Specialty “Self-
story as her shield, and her resume as a weapon, she can
Defense.” Add the Fixated On The Crew Distinction.
turn corporate interests against the Crew’s greatest efforts.
Increase her Agility to d12. Increase her Intelligence
Play Tips die to d12 and her Hitter die to d6.

You were always sure of yourself. Even when nobody else New Talent
was on your side, you knew you’d accomplish great things.
One Step Ahead
You paid your dues, and you fought. After all your hard
Erica Jackson is always one step ahead. Any time
work, the Crew ruined that. You loathe them. You will stop
something goes wrong, it has her name written all over it.
at nothing to cause them pain. You might be a sympathetic
Activation: Any time, once per Job, take a Plot Point.
Foil in some cases, but mostly, you should be a hurdle. You
Effect: Give the Fixer a d10 Complication due to
should jam yourself forcibly into any possible interactions
Erica’s involvement.
where you can hurt the Crew’s chance of success.

6 Foil Folio
DISTINCTI
ONS USLY
N O SH AME. SERIO
L Y
ABSOLUTE TV
Y FROM THE
NAME CE CHASE
R THAT GU PLE EGGS
AMBULAN G T O BR EAK A COU
E L L E Y, WILLIN
AARON K
with o ne
I c a n m ake, just
uc h things
now how m en these
“Do you k u tel l m e w h
ng. You
rning? Yo e a killi
little wa tep in a n d m a k
n
dow n, I s ou fifte e
are going . H e l l , I ’ll give y ive
anything ey to g
do n’t lose l h a v e more mo n TALENTS k circles
Thirty! Y
ou ’l in Cab .
o
s : You wal
percent! we ekend ov e F it
, and I g e t a
wer me If the Gl ries. You
sweat
e victims ave to ans e s a n d ju
out to th do n’t e v e n h
around ju
dg
anyo ne lo
ok
-win. You can make resent
It’s a win l talk so o n
.”
rheto r ic . Y o u
e n you’r p e
it o n it. We’l ce per J ob , w h
n,
now . S
guilty. O n ace Actio
m e m b e r takes a F
and a Crew t to take
their
e m a Plot Poin s.
giv e th the st e a k
e st d ie r esult for
high
ve
pen to ha
L a w y e r : You hap
Kill the pected ob j
u s t e d , least res
the least
t r etimes
w o r ld . While so m
in the mo
der n r ned to
u r w a y, you’ve lea
in y o u deal
this gets
w e a p o n . Anyo ne yo
it as a trusted b
y
leverage o mes less
b e c
with publ
ic ly plicati n o
. Y o u a d d a d8 Co m
ATTRIBUTE
S 12 associati
on lic, if
8 10 h the pub
6
l l d e aling wit f
4 t o an y r o d you el
r s
ly associate
AGILITY 8
12 you’ve r e c e n t
6 10
Crew.
4 with the
S S
ALERTNE 12
6 8 10
4
ENCE
INTELLIG 12
6 8 10
4
STRENGTH 12
6 8 10
4
VITALITY 12
6 8 10
4 E ASSETS eing an
SIGNATUR
WILLP OW
E R
E D E N T I ALS D8 B
LEGAL C
R r ney, you
n d p o p ular atto
establish
ed a fforded
d p r iv ileges not a
ss a n our
have acce ause of y
ROLES 8 10
12
il ia n p ublic. Bec d
6 to the c iv en ne e
4 u do n’t ev
p e rso na, yo .
GRIFTER
p ub l ic ecogn ed
iz
8 10
12
ti fic ati o n t o be r
6 ide n
4
HACKER 8 10
12
6
4
HITTER 8 10
12
6
4
IND
MASTERM 12
6 8 10
4
THIEF
Ev idence
r), Planting
nt (Grifte
Entrapme
(Thief) Featured Foils 7
Background Play Tips
Aaron Kelley was always a bit of a sleazebag. He went to You’re used to a world where nobody likes you. Whereas
the prom in a plaid, tweed suit he picked up at the thrift this would cause some to have low self-esteem, it tickles
store, and everyone thought it was perfect for him. He you. It reminds you that you’re willing to do something
was voted Most Likely to Own a Used Car Dealership. He others can’t. For a while, you told yourself you were
laughed it off. He had his eyes set higher. As he made his a hero, giving people the legal system they deserve.
college choices, the OJ Simpson trial was on everyone’s Eventually, you gave up on the silliness, and admitted to
mind. He saw Johnny Cochran, and decided, “I can do yourself that you’re a profiteer. This admission was the
better than that.” He went to a fly-by-night law school, most liberating moment of your life. Let that sink in.
and represented the worst of the worst. When playing Aaron, you have two goals:
He became notorious for finding technicalities and First, you’re trying to convince the Crew to let you
loopholes in cases, which caused the release of many in. You’re not always looking to defend the Mark.
otherwise-confirmed criminals. For a while, his television Often, you’re just finding peripheral criminals, or even
ads stated that even if you knowingly committed murder, an umbrella corporation affiliated with the Mark.
he could make Lady Justice turn a blind eye. Needless to Technically, they could do what you want, and profit
say, he wasn’t popular. More than once, families of his greatly. Pretend it’s a used car. Sell it to them.
clients’ victims made attempts for his life. Second, you’re a gnat. You’re a pest. You draw undue
In the past few years, he’s devoted his attention to attention and make the Crew look bad by association.
raising the profile of his cases. He’s been looking into You have two Talents with which to make this happen.
white collar crime thanks to the stock market crash. He’s Wait until they’re in a sensitive moment. Wait until the
hung on the coattails of the privileged, with the intent to Grifter is right there with the Mark, and make your move.
defend. Unfortunately for his predictions, decidedly few Pretend you’re their attorney. Break down any credibility
cases came out of the crash, so he was left high and dry. they’ve established.
This was until the Crew stepped in. He saw their efforts,
and watched CEOs and politicians alike fall under their
hammer. When he saw the Crew, he saw dollar signs.
All he had to do was follow them around and scrape up
whatever fell loose. Or at least, that’s what he thought.
The truth is, the Crew’s cases were too tough to crack.
With manipulated records, he had no hope of defending
these people. So, he took to asking the Crew for scraps. A
little defendant here, a little mistrial there.

8 Foil Folio
Arc Rap Sheet Changes: Add Hacker Specialty “Forgery.”
Add the Friend of Corporate Interests Distinction.
Aaron’s career path centers on bigger and better
Increase his Grifter die to d12. Increase his Willpower
cases. When he starts out, he’s mostly defended violent
die to d12 and his Thief die to d8.
criminals. As he progresses, he’s grown a reputation for
corporate and government crime. New Talent
Excellence
Questionable Ethics
He’s moved into the corporate sector. Famously, he
Aaron Kelley’s a reprehensible human being. He’s let
defended a hedge fund manager in a twelve billion dollar
murderers walk the streets. Fortunately, his opportunism
lawsuit that put dozens of families out on the streets. He’s
is predictable. If you lay the trap, he’ll take the bait.
eager to build on that reputation.
Activation: Once per Job, spend a Plot Point when
Rap Sheet Changes: Add Hacker Specialty “Forgery.”
the Fixer has raised the stakes on an action. Flashback to
Add the Friend of Corporate Interests Distinction.
explain why Aaron is present.
Increase his Grifter die to d12.
Effect: Give the Fixer a d10 Complication. Aaron
Mastery
takes the brunt of the Take Down.
His most recent case involved a Senator using public
resources to fund international trips to parley with a
mistress. Not only did he avoid jail time, he secured a
second term after Aaron twisted the message against his
opponent for “focusing on attack ads.”

Featured Foils 9
DISTINCTI
ONS
CURIOUS NAME

GRACEFU ALLISON
L UNDER KINSEY, I
UNOBTRUS FIRE NVESTIGA
IVE TIVE REP
O RTER
“All due
respect,
world wo but this
rks. You isn’t the
w ant me to way the
a crew of believe th
cr iminal at
other lea s has tur
f, and ha ned over
s taken t th e
TALENTS justice? o fightin
Give me a g for
Connecte break.”
d: She kn
with eyes ows people
and ears all over,
over the w o n the stre
orld. Any ets all
succeed in time Crew
a Face Ac m embers
them a Pl tio n, you
ot Point t m ay give
their doin o catch w
gs. in d of

In Too De
ep: She’s
knows to o in very fa
much ab o r, and
criminal ut to o man
enter pris y
sticks he es. Every
r neck ou ti me she
at risk. W t, she puts
hen using herself
an additio her Thief
nal d8 an d ie, roll ATTRIBUTE
d a d4. S

AGILITY
4 6 8
10 12
ALERTNE
S S
4 6 8
10 12
INTELLIG
ENCE
4 6 8
10 12
SIGNATUR STRENGTH
E ASSETS
4 6 8
BIG DAM 10 12
NED GUN
D8 So me VITALITY
in walkin people be
g soft ly, and ca lieve 4 6
big stick rrying a 8
. Angel be 10 12
loud, and l ieve s in walkin WILLP OW
carrying g E R
His pride a big dam 4 6 8
and joy is ned gun. 10 12
machine h an illicit
e picked u death
of Nicara p in the fo ROLES
gua. He d r ests
every dea oesn’t car
l, but whe r y it to
n he does GRIFTER
business , he mean
. s 4 6 8
10 12
HACKER
4 6 8
10 12
HITTER
4 6 8
10 12
MASTERM
IND
4 6 8
10 12
THIEF
4 6 8
10 12
Intrusio n
(Thief), J
ury-Rigg
ing (Hack
er)

10 The Foil
Background pique her interest. She’s followed Job after Job. Every
time, she gets another scrap, another piece of the puzzle.
Allison Kinsey’s been looking for her big break since she
She gets closer to the big reveal.
was 12, working on the school newspaper. She knew her
How will the Crew keep her at a distance, without
calling; she was going to tackle corruption and destroy
ruining her career? After all, she’s a good guy without
the agents of oppression in the world. She was always the
a doubt. Stopping her could put lives in danger, and
white knight. She brought down her high school principal
keep evil people in power. They may be able to bring
when she uncovered a juicy sex scandal with his secretary.
her to reason, if they can get past her stubborn world
Since then, she’s seen evil wherever she’s searched.
perspective.
In college, she interned for major magazines and
newspapers. She didn’t get the credit, but she was Play Tips
responsible for revealing politicians, celebrities, and
You’re the white knight. You’re the only pure and just
other public figures. By the time she’d graduated, her
person in this world. The Crew talks a good game, but
resume put her in high demand. She could have made
in the end, they’re breaking the same laws every other
millions in the tabloid circuit, but she chose to walk a
villain breaks. Ultimately, this means you must always
nobler path with legitimate journalism.
take the moral high ground. You speak with authority,
She spent years abroad, covering civil wars and
with integrity. You won’t hear arguments to the contrary,
humanitarian crises anyone else would shy away from.
because you know which direction your moral compass
She reported by the light of gunfire. She sometimes
points.
used her credentials to smuggle refugees to safety. She’s
This doesn’t stop you from stretching the law in pursuit
received medals for her humanitarian efforts in the field.
of your work. After all, the ends justify the means, right?
This taught her to sneak, to blend, to otherwise go
When playing Allison, lean heavily on her In Too
unnoticed. She’s no Thief, but she’s skilled enough to
Deep Talent, coupled with her Intrusion Specialty and
usually keep out of trouble. Of course, sometimes, she’s
her Curiosity Distinction. Throw as many dice as
unskilled enough to get into ludicrous amounts of
possible. This isn’t to come out on top; it’s to generate
trouble. She also found herself working extensively with
Assets for the Crew. Allison should always be on the
limited technology, so she had to keep everything she
brink of danger. The Crew should feel sorry for her, and
owned in tip-top shape.
understand that she’s doing good work (even when she’s
Now, she’s an independent agent. She chases leads for
hunting for them). So when she inches toward disaster,
whatever dollar she can find, often putting her hot on
they should be ready to step in and help her, while
the tail of whatever Mark the Crew also happens to be
keeping close enough to the shadows to stay off her
pursuing.
radar. In the off chance she gets too close, those Assets
Unfortunately, in her work, she’s stumbled upon the
should be available to keep her at bay.
Crew. During an investigation, she found the threads
necessary to trace a con back to one of the Crewmembers.
It wasn’t enough for full exposure, but it was enough to

Featured Foils 11
Arc Mastery
At the pinnacle of her career, she’s a personal
Allison’s arc is all about digging in deeper, going further
consultant to the CEOs of every major media firm, the
than she should. As she becomes more connected, she
White House Press Secretary, and organizations civilians
becomes even less able to withdraw.
will never hear of.
Excellence
Rap Sheet Changes: Add Grifter Specialty
After a few years on the hunt, she’s honed her craft
“Diplomatic Immunity.” Add the Like a Bloodhound
and has the backing of many international media outlets.
Distinction. Add the Signature Asset All-Access Pass.
This puts her on the front lines of many quests for the
Increase her Alertness to d12. Increase her Hacker
truth. Any time a corporate interest faces devastation,
die to d12 and her Thief die to d8.
she’s on a plane to uncover the Crew’s activities.
Rap Sheet Changes: Add Grifter Specialty New Talent
“Diplomatic Immunity.” Add the Like a Bloodhound
Sympathetic Rival
Distinction. Add the Signature Asset All-Access Pass.
Allison isn’t a bad guy. At worst, she’s a misguided
Increase her Alertness to d12.
good guy. This means sometimes you play softball with
her, instead of treating her like a Mark.
Activation: You raise the stakes in any action opposed
by Allison.
Effect: Take a Plot Point. She escapes unscathed.

12 Foil Folio
ONS ONE
DISTINCTI NOUGH AL
’T L EAV E WELL E
CAN IT
OD DOING
NAME THIEF LO OKS GO
ASTER TABLE
WELLS, M UNPREDIC
CAMERON
hoices.
Y o u h ave two c
ho nest, h
er e . go after
“Let’s be y o u r M a rk. If you
ge t u go afte
r
Mo net, or way. If yo
Take the g e t a t
ing, she ’l l c ould s ju
the paint a i n t i n g . Now, you e .
p hm
take the forth wit
her, I’ll back and TALENTS r player.
and b a nte r h a lf the u ’re a poke
stay here f you’re a r d : Y o
out it. Yo
u
our M a rk . I
o steal Calling C ple all ab
uld get y be able t l l p e o
O r, you c o are , y o u ’l l
be?” You like
to t e
at every c
rime
think you me. So, w
hat’ll it f Hear ts m every
Thief you f r o m leave a Ja c k o
6 Asset f r o
t r ight b
a ck f r e e d
the Mo ne u get a le-minde
d
scene. Yo t o the sing
n e , d u e in
crime sce rs will m
ake
t a ke s in vestigato .
mis l
s crimina
f a famou
pursuit o
terrible,
H e a r t s : You’re a e
Thief of orks. O nc
l ir t . O ften, it w
shameles
s f d a d4 n o
u c a n a dd a d8 an
per scene
,y o o ns and
c t th e c o mplicati
refle gral
a roll to eo ne inte
t o h aving so m
advanta g e s ver u.y o
u tt e r ly swo o ned o
n
to the pla
S 12
ATTRIBUTE 8 10
6
4
AGILITY 8
12
6 10
4
S S
ALERTNE 12
6 8 10
4
ENCE
INTELLIG 12
6 8 10
4
STRENGTH 12
6 8 10
4
VITALITY 12
6 8 10
4 E ASSETS es
E R SIGNATUR ero n leav
WILLP OW E A R T S D8 Cam
JACK OF
H ar ts card
d s . H is Jack of He
ar
calling c leaves la
w
w n w o rld wide, and r a id.
is kn o nd a f
ROLES 8 10
12
e nt b oth excited a
6 enforce m
4
GRIFTER 8 10
12
6
4
HACKER 8 10
12
6
4
HITTER 8 10
12
6
4
IND
MASTERM 12
6 8 10
4
THIEF
Systems
r), Security
nch (Hitte
Sucker Pu
(Thief) Featured Foils 13
Background Play Tips
Cameron Wells always had what he wanted. He grew up You’re the eternal rogue. You maintain a permanent air
a privileged, rich kid to jet set businesspeople. He’d seen of flirtatious mystery about you. Everyone’s a potential
the world, and they promised that one day, it’d all be his. mark. Everyone’s a potential date. These two things are
He was the kind of kid raised by chauffeurs and nannies not mutually incompatible. If they have class, you have
more than his parents. a one-liner.
However, when his parents died in a plane crash, it At first, the Crew should hate to hate you. You should
changed his perspective forever. He felt that they were be smooth, collected, fun, and interesting. This is, until
invincible because they were wealthy and powerful. you’ve launched your first con against them. At which
When they died, he realized that nothing could prevent time, they’ll love to hate you. You’re not out to destroy
the unexpected, and that life was very temporary. He them. You’re out to poke at their proverbial hornet’s nest.
could have bettered himself for it. But instead, his You’re there to cause problems, and make their lives
takeaway was that with limited time, a person should inconvenient. If the Crew ends up imprisoned, that’s fine.
take everything they can and revel in the immediacy of But you’d be content with everyone laughing at them.
ownership. When playing Cameron, drop his Thief of Hearts
With access to advanced technology and remarkable and Calling Card Talents as often as possible. Not only
instructors, Cameron quickly trained to become a cat will they shift the numbers in play, but they’ll entrench
burglar without parallel. He didn’t care about what him deeply in the story, and give the Crew a reason to
he stole; he cared about the value, and the ownership. pursue. With Thief of Hearts in particular, you can use
He never liked art, but he liked owning expensive and it to skyrocket the Crew’s motivation. Just use it to get
unique things. He couldn’t tell you why people like Cameron in close with someone on the Job that they
Picasso, but he can tell you how many zeroes are on the really like. Put that character between Cameron and the
price tag. He doesn’t even care about keeping the things; Crew. This way, if Cameron scores Complications, they
he’s been known to dump valuable pieces to the curb, can reflect that tug-of-war relationship.
sometimes literally.
Now, he devotes his time to looking for the biggest
prizes and the biggest thrills. No conquest is enough.
Since the Crew often goes after those with such prizes,
they’re often in competition with Cameron for the same
items. Cameron isn’t known for letting grudges drop.
He’s chased rivals to the ends of the Earth over clay pots
and copper jewelry. He particularly loathes the Crew’s
Thief.

14 Foil Folio
Arc Rap Sheet Changes: Add Grifter Specialty “Charming
Devil.” Add the Rap Sheet a Mile Long Distinction.
Cameron’s arc is one of sinking further into his own
Increase his Agility to d12, and his Alertness to d12.
narcissism and depravity. He’s a Thief. He’s always going
Increase his Grifter die to d10 and his Hitter die to
to be a Thief. It’s just a question of how far he can go.
d10.
Excellence
Now a recognized expert, Cameron moves on from New Talent
lone pieces of art, and now steals entire installations of
A Face That Begs for a Headbutt
famous works. He’s famously left a few museums bone
You don’t fall for Cameron’s nice guy Robin Hood
dry to the dismay of their opening staffs.
schtick. In fact, Cameron’s roguish charms just make you
Rap Sheet Changes: Add Grifter Specialty “Charming
want to deck him.
Devil.” Add the Rap Sheet a Mile Long Distinction.
Activation: You’re in a contested action with Cameron
Increase his Agility to d12.
(it does not have to be a Fight Action).
Mastery
Effect: Add a d10 and a d4 to your roll.
At this point in his career, Cameron is nothing short
of legendary. He has his own briefing module during
Interpol training. He famously drew a moustache on
his photo in FBI headquarters, just to prove a point. He
believes he’s invincible, and he has no small amount of
evidence to back up his assertions.

Featured Foils 15
Credits
Writing: Photography:
David A. Hill Jr. Page i: Eliot, Parker and Hardison are surrounded © 2012 Leverage 5
Holdings, Inc. All Rights Reserved.
Page ii: Erickson (played by Matthew Lillard) and Marshall Rose
Editing: (played by Ion Overman) © 2012 Leverage 5 Holdings, Inc. All
Sally Christensen Rights Reserved.
Page 3: Nate and Jimmy Ford working together. © 2011 Leverage 4
Development: Holdings, Inc. All Rights Reserved.

Cam Banks Page 4: “Left eye” Some rights reserved by $hrink. Creative Commons
Attribution Share Alike license. http://www.flickr.com/photos/
shreyankg/8262534092/
Layout & Production: Page 9: “Self 1/12” Some rights reserved by Paul Stevenson. Creative
Daniel Solis Commons Attribution license. http://www.flickr.com/photos/
gregpc/418839760/
Page 12: “Elizabeth reporting - 1999” Some rights reserved by GregPC.
Based on the LEVERAGE Roleplaying Game by Cam Banks,
Creative Commons Attribution license. http://www.flickr.com/
Rob Donoghue, and Clark Valentine with Tiara Lynn Agresta, Matt photos/gregpc/418839760/
Forbeck, Stephanie Ford, Laura Anne Gilman, Fred Hicks, and Ryan Page 15: “01 (337)” Some rights reserved by Victor1558. Creative
Macklin Commons Attribution license. http://www.flickr.com/
photos/76029035@N02/6829415429/

M A R G A R E T

WEIS
PRODUCTIONS, ltd.

Margaret Weis Productions, the Cortex System, Cortex Plus, and the Cortex Plus logo © 2012 Margaret Weis Productions, Ltd.
© Leverage Holdings, Inc. All Rights Reserved.
TNT logo and key art ™ & © Turner Network Television, A Time Warner Company. All Rights Reserved.

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